• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:04
CEST 22:04
KST 05:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202560RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
The GOAT ranking of GOAT rankings #1: Maru - Greatest Players of All Time What tournaments are world championships? The StarCraft 2 GOAT - An in-depth analysis Power Rank - Esports World Cup 2025
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $8000 live event Master Swan Open (Global Bronze-Master 2) Sea Duckling Open (Global, Bronze-Diamond)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
Ginuda's JaeDong Interview Series [Update] ShieldBattery: 2025 Redesign BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Dewalt's Show Matches in China
Tourneys
[Megathread] Daily Proleagues CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Does 1 second matter in StarCraft? [G] Mineral Boosting Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Russo-Ukrainian War Thread US Politics Mega-thread Post Pic of your Favorite Food!
Fan Clubs
SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 798 users

[Q] Why do progamers use guardians?

Forum Index > Brood War Strategy
Post a Reply
Normal
Sulunais
Profile Joined December 2007
Korea (South)34 Posts
August 13 2009 04:57 GMT
#1
I've barely played Starcraft for the last 10 years, but I've watched a fair bit on TV. So although I don't know much about the mechanics of play, I guess I can read and understand games pretty well. But one thing keeps bugging me. I see a lot of games where zerg appears to have an advantage, they build a greater spire and try to do damage with guardians. It looks impressive, and sometimes works, but in most cases leads to them being over-powered on the ground.

I've heard amateurs on these forums recommend guardians, so why is it that they perform so badly in professional games? And why do progamers keep using them?
icystorage
Profile Blog Joined November 2008
Jollibee19346 Posts
August 13 2009 05:02 GMT
#2
i think leftover muta from harrass are the only ones turned to guards, but i could be wrong
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 13 2009 05:03 GMT
#3
You could replace guardians with any unit here, and I would reply the same.

"depends on the players"


if jaedong makes guardians they probably won't perform badly.
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
August 13 2009 05:05 GMT
#4
On August 13 2009 14:02 icystorage wrote:
i think leftover muta from harrass are the only ones turned to guards, but i could be wrong


This is mostly true.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
August 13 2009 05:07 GMT
#5
On August 13 2009 14:03 travis wrote:
You could replace guardians with any unit here, and I would reply the same.

"depends on the players"


if jaedong makes guardians they probably won't perform badly.

Actually, Jaedong said in an interview a while ago, that he doesn't like to use guardians because every time he does, he loses, lol.
GANDHISAUCE
General_Han
Profile Joined August 2009
Australia6 Posts
August 13 2009 05:18 GMT
#6
I would have thought that using guardian is ideal to get your opponent surprised and knock them off their gamplan. I'm no serious programer myself (Terran Player) but i have found them to be quite annoying to deal with especially when caught off guard.

But as mentioned above, leftover mutalisks do tend to get morphed into guardians for some additional harassing power.

cgrinker
Profile Blog Joined December 2007
United States3824 Posts
August 13 2009 05:20 GMT
#7
Guardian Hydra used to be a standard play until SK Terran an then they were just big Irradiate clouds to break your Hydralisks
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
Last Edited: 2009-08-13 05:24:52
August 13 2009 05:21 GMT
#8
you might have noticed a certain map, outsider, really favors guardian play. It has to do with the map layout. aerial play is good as the territory around your main is extremely defensible against ground attacks (thus increasing the relative value of air units and decreasing the value of your opponent's ground army). you have only have to defend one choke point to effectively control 4 bases. further, it's extremely good for the 2 hatch mutalisk ZvT opening because you can take a double gas expansion that itself is essentially an island. you have everything you could possibly dream of for supporting 2 hatch muta play (except for a cliff over the opponent's natural that is not also part of his main).

2 hatch muta is a low econ strategy, but due to the double gas, you do have an enormous potential income of vespene. since you haven't got as many minerals as you might like to compliment the enormous vespene income (and because the map has very few routes for ground forces) guardians are an extremely tempting choice. on outsider, typically guardian use is intended defensively as their name might suggest, but in other instances it tends to be used more aggressively (and is typically designed as a surprise)
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
August 13 2009 05:21 GMT
#9
On August 13 2009 14:07 De4ngus wrote:
Show nested quote +
On August 13 2009 14:03 travis wrote:
You could replace guardians with any unit here, and I would reply the same.

