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[I] PvZ - Armor before attack upgrade? - Page 2

Forum Index > Brood War Strategy
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Rucky
Profile Joined February 2008
United States717 Posts
August 20 2008 02:54 GMT
#21
Rather than thinking about the battle actually happening, I'm thinking about the situation that would come up. The +1 weapon upgrade from p will scare z into not engaging with the p army. This gives the p army more map control to expand and also protect their hts and reavers. On the other hand, the +1 armor upgrade from p will allow z to be more aggressive knowing their units won't die as fast. Z also knows that p units won't die as fast as well. That might give the z the idea to not attack the p units that don't deal much damage anyway and go straight for picking off the hts and reavers. Z will just harass the hell out of p. Basically, +1 weapon = p plays offensively and +1 armor = p plays defensively. And when p is offensive, z will be defensive and vice versa. Now if we look at normal pvz, p should be the one playing offensive by not allowing z to expand and taking expos themselves. If p lets z play offensive, eventually it doesn't matter about upgrades, z will run p over with tons of expos and tons of units.
Beyond the Game
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
August 20 2008 03:42 GMT
#22
On August 20 2008 11:54 Rucky wrote:
Rather than thinking about the battle actually happening, I'm thinking about the situation that would come up. The +1 weapon upgrade from p will scare z into not engaging with the p army. This gives the p army more map control to expand and also protect their hts and reavers. On the other hand, the +1 armor upgrade from p will allow z to be more aggressive knowing their units won't die as fast. Z also knows that p units won't die as fast as well. That might give the z the idea to not attack the p units that don't deal much damage anyway and go straight for picking off the hts and reavers. Z will just harass the hell out of p. Basically, +1 weapon = p plays offensively and +1 armor = p plays defensively. And when p is offensive, z will be defensive and vice versa. Now if we look at normal pvz, p should be the one playing offensive by not allowing z to expand and taking expos themselves. If p lets z play offensive, eventually it doesn't matter about upgrades, z will run p over with tons of expos and tons of units.


Wha?
My psychiatrist says I have deep-seated Ragneuroses :(
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
Last Edited: 2008-08-20 03:53:25
August 20 2008 03:48 GMT
#23
On August 20 2008 11:54 Rucky wrote:
Rather than thinking about the battle actually happening, I'm thinking about the situation that would come up. The +1 weapon upgrade from p will scare z into not engaging with the p army. This gives the p army more map control to expand and also protect their hts and reavers. On the other hand, the +1 armor upgrade from p will allow z to be more aggressive knowing their units won't die as fast. Z also knows that p units won't die as fast as well. That might give the z the idea to not attack the p units that don't deal much damage anyway and go straight for picking off the hts and reavers. Z will just harass the hell out of p. Basically, +1 weapon = p plays offensively and +1 armor = p plays defensively. And when p is offensive, z will be defensive and vice versa. Now if we look at normal pvz, p should be the one playing offensive by not allowing z to expand and taking expos themselves. If p lets z play offensive, eventually it doesn't matter about upgrades, z will run p over with tons of expos and tons of units.


[image loading]

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ShmotZ
Profile Blog Joined December 2007
United States581 Posts
August 20 2008 04:02 GMT
#24
why doesnt p go dual ups then? x2 better i know it slows everything else down but ...idk just a thought
Ah, computer dating. It's like pimping, but you rarely have to use the phrase "upside your head." - Bender
Blind
Profile Blog Joined December 2002
United States2528 Posts
August 20 2008 04:20 GMT
#25
What if the zerg knows you're going to counter his fast carapace with a fast armor, so he goes melee instead? Mind boggling...
NotJumperer
Profile Blog Joined July 2005
United States1371 Posts
August 20 2008 04:29 GMT
#26
--- Nuked ---
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
August 20 2008 04:44 GMT
#27
zerg going +1 attack would be like OMGTYSIRLOLIWINNOWKTHX
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
August 21 2008 07:52 GMT
#28
On August 20 2008 12:42 A3iL3r0n wrote:
Show nested quote +
On August 20 2008 11:54 Rucky wrote:
Rather than thinking about the battle actually happening, I'm thinking about the situation that would come up. The +1 weapon upgrade from p will scare z into not engaging with the p army. This gives the p army more map control to expand and also protect their hts and reavers. On the other hand, the +1 armor upgrade from p will allow z to be more aggressive knowing their units won't die as fast. Z also knows that p units won't die as fast as well. That might give the z the idea to not attack the p units that don't deal much damage anyway and go straight for picking off the hts and reavers. Z will just harass the hell out of p. Basically, +1 weapon = p plays offensively and +1 armor = p plays defensively. And when p is offensive, z will be defensive and vice versa. Now if we look at normal pvz, p should be the one playing offensive by not allowing z to expand and taking expos themselves. If p lets z play offensive, eventually it doesn't matter about upgrades, z will run p over with tons of expos and tons of units.


