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Blizz SC Mystery Map Invitational: Maps out today! - Page 4

Forum Index > Brood War Tournaments
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NuclearAntelope
Profile Joined February 2003
United States1369 Posts
December 02 2004 08:25 GMT
#61
On December 02 2004 16:09 Kobayashi wrote:
From the event's faq:
Show nested quote +
Q: Which bugs aren't permitted? What other things aren't permitted?
Peon-unit stacking attacks, observers over towers, allied mines, Terran building crushes of interceptors, and floating unit bug exploits are not permitted. Also any use of hacks, cheats, or 3rd party programs will result in an automatic disqualification.


what the hell are "peon-unit stacking attacks"?

remember the thing where the scvs pile on top of each other and annihiliate anything in their path?
people are similar in nature. its the experience of life that makes them so different.
cav
Profile Joined August 2004
Pitcairn514 Posts
December 02 2004 08:43 GMT
#62
On December 02 2004 14:57 Liquid`Drone wrote:
probably not the same people in charge of updating me and updating the website

either way, if I share any information regarding this tourney it will always be true.

i believe you %100 now
eternalbliss
Profile Joined August 2004
United States1035 Posts
December 02 2004 08:45 GMT
#63
CPL More hours and we see what these maps are made of.
Amnesty
Profile Joined April 2003
United States2054 Posts
December 02 2004 08:48 GMT
#64
On December 02 2004 17:25 NuclearAntelope wrote:
remember the thing where the scvs pile on top of each other and annihiliate anything in their path?


Say I send all my SCVs to mine at the same patch, then turn and attack a zealot or lings when they are close. Is that what they are talking about? becuase i've always done that and never thought of it as unfair. Nor has anyone complained.

Is it the same thing, or different?
The sky just is, and goes on and on; and we play all our BW games beneath it.
cav
Profile Joined August 2004
Pitcairn514 Posts
Last Edited: 2004-12-02 08:53:54
December 02 2004 08:52 GMT
#65
different. there is a bug where you can stack scvs and make them attack while they are still stacked, killing stuff very very fast.
bigMommA
Profile Joined March 2003
1985 Posts
December 02 2004 08:52 GMT
#66
"We will be releasing the three StarCraft Mystery Maps tomorrow, December 3rd, in both UMS (Observer) and Melee versions. We apologize for the slight delay."

Since when did Blizzard made observer versions of their maps? Blizzard really know what's up with their player selections and knowledge of map advancements. I have no doubt that they will release superb quality maps.
cav
Profile Joined August 2004
Pitcairn514 Posts
December 02 2004 08:55 GMT
#67
who thinks they designed it themselves and who thinks they got some already established mapmaker to do it?
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
December 02 2004 09:08 GMT
#68
On December 02 2004 17:48 Amnesty wrote:
Show nested quote +
On December 02 2004 17:25 NuclearAntelope wrote:
remember the thing where the scvs pile on top of each other and annihiliate anything in their path?


Say I send all my SCVs to mine at the same patch, then turn and attack a zealot or lings when they are close. Is that what they are talking about? becuase i've always done that and never thought of it as unfair. Nor has anyone complained.

Is it the same thing, or different?


Its different... this bug allows peons to travel long distances and attack while still stacked

if you move to a mineral patch then attack, they unstack and attack at the same time, and the offending zealot/ling/whatever gets caught up on them and takes damage
Moderatormy tatsu loops r fuckin nice
eternalbliss
Profile Joined August 2004
United States1035 Posts
December 02 2004 09:26 GMT
#69
Just bring out the maps so I can see them lol.

300 Posts~
wAt-74
Profile Joined January 2004
United States137 Posts
December 02 2004 09:28 GMT
#70
^ maybe they're perfecting the maps to make them as balance and interesting as possible.
Slaughter
Profile Blog Joined November 2003
United States20255 Posts
December 02 2004 09:43 GMT
#71
That would suck if Froz played fish or zelo because froz dosent play tvp he plays zvp and I want to see his sexy T!
Never Knows Best.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 02 2004 09:45 GMT
#72
Isn't it more like:

"Oh it's bifrost, let's pick Z!"
"Oh it's gorky, let's pick T"

^_^?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
taDa
Profile Joined October 2004
575 Posts
December 02 2004 09:59 GMT
#73
PJ and RRB most likely will be on team Asia. The rest will be the top Korean pros.
GG
OhThatDang
Profile Joined August 2004
United States4685 Posts
December 02 2004 10:06 GMT
#74
hmmm blizz has been updated so much =)
has team liquid even banned a blizzard forum member who we thought was a ghost?
troi oi thang map nai!!!
MannerKiss
Profile Joined June 2003
United States2398 Posts
December 02 2004 10:24 GMT
#75
day testie froz gogogogogogogo
I want an igloo.
maleorderbride
Profile Joined November 2002
United States2916 Posts
Last Edited: 2004-12-02 10:49:48
December 02 2004 10:49 GMT
#76
Drone, who did blizzard hire to make the maps?

if you cant say, then is it a korean or a non-kor
Some cause happiness wherever they go; others, whenever they go.
ProudCappi
Profile Joined October 2004
United States366 Posts
Last Edited: 2004-12-02 11:15:57
December 02 2004 11:15 GMT
#77
Holy god, Challenger is the worst map I have ever seen. It was the first map I ever played, too, come to think of it. EVERYTHING that could be wrong about it is. WTF is up with that random geyser!?

Well, not all of the maps are that bad, but only like 2 other besides LT are good.
-proud capitalist- |freedom|property|individualism|self-reliance|
mrmin123 *
Profile Blog Joined January 2004
Korea (South)2971 Posts
December 02 2004 11:36 GMT
#78
only a few were good, but they had to make a shitload at the time of release, i think.

since they're making a goddamn tournament out of these new maps, i'm expecting some more thought and effort and love put into these maps, and hopefully they'll be up to standards.

i mean, i doubt they'd just whip out another Challenger and say 'WOAH NEW MAPZ lets have a tournie guyz'
Translator태양은 묘지위에 붉게 떠오르고 / 한낮에 찌는 더위는 나의 시련 일찌라!
Geval
Profile Joined September 2004
788 Posts
December 02 2004 11:49 GMT
#79
Liquibet plz
WOW cant believe LT gave me BETA KEY thx thx thx thx thx
VdP]EpiphaNy
Profile Joined March 2004
United Kingdom992 Posts
Last Edited: 2004-12-02 12:14:57
December 02 2004 12:14 GMT
#80
On December 02 2004 17:52 bigMommA wrote:
"We will be releasing the three StarCraft Mystery Maps tomorrow, December 3rd, in both UMS (Observer) and Melee versions. We apologize for the slight delay."

Since when did Blizzard made observer versions of their maps? Blizzard really know what's up with their player selections and knowledge of map advancements. I have no doubt that they will release superb quality maps.

or maybe the delay is because they forgot completely and have some random employee working overtime tonight to quickly churn something out .

my prediction is the maps won't be anything original or spectacular and will resemble many features of existing tried and tested pro maps, edit: but will also be relatively imbalanced
Reach - I love protoss because its tough and straight. Its a race for the men
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