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[RELEASED] Get a Top TSL Player to Analyze Your Replay - P…

Forum Index > Brood War Strategy
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Groceryheist
Profile Blog Joined March 2008
United States57 Posts
April 10 2008 02:28 GMT
#41
Since it doesnt seem like there is a torrent of people submitting replays, i think i will try to find a good one of mine, even though it will probably be at a pretty low level, of course, you dont have to use it if you dont want to.
I am D again!
YPang
Profile Blog Joined April 2007
United States4024 Posts
Last Edited: 2008-04-10 02:48:24
April 10 2008 02:44 GMT
#42
TvZ Help, dealing with ultras, late game and when to first move out?

C vs C on Python

http://rapidshare.com/files/106265424/0853_RSA2Z_gNsIYangT.rep.html
I'm having trouble against ultralisks, it seems like when they get up to 6 ultras or so with Zlings i can't deal with them anymore. On maps like python where the zerg can easily take an starting location up the ramp and put lurkers on top, and tech to hive for swarm and nydus. It seems like their expo is almost impenetratable. Soon, they will take that bottom expo of another starting location and then add another nydus and swarm, which makes it also hard to deal with.

In the above replay i believe that my macro can be worked on, and i'm sure thats a big factor why i lost, but what other things do you see i did wrong? did i do some bad attacks?

I know i screwed up in the beginning when his mutas came in, and my first initial army got annihilated, but it also compensated for that bad attack he had. From watching this replay he never got 4 gases for too long of a time, and still managed to have flooding ultralisks...

Basically how do i play late game TvZ? Should i compensate for his 4 gases by mass expanding? Or maybe i should really focus on taking th eir expos out by out multitasking like when my main army goes to the middle of map, and set 2 dropships to take his expos out?
ALso i've seen a lot of koreans move out when their first initial vessel is out along with 3-5 tanks. Should i use that force to attack their main or expo? Other times i've seen them move out after the muta harrass becomes weak, other times not, how do they decide upon that?

I really believe i win TvZ's because i'm lucky, I've won vs some high level zergs on RARE occasions and lose to C-'s too ..


PS: are they going to respond with a PM? a VOD answering all the questions or are they just going to respond through this thread?
sMi.Gladstone | BW: B high| SC2: gold T_T
Phyre
Profile Blog Joined December 2006
United States1288 Posts
April 10 2008 02:57 GMT
#43
This sounds so awesome, big thanks Chill! Can't wait to see this.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
Chill
Profile Blog Joined January 2005
Calgary26004 Posts
April 10 2008 03:07 GMT
#44
There seems to be some confusion on how this works:

I'm going to get Ret, Artosis, and Stalife on vent one at a time. They are each going to show case a few of their own replays from the TSL, giving some strategic insight into it.

Then, I will have prescreened all the submitted replays in this thread. We will load up your replay and I'll have your questions handy and we will go over your replay, giving insight and suggestions into what you did wrong.

Not everyone is going to get picked because there won't be enough time. The picking process will be fairly arbitrary, but I'm going to try to pick the games that have the best opportunity for improvement from suggestions. In the end we're going to end up with a 6 hour VOD of everything mishmashed together.
Moderator
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
April 10 2008 03:29 GMT
#45
O, so this is for the tutorial project isnt it?
im deaf
Blayse
Profile Joined August 2007
United States9 Posts
Last Edited: 2008-04-10 12:43:20
April 10 2008 03:46 GMT
#46
http://rapidshare.de/files/39074102/teh_p1L_empy_p7W_luna.rep.html

PvT on Luna

We don't really know our skill level because we've never really played seriously recently, but I'm guessing it to be D-/D range. If you could actually view the replay and tell us what you think, even if you don't use it, he said he'd appreciate that too (and I would as well...maybe comment on my play too, please? It's really poor).

I had more resources than he did the whole game, kept up pretty well in macro, and whatnot. He made a lot of questionable moves (check out those useless Hallucinations...I think he just wanted to waste gas, which upon viewing the replay, he had a ton of), and had 80 APM.

