|
On January 03 2007 05:22 nova_442 wrote:Show nested quote +On January 03 2007 05:16 Sewi wrote: stop complaining about maps plz. I mean if toss loses it was the maps, if terran loses there is no chance on this maps and if zegr loses all maps are imba.
The players train on those maps every day and know about imbalances on each map. they ake strats to avoid this and if they don´t they are training the wrong things.
I really don´t like it that people allways complain about maps and imbaness...
Players should do some unexpected moves. The maps are just imba when everyone plays standart. You don't know what you're talking about and ought to shut up before you embarass yourself further. Take Longinus II for example. In this OSL alone we're 8-1 TvZ. The old one wasn't any better.
I don´t say there are no imbalances, but that I hate people complaining about it every game.
Most people say imba after every game. Sometimes - and this is true - games are decided by the players skills and not imbaness.
I just don´t want people complain about maps all the time. that´s all.
Sorry if I sounded a bit angry, but it anoys me so much.
|
well in that game in particular, me thinks 12/3 reverse temple is too close for a normal tvz still no matter what they did to fix it. Jy could've stopped the rines from running in if he had a couple seconds longer. Of course it is still jy's fault more than the map's, however the map still makes it harder than necessary for zergs to win vs terran in that position.
|
Germany / USA16648 Posts
On January 03 2007 05:41 Sewi wrote:Show nested quote +On January 03 2007 05:22 nova_442 wrote:On January 03 2007 05:16 Sewi wrote: stop complaining about maps plz. I mean if toss loses it was the maps, if terran loses there is no chance on this maps and if zegr loses all maps are imba.
The players train on those maps every day and know about imbalances on each map. they ake strats to avoid this and if they don´t they are training the wrong things.
I really don´t like it that people allways complain about maps and imbaness...
Players should do some unexpected moves. The maps are just imba when everyone plays standart. You don't know what you're talking about and ought to shut up before you embarass yourself further. Take Longinus II for example. In this OSL alone we're 8-1 TvZ. The old one wasn't any better. I don´t say there are no imbalances, but that I hate people complaining about it every game. Most people say imba after every game. Sometimes - and this is true - games are decided by the players skills and not imbaness. I just don´t want people complain about maps all the time. that´s all. Sorry if I sounded a bit angry, but it anoys me so much. If this was the case the game would be long dead already. Of course some people always complain, however for a more than limited amount of maps there is at least some truth to it, a truth which is worth discussing.
|
6/6 not bad
|
On January 03 2007 05:35 Red_Dragon wrote:Show nested quote +On January 03 2007 05:15 mrdx wrote:On January 03 2007 04:59 Carnac wrote: I hope you guys are not gonna try to argue that oov loses games because his apm is too low compared to many other terrans -.- True. Also I believe progamers' APMs show more about their playing style / habbit rather than their speed. Like some might prefer to spam or hotkey really fast to keep their momentum, while others prefer a moderate speed to ensure accuracy and time for thinking etc. Because if APMs really make a considerable advantage, players like Oov or Savior would never let their APM under 300 like that. Think about it, they're playing 10 hours a day guys. if they want to have a 500ish APM they surely can practice to have it. Cos even amateurs can have 500+ APM with way less practice time and devotion. I believe it's all about their habbit / playing style. Therefore that APM indication after each match means absolutely nothing to me, except to compare it with their own APM in other matches. I am just saying that sometimes it can be useful. I do not want to start a fight. Nada sometimes does hardcore extreme micro. However SC is not apm game, if one player has higher apm, that is not auto loss for another. There are more important aspects of SC like strategy and execution which are crucial for win. I am just saying high apm can be helpful sometimes, that is all. Back in the day when Ra was the hottest player he had like 160-180 apm. I don't want to start a debate either. This issue is way too old. =) Agree with what you said in this post. What I initially said is just I didn't see how some people here cared (and were surprised) too much about players' APM. Anyway that's not big a deal, peace
|
u gotta skate8152 Posts
|
cool, thanks.
hwasin looks very skinny on the last pic. and midas seems to be smiling all the time. nice^^
|
5/6 FBH
|
|
|
On January 03 2007 04:41 Day[9] wrote: omg
gorush forgot overlords...
Ahahahahha I missed the games and read the reports real quick. This made me crack up so much.. I dunno why.... hahahhaa GR CHOBOOOOO
EDIT - And also, I really don't get the map imba crying. Arkanoid? Yes, terran dominate. RLT ? Not really. TvP is very difficult on that map. HitchHiker? Shut up, no one deserves to cry for shit about Hitchhiker yet. Everyone was bitching about ARcadia and zerg and then everyone stfu once T's started winning. Longinus - Well, It just sucks for Z no? Yet GoRush has been dominating it.. SKT1 did test the map -_-;; BTW - WHy isn't GR on pokerranking and some bs like Pusan on? Ppft. Or Sea.Up ??
What other maps... MSL - Desert Fox is the only one I think is gay. I never liked the Blitz map either...
|
|
United States5262 Posts
|
Sweden1225 Posts
<b>MAP IMBALANCES!</b> Back in the days foreign zerg players spent more time whining about imbalance on island maps (and not only semi-island maps which we mostly see today) than they seemed to use to practice on them.
In particular alot of players thought ZvP was "impossible" vs corsairs and reavers, temps and cannons protecting small islands.
At that time however, the game wasn't perfected and so if those zergs would've actually stopped crying and put in some serious practice they would at least be able to shock their opponents when it mattered in tournaments because alot of people would underestimate them, thinking PvZ on islands would be easy and just do some standard play.
Frankly, I think I've hardly ever lost as Zerg on islands in tournaments just thanks to so many others focusing on the imbalance that they didn't practice it as much as me I guess.
Anyway... long post... (dunno if anyone would read all the way through this). Pro-gaming today everyone is really good players so map imbalance seems to be far more crucial. I never bitched about map imbalance, I just picked the right race for it, but in the pro-gaming business today I guess it would be hard not to feel fucked over by some maps.
|
sad osl for toss AND zerg it seems.
|
Map imbalance is what makes up alot of entertaining games. A true player must transcend beyond those limitations, adapt, and create a style to adhere to the map. Sure, it's alot harder vs this person's style and race and what not, but nothing is impossible with this game. (or else it would have died a long time ago.) Proxy gate in PvT on hitcherhiker, one base zvt on bifrost, 3 gate pvz madness on mercury, and 14 cc on 815, bend every damn thing possible.
I'm starting to think OSL purposely made imbalanced maps to create a entertaining, unique styles of play for the racially disadvantaged. Make like 2-3 imbalanced maps, make 1 balanced one, make one weird fucked up map, yeah I'm starting to see a trend :O
It's amazing how MSL AlMOST always has more of a racially balanced brackets and maps, but still ranks lower than OSL
|
6/6, second week in a row. Too bad i cant get anything right in the Survivor league.
|
On January 03 2007 07:27 SCNewb wrote:5/6 FBH 
|
5/6, i missed the yellow > FBH
|
|
|
|
|