"depends on the players"


if jaedong makes guardians they probably won't perform badly.

Actually, Jaedong said in an interview a while ago, that he doesn't like to use guardians because every time he does, he loses, lol.


This is true. Curiously, Jaedong has only won one or two games out of the perhaps dozen or so in which he opts for guardians.
ㅋㄲㅈㅁ
Leunal
Profile Joined February 2008
United States127 Posts
August 13 2009 05:22 GMT
#10
Another thing to keep in mind is the map. Some maps are absolutely abysmal for guardians because there may be no ridges or terrain for them to fly over like Python. Some other maps are good like Outsider since they can be used to defend expos easily and such.
oh dee
sixghost
Profile Blog Joined November 2007
United States2096 Posts
August 13 2009 06:07 GMT
#11
Guards aren't bad when you have a bit of a lead in late game. They can kill some scvs and eat some irradiates. It even gives you a nice chance to scourge the vessels coming to clean it up, especially if they try to eraser to save some energy.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
lazz
Profile Blog Joined January 2009
Australia3119 Posts
August 13 2009 07:05 GMT
#12
progamers dont use guardians THAT often, and when they do they usually lose
Mortality
Profile Blog Joined December 2005
United States4790 Posts
August 13 2009 07:05 GMT
#13
You're right that guardians tend not to do so well in high level Starcraft anymore. In low level Starcraft it's a different story, of course, but in high level Starcraft you only use it if your opponent has nothing to overcome it i.e. in ZvT if he has a lot of tanks but few science vessels or in ZvP if he has no corsairs and very few high templar.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
August 13 2009 07:22 GMT
#14
On August 13 2009 14:03 travis wrote:
You could replace guardians with any unit here, and I would reply the same.

"depends on the players"


if jaedong makes guardians they probably won't perform badly.


No jaedong guardians blow
Shine[Kal] #1 fan
DIMJkE
Profile Blog Joined October 2008
Bulgaria425 Posts
August 13 2009 07:28 GMT
#15
Terran Science Vessel Erasers are just too strong against Guardians.
Metaspace
Profile Joined November 2006
Austria670 Posts
Last Edited: 2009-08-13 07:39:17
August 13 2009 07:36 GMT
#16
I am not a good player, but I can share the view, that most often when I use guardians, I lose, too.

Since I realized that, I only use guardians when they can be cliffed to attack workers at an expo. You can be sure that they will be quickly dealt with by a decent player anyway, but this way I feel you get your resources worth back in disruption of the opponent economy.

It also serves to draw his attention, while I attack another expo with my main army, or can take my time to nicely flank his.

Usually I only use leftover mutas, just in cases where an expo is particularely exposed, I somtimes explicitly replenish initial muta numbers to, say, 8 or 10.

When I upgrade air attack during the muta phase, the guardian option is slightly more favorable (gets you more worker kills, or perhaps even some building kills).
Wir haben zuwenig Vespingas!
Duckvillelol
Profile Blog Joined July 2009
Australia1240 Posts
August 13 2009 07:37 GMT
#17
As many have said here there are many reasons and variations on the reasoning for it, primarily the map can determine the use, as Failsafe has mentioned - the current 'map cycle' isn't huge for arial attack plays, with perhaps the exception of outsider and maybe carthage? (Correct me if I'm wrong on that one)

You go back and look at carrier glory days, during the GSI on gom, just about every toss would start churning out carriers on katrina and maybe othello, then they started getting phased out after a certain young man decided 'g' spam was the way to victory.

