Brilliant metagame actually :p
[SWL] KT Rolster vs Hwaseung OZ - Page 47
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gongryong
Korea (South)1430 Posts
Brilliant metagame actually :p | ||
ShadeR
Australia7535 Posts
On March 07 2011 21:44 l0st_romantic wrote: Keep smoking that hopium man, it's good for you! honestly i can see it happening... | ||
moopie
12605 Posts
On March 07 2011 21:43 e_i_pi_1_0 wrote: Sigh....Now to go to an exam while being unhappy at the result of this match. Damn 14cc -_-. I don't see how people can get mad at 14cc after scout. Its not greedy, and its not risky (unless if the opponent 4pools and your rax won't be up in time). Its just common sense. I don't know why more terrans don't scout early either (especially on 2 player maps). JD opens with a 12-hatch? don't let him get away with it. If he opens with an overpool, go rax first. | ||
hauton
Hong Kong743 Posts
Jaedong gambled on a runby failed tried to catch up by double expoing and failed It wasn't "imba", it was Jaedong's bet not paying off. Even then, it took Flash firing on all cylinders to conclusively put Jaedong down. Good game. | ||
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c3rberUs
Japan11286 Posts
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GinDo
3327 Posts
On March 07 2011 21:42 jalstar wrote: Balance whine leaking over from the SC2 forums. ![]() Was just about to say that. In BW Terran is considered the Hardest race due to the insane mechanics requirement. Thats why Idra played Terran in BW. EDIT: On a lighter note i feel JD should have 6 pooled ![]() | ||
LaoShuAiDaMi
United States88 Posts
On March 07 2011 21:39 dibbaN wrote: That was not close to a humiliation, Flash won convincingly, but there was no humiliation of either players. The only humiliation here was the fact that Flash losing 2 control groups M&M due to poor rallying and multi-tasking in the most intense part of the game did have any significant impact on the outcome. I don't think that had any outcome on the game...flash already was in a huge advantage after killing the third and all those units. You sound so mad lol...the M+M micro was ridiculous throughout the game | ||
e_i_pi_1_0
933 Posts
On March 07 2011 21:45 moopie wrote: I don't see how people can get mad at 14cc after scout. I don't know why more terrans don't scout early either (especially on 2 player maps). JD opens with a 12-hatch? don't let him get away with it. If he opens with an overpool, go rax first. Meh. I'm just displeased (massive understatement) at the result. | ||
HopLight
Sweden999 Posts
On March 07 2011 21:45 moopie wrote: I don't see how people can get mad at 14cc after scout. Its not greedy, and its not risky (unless if the opponent 4pools and your rax won't be up in time). Its just common sense. I don't know why more terrans don't scout early either (especially on 2 player maps). JD opens with a 12-hatch? don't let him get away with it. If he opens with an overpool, go rax first. Word. I can see people being upset with a blind 14CC, but after scout? That's just stupid. | ||
_Quasar_
Russian Federation4405 Posts
On March 07 2011 21:40 kuroshiroi wrote: This map is simply really hard for Zerg, how are they supposed to defend the third or the fourth base against T before getting Hive? for example, with the same build but getting NO mineral only, but instead of it faster defilers. JD was defending quite well, but he freaking needed defilers to go on. Especially with these 5 rax, which meant the vessel+tank tech will be late and limited for Flash. I'd agree with those who think that this is too bad game plan from JD. It's not like he did something wrong in this plan, it was just wrong plan at all. xD (T_T) | ||
hauton
Hong Kong743 Posts
On March 07 2011 21:47 c3rberUs wrote: My end of the stream lagged at this part, but did Flash scout the hydralisk den or was that game sense? He sensed something was up and sent his SCV down to the bottom and found Jaedong's 3 lurkers. I'm almost positive he saw no signs of Den tech before then. Immediately he threw down the 2nd bunker at his nat. | ||
nozaro33
Taiwan1819 Posts
On March 07 2011 21:46 hauton wrote: oh suck it up princesses Jaedong gambled on a runby failed tried to catch up by double expoing and failed It wasn't "imba", it was Jaedong's bet not paying off. Even then, it took Flash firing on all cylinders to conclusively put Jaedong down. Good game. Exactly, from both perspectives, Flash and JD both took big risks during the game. Flash's gamble succeeded (5 rax early ebay) JD's didn't | ||
Invictus
Singapore2697 Posts
