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[SWL] Woongjin vs Oz - Page 28

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 26 27 28 29 30 51 Next
Hopkingreenfrog
Profile Joined September 2009
Australia144 Posts
February 01 2010 10:46 GMT
#541
On February 01 2010 19:43 lyhb wrote:
Show nested quote +
On February 01 2010 19:41 Frenzied_Tank wrote:
Its kinda funny how they dont seem to know how to advance from early game to mid or late game since no matches last any longer lol, go keep spamm muta ftw, outnumbering skill > mid/late game




you know more about sc than programers? damn these noobie kids online


Thats not even close to what he was suggesting.

Take a step back.
In the end its all nice
roMAD
Profile Blog Joined April 2004
Russia2355 Posts
February 01 2010 10:46 GMT
#542
On February 01 2010 19:44 Frenzied_Tank wrote:
To the professional replay from a progamer called lyhb, have you ever thought about the fact games just dont last any longer so they dont know how to?

What are you talking about? Progamers play plenty of long zvz's in practice
7mk
Profile Blog Joined January 2009
Germany10157 Posts
February 01 2010 10:46 GMT
#543
On February 01 2010 19:43 Mooncat wrote:
Show nested quote +
On February 01 2010 19:40 Hyde wrote:
On February 01 2010 19:39 samachking wrote:
GG
All kill denied
Damn it why did you runby all your lings to defend vs 2 lings T__T
Such an amateurish mistake especially with the spire location.

Yeah what was up with the spire location? Right out in front?


Arrogance I guess.


LOL yeah thats exactly it.
beep boop
lazz
Profile Blog Joined January 2009
Australia3119 Posts
February 01 2010 10:47 GMT
#544
LOL. they dont do anything other than spam mutas cos if they divert even 200 gas to queens nest or whatever bullshit it means their opponent will have 2 more mutas than them, which is HUGE in ZvZ
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
February 01 2010 10:47 GMT
#545
On February 01 2010 19:45 MountainDewJunkie wrote:
I smell BBS. Or maybe that awful 2-port wraith build.


That awful 2port wraith build should work vs Zero who is like 0-10 vs Leta.
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
Qwertify
Profile Joined September 2008
United States2531 Posts
February 01 2010 10:48 GMT
#546
On February 01 2010 19:43 lyhb wrote:
Show nested quote +
On February 01 2010 19:41 Frenzied_Tank wrote:
Its kinda funny how they dont seem to know how to advance from early game to mid or late game since no matches last any longer lol, go keep spamm muta ftw, outnumbering skill > mid/late game




you know more about sc than programers? damn these noobie kids online


That is not true. Players can easily force a late game ZvZ by skillfully adding up their spore colony count in their base. The only problem with this is that it becomes difficult to move out once your opponent has map control w/ mutas. Still, at times when everything is just right, players will transition to higher tech and begin to expand, at which point you see everyunit in play except the Infested Terran for obvious reasons, unless there is a neutral CC on the map, then I'm sure someone would utilize that structure as well.
CJ Entusman #24
Frenzied_Tank
Profile Joined October 2009
Germany100 Posts
February 01 2010 10:48 GMT
#547
On February 01 2010 19:46 roMAD wrote:
Show nested quote +
On February 01 2010 19:44 Frenzied_Tank wrote:
To the professional replay from a progamer called lyhb, have you ever thought about the fact games just dont last any longer so they dont know how to?

What are you talking about? Progamers play plenty of long zvz's in practice


yup i know, but do any take longer than 10 minutes? thats what im not sure of.
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
February 01 2010 10:48 GMT
#548
On February 01 2010 19:46 samachking wrote:
Show nested quote +
On February 01 2010 19:44 Warrior Madness wrote:
Okay now that I'm calmed down a bit can someone explain to me why JD had to pull back all his lings to kill off those 2 lings that got into his main? And why his spire was in his nat exposed at the front? I try to avoid watching zvzs but there are times when I can't avoid it and on those occasions I've never seen a spire placed in that position before.


That was simply a fuck up and bad play from JD. He put the spire/evo there to create a wall with a sunk in behind. You dont send all your lings to defend vs 2 lings, he should've just sent 2-3.


