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[Q] Fx Keys and Space Bar

Forum Index > Brood War Strategy
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naventus
Profile Blog Joined February 2004
United States1337 Posts
January 05 2008 10:44 GMT
#1
I've seen a number of posts already about the F2-F4 keys (consensus being that pros use them). However, do the pros also use space bar (which I don't believe I ever use - maybe unconsciously) - it seems that minimap, double hotkey centering, or f2-f4 already does the same thing without possibility of error (say another event happening concurrently).
hmm.
v7rus
Profile Joined December 2007
United Kingdom9 Posts
Last Edited: 2008-01-05 11:34:04
January 05 2008 11:33 GMT
#2
i'm no expect on the matter but this vid may help

Boxer Keyboard

Boxer doesn't seem to ever touch the spacebar. having said that, keeping up with his hands is not easy! he does use the f2-f4 keys as you rightly said.

hope this helps
...
Bazse
Profile Joined August 2007
Hungary582 Posts
January 05 2008 12:14 GMT
#3
<noob question>What does the space bar do?</noob question>
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
January 05 2008 12:32 GMT
#4
Space bar brings you back to your main cc/nex/hat.
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
YinYang69
Profile Joined July 2007
United States255 Posts
January 05 2008 12:43 GMT
#5
No space bars actually bring you back to your last completed action. So if a SCV just finish building a depot, it'll center on that SCV, or if a marine just pop up it'll center on the barrack he pop out from.
Keep it simple stupid.
ZhenMiChan
Profile Blog Joined November 2007
Netherlands1181 Posts
January 05 2008 13:10 GMT
#6
do pro uses spacebar??


i mean you could fergot a SCV or something and why would you care for spacebar if a tank is finished?


Studying Chinese~
Jumbalumba
Profile Joined February 2007
Australia118 Posts
January 05 2008 13:19 GMT
#7
I thought spacebar brings you to the area where the last notice/transmission or event happened (apart from nuclear launch detected since you don't know where that is). So if the last thing was a battle, it takes you there. If the last thing was a DT killing your workers, it takes you there.
kpcrew
Profile Blog Joined December 2007
Korea (South)1071 Posts
January 05 2008 14:32 GMT
#8
when i play tvp i usually put f2 as my factories and f3 as my rally point to bring reinforcements to the battlefield more efficiently, it helps me macro more efficiently

i dont use the arrow keys like boxer does though
Clan Lzuruha
kpcrew
Profile Blog Joined December 2007
Korea (South)1071 Posts
Last Edited: 2008-01-05 16:28:44
January 05 2008 16:27 GMT
#9
Clan Lzuruha
Hittegods
Profile Joined April 2007
Stockholm4640 Posts
January 05 2008 17:04 GMT
#10
On January 05 2008 22:19 Jumbalumba wrote:
I thought spacebar brings you to the area where the last notice/transmission or event happened (apart from nuclear launch detected since you don't know where that is). So if the last thing was a battle, it takes you there. If the last thing was a DT killing your workers, it takes you there.

That is correct. I use spacebar a lot, it's really helpful imo. Then again I suck.
This neo violence, pure self defiance
00Zarathustra
Profile Blog Joined November 2007
Bolivia419 Posts
January 05 2008 17:18 GMT
#11
I use the F2-F4 keys when i FE with P. Makes easier to get from base to nat in a sec it also helps to keep the probe alive while multitasking in the base.
Zarathustra "You can't spell aNal_Rape without Nal_Ra"
xmShake
Profile Blog Joined February 2007
United States1100 Posts
January 05 2008 17:21 GMT
#12
I never have used spacebar, its too unreliable after early game and it cant do anything a good ol hotkey cant do better.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
January 05 2008 18:17 GMT
#13
I always use spacebar. In early game it's an easy way to get back to your CC/nexus quickly, but for midgame, it's really just a reflex now to any alert. If I hear something that I shouldn't (like YOUR BUILDINGS ARE UNDER ATTACK aka drop, or someone attacked my army and I didn't notice so YOUR FORCES HAVE ENGAGED THE ENEMY), I hit spacebar immediately to get to the action.

