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Terran Mining - Page 2

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GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
May 12 2009 06:13 GMT
#21
On May 12 2009 08:26 niteReloaded wrote:
Show nested quote +
On May 12 2009 08:21 GHOSTCLAW wrote:
None of them work under swarm, which is what actually matters. The range on all of them is about the same. Probes accelerate faster, which is what allows them to be used for harassment the most effectively. SCV's are bulky, and are used to wall off for marines because of it. Drones are so important and lings are so cheap that .you fight off with drones only as a last resort.

SCV's mine faster by a decent amount when microed. I believe boxer used to do it, and jangbi does it as well when he has time. The difference for probes is very small compared to the difference for SCV's (SCV's mine significantly faster when you micro them next to the mineral patch to prevent deacceleration, and then micro them next to the cc to prevent deacceleration). Doing it for more than one SCV is almost impossible, at least for me. Also, if you do this it's tough to make sure that they don't glitch as you micro them (if they stack and you click them anywhere else, it'll take long enough for them to get unstuck that you have no advantage whatsoever).


It only works when you micro them to minerals. You cant really micro them to the CC because you dont have 2 CCs (one closer, one farther). If you try to micro them by moving them close to the CC and then right-clicking the CC, it will cause them to stutter and slow them down because they have to alternate between moving command and gathering command.

Also, I can usually micro 3 scvs this way, I use hotkeys tho.


I think if the paths don't cross then you can path the scv manually such that it gets right next to the cc without deaccelerating, and then you can tell the scv to return cargo. If it's right next to the cc, it'll return the minerals without any deacceleration.

I'm a P player though, feel free to tell me that i'm completely wrong.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
May 12 2009 08:28 GMT
#22
On May 12 2009 15:13 GHOSTCLAW wrote:
Show nested quote +
On May 12 2009 08:26 niteReloaded wrote:
On May 12 2009 08:21 GHOSTCLAW wrote:
None of them work under swarm, which is what actually matters. The range on all of them is about the same. Probes accelerate faster, which is what allows them to be used for harassment the most effectively. SCV's are bulky, and are used to wall off for marines because of it. Drones are so important and lings are so cheap that .you fight off with drones only as a last resort.

SCV's mine faster by a decent amount when microed. I believe boxer used to do it, and jangbi does it as well when he has time. The difference for probes is very small compared to the difference for SCV's (SCV's mine significantly faster when you micro them next to the mineral patch to prevent deacceleration, and then micro them next to the cc to prevent deacceleration). Doing it for more than one SCV is almost impossible, at least for me. Also, if you do this it's tough to make sure that they don't glitch as you micro them (if they stack and you click them anywhere else, it'll take long enough for them to get unstuck that you have no advantage whatsoever).


It only works when you micro them to minerals. You cant really micro them to the CC because you dont have 2 CCs (one closer, one farther). If you try to micro them by moving them close to the CC and then right-clicking the CC, it will cause them to stutter and slow them down because they have to alternate between moving command and gathering command.

Also, I can usually micro 3 scvs this way, I use hotkeys tho.


I think if the paths don't cross then you can path the scv manually such that it gets right next to the cc without deaccelerating, and then you can tell the scv to return cargo. If it's right next to the cc, it'll return the minerals without any deacceleration.

I'm a P player though, feel free to tell me that i'm completely wrong.

Yea, I'm not sure about probes, but I know that SCVs start 'lagging' if you tell right click them on the ground while they hold minerals. (prolly because of changing the command from gathering to moving)
This doesn't happen when you micro them towards minerals, because you first tell them to gather farther mineral and then switch to closer mineral so it's the same type of command.

They stop for a millisecond or so if you micro them towards CC.
Muff2n
Profile Blog Joined March 2009
United Kingdom253 Posts
May 12 2009 10:19 GMT
#23
Can someone please restate how this is done. If I understand correctly, you can only do this when there is a mineral patch furthur away from the cc than the one you wish to mine. You tell the scv to mine the far one and then switch to the 'real' one when he gets very close?
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2009-05-12 10:34:03
May 12 2009 10:27 GMT
#24
On May 12 2009 08:14 Marine50 wrote:
Show nested quote +
On May 12 2009 08:11 Shikyo wrote:
On May 12 2009 08:09 Marine50 wrote:
On May 12 2009 08:07 arb wrote:
On May 12 2009 07:40 Disintegrate wrote:
protoss mining has the smoothest animation

terran mining has the clumped up animation

zerg mining is the slowest

but animation doesnt matter, what matters is the mechanics

so basically, all workers of all 3 races have same mining speeds, unless proven otherwise by a blizzard employee.

all three races workers have the same attack range too


Don't SCV's do melee attack and probes and drones do ranged?

SCVs do ranged attack... It's pretty obvious from the animation, isn't it?