Thanks.
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
Katkishka
Profile Blog Joined December 2009
United States658 Posts
February 01 2010 10:49 GMT
#549
I just hope Lomo actually does something this game.
The only other TvZ I remember watching him play semi-recently, he just went fast tech and died.
I don't even think he got a vessel
Not cool.
roMAD
Profile Blog Joined April 2004
Russia2355 Posts
February 01 2010 10:49 GMT
#550
On February 01 2010 19:48 Frenzied_Tank wrote:
Show nested quote +
On February 01 2010 19:46 roMAD wrote:
On February 01 2010 19:44 Frenzied_Tank wrote:
To the professional replay from a progamer called lyhb, have you ever thought about the fact games just dont last any longer so they dont know how to?

What are you talking about? Progamers play plenty of long zvz's in practice


yup i know, but do any take longer than 10 minutes? thats what im not sure of.

Long zvz is longer than 10 minutes you know.
MountainDewJunkie
Profile Blog Joined June 2009
United States10346 Posts
February 01 2010 10:50 GMT
#551
On February 01 2010 19:47 samachking wrote:
Show nested quote +
On February 01 2010 19:45 MountainDewJunkie wrote:
I smell BBS. Or maybe that awful 2-port wraith build.


That awful 2port wraith build should work vs Zero who is like 0-10 vs Leta.

Leta whoops on Zero without that build. Also, Leta isn't playing sooooo...
[21:07] <Shock710> whats wrong with her face [20:50] <dAPhREAk> i beat it the day after it came out | <BLinD-RawR> esports is a giant vagina
Wonders
Profile Blog Joined September 2006
Australia753 Posts
February 01 2010 10:50 GMT
#552
On February 01 2010 19:48 Qwertify wrote:
Show nested quote +
On February 01 2010 19:43 lyhb wrote:
On February 01 2010 19:41 Frenzied_Tank wrote:
Its kinda funny how they dont seem to know how to advance from early game to mid or late game since no matches last any longer lol, go keep spamm muta ftw, outnumbering skill > mid/late game




you know more about sc than programers? damn these noobie kids online


That is not true. Players can easily force a late game ZvZ by skillfully adding up their spore colony count in their base. The only problem with this is that it becomes difficult to move out once your opponent has map control w/ mutas. Still, at times when everything is just right, players will transition to higher tech and begin to expand, at which point you see everyunit in play except the Infested Terran for obvious reasons, unless there is a neutral CC on the map, then I'm sure someone would utilize that structure as well.


I think the reason is that if they scout that you've teched, then they have suddenly have map control and they can expo then just tech themselves.
lazz
Profile Blog Joined January 2009
Australia3119 Posts
February 01 2010 10:50 GMT
#553
On February 01 2010 19:48 Qwertify wrote:
Show nested quote +
On February 01 2010 19:43 lyhb wrote:
On February 01 2010 19:41 Frenzied_Tank wrote:
Its kinda funny how they dont seem to know how to advance from early game to mid or late game since no matches last any longer lol, go keep spamm muta ftw, outnumbering skill > mid/late game




you know more about sc than programers? damn these noobie kids online


That is not true. Players can easily force a late game ZvZ by skillfully adding up their spore colony count in their base. The only problem with this is that it becomes difficult to move out once your opponent has map control w/ mutas. Still, at times when everything is just right, players will transition to higher tech and begin to expand, at which point you see everyunit in play except the Infested Terran for obvious reasons, unless there is a neutral CC on the map, then I'm sure someone would utilize that structure as well.

hahaha. ejoy your spore colonies, mean while your opponent is abusing his map control expanding and sniping off drones and eventually winning the game, just like we just saw zero do to jaedong.
Frenzied_Tank
Profile Joined October 2009
Germany100 Posts
February 01 2010 10:50 GMT
#554
that wasnt the point i tried making, in every game i saw lately the games didnt last any longer than 2 hatcheries lol
Mooncat
Profile Joined October 2007
Germany1228 Posts
Last Edited: 2010-02-01 10:51:07
February 01 2010 10:50 GMT
#555
On February 01 2010 19:46 raga4ka wrote:
Show nested quote +
On February 01 2010 19:43 Mooncat wrote:
On February 01 2010 19:40 Hyde wrote:
On February 01 2010 19:39 samachking wrote:
GG
All kill denied
Damn it why did you runby all your lings to defend vs 2 lings T__T
Such an amateurish mistake especially with the spire location.