So imo it's mainly the map that decides the use of guardians (or x unit), and the reason the fail in high level gaming is because of the 'relatively' easy countering, and they keep using them still because... leftover muta's as mentioned already.
Former SC2 commentator. youtube.com/duckvillelol
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 13 2009 07:37 GMT
#18
On August 13 2009 14:20 cgrinker wrote:
Guardian Hydra used to be a standard play until SK Terran an then they were just big Irradiate clouds to break your Hydralisks

Hehe kinda true Guard/Hydra was during 1.07, then a whole bunch of shit happened, then SK Terran broke out in 2004 Guardians are good against a Terran than goes Heavy tank (ie 3fac/2fac tank) and were a rather standard counter - THEN SK Terran broke out - which raped it ridiculously. The reason why Guardians were a better choice when there are a large number of tanks is because it means the Terran is using all his gas on Vessels, so you dont have to worry about though. Plus, Ultras take a shitload of damage from Tanks - so its better to have long ranged guardians to counter the tanks.

Since Terran's rarely go heavy tank, guardian use is pretty map dependent and situation dependent. For instance, on a map like Outsider the easy access to a double gas expo (the island) and the strength of muta harass usually goes well with a Guardian strat. The cliffs and semi-island style of the map also support the use of guardians.

Against Protoss, their use is much more limited. But they can be annoying when you least expect them. I think they are quite good when Protoss goes reavers (since it means they aren't building as many templar ie less storm) but the jury is still out on that one. For an example of this watch Calm vs Best game 3 on Destination from their recent WCG match.
Administrator~ Spirit will set you free ~
NoobSkills
Profile Joined August 2009
United States1598 Posts
August 13 2009 08:19 GMT
#19
They're not normally used in games because by the time they're viable the enemy already has units that easily handle them.
Zerg: Scourge Muta
Terran: Vessels Marines(if they're out in the open) Wraiths and Valkyries
Toss: Corsair HT-Storm and Goons

I've mainly seen them used in TvP after muta harass if terran is in some sort of a contain by lurkers and they're guarding their natural expansion. They're good then because you can stop terran from mining in that base and snipe vessels with scourges if they come to irradiate the guardians. Easy way to put terran back to one base.

But yes mostly they're weak and can be taken down by any player with ease.
MoRe_mInErAls
Profile Blog Joined November 2007
Canada1210 Posts
August 13 2009 08:27 GMT
#20
I wish Guardians would at least outrange Goliaths. Mech makes me so angry as a Zerg player
meegrean
Profile Joined May 2008
Thailand7699 Posts
August 13 2009 08:59 GMT
#21
Whenever I play Zerg and use guardians, they just get irradiated like hell. One guardian is a little bit more expensive than a science vessel and yet one science vessel can kill at least one guardian and severely damage several others with a 75 energy spell.

So in my opinion, guardians shouldn't be used unless the Terran player is really caught off guard.
Brood War loyalist
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
August 13 2009 09:13 GMT
#22
when the Terran has irradiate and a sizable mnm force, mutalisks become pretty much obsolete.

guardian tech makes use of the leftover mutalisks. Yes, it can be useful, but as a Terran player I'm definitely glad when my opponent tries to power guardians instead of lurkers/ultras
Peaked at C- on ICCUP and proud of it! @Sunyveil
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
August 13 2009 09:17 GMT
#23
Early guards are pretty strong against terran, though. Terran only has a few vessels and if you managed to lose very few mutas you will have a ton of guards. Spread those well and you are quite safe until you get other tech out. Then they also use up the vessel's energy so that your defilers are safer. You can also use them to shoot stuff from cliffs with minimal micro for you but annoying the terran a lot.

Unless he sees it coming and prepares a few wraiths.
If you have a good reason to disagree with the above, please tell me. Thank you.
Mah Buckit!
Profile Joined April 2009
Finland474 Posts
August 13 2009 11:07 GMT
#24
Not all pros, just the Zerg ones.

I guess Guards suck ´cos they are slow+slow firing, are rather expensive and fragile. If they did splash like tanks they would own.
Starcraft? Epic Grimness.
Mortality
Profile Blog Joined December 2005
United States4790 Posts
August 13 2009 12:08 GMT
#25
Uhm, guardians have a decent rate of fire. They pile up damage on targets very, very fast. That's not the problem. The problems are the slow movements (makes it hard to micro them), high price (150/200 is a lot... almost an ultra) and relatively low HP/armor (other slow moving units have higher HP...).