Maybe..You can interpret that animation in a few ways

They do melee attack imo. Its their fusion cutter they use for mining. Its melee

I remember tasteless saying SCVs do melee while drones can do ranged in a tvz game also

No, I was being sarcastic. The attack looks like melee and it should be melee since it has no range at all, but the attack is ranged.

And I remember tasteless calling attack move -> move -> attack move -> move etc micro with goliaths "hold position micro", when hold position does nothing for Goliaths. Take everything he says with a grain of salt.

On May 12 2009 08:26 niteReloaded wrote:
Show nested quote +
On May 12 2009 08:21 GHOSTCLAW wrote:
None of them work under swarm, which is what actually matters. The range on all of them is about the same. Probes accelerate faster, which is what allows them to be used for harassment the most effectively. SCV's are bulky, and are used to wall off for marines because of it. Drones are so important and lings are so cheap that .you fight off with drones only as a last resort.

SCV's mine faster by a decent amount when microed. I believe boxer used to do it, and jangbi does it as well when he has time. The difference for probes is very small compared to the difference for SCV's (SCV's mine significantly faster when you micro them next to the mineral patch to prevent deacceleration, and then micro them next to the cc to prevent deacceleration). Doing it for more than one SCV is almost impossible, at least for me. Also, if you do this it's tough to make sure that they don't glitch as you micro them (if they stack and you click them anywhere else, it'll take long enough for them to get unstuck that you have no advantage whatsoever).


It only works when you micro them to minerals. You cant really micro them to the CC because you dont have 2 CCs (one closer, one farther). If you try to micro them by moving them close to the CC and then right-clicking the CC, it will cause them to stutter and slow them down because they have to alternate between moving command and gathering command.

Also, I can usually micro 3 scvs this way, I use hotkeys tho.


Incorrect. With the correct timing, you can directly click the command center and you'll return the cargo there directly without slowing down at all. I used to click the ground and then the cc afterwards(works too), but you can just click the command center and it works. Same for minerals, with the correct timing you can just click on a mineral patch and it goes there without deacceleration. With about 300apm and accurate clicking you can probably micro every SCV on problem patches like this, there are normally about 4 patches with really messed up mining. And it does make a difference, enough to have, say, 1 or 2 more marines out at a 6:50 timing or something similiar.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
May 12 2009 15:08 GMT
#25
To maximise early game mining, you can also get SCVs to mine the most efficient mineral patches.

Say patch 1 is a good patch and patch 2 is a patch that is further away. SCV from patch 1 is just done mining, and is returning minerals to CC. SCV from patch 2 has just returned minerals to CC and is returning to mine at patch 2. You get that SCV to go mine at patch 1, and then give the command to the other SCV to mine at patch 2. I'm not sure my explanation is good, but lovett does this quite a bit in the chinese fpvod bnet attack thing that is up on youtube.
#1 midas fan
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
May 12 2009 21:16 GMT
#26
On May 12 2009 08:14 Marine50 wrote:
Show nested quote +
On May 12 2009 08:11 Shikyo wrote:
On May 12 2009 08:09 Marine50 wrote:
On May 12 2009 08:07 arb wrote:
On May 12 2009 07:40 Disintegrate wrote:
protoss mining has the smoothest animation

terran mining has the clumped up animation

zerg mining is the slowest

but animation doesnt matter, what matters is the mechanics

so basically, all workers of all 3 races have same mining speeds, unless proven otherwise by a blizzard employee.

all three races workers have the same attack range too


Don't SCV's do melee attack and probes and drones do ranged?

SCVs do ranged attack... It's pretty obvious from the animation, isn't it?


Maybe..You can interpret that animation in a few ways

They do melee attack imo. Its their fusion cutter they use for mining. Its melee

I remember tasteless saying SCVs do melee while drones can do ranged in a tvz game also



SCV is basically melee attack but technically it is a ranged attack. It doesn't work under swarm (and neither do any other workers)
..and then I would, ya know, check em'. (Aka SpoR)
Kinky
Profile Blog Joined September 2008
United States4126 Posts
May 13 2009 01:49 GMT
#27
On May 12 2009 19:19 Muff2n wrote:
Can someone please restate how this is done. If I understand correctly, you can only do this when there is a mineral patch furthur away from the cc than the one you wish to mine. You tell the scv to mine the far one and then switch to the 'real' one when he gets very close?

Yea, that's basically the gist of it.

Another way you can do it is to keep right-clicking on the mineral patch you want to mine until the SCV is directly next to the patch.