What fun is it being cool if you can’t wear a sombrero?
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
January 05 2008 18:39 GMT
#14
i dont really use the F# buttons....
i do use the space bar though (mostly in early game while scouting)
ketomai
Profile Joined June 2007
United States2789 Posts
January 05 2008 18:45 GMT
#15
To shift screens I normally just use the numbers (because the Fx buttons are unnatural for me). The spacebar is useful for not missing important things like GrandInquisitor stated. My hand is naturally already hovering over the spacebar when I play, so pressing it immediately after hearing a sound is very easy.
IaniAniaN
Profile Joined September 2007
Canada555 Posts
January 05 2008 20:45 GMT
#16
Personally I don't like using the space bar because it's random in a sense and it's always easier to know where you are and use hotkeys/minimap to get there. That said, it's possible I'm just doing it wrong. As for F#, very very useful late game when you have gateways everywhere.
humblegar
Profile Blog Joined October 2004
Norway883 Posts
January 05 2008 21:02 GMT
#17
On January 06 2008 02:04 Hittegods wrote:
Show nested quote +
On January 05 2008 22:19 Jumbalumba wrote:
I thought spacebar brings you to the area where the last notice/transmission or event happened (apart from nuclear launch detected since you don't know where that is). So if the last thing was a battle, it takes you there. If the last thing was a DT killing your workers, it takes you there.

That is correct. I use spacebar a lot, it's really helpful imo. Then again I suck.


Only if the DT hit something else than workers, afaik workers die in one hit and do not create an "under attack" message.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 05 2008 21:09 GMT
#18
On January 06 2008 06:02 humblegar wrote:
Show nested quote +
On January 06 2008 02:04 Hittegods wrote:
On January 05 2008 22:19 Jumbalumba wrote:
I thought spacebar brings you to the area where the last notice/transmission or event happened (apart from nuclear launch detected since you don't know where that is). So if the last thing was a battle, it takes you there. If the last thing was a DT killing your workers, it takes you there.

That is correct. I use spacebar a lot, it's really helpful imo. Then again I suck.


Only if the DT hit something else than workers, afaik workers die in one hit and do not create an "under attack" message.


Yeah I know, can you say imba? I like when you have +1 carapace and the dt doesn't have attack upgrade yet, you actually get a freaking warning when theres ninjas in your mineral line.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Leath
Profile Blog Joined July 2006
Canada1724 Posts
January 05 2008 21:17 GMT
#19
On January 06 2008 06:02 humblegar wrote:
Show nested quote +
On January 06 2008 02:04 Hittegods wrote:
On January 05 2008 22:19 Jumbalumba wrote:
I thought spacebar brings you to the area where the last notice/transmission or event happened (apart from nuclear launch detected since you don't know where that is). So if the last thing was a battle, it takes you there. If the last thing was a DT killing your workers, it takes you there.

That is correct. I use spacebar a lot, it's really helpful imo. Then again I suck.


Only if the DT hit something else than workers, afaik workers die in one hit and do not create an "under attack" message.


Im pretty sure youre wrong about that.
I think the only circunstance where you dont get the "under attack" message is if your window is currently at the location where the attack is taking place.
http://www.kongregate.com/?referrer=Sagess
Tadzio
Profile Blog Joined October 2006
3340 Posts
January 05 2008 21:26 GMT
#20
no, if anything dies in 1 hit, you get no message about it.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
Last Edited: 2008-01-05 21:54:06
January 05 2008 21:53 GMT
#21
On January 06 2008 06:26 Tadzio00 wrote:
no, if anything dies in 1 hit, you get no message about it.


And that's why if you aren't careful you might find one of your expos filled with the splattered remains of drones :D

I don't use spacebar because firstly there's just too many things going on mid game and later, so you could end up wasting time by shifting your view onto something that's different to what you thought the spacebar was gonna do. Secondly you shouldn't be reacting to messages like "forces are under attack" or anything because the minimap gives you all the information you need, AND in advanced, which is a much better solution than waiting for the event occuring. For example, if his army engages yours, waiting for the warning then hitting spacebar isn't as good as watching the minimap intently and seeing it coming 1 or 2 seconds before he actually engages. That small little window of time is enough to let you get your units into a better position or whatever. Similarly, if the guy storm drops you or reaver drop etc, the message that your workers are getting attacked isn't gonna really help because your workers are already dead.
houseurmusic
Profile Blog Joined September 2006
United States544 Posts
January 06 2008 00:37 GMT
#22
no need for spacebar early game cuz u should have everything numbered. Space bar is very useful late game when u have multiple expos that have drones hatching or upgrades complete etc spacebar will take u right there
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 06 2008 01:45 GMT
#23
i have a friend who is 300ish apm and masses spacebar (very little hotkeys)
Administrator~ Spirit will set you free ~
HornyGoatweed
Profile Joined June 2007
United States10 Posts
January 06 2008 19:56 GMT
#24
Starcraft doesn't notify you when your units are getting irradiated either.
Pressure
Profile Blog Joined October 2006
7326 Posts
January 06 2008 20:04 GMT
#25
On January 05 2008 23:32 kpcrew(Gg) wrote:
when i play tvp i usually put f2 as my factories and f3 as my rally point to bring reinforcements to the battlefield more efficiently, it helps me macro more efficiently

