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[I] PvZ - Armor before attack upgrade?

Forum Index > Brood War Strategy
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1 2 Next All
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
August 19 2008 05:54 GMT
#1
Dono if this is actually worth a topic, but I noticed in the MYM vs ToT match JF upgraded armor before attack.

I am assuming this is a counter to mondi's amazingly fast +1 carapace style zvp, however I am wondering if there is any numeric purpose behind this, like how the +1 attack lets zeals 2 shot lings instead of 3, or is it simply because he assumed mondi would have armor on his lings early enough to completely counter it if he went attack.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
Last Edited: 2008-08-19 05:57:18
August 19 2008 05:55 GMT
#2
Yes.

edit: I didn't watch that game in particular, but when protoss sees with his scouting probe and early evo chamber or knows the other player will get armor, they get armor since their attack upgrade would be not very effective. Still late on you need to catch up on attack fairly quick if he goes for hive play.
Moderator<:3-/-<
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
August 19 2008 05:58 GMT
#3
i've always wondered why more toss don't get +1 armor, the zeals can take more hits because zerglings do such low damage and zealots have such more life, and if the zerg has +1 carapace already that won't change anything if toss goes armor. maybe it's because they'll try to get a timing in where they'll have +2 attack and zerg will only have +1 armor? i'm not sure.
UNFUCK YOURSELF
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
August 19 2008 06:03 GMT
#4
well against most Z u can easily stay ahead in attack vs armor(at least for periods, the majority of the time z will still be even), assuming you get +1 with your first 100 gas as most p do these days with a fast expo build. I guess he assumed the armor would be more beneficial in the long run than the short term advantage of 2 shotting lings. Interesting, ill have to think about what to upgrade first from now on.
Blind
Profile Blog Joined December 2002
United States2528 Posts
August 19 2008 06:06 GMT
#5
Not an exclusively P player, but from my point of view, going armor first in pvz seems like a big commitment. You really have to deal some damage to make that armor first worthwhile, because it will really delay your weapons, which in the big picture delays your 3rd weapon upgrade. That 3rd weapon upgrade is crucial in late game as it allows archons to 1hit kill lings.
KwarK
Profile Blog Joined July 2006
United States42565 Posts
August 19 2008 07:23 GMT
#6
It gives you a fairly significant advantage in zee vs ling wars. When combined with their natural 1 armour it makes them recieve 1/4 less damage from lings. The ling +1 armour doesn't change a thing with regard to anything else so while darks not 1 hit killing drones is annoying it's acceptable. Basically it stops them using lings earlyish, especially if you can get +2. Also it allows a fairly odd version of the +1 timing attack although imo it's easily nullified by the zerg going hydra. If you're doing a +1 timing attack against a good opponent there is no reason not to do it armour style because you're not gonna get away with weapons style. But you'll need a 2nd forge to catch up pretty fast so take your nat gas asap and maybe consider taking a gas 3rd, even if it isn't the closest.
ModeratorThe angels have the phone box
thunk
Profile Blog Joined March 2008
United States6233 Posts
August 19 2008 07:58 GMT
#7
Tuna noticed a similar replay in Cloud's TSL replay pack. He basically said that if you gamble that the zerg's doing +1 carapace, you could do +1 armor and your speedzeal timing attack is surprisingly more powerful.

But, as Kwark pointed out, you need that 2nd forge (perhaps that 3rd gas quicker as well) and is perhaps nullified quickly by hydra. I don't really have any experience with the build myself.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
August 19 2008 08:11 GMT
#8
+1 wep vs nothing is better than +1 armor vs nothing/+1carapace

+1 armor is only if you know the cara is coming so fast that the window of +1vs0 will be too small to matter
posting on liquid sites in current year
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 19 2008 10:09 GMT
#9
+3 wep is crucial late game for goons too. They are just so much more brutal vs lings and shit when they hit for 26.

I dunno in PvZ weapons is always better unless you are going reaver heavy. Maybe thats what JF was doing?

Weapons always help vs buildings too, armor does nothing to help speed up killing those.
..and then I would, ya know, check em'. (Aka SpoR)
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
August 19 2008 10:31 GMT
#10
personally i hate when toss doesn't upgrade , anything on forge at all, and does a 7min 4gate ish zealot attack
just throws me off center
"come korea next time... FXO house... 10 korean, 10 korean"
jinnyjinn
Profile Joined July 2008
United States38 Posts
August 19 2008 12:18 GMT
#11
both r good, just dont upgrade too fast or too late, both have advantage of wut ur thinking.
personally i think +1 is better if ur going a speedy zlots. speedy zealots r suppose to dmg buildings n drones not units. since ther fsat enough i would go +1attk. but otherwise +1armor or +1weapon doesnt really effect the game at all. rarely. unless u do not upgrade at all lol
Archaic
Profile Blog Joined March 2008
United States4024 Posts
August 19 2008 12:25 GMT
#12
On August 19 2008 19:09 CharlieMurphy wrote:
+3 wep is crucial late game for goons too. They are just so much more brutal vs lings and shit when they hit for 26.

I dunno in PvZ weapons is always better unless you are going reaver heavy. Maybe thats what JF was doing?

Weapons always help vs buildings too, armor does nothing to help speed up killing those.



Goons actually do 13 towards lings, but the attack upgrade is still very useful for the goons.