Whichever way you do it, the goal is to stop the SCV from decelerating before it starts mining, which is what happens if you don't do anything. You'll see the difference when you do it correctly.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
May 13 2009 01:55 GMT
#28
if you have 5000 apm, please by all means micro every single worker in your multiple mineral lines. For the rest of us...
U Gotta Skate.
snorlax
Profile Blog Joined December 2008
United States755 Posts
May 13 2009 02:00 GMT
#29
ya as said before this is done bro =]
SlayerS_`HackeR`
Profile Joined November 2008
United States190 Posts
May 13 2009 03:20 GMT
#30
On May 13 2009 10:55 ghermination wrote:
if you have 5000 apm, please by all means micro every single worker in your multiple mineral lines. For the rest of us...


Seriously, people pointless spam apm up to like 500. It takes like 20 apm to micro every single worker. Probably not even 20. Most apm in any given situation in SPAM, so it doesn't take much pure eapm to micro every single worker... a newb could do it using hotkeys
- i pwn n00bs -
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17743 Posts
May 13 2009 06:07 GMT
#31
On May 13 2009 10:49 Kinky wrote:
Show nested quote +
On May 12 2009 19:19 Muff2n wrote:
Can someone please restate how this is done. If I understand correctly, you can only do this when there is a mineral patch furthur away from the cc than the one you wish to mine. You tell the scv to mine the far one and then switch to the 'real' one when he gets very close?

Yea, that's basically the gist of it.

Another way you can do it is to keep right-clicking on the mineral patch you want to mine until the SCV is directly next to the patch.

Whichever way you do it, the goal is to stop the SCV from decelerating before it starts mining, which is what happens if you don't do anything. You'll see the difference when you do it correctly.

?
isnt the second one a lot better
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
May 13 2009 06:49 GMT
#32
Pretty cool, but all it takes is one misclick or other mistake to completely erase any gains.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
Piste
Profile Blog Joined July 2006
6184 Posts
May 13 2009 07:36 GMT
#33
this isn't nothing new :O
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
May 13 2009 08:17 GMT
#34
On May 12 2009 19:27 Shikyo wrote:
Show nested quote +
On May 12 2009 08:26 niteReloaded wrote:
On May 12 2009 08:21 GHOSTCLAW wrote:
None of them work under swarm, which is what actually matters. The range on all of them is about the same. Probes accelerate faster, which is what allows them to be used for harassment the most effectively. SCV's are bulky, and are used to wall off for marines because of it. Drones are so important and lings are so cheap that .you fight off with drones only as a last resort.

SCV's mine faster by a decent amount when microed. I believe boxer used to do it, and jangbi does it as well when he has time. The difference for probes is very small compared to the difference for SCV's (SCV's mine significantly faster when you micro them next to the mineral patch to prevent deacceleration, and then micro them next to the cc to prevent deacceleration). Doing it for more than one SCV is almost impossible, at least for me. Also, if you do this it's tough to make sure that they don't glitch as you micro them (if they stack and you click them anywhere else, it'll take long enough for them to get unstuck that you have no advantage whatsoever).


It only works when you micro them to minerals. You cant really micro them to the CC because you dont have 2 CCs (one closer, one farther). If you try to micro them by moving them close to the CC and then right-clicking the CC, it will cause them to stutter and slow them down because they have to alternate between moving command and gathering command.

Also, I can usually micro 3 scvs this way, I use hotkeys tho.


Incorrect. With the correct timing, you can directly click the command center and you'll return the cargo there directly without slowing down at all. I used to click the ground and then the cc afterwards(works too), but you can just click the command center and it works. Same for minerals, with the correct timing you can just click on a mineral patch and it goes there without deacceleration. With about 300apm and accurate clicking you can probably micro every SCV on problem patches like this, there are normally about 4 patches with really messed up mining. And it does make a difference, enough to have, say, 1 or 2 more marines out at a 6:50 timing or something similiar.


Care to prove this?

Load up a game and show it to me.

Do it this way:
- pick a map and a spawning location
- as soon as the game starts, select the CC and make an SCV
- don't send any of the first 4 SCVs to mine so that we have a clean plate to start with
- with the 5th SCV mine 160 minerals as fast as possible

If you're correct about your microing towards CC, you should be able to do it much faster than I will.
whatusername
Profile Blog Joined November 2008
Canada1181 Posts
May 13 2009 11:11 GMT
#35
On May 12 2009 07:40 Disintegrate wrote:
protoss mining has the smoothest animation

terran mining has the clumped up animation

zerg mining is the slowest

but animation doesnt matter, what matters is the mechanics

so basically, all workers of all 3 races have same mining speeds, unless proven otherwise by a blizzard employee.


they're all the same?

i thought protoss mined the fastest which is why they mine out more quickly

then terran comes in the middle and zerg the slowest
im gay
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
May 13 2009 12:18 GMT
#36
On May 12 2009 08:14 SCC-AlwaysGG wrote:
Drone attack animation ends faster so you can hit and pull faster but SCV can spam right click and attack fastest I think. I dunno this type of stuff doesn't really help you improve too much on iCC


SCV spam right click doesn't actually attack faster, it just plays the attack animation really quickly. They look like they're attacking faster but they really aren't.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
May 13 2009 16:57 GMT
#37
On May 13 2009 21:18 ShaLLoW[baY] wrote:
Show nested quote +
On May 12 2009 08:14 SCC-AlwaysGG wrote:
Drone attack animation ends faster so you can hit and pull faster but SCV can spam right click and attack fastest I think. I dunno this type of stuff doesn't really help you improve too much on iCC


SCV spam right click doesn't actually attack faster, it just plays the attack animation really quickly. They look like they're attacking faster but they really aren't.