He didn't give me any questions to ask, but I'd personally like to know what I could have done better. I know that's really vague ...come to think of it, he'd probably like to know the same as well and also gripe about the apm difference between us.
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
Last Edited: 2008-04-10 07:22:02
April 10 2008 07:20 GMT
#47
ZvT
me_____friend________map
D+/C- vs. C- on Into the Darkness II

Yes old map but my friends and i get tried of python on the iccup so a nice obs game on into the darkness

Well mostly i have trouble in zvt becuase i don't play it alot. The problem I had was mouting an effective attack the only attack I was able to get off was ruined becuase i saw sv irridating and i miss shift clicked and my units didnt go broad side but isnted in a line to their death before i noticed. Mostly i need help with understanding how to deal when the constant pressure applied in zvt its a much faster game then the zvp that i end up plaing so much. Also had issues on binding i was tring to swtich from my usual 1-8 hatches 9-0 units to a 1-3 units 4-8 hatches 9-0 casting units

I've only beaten my friends in zvt once and that was due to a nice lurker hold whipeing out his first major attack with a swift retaliation before he was able to build up troops. He never fell for a lurker hold again...

How to break and keep the pressure away from your nat/main.
Also how to put the pressure on the terran when they control a choke.
I have ass for brains so,
even when I shit I'm droping knowledge.
ShOoTiNg_SpElLs
Profile Joined July 2003
Korea (South)690 Posts
April 10 2008 09:12 GMT
#48
On April 10 2008 06:35 infinity21 wrote:
...
Honestly, I don't think there are enough Terran players out there. I've played 22 official games on iccup so far and I only played 2 terrans.

hey jesung i'm a t player
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
April 10 2008 10:43 GMT
#49
Although I don't have replays to submit since I suck major balls, I'd like to say this is an Awesome idea.
觀過斯知仁矣.
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
April 10 2008 12:40 GMT
#50
On April 10 2008 18:12 ShOoTiNg_SpElLs wrote:
Show nested quote +
On April 10 2008 06:35 infinity21 wrote:
...
Honestly, I don't think there are enough Terran players out there. I've played 22 official games on iccup so far and I only played 2 terrans.

hey jesung i'm a t player


But I didn't play you on iccup haha
oh yeah, msg me if you're looking for houses for the winter ^^
And we have to play sc sometime lol


On a side note, I just got raped by ilovezil, oneother, and FT.aCt)Sony. Twice. Each.
Now my record's an awesome 11-18 with still only two games against Terran x_X
Official Entusman #21
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
April 10 2008 13:39 GMT
#51
Searched a bit but couldnt find anything relating to my problem(s).

1. When i save replays, i can watch them in-game, but when i look in my replay folder (in the SC folder) they arent there. Also i searched for .rep files but i couldnt find any.

2. When i download a replay and put it into my replay folder, i cant see the replay in-game.

Thanks.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
IPS.ZeRo
Profile Joined April 2003
Germany1142 Posts
April 10 2008 14:39 GMT
#52
So Questions without a replay are ok, too? You could ask them at the begin of a new replay or so.
Ok I have got 2 TvP and one TvZ Question. TvP of course for arthosis, TvZ could be either artosis or ret.

TvP

2 Gate Proxy in Main on Blue Storm or other maps: What do you think is the safest/best way to respond to a 2 Gate Proxy in your main? Lets assume you actually scout it at the time you begin building your barracks or a little bit later.
Will you try to go for the pylon? - But those can be rebuild or be on the high ground on blue storm.
Or the Gates if they are not finished yet? - Can work but you are in trouble if a zealot gets out and you will lose a lot of mining time.
Or Put down a bunker and do standard tech?
I Can think of more options, but i don't know which is the most efficient way to deal with that.

13 Nexus: What do you think is the best way to respond to 13 nexus? If you find him early/if you find him late.
I like to do a somewhat fd push with 12 scvs and try to kill his nexus. Meanwhile get my own cc up and plant mines at his natural. Retreat after that. If the nexus goes down but he doesn't lose his probes it usually developes into a quite normal game.
Another option would be building cc after you scoutet his nexus and play normal, but i feel that i am already behind in that situation and if he plays safe and does another nexus its hard to keep up.

TvZ
Fast Ultra: The build choosen likes or liked to do.
In my opinion the best way to respond to that build is containing him with marines/medics while going for drop and transitioning the army into his main where his hive hopefully is or ultralisk cavern just building.
2 factorys and a well timed push can also work but if the zerg delays your push with sunkens until the ultralisks and the carapace upgrade are ready it gets really hard.
I haven't encountert this build very often yet, and i didn't lose too much, but as pro gamers don't seem to use it and other foreign zergs like mondragon also prefer other strategies there has to be a significant disatvantage. So which one do you think is the biggest problem for the zerg?
Drops, timing push or even better economy and delaying him with mines?