Wha?


Did you even read his post? It makes so much sense that you'd be retarded not to get it.

Anyways to Rucky,
I think what you're saying is right that protoss should use the +1 weapon to his advantage and force zerg into a defensive position and gain map control but we're not advocating +1 armour every game. It is a specific thing where you only do (as far as I know from reading this thread) if you're going against a fast +1 carapace build or if you plan to use reaver/ht for most of the damage.
I don't think the picking is a big deal because you can always block his flanks and wiggle your key units out of the way.

Also come to think of it is it possible for zealots to just go slow no speed style w/ +1 armour and WALK OVER hydras? Let the hydras micro while you roll it in w/ huge zealot army?(require good timing). If zealot has 1+ armor naturally and +1 armor from upgrade, hydra does 5-2=3 dmg and that's quite laughable no?
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2008-08-21 07:55:22
August 21 2008 07:54 GMT
#29
On August 20 2008 13:02 ShmotZ wrote:
why doesnt p go dual ups then? x2 better i know it slows everything else down but ...idk just a thought

Need those gas for sair/temp/reaver tech or some combination of those. At least save gas for faster storm.
I think weapon first is still best in most cases because when you are going +1 weapon ur not trying to go for just a fast +1weapon vs 0 carapace but rather you're trying to get a faster +3 instead. Going armor first could delay not just +1weapon(who cares) but +3 weapon(oh shit) quite abit.

On August 20 2008 13:44 dream-_- wrote:
zerg going +1 attack would be like OMGTYSIRLOLIWINNOWKTHX

Timing mass crackling drop? :D
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Raithed
Profile Blog Joined May 2007
China7078 Posts
August 21 2008 08:11 GMT
#30
dont storm negate armors?
TreK
Profile Joined August 2004
Sweden2089 Posts
Last Edited: 2008-08-21 12:05:41
August 21 2008 12:04 GMT
#31
On August 19 2008 16:23 Kwark wrote:
It gives you a fairly significant advantage in zee vs ling wars. When combined with their natural 1 armour it makes them recieve 1/4 less damage from lings. The ling +1 armour doesn't change a thing with regard to anything else so while darks not 1 hit killing drones is annoying it's acceptable. Basically it stops them using lings earlyish, especially if you can get +2. Also it allows a fairly odd version of the +1 timing attack although imo it's easily nullified by the zerg going hydra. If you're doing a +1 timing attack against a good opponent there is no reason not to do it armour style because you're not gonna get away with weapons style. But you'll need a 2nd forge to catch up pretty fast so take your nat gas asap and maybe consider taking a gas 3rd, even if it isn't the closest.


thats only when the zealots has lost all their shields anyways ;p

i remember saft always going fast shieldarmor upgrade without templar archives in goon vs reaver fight which would make him have about +2 shields at the big clash incase they both had an expansion up and +1 if it was an early goon/reaver vs goon/reaver fight, its pretty nice with good micro but gasexpensive... in theory with good or perfect micro, shields is so much better than armor..especially vs lings but less effect against hydras
Bergkamp ftw!
jinnyjinn
Profile Joined July 2008
United States38 Posts
August 21 2008 19:19 GMT
#32
this jus depends on what u are trying to do, like most of ppl say u can either go for armor if u think the zerg is going armor. just take a guess, n yes if u are not making a timing push, +1weap is not needed, i rather get armor
Cham
Profile Blog Joined July 2008
797 Posts
August 22 2008 11:11 GMT
#33
I know +1 attack is better against zerglings, but wouldn't the armour upgrade be better for zeals vs lurkers?
KwarK
Profile Blog Joined July 2006
United States42566 Posts
August 22 2008 11:27 GMT
#34
On August 22 2008 20:11 Cham wrote:
I know +1 attack is better against zerglings, but wouldn't the armour upgrade be better for zeals vs lurkers?

