[KSL2] Ro16 Day 3 - Group C Openers - Page 4
Forum Index > Brood War Tournaments |
Motivate
2860 Posts
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fLyiNgDroNe
Belgium3994 Posts
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De4ngus
United States6533 Posts
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NoS-Craig
Australia3089 Posts
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Ej_
47656 Posts
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Dangermousecatdog
United Kingdom7084 Posts
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zerglingling
131 Posts
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Motivate
2860 Posts
On October 25 2018 20:37 Dangermousecatdog wrote: Circuit Breakers is a bad map for a mech transition. Too many paths to attack from. Sharp never really got that many tanks. agreed. you're spread way too thin and too immobile... that combined with triple expand is just bad play awesome play from larva | ||
asel
Germany1597 Posts
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NoS-Craig
Australia3089 Posts
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Zera
Lithuania716 Posts
gogo Larva! Focus! | ||
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
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Dante08
Singapore4120 Posts
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Yanokabo
268 Posts
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nojok
France15845 Posts
On October 25 2018 20:35 NoS-Craig wrote: I get the feeling this is a big reason Terrans like to stay SK a lot of the time. Yeah it was a weird transition, can't really micro several group of marines, a few tanks, lot of vessels and vultures at the same time. Very fun game though, action all over the place, mine drags, it was chaos. | ||
jjmmtt
Australia995 Posts
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Miragee
8429 Posts
On October 25 2018 20:39 nojok wrote: Yeah it was a weird transition, can't really micro several group of marines, a few tanks, lot of vessels and vultures at the same time. Very fun game though, action all over the place, mine drags, it was chaos. Yeah, Sharp expanded a bit too much with the switch. Either go for 4 bases then switch and then expand more or go for many expands, stay on SK for a while and then switch. You can't defend 6 bases while you are switching to mech and don't have the numbers. Larva struck at the right moment and the game slowly snowballed out of Sharp's control. | ||
Dangermousecatdog
United Kingdom7084 Posts
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oEkY
Germany644 Posts
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Dangermousecatdog
United Kingdom7084 Posts
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