Guards are actually very nice for taking down campers who have turtled up a position and for defending in certain circumstances. The problem is that they die fast to sci vessels/wraiths/corsairs in any significant numbers and don't even get started on psy storm.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
Liquid`Drone
Profile Joined September 2002
Norway28665 Posts
August 13 2009 12:14 GMT
#26
for guardians to function in an actual fight you need to time them so they arrive before he has multiple irradiates and you need to have ensnare in addition. no other zvt scenario has ensnare being as beneficial as it is when going guardian. (i'd rather have 9 guardians and 2 queens with ensnare than 12 guards)
Moderator
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
August 13 2009 12:15 GMT
#27
Well, it's a bit map specific, just like what everyone said, they're good on Outsider. You can snipe the scvs/probes from the other side of the mineral wall and have minimal problems about getting stormed to death (death by the green thing is inevitable). Plus, I haven't seen anyone go Greater Spire and win with guardians recently. Of course the game over Outsider which went Guardian + Ultralisk is an exception. Unless you manage to get a good scourge count to minimize vessel count then this would work.Guards are just there to piss terrans off, I think.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
RaiZ
Profile Blog Joined April 2003
2813 Posts
August 13 2009 13:13 GMT
#28
Even if they're progamers, i can't think anything else but say that they just don't know how to properly use the guardians.
Might be because they're just so used to play defilers/glings/lurks/ultras.
If you really want to win games with guards you need to know how much vessels the terran have. Otherwise it's just a lose / lose situation.
Sure guards are really annoying when used in cliff/bridge/water but nowadays a lot of terrans know how to get rid of them properly.
I'd rather watch hydras/lurks/defilers instead of mass ultras/guards in play against Terran though
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
writer22816
Profile Blog Joined September 2008
United States5775 Posts
August 13 2009 13:31 GMT
#29
I fucking hate guardians because they outrange cannons, turrets and spores but INSIST on pushing each other into the range of fire. That coupled with their ridiculously poor hp and I lose one really expensive unit. Really annoys me >
8/4/12 never forget, never forgive.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
August 13 2009 13:36 GMT
#30
Personally, I never build guardians, everything stomps on them so hard and they're so expensive
MyLove + Your Love= Supa Love
stroggos
Profile Joined February 2009
New Zealand1543 Posts
August 13 2009 13:41 GMT
#31
guardians are hardly useful. They have their uses depending on map terrain because of their long range. Their AI is so fail though :/
hi
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
August 13 2009 13:42 GMT
#32
I find it a nice tech switch, with my left over mutas from early game. having 5-6 can easily kill off a gas, and force him to pay attention else where. give you time to macro and expand
Hwaseung Oz fan for life. Swing out, always swing out.
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2009-08-13 14:07:25
August 13 2009 14:03 GMT
#33
On August 13 2009 14:07 De4ngus wrote:
Show nested quote +
On August 13 2009 14:03 travis wrote:
You could replace guardians with any unit here, and I would reply the same.

"depends on the players"


if jaedong makes guardians they probably won't perform badly.

Actually, Jaedong said in an interview a while ago, that he doesn't like to use guardians because every time he does, he loses, lol.


It's cuz Flash is always there to instantly irradiate all of them

Anyway, guardians working or not really depends on the map and the harass-ability of that map. If you can use leftover mutas (after vessels) to make guardians with the extra gas you might have and can have them kill some scvs or w/e while over a cliff, then sure.

*btw, i have seen people lure mnm into stop lurker with guardians... vessels were with the other half of the army, lucky lucky.
:)
RaiZ
Profile Blog Joined April 2003
2813 Posts
August 13 2009 14:10 GMT
#34
Why making them guardians when you can use leftover mutas for defending the freshly new expands ?
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Velr
Profile Blog Joined July 2008
Switzerland10700 Posts
August 13 2009 14:22 GMT
#35
On August 13 2009 23:10 RaiZ wrote:
Why making them guardians when you can use leftover mutas for defending the freshly new expands ?


