On June 01 2008 08:05 Supah wrote: Should i always scout with two drones when i get paranoid so i can jump them over right away or is there some other trick to deal with this?
You need to have good anti-cheese sense developed over time. So that in your mind you know the progress of his pylons should he build one, if you got suspicious early u only need to send one drone to confirm, but if you got suspicious late and you know that if he did cannon rush the pylon is about to finish, then you send like 5 drones to make sure. I mean yea you'll lose some mining time if it turned out to be paranoia, but it could save you games. Overall, you just need to have a timer in your head.
if you're located at a spot where its possible to block you in with cannons you should send lord directly to exp, once you see him send probe to a place where its natural to place pylon, send 2 drones immediately, then do mineral jumping trick to place drone on the backside, where he's going to be placing cannon. (cause his pylon isnt even going to have finished yet thus he cant have built cannon) to be really safe i guess you sometimes have to send 3 drones instead, so you can mineral jump 2 of them, but well, mineral jumping before pylon finishes is how you beat it. sending drones too late, not sending lord to exp, fucking up mineral jump, those are all ways to slip up. but like, even if you end up losing jumping drone to probe, even then cannon is normally delayed just about enough to make you able to defend.
On June 02 2008 08:02 TheSchwA wrote: is this a joke...
no, it's called the two probe shuffle and it works a lot of times because most Z, even up to around C+ level do not expect you to have two scouting probes in play. The second comes in from behind and does the dirty work while the first is the assumed lone scouting probe.
I don't really play Starcraft anymore, but I remember that when I did play, I would often do cannon rush on Longinus a lot. It seemed safest to go 10forge - you can call this newb now if you want, but the timing for this seemed perfect, I would take the pylon probe to scout, and the forge probe to go to the other base, and I'd always find the Zerg at the perfect time. Without reading the thread in detail, were the numbers for pylon like about 425 hatch health, 850'ish for cannon? I loved this strategy. If FireBlast! ever reads this he will choke me though, since he was the first guy I tried this on and it destroyed him (I think he went triple hatch before pool though).
On May 31 2008 22:47 MiniRoman wrote: My teammate Hyuga offensive cannons all the time lol.
Is this Hyuga person also Hyugarikudo or plays Smash Bros? :D j/w
I raped so many zergs thanks to that (most notable when qualifying for last years WCG Hungary finals ) They folded under PRESSURE, just like Testie, lol.
I've been thinking about cannoning in my PvT games, but my idea is a bit unconventional - bear with me: my idea is, to create a defensive structure when an advantage has been gained in the middle game, to prevent terran attacks. Ideally, this would take the form of a huge pylon heart filled with cannons. It's worked for me a couple of times, I think you should try it.
On June 06 2008 04:11 betaben wrote: I've been thinking about cannoning in my PvT games, but my idea is a bit unconventional - bear with me: my idea is, to create a defensive structure when an advantage has been gained in the middle game, to prevent terran attacks. Ideally, this would take the form of a huge pylon heart filled with cannons. It's worked for me a couple of times, I think you should try it.