Yeah what was up with the spire location? Right out in front?


Arrogance I guess. I also don't get why some Zergs tend to upgrade their natural to Lair/Hive, although that does a least make some sense.


It had nothing to do with arrogance it was to block lings runby in main and for simcity , but Jaedong fucked up and followed with his lings the 2 lings that Zero snicked in to Jaedons main and that gave zero the chance to snipe the spire .


True, but isn't blocking lings with a the key building kind of.... ironic? I'm really just trying to get a better understanding of this. It just doesn't seem worth it. Heck, I'd rather place a second evo chamber than endangering my spire like this...
"[Lee Young Ho] With this victory, you’ve risen to Bonjwa status."
Redshirt
Profile Blog Joined December 2009
434 Posts
February 01 2010 10:51 GMT
#556
Woah Lomo. Good to see that he's still alive.
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
February 01 2010 10:51 GMT
#557
On February 01 2010 19:48 Qwertify wrote:
Show nested quote +
On February 01 2010 19:43 lyhb wrote:
On February 01 2010 19:41 Frenzied_Tank wrote:
Its kinda funny how they dont seem to know how to advance from early game to mid or late game since no matches last any longer lol, go keep spamm muta ftw, outnumbering skill > mid/late game




you know more about sc than programers? damn these noobie kids online


That is not true. Players can easily force a late game ZvZ by skillfully adding up their spore colony count in their base. The only problem with this is that it becomes difficult to move out once your opponent has map control w/ mutas. Still, at times when everything is just right, players will transition to higher tech and begin to expand, at which point you see everyunit in play except the Infested Terran for obvious reasons, unless there is a neutral CC on the map, then I'm sure someone would utilize that structure as well.


You just said it yourself, the only way to comeback from the map control loss if you build spores is if the other zerg suicides everything at the spores. There is no reason to build spores unless you are way behind in tech. There is no reason to go lategame ZvZ because there is a large gap of timing till the greater spire finishes where the other zerg will be way ahead and will have full map control due to cutting mutas, Queen nest 150/100?Hive 200/150 and Greater spire I forgot the cost, but its a lot of money and there is a huge timing gap, so unless both Zergs are unwilling to engage its just not going to work.
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
Noxide
Profile Joined July 2009
United States2870 Posts
February 01 2010 10:51 GMT
#558
On February 01 2010 19:51 Redshirt wrote:
Woah Lomo. Good to see that he's still alive.


I thought he was dead for sure lol.
Flash ひなの戦争の王である || しかし、実際にはヤフーの ファンタジーサッカー、楽しいプレー私の週末を占めている
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
Last Edited: 2010-02-01 10:52:43
February 01 2010 10:52 GMT
#559
Set 5 : Match Point

(Z)ZerO @ bottom left
(T)Lomo @ top right

welcome back lomo!
( ・´ー・`)
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
February 01 2010 10:52 GMT
#560
On February 01 2010 19:50 Mooncat wrote:
Show nested quote +
On February 01 2010 19:46 raga4ka wrote:
On February 01 2010 19:43 Mooncat wrote:
On February 01 2010 19:40 Hyde wrote:
On February 01 2010 19:39 samachking wrote:
GG
All kill denied
Damn it why did you runby all your lings to defend vs 2 lings T__T
Such an amateurish mistake especially with the spire location.

Yeah what was up with the spire location? Right out in front?


Arrogance I guess. I also don't get why some Zergs tend to upgrade their natural to Lair/Hive, although that does a least make some sense.


It had nothing to do with arrogance it was to block lings runby in main and for simcity , but Jaedong fucked up and followed with his lings the 2 lings that Zero snicked in to Jaedons main and that gave zero the chance to snipe the spire .


True, but isn't blocking lings with a the key building kind of.... ironic? I'm really just trying to get a better understanding of this. It just doesn't seem worth it. Heck, I'd rather place a second evo chamber than endangering my spire like this...


NO if you have your lings to defend it ....
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