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[I] PvZ - Armor before attack upgrade?

Forum Index > Brood War Strategy
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Normal
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
August 19 2008 05:54 GMT
#1
Dono if this is actually worth a topic, but I noticed in the MYM vs ToT match JF upgraded armor before attack.

I am assuming this is a counter to mondi's amazingly fast +1 carapace style zvp, however I am wondering if there is any numeric purpose behind this, like how the +1 attack lets zeals 2 shot lings instead of 3, or is it simply because he assumed mondi would have armor on his lings early enough to completely counter it if he went attack.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
Last Edited: 2008-08-19 05:57:18
August 19 2008 05:55 GMT
#2
Yes.

edit: I didn't watch that game in particular, but when protoss sees with his scouting probe and early evo chamber or knows the other player will get armor, they get armor since their attack upgrade would be not very effective. Still late on you need to catch up on attack fairly quick if he goes for hive play.
Moderator<:3-/-<
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
August 19 2008 05:58 GMT
#3
i've always wondered why more toss don't get +1 armor, the zeals can take more hits because zerglings do such low damage and zealots have such more life, and if the zerg has +1 carapace already that won't change anything if toss goes armor. maybe it's because they'll try to get a timing in where they'll have +2 attack and zerg will only have +1 armor? i'm not sure.
UNFUCK YOURSELF
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
August 19 2008 06:03 GMT
#4
well against most Z u can easily stay ahead in attack vs armor(at least for periods, the majority of the time z will still be even), assuming you get +1 with your first 100 gas as most p do these days with a fast expo build. I guess he assumed the armor would be more beneficial in the long run than the short term advantage of 2 shotting lings. Interesting, ill have to think about what to upgrade first from now on.
Blind
Profile Blog Joined December 2002
United States2528 Posts
August 19 2008 06:06 GMT
#5
Not an exclusively P player, but from my point of view, going armor first in pvz seems like a big commitment. You really have to deal some damage to make that armor first worthwhile, because it will really delay your weapons, which in the big picture delays your 3rd weapon upgrade. That 3rd weapon upgrade is crucial in late game as it allows archons to 1hit kill lings.
KwarK
Profile Blog Joined July 2006
United States42539 Posts
August 19 2008 07:23 GMT
#6
It gives you a fairly significant advantage in zee vs ling wars. When combined with their natural 1 armour it makes them recieve 1/4 less damage from lings. The ling +1 armour doesn't change a thing with regard to anything else so while darks not 1 hit killing drones is annoying it's acceptable. Basically it stops them using lings earlyish, especially if you can get +2. Also it allows a fairly odd version of the +1 timing attack although imo it's easily nullified by the zerg going hydra. If you're doing a +1 timing attack against a good opponent there is no reason not to do it armour style because you're not gonna get away with weapons style. But you'll need a 2nd forge to catch up pretty fast so take your nat gas asap and maybe consider taking a gas 3rd, even if it isn't the closest.
ModeratorThe angels have the phone box
thunk
Profile Blog Joined March 2008
United States6233 Posts
August 19 2008 07:58 GMT
#7
Tuna noticed a similar replay in Cloud's TSL replay pack. He basically said that if you gamble that the zerg's doing +1 carapace, you could do +1 armor and your speedzeal timing attack is surprisingly more powerful.

But, as Kwark pointed out, you need that 2nd forge (perhaps that 3rd gas quicker as well) and is perhaps nullified quickly by hydra. I don't really have any experience with the build myself.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
August 19 2008 08:11 GMT
#8
+1 wep vs nothing is better than +1 armor vs nothing/+1carapace

+1 armor is only if you know the cara is coming so fast that the window of +1vs0 will be too small to matter
posting on liquid sites in current year
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 19 2008 10:09 GMT
#9
+3 wep is crucial late game for goons too. They are just so much more brutal vs lings and shit when they hit for 26.

I dunno in PvZ weapons is always better unless you are going reaver heavy. Maybe thats what JF was doing?