Cause Mutas get irradiated just like Guardianse do but don't even deal damage?
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
August 13 2009 14:37 GMT
#36
Most games ive played Zerg on Arcadia i have ended up getting Guardians, they are rape if you come from the island expo straight into a terran players main at the same time as you attack with lings/hydras at entrance. (Also, the guardians are from left over muta when i transition into ground)
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Saracen
Profile Blog Joined December 2007
United States5139 Posts
Last Edited: 2009-08-13 14:54:10
August 13 2009 14:53 GMT
#37
On August 13 2009 16:37 Plexa wrote:
Against Protoss, their use is much more limited. But they can be annoying when you least expect them. I think they are quite good when Protoss goes reavers (since it means they aren't building as many templar ie less storm) but the jury is still out on that one. For an example of this watch Calm vs Best game 3 on Destination from their recent WCG match.

There's an old Jaedong FPVOD vs Much on Blitz where he goes mutaling->guardian->mass ultras. It's really fun to watch
Shado.
Profile Joined February 2008
United States187 Posts
August 13 2009 22:19 GMT
#38
Guardians are advantageous when the terran ops for a heavy MM/Tank army. Guardians allow you to stand toe to toe with the TvZ ball with a few lurkers and guardians. They also eat up irradiates from the precious few vessels they have making your follow-up defilier play stronger as well. The guards will still go down quickly but if you can disrupt his mining with 2-3 guards behind his mins and stop his push at the same time, it can be worth it.

Guards are NOT effective vs SK terran with many vessels or most Mech Opening due to goliaths and wraiths.

Ideas
Profile Blog Joined April 2008
United States8097 Posts
Last Edited: 2009-08-13 22:57:30
August 13 2009 22:56 GMT
#39
On August 13 2009 16:22 Xenocide_Knight wrote:
Show nested quote +
On August 13 2009 14:03 travis wrote:
You could replace guardians with any unit here, and I would reply the same.

"depends on the players"


if jaedong makes guardians they probably won't perform badly.


No jaedong guardians blow


[image loading]


Jaedong always loses with guardians by always needlessly teching to them :\
Free Palestine
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-08-13 23:01:13
August 13 2009 22:59 GMT
#40
One reason is that even one or two guards can take a lot(relatively speaking..compared to the amount of time it takes to set up a guard near a mineral line) of attention/time to deal with. So basically pro level zergs are spending the gas to out multitask their opponent. Its best to hide 1 or 2 mutas near their min line and when the terran vessel ball starts moving out, move the guard just in range of the minerals and T will alot of times send their vessels back to deal with them before advancing.
Being healthy, it has been said, really consists of having the same disease as everybody else.
BalliSLife
Profile Blog Joined September 2008
1339 Posts
Last Edited: 2009-08-13 23:44:24
August 13 2009 23:39 GMT
#41
Ya it sucks when you're caught off guardian
Ya well, at least I don't fuck a fleshlight with a condom on and cry at the same time.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-08-14 00:56:05
August 14 2009 00:54 GMT
#42
On August 13 2009 14:07 De4ngus wrote:
Show nested quote +
On August 13 2009 14:03 travis wrote:
You could replace guardians with any unit here, and I would reply the same.

"depends on the players"


if jaedong makes guardians they probably won't perform badly.

Actually, Jaedong said in an interview a while ago, that he doesn't like to use guardians because every time he does, he loses, lol.



lol, recent Fantasy game where he just needed muta is a prefect example of how to lose a game with guardians.

BoT, Guardians are not very high HP considering the cost. And they require lots of attention and micro to make sure they don't fly into STATIC defenses. It's just a really bad unit overall.
..and then I would, ya know, check em'. (Aka SpoR)
Steelflight-Rx
Profile Blog Joined July 2007
United States1389 Posts
August 14 2009 01:49 GMT
#43
On August 13 2009 14:20 cgrinker wrote:
Guardian Hydra used to be a standard play until SK Terran an then they were just big Irradiate clouds to break your Hydralisks

i used hydra/guard all the time when i played campaign. it was pretty sweet.
But yeah, guards kinda suck, i don't know why progamers build them tbh. you'd think they know better by now
yubee wrote: you know? it's a great night you should all smile no matter what harddships, because grass grows and the sky is blue and it's a good life.
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
August 14 2009 02:00 GMT
#44
On August 13 2009 14:07 De4ngus wrote:
Show nested quote +
On August 13 2009 14:03 travis wrote:
You could replace guardians with any unit here, and I would reply the same.

