[ASL3] Ro24 Day 1 - Page 9
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gngfn
United States1726 Posts
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CoL_DarkstaR
Germany649 Posts
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[sc1f]eonzerg
Belgium6498 Posts
On April 11 2017 20:40 Arrian wrote: Is it just me, or was Mong tactically outplayed in both of his games, but then went monster tank angry macro and just walked over his opponent? is always like that with mong :D | ||
Epithet
United States840 Posts
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-Archangel-
Croatia7457 Posts
![]() All that is missing are observer tools from sc2 to make it perfect. I hope Remastered edition brings those. I miss my production tab and always knowing supply and current resources of both players. | ||
gngfn
United States1726 Posts
On April 11 2017 20:43 -Archangel- wrote: I never followed BW pro scene, but I find it very exciting to watch this with casting archon explaining stuff ![]() All that is missing are observer tools from sc2 to make it perfect. I hope Remastered edition brings those. I miss my production tab and always knowing supply and current resources of both players. Not knowing that stuff is part of the BW viewing experience, and its addition in SC2 also encouraged a lot of bad habits for casters. I sincerely hope they don't make that change. Resource counting is more than enough. | ||
Zera
Lithuania716 Posts
On April 11 2017 20:40 Arrian wrote: Is it just me, or was Mong tactically outplayed in both of his games, but then went monster tank angry macro and just walked over his opponent? well, he kept denying SK's 4-th gas while sitting comfortably on 6 bases himself, so I wouldn't say he was "tactically outplayed". I kinda want PURPOSE to advance now, but that means SK goes home... and that's no good ![]() | ||
atrox_
United Kingdom1708 Posts
On April 11 2017 20:43 -Archangel- wrote: I never followed BW pro scene, but I find it very exciting to watch this with casting archon explaining stuff ![]() All that is missing are observer tools from sc2 to make it perfect. I hope Remastered edition brings those. I miss my production tab and always knowing supply and current resources of both players. Why do you need to know that information? It's so much more exciting with the lack of knowledge | ||
NeonFlare
Finland1307 Posts
On April 11 2017 20:43 -Archangel- wrote: I never followed BW pro scene, but I find it very exciting to watch this with casting archon explaining stuff ![]() All that is missing are observer tools from sc2 to make it perfect. I hope Remastered edition brings those. I miss my production tab and always knowing supply and current resources of both players. 1.18 has min/gas/supply and apm for observers, it's unlikely though that they get as indepth system as in SC2, but at least the league observers tend to mouse over upgrades and all that quite often. | ||
Zera
Lithuania716 Posts
On April 11 2017 20:45 gngfn wrote: Not knowing that stuff is part of the BW viewing experience, and its addition in SC2 also encouraged a lot of bad habits for casters. I sincerely hope they don't make that change. Resource counting is more than enough. I prefer OSL style: minerals, gas and supplies in the right bottom corner. It's neat and informative enough ![]() | ||
-Archangel-
Croatia7457 Posts
On April 11 2017 20:46 atrox_ wrote: Why do you need to know that information? It's so much more exciting with the lack of knowledge Maybe for your but my mind is tactical. Once I learn the game, I enjoy looking at that stuff and predicting what is going to happen before casters tell me. It was one of the fun parts of watching Sc2. | ||
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On April 11 2017 20:48 -Archangel- wrote: Maybe for your but my mind is tactical. Once I learn the game, I enjoy looking at that stuff and predicting what is going to happen before casters tell me. It was one of the fun parts of watching Sc2. we can do that even now. | ||
Zariel
Australia1277 Posts
On April 11 2017 20:46 atrox_ wrote: Why do you need to know that information? It's so much more exciting with the lack of knowledge Exactly, it let's the audience focus on the beauty of the gameplay. | ||
lamarine
584 Posts
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
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oEkY
Germany644 Posts
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Zera
Lithuania716 Posts
On April 11 2017 20:52 lamarine wrote: god i hate Circuit Breakers!!!!! TvP and TvZ are always soooooooo boring on it=\ noone ever tries anything besides macroing like hell You will get a quick micro game now ![]() | ||
gngfn
United States1726 Posts
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atrox_
United Kingdom1708 Posts
On April 11 2017 20:48 -Archangel- wrote: Maybe for your but my mind is tactical. Once I learn the game, I enjoy looking at that stuff and predicting what is going to happen before casters tell me. It was one of the fun parts of watching Sc2. You do know you can do that in Brood war right? Look ag the mini map, count resources etc... How is your mind 'tactical' if you don't actually do any thinking and you're fed all the information | ||
nojok
France15845 Posts
On April 11 2017 20:48 -Archangel- wrote: Maybe for your but my mind is tactical. Once I learn the game, I enjoy looking at that stuff and predicting what is going to happen before casters tell me. It was one of the fun parts of watching Sc2. Nah, I don't want to see that stuff, so many great moments in the game are determined on key techs changing the roles, it really adds some suspense. For exemple the simple dragoon pressure before siege mode would not be nearly as interesting to watch knowing the exact time the tank will have siege as sometimes seconds matter. And this is jsut build order stuff, not even real timing attack. | ||
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