I think that the common answer is the correct one. To put it simple, you are going to get +1/+1 eventually, but if you know the Z is going to get +1 carapace before or earlier than your +1 weapons, then the +1 armor would be a quick bonus, while your +1 weapons would be made obselete.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
August 19 2008 14:31 GMT
#13
On August 19 2008 16:23 Kwark wrote:
It gives you a fairly significant advantage in zee vs ling wars. When combined with their natural 1 armour it makes them recieve 1/4 less damage from lings. The ling +1 armour doesn't change a thing with regard to anything else so while darks not 1 hit killing drones is annoying it's acceptable. Basically it stops them using lings earlyish, especially if you can get +2. Also it allows a fairly odd version of the +1 timing attack although imo it's easily nullified by the zerg going hydra. If you're doing a +1 timing attack against a good opponent there is no reason not to do it armour style because you're not gonna get away with weapons style. But you'll need a 2nd forge to catch up pretty fast so take your nat gas asap and maybe consider taking a gas 3rd, even if it isn't the closest.


Umm, +1 armour is specifically designed to stop Hydralisks, so....
Moderator
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
August 19 2008 14:40 GMT
#14
To the OP, it's a gambit, and just like any gambit you'll see it less than standard play. If you armour vs his carapace, there will be a long timing when he gets no advantage from his carapace; however, the advantage you get from +1 attack vs +0 carapace is much greater.

Either way it doesn't really matter since early midgame PvZ no long relies much on upgrades from either side. I'd advice you not to do it unless you have a build specifically taylored to press the advantage you get with this build (Pure Zealot/High Templar +armour opening against a Zerg who is known to open Hydra or Sauron).
Moderator
NonY
Profile Blog Joined June 2007
8748 Posts
Last Edited: 2008-08-19 15:02:09
August 19 2008 15:01 GMT
#15
armor is surprisingly good when the protoss is relying on storm and/or reavers for the majority of his damage. so...

expanding quickly and playing defensively after starting with a fast armor upgrade is good. the minerals you are spending will create a gas surplus which is used for more HT and constant double forge. then it's a tvp flash-esque timing, moving out with a large, gas-heavy and well-upgraded army and a strong econ behind you. it's expected for the zerg to have a hatch at a 4th gas at the time you move out. you have an unstoppable force

getting reavers in the mid-game and late-game goes well with armor. play normally but build less gates and get reavers with +attack and prevent the zerg from getting a 4th gas

if you are going for an early speed zealot + 2 reaver timing attack, please get armor unlike the numerous pros i've seen get weapons ~_~
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
No_eL
Profile Joined July 2007
Chile1438 Posts
August 19 2008 16:32 GMT
#16
+1 to weapon its very effective in the dual hit of the zealots, the armor its good to break sunken walls, as always a good scouting and a click in your enemy's force its the better thing you can do for planning your strategy.
Beat after beat i will become stronger.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 19 2008 22:49 GMT
#17
On August 19 2008 21:25 DeathTray wrote:
Show nested quote +
On August 19 2008 19:09 CharlieMurphy wrote:
+3 wep is crucial late game for goons too. They are just so much more brutal vs lings and shit when they hit for 26.

I dunno in PvZ weapons is always better unless you are going reaver heavy. Maybe thats what JF was doing?

Weapons always help vs buildings too, armor does nothing to help speed up killing those.



Goons actually do 13 towards lings, but the attack upgrade is still very useful for the goons.

I think that the common answer is the correct one. To put it simple, you are going to get +1/+1 eventually, but if you know the Z is going to get +1 carapace before or earlier than your +1 weapons, then the +1 armor would be a quick bonus, while your +1 weapons would be made obselete.



I know but for some reason its just way more brutal. Maybe its because the lings all take at least 1 hit from a zeal or a storm and they are waekened making that extra damage all the more effective.
..and then I would, ya know, check em'. (Aka SpoR)
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
August 20 2008 01:03 GMT
#18
Makes sense to go for armor the more that I think about it, considering most of the time as nony said your storm/reavers are gonna be doing the majority of your damage and you need those zeals/goons to be able to take as many hits as they can. Think I will start doing this.
tonytongji
Profile Joined January 2008
67 Posts
August 20 2008 02:04 GMT
#19
On August 19 2008 14:58 Nitrogen23 wrote:
i've always wondered why more toss don't get +1 armor, the zeals can take more hits because zerglings do such low damage and zealots have such more life, and if the zerg has +1 carapace already that won't change anything if toss goes armor. maybe it's because they'll try to get a timing in where they'll have +2 attack and zerg will only have +1 armor? i'm not sure.


p get +1 attack cos if z doesnt have the amour up ---> zealot 2 shot ling instead of 3 (making zealots 50% more effective)

if z gets armour that renders the above idea useless, so might as well get +1 amour for the p so zealot fight better
n3m0
Profile Joined January 2007
Portugal247 Posts
August 20 2008 02:34 GMT
#20
i always got 1-0-0 ; 2-0-1 ; 3-0-2 ; 3-1-3 etc etc..

After the 1st armor is done i always get a 2nd forge T_T

Dunno but i usually do armor first :O
Former WGT Clan League Admin - Former Portugal A team manager - Former member of MgZ) / iG. / LRM) - Starcraft Broodwar
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