On March 07 2011 21:44 DarkMatter_ wrote: Jaedong is fully capable of beating Flash straight up as he has on plenty of occasions. In fact, it's usually Flash who scores wins against JD by going 14 CC or 8rax against 12hatch11pool. recently hes just been so afraid of playing flash straight up cause if he tries to play standard,(that is third base into defiler lurkerling) he just get denied to hell and then just dies over to 2 base terran. for the goliath timing push i don't think its cause of jd just plain dying to it but jd probably intepreted mech which made him think he could have a breather before a death ball came but in the end he got hit by some weirdass goliath + 1 timing push. hopefully jd can get back up again, sucks losing to the same guy over and over again ![]() stuuuuuuupid flash | ||
Musou
1375 Posts
On March 07 2011 21:47 HopLight wrote: Word. I can see people being upset with a blind 14CC, but after scout? That's just stupid. Antifans will always be upset with whatever a player does, regardless of what he does. There's simply no logic to it. | ||
nozaro33
Taiwan1819 Posts
On March 07 2011 21:48 hauton wrote: He sensed something was up and sent his SCV down to the bottom and found Jaedong's 3 lurkers. I'm almost positive he saw no signs of Den tech before then. Immediately he threw down the 2nd bunker at his nat. from the replay it shows that Flash did indeed scan the hydra + evo den, hence sending the scv to scout | ||
Goragoth
New Zealand1065 Posts
On March 07 2011 21:48 _Quasar_ wrote: for example, with the same build but getting NO mineral only, but instead of it faster defilers. JD was defending quite well, but he freaking needed defilers to go on. Especially with these 5 rax, which meant the vessel+tank tech will be late and limited for Flash. I'd agree with those who think that this is too bad game plan from JD. It's not like he did something wrong in this plan, it was just wrong plan at all. xD (T_T) Thing to remember is that expos only cost minerals while Hive + defiler tech + defilers costs a lot of gas. That gas was largely tied down in mass lurkers to try to hold off the insane amount of MnM that Flash was pumping out. I don't know exactly how it would all work out but I have a feeling that a few lurkers less would have just meant Jaedong would have been run over even earlier. | ||
e_i_pi_1_0
933 Posts
On March 07 2011 21:49 Musou wrote: Antifans will always be upset with whatever a player does, regardless of what he does. There's simply no logic to it. I'm not an antifan. It's just that 14cc stuck in my mind after the Hana Daetoo MSL finals. I have nothing against Flash himself. | ||
kuroshiroi
3149 Posts
On March 07 2011 21:48 _Quasar_ wrote: for example, with the same build but getting NO mineral only, but instead of it faster defilers. JD was defending quite well, but he freaking needed defilers to go on. Especially with these 5 rax, which meant the vessel+tank tech will be late and limited for Flash. I'd agree with those who think that this is too bad game plan from JD. It's not like he did something wrong in this plan, it was just wrong plan at all. xD (T_T) Losing those early lurkers for almost nothing screwed Jaedong over. It meant he had to go make way more lurkers and didn't have the money for defilers or hive. Sometimes he's too aggressive for his own good... Flash, on the other hand, played straight up, he didn't do any timing attack BS, just won fair and square. I hope we see a BO3/5 between them in the next round of Starleagues because this game proved nothing, imao. | ||
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c3rberUs
Japan11286 Posts
On March 07 2011 21:48 hauton wrote: He sensed something was up and sent his SCV down to the bottom and found Jaedong's 3 lurkers. I'm almost positive he saw no signs of Den tech before then. Immediately he threw down the 2nd bunker at his nat. Thanks ^^! With this, I think jd should have only taken the gas expansion at the upper left and macro-defended. I think double-expanding proved more to be a liability because jd needs to protect 4 bases from 5 rax with 2 of the 4 bases not having kicked in yet. | ||
gongryong
Korea (South)1430 Posts
On March 07 2011 21:54 kuroshiroi wrote: Losing those early lurkers for almost nothing screwed Jaedong over. It meant he had to go make way more lurkers and didn't have the money for defilers or hive. Sometimes he's too aggressive for his own good... Flash, on the other hand, played straight up, he didn't do any timing attack BS, just won fair and square. I hope we see a BO3/5 between them in the next round of Starleagues because this game proved nothing, imao. TRUE. one of them warm-up couldve-gone-either way. but the symbolic value is high. JD could have used the win for mojos though. anyway, cant keep on crying over spilled milk. JD really needs a long vacation. He seems just out of it. He doesnt even look interested anymore. He is not anymore that confident with his game, neither macro nor micro no simple starsense. He is always rushing to end it early to avoid long drawn out battles which he feels he'll lose anyway. | ||
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