[Q] Why do progamers use guardians? - Page 3
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BalliSLife
1339 Posts
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CharlieMurphy
United States22895 Posts
On August 13 2009 14:07 De4ngus wrote: Actually, Jaedong said in an interview a while ago, that he doesn't like to use guardians because every time he does, he loses, lol. lol, recent Fantasy game where he just needed muta is a prefect example of how to lose a game with guardians. BoT, Guardians are not very high HP considering the cost. And they require lots of attention and micro to make sure they don't fly into STATIC defenses. It's just a really bad unit overall. | ||
Steelflight-Rx
United States1389 Posts
On August 13 2009 14:20 cgrinker wrote: Guardian Hydra used to be a standard play until SK Terran an then they were just big Irradiate clouds to break your Hydralisks i used hydra/guard all the time when i played campaign. it was pretty sweet. But yeah, guards kinda suck, i don't know why progamers build them tbh. you'd think they know better by now | ||
Pyrrhuloxia
United States6700 Posts
On August 13 2009 14:07 De4ngus wrote: Actually, Jaedong said in an interview a while ago, that he doesn't like to use guardians because every time he does, he loses, lol. Lol proleague finals. | ||
nicoaldo
Argentina939 Posts
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Sulunais
Korea (South)34 Posts
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Clasic
Bosnia-Herzegovina1437 Posts
On August 13 2009 14:07 De4ngus wrote: Actually, Jaedong said in an interview a while ago, that he doesn't like to use guardians because every time he does, he loses, lol. This is true | ||
Failsafe
United States1298 Posts
On August 13 2009 21:14 Liquid`Drone wrote: for guardians to function in an actual fight you need to time them so they arrive before he has multiple irradiates and you need to have ensnare in addition. no other zvt scenario has ensnare being as beneficial as it is when going guardian. (i'd rather have 9 guardians and 2 queens with ensnare than 12 guards) i support this post and it needs more attention | ||
SanguineToss
Canada815 Posts
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Xiphos
Canada7507 Posts
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