Weapons always help vs buildings too, armor does nothing to help speed up killing those.
..and then I would, ya know, check em'. (Aka SpoR)
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
August 19 2008 10:31 GMT
#10
personally i hate when toss doesn't upgrade , anything on forge at all, and does a 7min 4gate ish zealot attack
just throws me off center
"come korea next time... FXO house... 10 korean, 10 korean"
jinnyjinn
Profile Joined July 2008
United States38 Posts
August 19 2008 12:18 GMT
#11
both r good, just dont upgrade too fast or too late, both have advantage of wut ur thinking.
personally i think +1 is better if ur going a speedy zlots. speedy zealots r suppose to dmg buildings n drones not units. since ther fsat enough i would go +1attk. but otherwise +1armor or +1weapon doesnt really effect the game at all. rarely. unless u do not upgrade at all lol
Archaic
Profile Blog Joined March 2008
United States4024 Posts
August 19 2008 12:25 GMT
#12
On August 19 2008 19:09 CharlieMurphy wrote:
+3 wep is crucial late game for goons too. They are just so much more brutal vs lings and shit when they hit for 26.

I dunno in PvZ weapons is always better unless you are going reaver heavy. Maybe thats what JF was doing?

Weapons always help vs buildings too, armor does nothing to help speed up killing those.



Goons actually do 13 towards lings, but the attack upgrade is still very useful for the goons.

I think that the common answer is the correct one. To put it simple, you are going to get +1/+1 eventually, but if you know the Z is going to get +1 carapace before or earlier than your +1 weapons, then the +1 armor would be a quick bonus, while your +1 weapons would be made obselete.
Chill
Profile Blog Joined January 2005
Calgary25979 Posts
August 19 2008 14:31 GMT
#13
On August 19 2008 16:23 Kwark wrote:
It gives you a fairly significant advantage in zee vs ling wars. When combined with their natural 1 armour it makes them recieve 1/4 less damage from lings. The ling +1 armour doesn't change a thing with regard to anything else so while darks not 1 hit killing drones is annoying it's acceptable. Basically it stops them using lings earlyish, especially if you can get +2. Also it allows a fairly odd version of the +1 timing attack although imo it's easily nullified by the zerg going hydra. If you're doing a +1 timing attack against a good opponent there is no reason not to do it armour style because you're not gonna get away with weapons style. But you'll need a 2nd forge to catch up pretty fast so take your nat gas asap and maybe consider taking a gas 3rd, even if it isn't the closest.


Umm, +1 armour is specifically designed to stop Hydralisks, so....
Moderator
Chill
Profile Blog Joined January 2005
Calgary25979 Posts
August 19 2008 14:40 GMT
#14
To the OP, it's a gambit, and just like any gambit you'll see it less than standard play. If you armour vs his carapace, there will be a long timing when he gets no advantage from his carapace; however, the advantage you get from +1 attack vs +0 carapace is much greater.

Either way it doesn't really matter since early midgame PvZ no long relies much on upgrades from either side. I'd advice you not to do it unless you have a build specifically taylored to press the advantage you get with this build (Pure Zealot/High Templar +armour opening against a Zerg who is known to open Hydra or Sauron).
Moderator
NonY
Profile Blog Joined June 2007
8748 Posts
Last Edited: 2008-08-19 15:02:09
August 19 2008 15:01 GMT
#15
armor is surprisingly good when the protoss is relying on storm and/or reavers for the majority of his damage. so...

expanding quickly and playing defensively after starting with a fast armor upgrade is good. the minerals you are spending will create a gas surplus which is used for more HT and constant double forge. then it's a tvp flash-esque timing, moving out with a large, gas-heavy and well-upgraded army and a strong econ behind you. it's expected for the zerg to have a hatch at a 4th gas at the time you move out. you have an unstoppable force

getting reavers in the mid-game and late-game goes well with armor. play normally but build less gates and get reavers with +attack and prevent the zerg from getting a 4th gas

if you are going for an early speed zealot + 2 reaver timing attack, please get armor unlike the numerous pros i've seen get weapons ~_~
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
No_eL
Profile Joined July 2007
Chile1438 Posts
August 19 2008 16:32 GMT
#16
+1 to weapon its very effective in the dual hit of the zealots, the armor its good to break sunken walls, as always a good scouting and a click in your enemy's force its the better thing you can do for planning your strategy.
Beat after beat i will become stronger.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 19 2008 22:49 GMT
#17
On August 19 2008 21:25 DeathTray wrote:
Show nested quote +
On August 19 2008 19:09 CharlieMurphy wrote:
+3 wep is crucial late game for goons too. They are just so much more brutal vs lings and shit when they hit for 26.