i dont use the arrow keys like boxer does though

same as this guy, but i use f4 if im setting a contain
isnt your name will lee or something?
merz
Profile Blog Joined July 2004
Sweden2760 Posts
January 06 2008 20:10 GMT
#26
I use Space bar a lot and i've always used it. It becomes pretty useless in middle-lenght game though, since there are so many actions completed all the time. Meaning if i hit space bar something else already completed and I end up somewhere where i didnt wanna go.

F2-F4 are brilliant and I use them for my scv/probe production. I have Main CC at F2, Exp 1 F3 and Exp 2 F4. That way I just hit F2 SS F3 SS F4 SS etc... really keeps my flow of workers going the entire game.
Winners never quit, quitters never win.
Zherak
Profile Blog Joined November 2007
Norway256 Posts
January 06 2008 21:18 GMT
#27
I personally think actual hotkeys [1-3 or 8-0] are much better for Nexus/CC. Saves you the whole selection, makes it much easier to re-really them and allows you to just produce some probes without having to jump your screen when you just don't have the time.
The bowsprit got mixed with the rudder sometimes...
Sigrun
Profile Blog Joined February 2007
United States1654 Posts
January 06 2008 21:52 GMT
#28
A Reaver attacking your Drones won't get you a message either- only if it splashes your buildings or some Drones survive the splash
Graphics
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
January 06 2008 23:21 GMT
#29
On January 07 2008 06:18 Zherak wrote:
I personally think actual hotkeys [1-3 or 8-0] are much better for Nexus/CC. Saves you the whole selection, makes it much easier to re-really them and allows you to just produce some probes without having to jump your screen when you just don't have the time.


Ya but they are excellent for transferring workers quickly and accurately. You only need 3 actions run away 12 workers using the F keys and your mouse does not need to travel very far across the screen because with F keys your unit selection is maintained. Compare this to using 1-0 hotkeys for your bases, where you'll either have to scroll quickly or use the minimap, which are both much less accurate and slower than using F keys.

It also frees up the 1-0 hotkeys for other things too.
drop
Profile Blog Joined August 2007
Romania306 Posts
January 06 2008 23:39 GMT
#30
I sometimes use the spacebar - especially when I hear "upgrade complete" or "we are under attack".

I use the "unit face" or "hotkey hotkey" (press hotkey twice) to get to my units selected though.

The problem with space bar lies with spamming/fast clicking methinks. I mean a 300 apm player will probably do something while the "upgrade complete" sound is played and thus will be taken elsewhere. A slow player is actually so slow that he might benefit from the spacebar.
Cambium
Profile Blog Joined June 2004
United States16368 Posts
January 06 2008 23:40 GMT
#31
On January 05 2008 22:19 Jumbalumba wrote:
I thought spacebar brings you to the area where the last notice/transmission or event happened (apart from nuclear launch detected since you don't know where that is). So if the last thing was a battle, it takes you there. If the last thing was a DT killing your workers, it takes you there.


Bingo.

I use the space bar often. Especially in early/midgame.
When you want something, all the universe conspires in helping you to achieve it.
KTFKentatsu
Profile Joined November 2007
Philippines178 Posts
January 06 2008 23:50 GMT
#32
noob Q:

How do you assign buildings or control units to your Fx keys?
I can still remember the smell of fried zerglings and hatcheries zapped by Nal_ra's Archons...
Snipinpanda
Profile Blog Joined October 2007
United States1227 Posts
January 07 2008 00:01 GMT
#33
On January 07 2008 08:50 KTFKentatsu wrote:
noob Q:

How do you assign buildings or control units to your Fx keys?