I hope you didn't just pull this one out of your ass.

people do that... alot.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
May 13 2009 17:14 GMT
#38
On May 14 2009 01:57 niteReloaded wrote:
Show nested quote +
On May 13 2009 21:18 ShaLLoW[baY] wrote:
On May 12 2009 08:14 SCC-AlwaysGG wrote:
Drone attack animation ends faster so you can hit and pull faster but SCV can spam right click and attack fastest I think. I dunno this type of stuff doesn't really help you improve too much on iCC


SCV spam right click doesn't actually attack faster, it just plays the attack animation really quickly. They look like they're attacking faster but they really aren't.

I hope you didn't just pull this one out of your ass.

people do that... alot.

On February 23 2009 16:51 IntoTheWow wrote:
Show nested quote +
On February 23 2009 16:26 imBLIND wrote:
On February 23 2009 14:39 SpiritoftheTunA wrote:
On February 23 2009 14:29 freelander wrote:
On February 23 2009 13:56 ShaLLoW[baY] wrote:
On February 23 2009 06:25 Agro_Z wrote:
T:
-SCV's attack faster if you spam attack.


False. The animation appears faster but the attack rate is the same. I believe this has been thoroughly tested.


it's true

it's false, test it yourself dude.


its false. It just resets the AI so the scv doesn't pause when the worker runs away


It prevents hit and run from probe and drones.

On January 17 2008 01:12 mmmf[r]ogs wrote:


If you watch around 4:20, Upmagic seems to spam attack on the scouting scv with his scv. If you watch Upmagic's scv animation it looks like it was attacking faster than Canata's.

Edit: After looking at it a bit more closely, spamming attack doesn't seem to make a difference. TheFoReveRwaR's right, it just LOOKS faster.


From some previous threads on the subject.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
konadora *
Profile Blog Joined February 2009
Singapore66365 Posts
May 13 2009 17:15 GMT
#39
On May 12 2009 13:13 SaveYourSavior wrote:
Show nested quote +
On May 12 2009 08:14 Marine50 wrote:
On May 12 2009 08:11 Shikyo wrote:
On May 12 2009 08:09 Marine50 wrote:
On May 12 2009 08:07 arb wrote:
On May 12 2009 07:40 Disintegrate wrote:
protoss mining has the smoothest animation

terran mining has the clumped up animation

zerg mining is the slowest

but animation doesnt matter, what matters is the mechanics

so basically, all workers of all 3 races have same mining speeds, unless proven otherwise by a blizzard employee.

all three races workers have the same attack range too


Don't SCV's do melee attack and probes and drones do ranged?

SCVs do ranged attack... It's pretty obvious from the animation, isn't it?


Maybe..You can interpret that animation in a few ways

They do melee attack imo. Its their fusion cutter they use for mining. Its melee

I remember tasteless saying SCVs do melee while drones can do ranged in a tvz game also



this is wrong


if you attack with scvs under a dark swarm they don't do damage

Neither do probes nor drones.

In terms of range
Probe>Drone>SCV
POGGERS
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2009-05-13 19:35:22
May 13 2009 19:33 GMT
#40
Uh. Well..

a) all worker attacks count as ranged.
b) the "range" is pretty much scv = 0, drone = 0.5, probe = 1 ... ever seen an scv attack through mineral patches? Here's the reason why probes can and scvs cant.

Because of the RANGE and the ACCELERATION you see different mining speed for different races on different maps / positions. I remember doing the work for Luna 1-2 years ago and checked all Mains/Expos to find out optimal numbers for each race in terms of workers per expo. If anyone is interested I'll try and find that stupid .txt. file :x

I remember that the "peak" for workers to make a patch efficient greatly differt because of these factors. For Terran e.g. you can try to force the workers via buildings or microing to engage minerals in an angle which makes them almost instaturn back from the CC (!), this is where they lose most of their speed. If you get them to the mineral from a correct angle via micro they will keep that angle until the mining AI gets activated again (e.g. some other worker mining there already) ... But, yeah. I remember the issue was to get an angle from which they instareturn back to the mins after returning minerals to the CC.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
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PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
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