I dunno in PvZ weapons is always better unless you are going reaver heavy. Maybe thats what JF was doing?

Weapons always help vs buildings too, armor does nothing to help speed up killing those.



Goons actually do 13 towards lings, but the attack upgrade is still very useful for the goons.

I think that the common answer is the correct one. To put it simple, you are going to get +1/+1 eventually, but if you know the Z is going to get +1 carapace before or earlier than your +1 weapons, then the +1 armor would be a quick bonus, while your +1 weapons would be made obselete.



I know but for some reason its just way more brutal. Maybe its because the lings all take at least 1 hit from a zeal or a storm and they are waekened making that extra damage all the more effective.
..and then I would, ya know, check em'. (Aka SpoR)
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
August 20 2008 01:03 GMT
#18
Makes sense to go for armor the more that I think about it, considering most of the time as nony said your storm/reavers are gonna be doing the majority of your damage and you need those zeals/goons to be able to take as many hits as they can. Think I will start doing this.
tonytongji
Profile Joined January 2008
67 Posts
August 20 2008 02:04 GMT
#19
On August 19 2008 14:58 Nitrogen23 wrote:
i've always wondered why more toss don't get +1 armor, the zeals can take more hits because zerglings do such low damage and zealots have such more life, and if the zerg has +1 carapace already that won't change anything if toss goes armor. maybe it's because they'll try to get a timing in where they'll have +2 attack and zerg will only have +1 armor? i'm not sure.


p get +1 attack cos if z doesnt have the amour up ---> zealot 2 shot ling instead of 3 (making zealots 50% more effective)

if z gets armour that renders the above idea useless, so might as well get +1 amour for the p so zealot fight better
n3m0
Profile Joined January 2007
Portugal247 Posts
August 20 2008 02:34 GMT
#20
i always got 1-0-0 ; 2-0-1 ; 3-0-2 ; 3-1-3 etc etc..

After the 1st armor is done i always get a 2nd forge T_T

Dunno but i usually do armor first :O
Former WGT Clan League Admin - Former Portugal A team manager - Former member of MgZ) / iG. / LRM) - Starcraft Broodwar
Rucky
Profile Joined February 2008
United States717 Posts
August 20 2008 02:54 GMT
#21
Rather than thinking about the battle actually happening, I'm thinking about the situation that would come up. The +1 weapon upgrade from p will scare z into not engaging with the p army. This gives the p army more map control to expand and also protect their hts and reavers. On the other hand, the +1 armor upgrade from p will allow z to be more aggressive knowing their units won't die as fast. Z also knows that p units won't die as fast as well. That might give the z the idea to not attack the p units that don't deal much damage anyway and go straight for picking off the hts and reavers. Z will just harass the hell out of p. Basically, +1 weapon = p plays offensively and +1 armor = p plays defensively. And when p is offensive, z will be defensive and vice versa. Now if we look at normal pvz, p should be the one playing offensive by not allowing z to expand and taking expos themselves. If p lets z play offensive, eventually it doesn't matter about upgrades, z will run p over with tons of expos and tons of units.
Beyond the Game
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
August 20 2008 03:42 GMT
#22
On August 20 2008 11:54 Rucky wrote:
Rather than thinking about the battle actually happening, I'm thinking about the situation that would come up. The +1 weapon upgrade from p will scare z into not engaging with the p army. This gives the p army more map control to expand and also protect their hts and reavers. On the other hand, the +1 armor upgrade from p will allow z to be more aggressive knowing their units won't die as fast. Z also knows that p units won't die as fast as well. That might give the z the idea to not attack the p units that don't deal much damage anyway and go straight for picking off the hts and reavers. Z will just harass the hell out of p. Basically, +1 weapon = p plays offensively and +1 armor = p plays defensively. And when p is offensive, z will be defensive and vice versa. Now if we look at normal pvz, p should be the one playing offensive by not allowing z to expand and taking expos themselves. If p lets z play offensive, eventually it doesn't matter about upgrades, z will run p over with tons of expos and tons of units.