You don't. Fx keys are locations. So what they mean by "assigning" them to the Fx keys is that the Fx locations are over your buildings.
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
January 07 2008 00:07 GMT
#34
How do you use the f2-f4 keys, do you just click shift and then one of the F keys? And another question, how do you make like an scv make a depot and then go directly to mining minerals again?
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
Last Edited: 2008-01-07 00:19:00
January 07 2008 00:17 GMT
#35
On January 07 2008 09:07 il0seonpurpose wrote:
How do you use the f2-f4 keys, do you just click shift and then one of the F keys? And another question, how do you make like an scv make a depot and then go directly to mining minerals again?


Hold shift and press one of the F keys. Now press the F key once and it'll bring you to that same location that you hotkeyed. All 3 F keys are set to your main CC/Nexus/Hatch at the start of the game.

While your scv is moving to the spot to make the depot, hold shift and right click on your minerals.
KTFKentatsu
Profile Joined November 2007
Philippines178 Posts
January 07 2008 00:19 GMT
#36
On January 07 2008 09:07 il0seonpurpose wrote:
...And another question, how do you make like an scv make a depot and then go directly to mining minerals again?


you order and scv to make a depot on a certain location, then before it starts to build it, Hold SHIFT and click to a mineral field. The SCV will immediately return to mining duties after the building is complete. =)
I can still remember the smell of fried zerglings and hatcheries zapped by Nal_ra's Archons...
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
January 07 2008 00:19 GMT
#37
On January 07 2008 09:17 skyglow1 wrote:
Show nested quote +
On January 07 2008 09:07 il0seonpurpose wrote:
How do you use the f2-f4 keys, do you just click shift and then one of the F keys? And another question, how do you make like an scv make a depot and then go directly to mining minerals again?


Hold shift and press one of the F keys. Now press the F key once and it'll bring you to that same location that you hotkeyed. All 3 F keys are set to your main CC/Nexus/Hatch at the start of the game.

While your scv is moving to the spot to make the depot, hold shift and right click on your minerals.



Ok thanks!
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
January 07 2008 01:02 GMT
#38
On January 06 2008 03:17 GrandInquisitor wrote:
I always use spacebar. In early game it's an easy way to get back to your CC/nexus quickly, but for midgame, it's really just a reflex now to any alert. If I hear something that I shouldn't (like YOUR BUILDINGS ARE UNDER ATTACK aka drop, or someone attacked my army and I didn't notice so YOUR FORCES HAVE ENGAGED THE ENEMY), I hit spacebar immediately to get to the action.

^-^
Sanity.
Profile Blog Joined August 2007
United States704 Posts
Last Edited: 2008-01-07 05:20:23
January 07 2008 05:19 GMT
#39
oops didnt realize there was 2 pages -_-
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
January 07 2008 06:05 GMT
#40
On January 05 2008 23:32 kpcrew(Gg) wrote:
when i play tvp i usually put f2 as my factories and f3 as my rally point to bring reinforcements to the battlefield more efficiently, it helps me macro more efficiently

i dont use the arrow keys like boxer does though

No one does besides boxer. I never seen anyone besides boxer use arrow keys maybe the blind guy boxer played.

I use f2 for main f3 for nat f4 for 3rd gas/min only and f3 for rallies cause i rally to nat. Helps with scv production and frees up keys. And helps vs reaver drops the most. And than probably late game i might overwrite f2 for another expo where i need to produce. But this is because skyglow taught me to do this haha.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
64565462
Profile Joined January 2008
Slovenia67 Posts
January 07 2008 12:09 GMT
#41
On January 06 2008 03:17 GrandInquisitor wrote:
I always use spacebar. In early game it's an easy way to get back to your CC/nexus quickly, but for midgame, it's really just a reflex now to any alert. If I hear something that I shouldn't (like YOUR BUILDINGS ARE UNDER ATTACK aka drop, or someone attacked my army and I didn't notice so YOUR FORCES HAVE ENGAGED THE ENEMY), I hit spacebar immediately to get to the action.


