+ Show Spoiler +
and controversy(everyone just kinda agreed after chill gave his thumbs up)I am guilty...

Any decent terran usually just rolls me over, but delaying terran army with lurkers outside his ramp works great, and when attacking just to get his tanks; with lurkers, that's a tip i'll think about everytime engaging.
I even did hold lurker once! it was so cool, terran just went alt + qq :D
So.. *bumping* this thread D:
+ Show Spoiler +
Warning: The last post in this thread is over two months old.
If you bump this, you better have a good reason.
If you bump this, you better have a good reason.
I know it's a ZvT anti ball guide, but what better way to beat the ball, by setting yourself up for macro.
+ Show Spoiler +
(credited to http://www.gosugamers.net/starcraft/members/Lord_of_Chaos) for this explanation; which i use myself now.
"I tend to add a hydra den somewhere between my lair being halfway done or exactly when it's done. Then trying to hide the spire as good as possible. It very rarely succeeds in making a T believe I go lurks, as at the least me saving up larvae usually gives it away if he doesn't see my spire. However, sometimes it works and that's always very fun
More importantly it enables me to get lurkers at the very first 200 gas after I made my muts. Often I can contain a terran with first mutalisk harassment, and then prolong the contain by burrowing lurkers outside his base without ever letting him out.
Second, I don't expand with my fourth hatchery. I almost always put it in my main. Why? It's because often good terrans will be able to amass enough rines to both defend and attack and take out an expo without me being able to do anything. The fact that I don't expand also makes the T less prone to move out with a marine force and makes me even more likely to be able to contain him with a lurker force.
Then I also tend to stay quite conservative in my mutalisk harass. This is because as long as my mutas are still alive I don't really need to deal much damage to keep in his base. I just need to remind him that I got 9 mutas flying around a little now and then to stop him from moving out. The idea of the mutas is, in my strategy, to keep him in his base until I get my lurkers up to contain him. Having 9 mutalisks alive later in the game is VERY good against drops and to deal damage to rines running from lurker spines.
I don't know my exact BO as far as you wrote your down, but I'm pretty sure I take my second gas earlier than you to enable faster lurk tech after the mutas. I also do my 3rd hatch at 14 or 15 instead of 13. First gas goes down right after I've started my first two lings (to chase off scout and idle outside his ramp)."
"I tend to add a hydra den somewhere between my lair being halfway done or exactly when it's done. Then trying to hide the spire as good as possible. It very rarely succeeds in making a T believe I go lurks, as at the least me saving up larvae usually gives it away if he doesn't see my spire. However, sometimes it works and that's always very fun

Second, I don't expand with my fourth hatchery. I almost always put it in my main. Why? It's because often good terrans will be able to amass enough rines to both defend and attack and take out an expo without me being able to do anything. The fact that I don't expand also makes the T less prone to move out with a marine force and makes me even more likely to be able to contain him with a lurker force.
Then I also tend to stay quite conservative in my mutalisk harass. This is because as long as my mutas are still alive I don't really need to deal much damage to keep in his base. I just need to remind him that I got 9 mutas flying around a little now and then to stop him from moving out. The idea of the mutas is, in my strategy, to keep him in his base until I get my lurkers up to contain him. Having 9 mutalisks alive later in the game is VERY good against drops and to deal damage to rines running from lurker spines.
I don't know my exact BO as far as you wrote your down, but I'm pretty sure I take my second gas earlier than you to enable faster lurk tech after the mutas. I also do my 3rd hatch at 14 or 15 instead of 13. First gas goes down right after I've started my first two lings (to chase off scout and idle outside his ramp)."
;edit; How does this have 4k+ views and only 2pages of comments.
Well shit. Everyone's seen this then
+ Show Spoiler +
ahh im a bad bad bumper 
