[I] PvZ - Armor before attack upgrade? - Page 2
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Rucky
United States717 Posts
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A3iL3r0n
United States2196 Posts
On August 20 2008 11:54 Rucky wrote: Rather than thinking about the battle actually happening, I'm thinking about the situation that would come up. The +1 weapon upgrade from p will scare z into not engaging with the p army. This gives the p army more map control to expand and also protect their hts and reavers. On the other hand, the +1 armor upgrade from p will allow z to be more aggressive knowing their units won't die as fast. Z also knows that p units won't die as fast as well. That might give the z the idea to not attack the p units that don't deal much damage anyway and go straight for picking off the hts and reavers. Z will just harass the hell out of p. Basically, +1 weapon = p plays offensively and +1 armor = p plays defensively. And when p is offensive, z will be defensive and vice versa. Now if we look at normal pvz, p should be the one playing offensive by not allowing z to expand and taking expos themselves. If p lets z play offensive, eventually it doesn't matter about upgrades, z will run p over with tons of expos and tons of units. Wha? | ||
dream-_-
United States1857 Posts
On August 20 2008 11:54 Rucky wrote: Rather than thinking about the battle actually happening, I'm thinking about the situation that would come up. The +1 weapon upgrade from p will scare z into not engaging with the p army. This gives the p army more map control to expand and also protect their hts and reavers. On the other hand, the +1 armor upgrade from p will allow z to be more aggressive knowing their units won't die as fast. Z also knows that p units won't die as fast as well. That might give the z the idea to not attack the p units that don't deal much damage anyway and go straight for picking off the hts and reavers. Z will just harass the hell out of p. Basically, +1 weapon = p plays offensively and +1 armor = p plays defensively. And when p is offensive, z will be defensive and vice versa. Now if we look at normal pvz, p should be the one playing offensive by not allowing z to expand and taking expos themselves. If p lets z play offensive, eventually it doesn't matter about upgrades, z will run p over with tons of expos and tons of units. Poll: wtf? (Vote): wtf? (Vote): wtfwtf? (Vote): wtfwtfwtf? | ||
ShmotZ
United States581 Posts
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Blind
United States2528 Posts
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NotJumperer
United States1371 Posts
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dream-_-
United States1857 Posts
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evanthebouncy!
United States12796 Posts
Did you even read his post? It makes so much sense that you'd be retarded not to get it. Anyways to Rucky, I think what you're saying is right that protoss should use the +1 weapon to his advantage and force zerg into a defensive position and gain map control but we're not advocating +1 armour every game. It is a specific thing where you only do (as far as I know from reading this thread) if you're going against a fast +1 carapace build or if you plan to use reaver/ht for most of the damage. I don't think the picking is a big deal because you can always block his flanks and wiggle your key units out of the way. Also come to think of it is it possible for zealots to just go slow no speed style w/ +1 armour and WALK OVER hydras? Let the hydras micro while you roll it in w/ huge zealot army?(require good timing). If zealot has 1+ armor naturally and +1 armor from upgrade, hydra does 5-2=3 dmg and that's quite laughable no? | ||
evanthebouncy!