Wha?
My psychiatrist says I have deep-seated Ragneuroses :(
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
Last Edited: 2008-08-20 03:53:25
August 20 2008 03:48 GMT
#23
On August 20 2008 11:54 Rucky wrote:
Rather than thinking about the battle actually happening, I'm thinking about the situation that would come up. The +1 weapon upgrade from p will scare z into not engaging with the p army. This gives the p army more map control to expand and also protect their hts and reavers. On the other hand, the +1 armor upgrade from p will allow z to be more aggressive knowing their units won't die as fast. Z also knows that p units won't die as fast as well. That might give the z the idea to not attack the p units that don't deal much damage anyway and go straight for picking off the hts and reavers. Z will just harass the hell out of p. Basically, +1 weapon = p plays offensively and +1 armor = p plays defensively. And when p is offensive, z will be defensive and vice versa. Now if we look at normal pvz, p should be the one playing offensive by not allowing z to expand and taking expos themselves. If p lets z play offensive, eventually it doesn't matter about upgrades, z will run p over with tons of expos and tons of units.


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ShmotZ
Profile Blog Joined December 2007
United States581 Posts
August 20 2008 04:02 GMT
#24
why doesnt p go dual ups then? x2 better i know it slows everything else down but ...idk just a thought
Ah, computer dating. It's like pimping, but you rarely have to use the phrase "upside your head." - Bender
Blind
Profile Blog Joined December 2002
United States2528 Posts
August 20 2008 04:20 GMT
#25
What if the zerg knows you're going to counter his fast carapace with a fast armor, so he goes melee instead? Mind boggling...
NotJumperer
Profile Blog Joined July 2005
United States1371 Posts
August 20 2008 04:29 GMT
#26
--- Nuked ---
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
August 20 2008 04:44 GMT
#27
zerg going +1 attack would be like OMGTYSIRLOLIWINNOWKTHX
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
August 21 2008 07:52 GMT
#28
On August 20 2008 12:42 A3iL3r0n wrote:
Show nested quote +
On August 20 2008 11:54 Rucky wrote:
Rather than thinking about the battle actually happening, I'm thinking about the situation that would come up. The +1 weapon upgrade from p will scare z into not engaging with the p army. This gives the p army more map control to expand and also protect their hts and reavers. On the other hand, the +1 armor upgrade from p will allow z to be more aggressive knowing their units won't die as fast. Z also knows that p units won't die as fast as well. That might give the z the idea to not attack the p units that don't deal much damage anyway and go straight for picking off the hts and reavers. Z will just harass the hell out of p. Basically, +1 weapon = p plays offensively and +1 armor = p plays defensively. And when p is offensive, z will be defensive and vice versa. Now if we look at normal pvz, p should be the one playing offensive by not allowing z to expand and taking expos themselves. If p lets z play offensive, eventually it doesn't matter about upgrades, z will run p over with tons of expos and tons of units.


Wha?


Did you even read his post? It makes so much sense that you'd be retarded not to get it.

Anyways to Rucky,
I think what you're saying is right that protoss should use the +1 weapon to his advantage and force zerg into a defensive position and gain map control but we're not advocating +1 armour every game. It is a specific thing where you only do (as far as I know from reading this thread) if you're going against a fast +1 carapace build or if you plan to use reaver/ht for most of the damage.
I don't think the picking is a big deal because you can always block his flanks and wiggle your key units out of the way.