When my zeals are taking 19 damage a hit from lurks I do find myself thinking "if only I had some sort of upgrade to push it down to 18".
ModeratorThe angels have the phone box
LastWish
Profile Blog Joined September 2004
2013 Posts
August 22 2008 11:28 GMT
#35
On August 21 2008 16:52 evanthebouncy! wrote:
Show nested quote +
On August 20 2008 12:42 A3iL3r0n wrote:
On August 20 2008 11:54 Rucky wrote:
Rather than thinking about the battle actually happening, I'm thinking about the situation that would come up. The +1 weapon upgrade from p will scare z into not engaging with the p army. This gives the p army more map control to expand and also protect their hts and reavers. On the other hand, the +1 armor upgrade from p will allow z to be more aggressive knowing their units won't die as fast. Z also knows that p units won't die as fast as well. That might give the z the idea to not attack the p units that don't deal much damage anyway and go straight for picking off the hts and reavers. Z will just harass the hell out of p. Basically, +1 weapon = p plays offensively and +1 armor = p plays defensively. And when p is offensive, z will be defensive and vice versa. Now if we look at normal pvz, p should be the one playing offensive by not allowing z to expand and taking expos themselves. If p lets z play offensive, eventually it doesn't matter about upgrades, z will run p over with tons of expos and tons of units.


Wha?


Did you even read his post? It makes so much sense that you'd be retarded not to get it.

Anyways to Rucky,
I think what you're saying is right that protoss should use the +1 weapon to his advantage and force zerg into a defensive position and gain map control but we're not advocating +1 armour every game. It is a specific thing where you only do (as far as I know from reading this thread) if you're going against a fast +1 carapace build or if you plan to use reaver/ht for most of the damage.
I don't think the picking is a big deal because you can always block his flanks and wiggle your key units out of the way.

Also come to think of it is it possible for zealots to just go slow no speed style w/ +1 armour and WALK OVER hydras? Let the hydras micro while you roll it in w/ huge zealot army?(require good timing). If zealot has 1+ armor naturally and +1 armor from upgrade, hydra does 5-2=3 dmg and that's quite laughable no?


Your calculation is flawed, first damage is reduced by armor then armor size vs damage type is applied...
= (10-2)/2 = 4 dmg
normally a hydra does 4.5 dmg

while lings do normally 4 dmg to lots, but with +1 armor it's 3 dmg which seems worthwhile

Hits to Kill :
(note that shield regen is not counted)
vs Lings :
37 Normal, 46 with armor

vs Hydras :
29 normal, 31 with armor
= no big deal really


- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
KwarK
Profile Blog Joined July 2006
United States42566 Posts
August 22 2008 12:01 GMT
#36
On August 20 2008 11:54 Rucky wrote:
Rather than thinking about the battle actually happening, I'm thinking about the situation that would come up. The +1 weapon upgrade from p will scare z into not engaging with the p army. This gives the p army more map control to expand and also protect their hts and reavers. On the other hand, the +1 armor upgrade from p will allow z to be more aggressive knowing their units won't die as fast. Z also knows that p units won't die as fast as well. That might give the z the idea to not attack the p units that don't deal much damage anyway and go straight for picking off the hts and reavers. Z will just harass the hell out of p. Basically, +1 weapon = p plays offensively and +1 armor = p plays defensively. And when p is offensive, z will be defensive and vice versa. Now if we look at normal pvz, p should be the one playing offensive by not allowing z to expand and taking expos themselves. If p lets z play offensive, eventually it doesn't matter about upgrades, z will run p over with tons of expos and tons of units.

You've missed the point. +1 is, and has been for years now, entirely worthless against a good zerg because your window of advantage is about 30 seconds. They understand how big your +1 is and either go for a strategy entirely without lings or counter grade quickly. So rather than theorycraft about how +1 can affect the game realise that you don't actually have +1 vs a good zerg. However if you upgrade armour and he still upgrades carapace because he's countering your spinning forge you do gain an advantage. +1 cara lings are no better vs +0 zee than vs +1 zee. But +1 armour zee last a lot longer.
In short, +1 weapon and +1 cara P plays defensively.
+1 armour and +1 cara P plays offensively.

You've got it all backwards, probably because the zergs you play don't understand they need to rush cara if you rush +1.
ModeratorThe angels have the phone box
jinnyjinn
Profile Joined July 2008
United States38 Posts
August 22 2008 13:15 GMT
#37
it all matters how u use ur dam units against zerg units, armor or attk doesnt really matter if ur being stupid n sending like group of 12zlots aginst 3lurkers vs 2lings attking zlots then zlots r gettin owned by lurkers. same way how terran tries to kill load of zlots but plenting mines n some ppl they jus waste those zlots from mines. just dont be stupid n waste alot of units
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