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Protoss v Terran timing

Forum Index > Brood War Strategy
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Hot_Bid
Profile Blog Joined October 2003
Braavos36388 Posts
December 29 2003 22:33 GMT
#1
I find one of the hardest things is timing when to build the gates/units in time to stop a terran's push (depending on his build, of course). Assuming we're playing on LT, when a terran goes 1 factory expand to building lots of factories and pushing/taking his mineral-only, what should the toss do?

More specifically, when should the citadel be built? Thoughts on whether to get templars? How many gates? Is it better to slowly build up your gate numbers, or build like four or six at once?

Just so I don't get flamed, I'm average to above average. I'm a little better at micro than macro, and my apm is around 130, peaks around 170 late in the game.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
iD.Twisted
Profile Joined September 2002
Netherlands3102 Posts
December 30 2003 05:27 GMT
#2
Just get natural + min only, then tech to obs + zealot speed, then start adding gateways. If he doesn't build scan, a shuttle with 4 dt works wonderful =]~
All you have to decide, is what to do with the time that is given to you
GoSexyPerli
Profile Joined February 2003
United States1072 Posts
December 31 2003 01:26 GMT
#3
--- Nuked ---
My whole existence is flawed.
KiZz
Profile Joined September 2002
Netherlands194 Posts
January 03 2004 08:26 GMT
#4
A N T I C I P A T I O N
iD.ZyMoTiC is a Hero!
Senff
Profile Blog Joined September 2002
United States360 Posts
January 03 2004 10:27 GMT
#5
Usually what I do if he does a 1-Fact expand build, I do the old double expand strategy. They typically can't have enough units to stop it, and it'll keep the edge in economy. I go one gate obs build, expand, build two gates, expand, which is probably slower than the normal one, but it seems to work often enough. After this, for every expansion I have I build 3-4 gates. Someone once told me that 8 min patches can sustain 4 gates (Trance was it? I forget now, darnit), so that's what I've been doing.
Jesus: The Other White Moses
Casper...
Profile Joined October 2002
Liberia4948 Posts
January 04 2004 14:46 GMT
#6
4 zealot shuttle + goons
expand right before you attack
control properly and you cannot lose
JAM THE FUCKER!
DevAzTaYtA
Profile Blog Joined October 2002
Oman2005 Posts
January 05 2004 00:24 GMT
#7
your mistake is probably in making your second expansion too early
only do this if you are WAY ahead in unit count and you're absolutely sure you can defend it until you can start pumping from 3 bases
Pumpkin
Profile Joined December 2003
United States1141 Posts
January 05 2004 09:51 GMT
#8
--- Nuked ---
BeJJeLove
Pumpkin
Profile Joined December 2003
United States1141 Posts
January 05 2004 09:56 GMT
#9
--- Nuked ---
BeJJeLove
DevAzTaYtA
Profile Blog Joined October 2002
Oman2005 Posts
January 05 2004 20:16 GMT
#10
maybe it's just me, but i find if you don't make the 2nd expo so early it's much easier to defend the 100 supply push :O
z7-TranCe
Profile Joined November 2002
Canada3158 Posts
January 06 2004 03:08 GMT
#11
i don't think pumpkin even plays protoss.

and its not just you dev,depending on certain variables most of the time progamers play like that too.
Erwin was here! AhaHAHhhHAHahahAHAhaha
GoSexyPerli
Profile Joined February 2003
United States1072 Posts
January 06 2004 10:58 GMT
#12
--- Nuked ---
My whole existence is flawed.
Pumpkin
Profile Joined December 2003
United States1141 Posts
January 06 2004 12:11 GMT
#13
--- Nuked ---
BeJJeLove
FroZZoR
Profile Joined October 2002
China925 Posts
January 07 2004 02:12 GMT
#14
Pumpkin you are a retard, your build sucks
Also learn how to spell DUAL

Don't listen to these newbs, if you have 2 gates, double expand RIGHT AWAY to your natural/min only(at most spots this is the best strategy) and get a shuttle with 4 zeals while getting a citadel/more gates. Cut probe production more if he does a fast 4 fact push, if a slower 5 fact buildup, wait longer and power a bit harder. do NOT build cannons, this is the most retarded thing, you will always lose to push if you do this; you'll need the extra units from your gates to break the push, and once u break it/or they expand again, u should then add a forge and take another 1 or 2 exps depending on the situation.
There can be only one
GoSexyPerli
Profile Joined February 2003
United States1072 Posts
January 07 2004 04:37 GMT
#15
--- Nuked ---
My whole existence is flawed.
z7-TranCe
Profile Joined November 2002
Canada3158 Posts
January 07 2004 07:31 GMT
#16
froz is right about the forge thing,quite off about the exp thing.if you're confident you can control the game and or you know what he's doing,double exp,otherwise you can play just fine without double expanding.

It all depends on the timing,if you double exp to fast you won't have the same amount of probes and a double expand won't pay itself off fast enough for it to be an asset vs a push,plus its alot harder to defend 3 mineral lines vs harass.

double exp to fast -> sparse probes,still works,but generally isn't worth it

slightly fast 1 exp-> solid,safe,and your probes will be at optimum numbers to run at 2 mineral lines,when the timing is right expand again.

if you want build orders or any info beyond that,check a replay
Erwin was here! AhaHAHhhHAHahahAHAhaha
FroZZoR
Profile Joined October 2002
China925 Posts
January 07 2004 11:48 GMT
#17
Uhh no?
the thing is, if you only exp once, the terran has no obligation to attack you. They can sit in their main and mass for a while, and by the time they come out, they'll have a dominating ground force, and you won't have carriers in time to stop it. If you're expanding once, terran will have expanded BEFORE you, and they'll have an econ advantage. Double expand forces them to attack, because if they don't you'll have a huge advantage.
There can be only one
Pumpkin
Profile Joined December 2003
United States1141 Posts
January 07 2004 21:03 GMT
#18
--- Nuked ---
BeJJeLove
DevAzTaYtA
Profile Blog Joined October 2002
Oman2005 Posts
Last Edited: 2004-01-07 21:57:08
January 07 2004 21:56 GMT
#19
well, i guess everyone has their own style :O

however, if you play wgtour, i advise you DO cannon your expos from like the very start!

those bastards do nothing but vulture harass, whether it looks like it's gonna work or not
z7-TranCe
Profile Joined November 2002
Canada3158 Posts
January 08 2004 05:59 GMT
#20
yea it depends who you're playing/your style,double exp is an easy win on wgt if you defend properly from harass

double exp vs nada or a pro,see what happens.

and froz i completely understand what you're saying,but its not the only way,and its far from the safest.
Erwin was here! AhaHAHhhHAHahahAHAhaha
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