Also come to think of it is it possible for zealots to just go slow no speed style w/ +1 armour and WALK OVER hydras? Let the hydras micro while you roll it in w/ huge zealot army?(require good timing). If zealot has 1+ armor naturally and +1 armor from upgrade, hydra does 5-2=3 dmg and that's quite laughable no?
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2008-08-21 07:55:22
August 21 2008 07:54 GMT
#29
On August 20 2008 13:02 ShmotZ wrote:
why doesnt p go dual ups then? x2 better i know it slows everything else down but ...idk just a thought

Need those gas for sair/temp/reaver tech or some combination of those. At least save gas for faster storm.
I think weapon first is still best in most cases because when you are going +1 weapon ur not trying to go for just a fast +1weapon vs 0 carapace but rather you're trying to get a faster +3 instead. Going armor first could delay not just +1weapon(who cares) but +3 weapon(oh shit) quite abit.

On August 20 2008 13:44 dream-_- wrote:
zerg going +1 attack would be like OMGTYSIRLOLIWINNOWKTHX

Timing mass crackling drop? :D
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Raithed
Profile Blog Joined May 2007
China7078 Posts
August 21 2008 08:11 GMT
#30
dont storm negate armors?
TreK
Profile Joined August 2004
Sweden2089 Posts
Last Edited: 2008-08-21 12:05:41
August 21 2008 12:04 GMT
#31
On August 19 2008 16:23 Kwark wrote:
It gives you a fairly significant advantage in zee vs ling wars. When combined with their natural 1 armour it makes them recieve 1/4 less damage from lings. The ling +1 armour doesn't change a thing with regard to anything else so while darks not 1 hit killing drones is annoying it's acceptable. Basically it stops them using lings earlyish, especially if you can get +2. Also it allows a fairly odd version of the +1 timing attack although imo it's easily nullified by the zerg going hydra. If you're doing a +1 timing attack against a good opponent there is no reason not to do it armour style because you're not gonna get away with weapons style. But you'll need a 2nd forge to catch up pretty fast so take your nat gas asap and maybe consider taking a gas 3rd, even if it isn't the closest.


thats only when the zealots has lost all their shields anyways ;p

i remember saft always going fast shieldarmor upgrade without templar archives in goon vs reaver fight which would make him have about +2 shields at the big clash incase they both had an expansion up and +1 if it was an early goon/reaver vs goon/reaver fight, its pretty nice with good micro but gasexpensive... in theory with good or perfect micro, shields is so much better than armor..especially vs lings but less effect against hydras
Bergkamp ftw!
jinnyjinn
Profile Joined July 2008
United States38 Posts
August 21 2008 19:19 GMT
#32
this jus depends on what u are trying to do, like most of ppl say u can either go for armor if u think the zerg is going armor. just take a guess, n yes if u are not making a timing push, +1weap is not needed, i rather get armor
Cham
Profile Blog Joined July 2008
797 Posts
August 22 2008 11:11 GMT
#33
I know +1 attack is better against zerglings, but wouldn't the armour upgrade be better for zeals vs lurkers?
KwarK
Profile Blog Joined July 2006
United States42539 Posts
August 22 2008 11:27 GMT
#34
On August 22 2008 20:11 Cham wrote:
I know +1 attack is better against zerglings, but wouldn't the armour upgrade be better for zeals vs lurkers?

When my zeals are taking 19 damage a hit from lurks I do find myself thinking "if only I had some sort of upgrade to push it down to 18".
ModeratorThe angels have the phone box
LastWish
Profile Blog Joined September 2004
2013 Posts
August 22 2008 11:28 GMT
#35
On August 21 2008 16:52 evanthebouncy! wrote:
Show nested quote +
On August 20 2008 12:42 A3iL3r0n wrote:
On August 20 2008 11:54 Rucky wrote:
Rather than thinking about the battle actually happening, I'm thinking about the situation that would come up. The +1 weapon upgrade from p will scare z into not engaging with the p army. This gives the p army more map control to expand and also protect their hts and reavers. On the other hand, the +1 armor upgrade from p will allow z to be more aggressive knowing their units won't die as fast. Z also knows that p units won't die as fast as well. That might give the z the idea to not attack the p units that don't deal much damage anyway and go straight for picking off the hts and reavers. Z will just harass the hell out of p. Basically, +1 weapon = p plays offensively and +1 armor = p plays defensively. And when p is offensive, z will be defensive and vice versa. Now if we look at normal pvz, p should be the one playing offensive by not allowing z to expand and taking expos themselves. If p lets z play offensive, eventually it doesn't matter about upgrades, z will run p over with tons of expos and tons of units.