I hope something gets picked

aka DTF-ZeRo
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
April 10 2008 15:59 GMT
#53
Is this going to be the most golden thread in ages or what? :O
I'm probably not going to post any replays myself, but it'd be really awesome to see some discussion/pointers about the micro in PvT pushbreaking, especially the handling of zealots and positioning around the tanks in a turret-protected slowpush.
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
MeriaDoKk
Profile Blog Joined July 2007
Chile1726 Posts
Last Edited: 2008-04-10 16:22:41
April 10 2008 16:22 GMT
#54
http://rapidshare.com/files/106407864/1302_rave64P_BaDMeriaDoKT.rep.html

Im D+ he's D+. Oh im T he's P
I dont know wtf happened here, did i scout too late, did i scout bad?, i mean i find really hard to deal against 3 nexus that fast.

So, what should i do? just set up a agressive push (which i did but was a really bad push) while expanding ? i just can't fight against such a mobil army :S
BlindAlbino
Profile Blog Joined December 2007
Ecuador176 Posts
April 11 2008 01:21 GMT
#55
who is stalife before I post protoss reps? never heard of him
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
April 11 2008 02:23 GMT
#56
Cutting probes in PvT
I have an idea of knowing when to do this, but my question is, "how do you gauge how much you do it (how long), how does that affect your game, and how do you adjust your game plan to it?"
Hermes | Bisu[Shield] Fighting~!
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
April 11 2008 02:54 GMT
#57
On April 11 2008 10:21 BlindAlbino wrote:
who is stalife before I post protoss reps? never heard of him


Incredibly good Canadian Protoss player; smi.stalife, stalife[light], 50cal.stalife are some of his akas. Apparently he lives near where I live, making my dream of taking WCG Vancouver an impossibility.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
thunk
Profile Blog Joined March 2008
United States6233 Posts
April 11 2008 06:34 GMT
#58
On April 11 2008 11:23 Seraphim wrote:
Cutting probes in PvT
I have an idea of knowing when to do this, but my question is, "how do you gauge how much you do it (how long), how does that affect your game, and how do you adjust your game plan to it?"



I actually want to know this for terran as well as pvp and pvz. Are there any situations where you're supposed to cut probes to fit in the extra zeal, reaver, or shuttle? Should you ever cut probes to get a quicker upgrade (range, shuttle speed, leg speed, etc). When you play Terran (similar questions) should you be cutting scvs for stuff like pushes, stim, range, seige, etc? I thought most build orders these days worked well when you didn't cut scvs at all.

When you fall behind (in terms of army, econ, upgrades; say you get hardcore stormed dropped intotherainbow style) should you be cutting workers to get back into the game. I know this is situational, but could a pro give a few tricky examples and why they would cut probes to get back into a game?
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Get.Midikem
Profile Joined September 2006
Sweden312 Posts
April 11 2008 11:38 GMT
#59
1. RepRep
2. T-P
3. Me D opponent D
4. I am pretty new to playing terran and i am having a problem during later game. When the protoss is starting to get his big pump. How should i think. And how do i do to move out of base without being totaly killed. I have this problems against better players who have cannons in their bases and blocks my vults harrass .. for probes etz. The things that went wrong in this game is in my oppinion that he got his 2 expo, but the game shouldent be over just becouse of that.
k0ziol
Profile Joined June 2007
Poland75 Posts
Last Edited: 2008-04-12 17:33:45
April 12 2008 17:32 GMT
#60
rep:
http://puciek.pl/replays/files/421.rep
ZvT
C-/C

my analysis:
I scouted him going one barracks -> expo so I did standart 3 hatch muta. I tried to harrass him a lil and scouted that he was going mech and fast upgrades. I decided to cancel the lurker tech then and make hydras. I put 2 evos to catch up in upgrades. My problems started (I think at least it was there) when he attacked. I sent hydras and mutas first, then lings and well, my army got destroeyed quite easy I think. I somehow managed to defend but my loses were too big to catch him. I think I could go heavy upgraded mutas (2 spires?) and lings but then he would propably go pure gols which could own me again. He had no vesseles so I could try few lurks, but well.. I have also one question: which unit should I send first when fighting gols and tanks? Mutas/hydras then lings or maybe in other order?

Also if ya can point out some other mistakes of me in this game.

sorry for my english & thx
-
posted also in strategy forum
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