"depends on the players"


if jaedong makes guardians they probably won't perform badly.

Actually, Jaedong said in an interview a while ago, that he doesn't like to use guardians because every time he does, he loses, lol.

Lol proleague finals.
nicoaldo
Profile Joined March 2009
Argentina939 Posts
August 14 2009 02:34 GMT
#45
In Outsider zergs where doing a guardian-ultralisk build and it was working pretty well (probably because they can easily secure at least one of the double gas expos). So i think it depends on the map, some units become effective when the metagame changes, and that usually happens when maps change.
Sulunais
Profile Joined December 2007
Korea (South)34 Posts
August 14 2009 02:40 GMT
#46
Hey, thanks for the responses everyone. Seems like the consensus is that guardians are only useful on very convenient maps or when a sudden surprise. Maybe they're are a sign of the swarm's arrogance in other situations.
Clasic
Profile Blog Joined January 2009
Bosnia-Herzegovina1437 Posts
August 14 2009 02:59 GMT
#47
On August 13 2009 14:07 De4ngus wrote:
Show nested quote +
On August 13 2009 14:03 travis wrote:
You could replace guardians with any unit here, and I would reply the same.

"depends on the players"


if jaedong makes guardians they probably won't perform badly.

Actually, Jaedong said in an interview a while ago, that he doesn't like to use guardians because every time he does, he loses, lol.


This is true
No no no no its not mine!
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
August 14 2009 03:53 GMT
#48
On August 13 2009 21:14 Liquid`Drone wrote:
for guardians to function in an actual fight you need to time them so they arrive before he has multiple irradiates and you need to have ensnare in addition. no other zvt scenario has ensnare being as beneficial as it is when going guardian. (i'd rather have 9 guardians and 2 queens with ensnare than 12 guards)


i support this post and it needs more attention
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
SanguineToss
Profile Blog Joined August 2009
Canada815 Posts
August 14 2009 03:59 GMT
#49
Gaurdians are overpriced, slow and most of the time useless, so i never bother ;|
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
August 14 2009 04:03 GMT
#50
NEVER mass them in my opinion, try to get 1 to 3 guardians in the back against a group of MnMs while Zerglings and Lurkers doing their thing.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 13h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason154
Nathanias 130
MindelVK 45
BRAT_OK 45
StarCraft: Brood War
Larva 700
TY 184
Aegong 29
JulyZerg 6
Dota 2
capcasts101
League of Legends
Grubby2724
Counter-Strike
fl0m2639
Stewie2K357
Super Smash Bros
Mew2King1
Heroes of the Storm
Liquid`Hasu542
Other Games
tarik_tv5203
FrodaN2539
Hui .282
oskar171
crisheroes133
Trikslyr57
Sick36
PPMD26
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• poizon28 24
• StrangeGG 21
• tFFMrPink 11
• LUISG 7
• Hupsaiya 6
• Adnapsc2 5
• Kozan
• sooper7s
• LaughNgamezSOOP
• IndyKCrew
• intothetv
• AfreecaTV YouTube
• Migwel
StarCraft: Brood War
• 80smullet 21
• HerbMon 4
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22437
League of Legends
• Nemesis4903
• Doublelift2892
Other Games
• imaqtpie1060
Upcoming Events
CranKy Ducklings
13h 56m
BSL20 Non-Korean Champi…
17h 56m
CSO Cup
19h 56m
BSL20 Non-Korean Champi…
21h 56m
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
1d 12h
BSL20 Non-Korean Champi…
1d 17h
BSL20 Non-Korean Champi…
1d 21h
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
3 days
Online Event
3 days
uThermal 2v2 Circuit
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.