United States12796 Posts
On August 20 2008 13:02 ShmotZ wrote: why doesnt p go dual ups then? x2 better i know it slows everything else down but ...idk just a thought Need those gas for sair/temp/reaver tech or some combination of those. At least save gas for faster storm. I think weapon first is still best in most cases because when you are going +1 weapon ur not trying to go for just a fast +1weapon vs 0 carapace but rather you're trying to get a faster +3 instead. Going armor first could delay not just +1weapon(who cares) but +3 weapon(oh shit) quite abit. On August 20 2008 13:44 dream-_- wrote: zerg going +1 attack would be like OMGTYSIRLOLIWINNOWKTHX Timing mass crackling drop? :D | ||
Raithed
China7078 Posts
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TreK
Sweden2089 Posts
On August 19 2008 16:23 Kwark wrote: It gives you a fairly significant advantage in zee vs ling wars. When combined with their natural 1 armour it makes them recieve 1/4 less damage from lings. The ling +1 armour doesn't change a thing with regard to anything else so while darks not 1 hit killing drones is annoying it's acceptable. Basically it stops them using lings earlyish, especially if you can get +2. Also it allows a fairly odd version of the +1 timing attack although imo it's easily nullified by the zerg going hydra. If you're doing a +1 timing attack against a good opponent there is no reason not to do it armour style because you're not gonna get away with weapons style. But you'll need a 2nd forge to catch up pretty fast so take your nat gas asap and maybe consider taking a gas 3rd, even if it isn't the closest. thats only when the zealots has lost all their shields anyways ;p i remember saft always going fast shieldarmor upgrade without templar archives in goon vs reaver fight which would make him have about +2 shields at the big clash incase they both had an expansion up and +1 if it was an early goon/reaver vs goon/reaver fight, its pretty nice with good micro but gasexpensive... in theory with good or perfect micro, shields is so much better than armor..especially vs lings but less effect against hydras | ||
jinnyjinn
United States38 Posts
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Cham
797 Posts
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KwarK
United States42566 Posts
On August 22 2008 20:11 Cham wrote: I know +1 attack is better against zerglings, but wouldn't the armour upgrade be better for zeals vs lurkers? When my zeals are taking 19 damage a hit from lurks I do find myself thinking "if only I had some sort of upgrade to push it down to 18". | ||
LastWish
2013 Posts
On August 21 2008 16:52 evanthebouncy! wrote: Did you even read his post? It makes so much sense that you'd be retarded not to get it. Anyways to Rucky, I think what you're saying is right that protoss should use the +1 weapon to his advantage and force zerg into a defensive position and gain map control but we're not advocating +1 armour every game. It is a specific thing where you only do (as far as I know from reading this thread) if you're going against a fast +1 carapace build or if you plan to use reaver/ht for most of the damage. I don't think the picking is a big deal because you can always block his flanks and wiggle your key units out of the way. Also come to think of it is it possible for zealots to just go slow no speed style w/ +1 armour and WALK OVER hydras? Let the hydras micro while you roll it in w/ huge zealot army?(require good timing). If zealot has 1+ armor naturally and +1 armor from upgrade, hydra does 5-2=3 dmg and that's quite laughable no? Your calculation is flawed, first damage is reduced by armor then armor size vs damage type is applied... = (10-2)/2 = 4 dmg normally a hydra does 4.5 dmg while lings do normally 4 dmg to lots, but with +1 armor it's 3 dmg which seems worthwhile Hits to Kill : (note that shield regen is not counted) vs Lings : 37 Normal, 46 with armor vs Hydras : 29 normal, 31 with armor = no big deal really | ||
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KwarK
United States42566 Posts
On August 20 2008 11:54 Rucky wrote: Rather than thinking about the battle actually happening, I'm thinking about the situation that would come up. The +1 weapon upgrade from p will scare z into not engaging with the p army. This gives the p army more map control to expand and also protect their hts and reavers. On the other hand, the +1 armor upgrade from p will allow z to be more aggressive knowing their units won't die as fast. Z also knows that p units won't die as fast as well. That might give the z the idea to not attack the p units that don't deal much damage anyway and go straight for picking off the hts and reavers. Z will just harass the hell out of p. Basically, +1 weapon = p plays offensively and +1 armor = p plays defensively. And when p is offensive, z will be defensive and vice versa. Now if we look at normal pvz, p should be the one playing offensive by not allowing z to expand and taking expos themselves. If p lets z play offensive, eventually it doesn't matter about upgrades, z will run p over with tons of expos and tons of units. You've missed the point. +1 is, and has been for years now, entirely worthless against a good zerg because your window of advantage is about 30 seconds. They understand how big your +1 is and either go for a strategy entirely without lings or counter grade quickly. So rather than theorycraft about how +1 can affect the game realise that you don't actually have +1 vs a good zerg. However if you upgrade armour and he still upgrades carapace because he's countering your spinning forge you do gain an advantage. +1 cara lings are no better vs +0 zee than vs +1 zee. But +1 armour zee last a lot longer. In short, +1 weapon and +1 cara P plays defensively. +1 armour and +1 cara P plays offensively. You've got it all backwards, probably because the zergs you play don't understand they need to rush cara if you rush +1. | ||
jinnyjinn
United States38 Posts
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