Wha?


Did you even read his post? It makes so much sense that you'd be retarded not to get it.

Anyways to Rucky,
I think what you're saying is right that protoss should use the +1 weapon to his advantage and force zerg into a defensive position and gain map control but we're not advocating +1 armour every game. It is a specific thing where you only do (as far as I know from reading this thread) if you're going against a fast +1 carapace build or if you plan to use reaver/ht for most of the damage.
I don't think the picking is a big deal because you can always block his flanks and wiggle your key units out of the way.

Also come to think of it is it possible for zealots to just go slow no speed style w/ +1 armour and WALK OVER hydras? Let the hydras micro while you roll it in w/ huge zealot army?(require good timing). If zealot has 1+ armor naturally and +1 armor from upgrade, hydra does 5-2=3 dmg and that's quite laughable no?


Your calculation is flawed, first damage is reduced by armor then armor size vs damage type is applied...
= (10-2)/2 = 4 dmg
normally a hydra does 4.5 dmg

while lings do normally 4 dmg to lots, but with +1 armor it's 3 dmg which seems worthwhile

Hits to Kill :
(note that shield regen is not counted)
vs Lings :
37 Normal, 46 with armor

vs Hydras :
29 normal, 31 with armor
= no big deal really


- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
KwarK
Profile Blog Joined July 2006
United States42539 Posts
August 22 2008 12:01 GMT
#36
On August 20 2008 11:54 Rucky wrote:
Rather than thinking about the battle actually happening, I'm thinking about the situation that would come up. The +1 weapon upgrade from p will scare z into not engaging with the p army. This gives the p army more map control to expand and also protect their hts and reavers. On the other hand, the +1 armor upgrade from p will allow z to be more aggressive knowing their units won't die as fast. Z also knows that p units won't die as fast as well. That might give the z the idea to not attack the p units that don't deal much damage anyway and go straight for picking off the hts and reavers. Z will just harass the hell out of p. Basically, +1 weapon = p plays offensively and +1 armor = p plays defensively. And when p is offensive, z will be defensive and vice versa. Now if we look at normal pvz, p should be the one playing offensive by not allowing z to expand and taking expos themselves. If p lets z play offensive, eventually it doesn't matter about upgrades, z will run p over with tons of expos and tons of units.

You've missed the point. +1 is, and has been for years now, entirely worthless against a good zerg because your window of advantage is about 30 seconds. They understand how big your +1 is and either go for a strategy entirely without lings or counter grade quickly. So rather than theorycraft about how +1 can affect the game realise that you don't actually have +1 vs a good zerg. However if you upgrade armour and he still upgrades carapace because he's countering your spinning forge you do gain an advantage. +1 cara lings are no better vs +0 zee than vs +1 zee. But +1 armour zee last a lot longer.
In short, +1 weapon and +1 cara P plays defensively.
+1 armour and +1 cara P plays offensively.

You've got it all backwards, probably because the zergs you play don't understand they need to rush cara if you rush +1.
ModeratorThe angels have the phone box
jinnyjinn
Profile Joined July 2008
United States38 Posts
August 22 2008 13:15 GMT
#37
it all matters how u use ur dam units against zerg units, armor or attk doesnt really matter if ur being stupid n sending like group of 12zlots aginst 3lurkers vs 2lings attking zlots then zlots r gettin owned by lurkers. same way how terran tries to kill load of zlots but plenting mines n some ppl they jus waste those zlots from mines. just dont be stupid n waste alot of units
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