so basically you are always one step behind your opponent as each reaction you make is too slow and too late. what good is seeing your workers getting stormed if you could've moved them away 10sec before that storm even came - eyes are your biggest ally.
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
January 07 2008 15:32 GMT
#42
I use spacebar sometimes when my minerals are at the bottom of my cc so it jumpes a bit down. Easier to send your workers to work. Other than that i use it more at random times. Like when you're playing tvz and you're in your build-group-attack routine. That's when i usualy forget something and i hit the spacebar in between my routines. Other than that it really helped me listen to commands. Now i hear when a update is done and immediatly hit the spacebar to start the next.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
January 07 2008 16:10 GMT
#43
On January 07 2008 21:09 64565462 wrote:
Show nested quote +
On January 06 2008 03:17 GrandInquisitor wrote:
I always use spacebar. In early game it's an easy way to get back to your CC/nexus quickly, but for midgame, it's really just a reflex now to any alert. If I hear something that I shouldn't (like YOUR BUILDINGS ARE UNDER ATTACK aka drop, or someone attacked my army and I didn't notice so YOUR FORCES HAVE ENGAGED THE ENEMY), I hit spacebar immediately to get to the action.


so basically you are always one step behind your opponent as each reaction you make is too slow and too late. what good is seeing your workers getting stormed if you could've moved them away 10sec before that storm even came - eyes are your biggest ally.


Unnacceptable. Warning sent.
Moderator
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
January 07 2008 19:13 GMT
#44
On January 08 2008 01:10 Chill wrote:
Show nested quote +
On January 07 2008 21:09 64565462 wrote:
On January 06 2008 03:17 GrandInquisitor wrote:
I always use spacebar. In early game it's an easy way to get back to your CC/nexus quickly, but for midgame, it's really just a reflex now to any alert. If I hear something that I shouldn't (like YOUR BUILDINGS ARE UNDER ATTACK aka drop, or someone attacked my army and I didn't notice so YOUR FORCES HAVE ENGAGED THE ENEMY), I hit spacebar immediately to get to the action.


so basically you are always one step behind your opponent as each reaction you make is too slow and too late. what good is seeing your workers getting stormed if you could've moved them away 10sec before that storm even came - eyes are your biggest ally.


Unnacceptable. Warning sent.


o_O really was that unacceptable. i guess its not about space bars and Fx keys but it was sorta relevant to the alert thing.. .
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
LosingID8
Profile Blog Joined December 2006
CA10828 Posts
January 07 2008 19:36 GMT
#45
On January 08 2008 01:10 Chill wrote:
Show nested quote +
On January 07 2008 21:09 64565462 wrote:
On January 06 2008 03:17 GrandInquisitor wrote:
I always use spacebar. In early game it's an easy way to get back to your CC/nexus quickly, but for midgame, it's really just a reflex now to any alert. If I hear something that I shouldn't (like YOUR BUILDINGS ARE UNDER ATTACK aka drop, or someone attacked my army and I didn't notice so YOUR FORCES HAVE ENGAGED THE ENEMY), I hit spacebar immediately to get to the action.


so basically you are always one step behind your opponent as each reaction you make is too slow and too late. what good is seeing your workers getting stormed if you could've moved them away 10sec before that storm even came - eyes are your biggest ally.


Unnacceptable. Warning sent.
what was unacceptable about that comment? everything he stated was basically true.
ModeratorResident K-POP Elitist
Pafnucy
Profile Joined October 2002
Poland1124 Posts
January 07 2008 19:37 GMT
#46
I use f2-f4 for many years. As terran, f4 main f3 nat f2 third exp. It helps me transfer workers quickly (storm drops, any attacks) and during opening/early midgame I shift from cc to cc to make workers without doubleclick (con: less apm, but I don't have bwchart). There was time f2 was for factories, but its as fast as minimap click or one fac hotkeyed. Almost forgot, f2 in TvZ is for barrack cluster. It doesn't give you a lot, compared to 10-20 clicks during macro, first purpose its more usefull.

I see people using spacebar... havent tried it after first few minutes, there is so many things going on that spacebar shouldn't be trusted, at least in my opinion.

As for "unacceptable", its most likely for being an ass. GrandInquisitor didn't say he never look on minimap, it was made up by responder. Not to mention: looking at minimap has nothing to do with f-keys, different topic.
Member of the "Fuck Yeah, Canata !" committee :-) to join copy/paste this
meathook
Profile Joined December 2007
1289 Posts
January 07 2008 19:41 GMT
#47
On January 07 2008 15:05 Ilikestarcraft wrote:
Show nested quote +
On January 05 2008 23:32 kpcrew(Gg) wrote:
when i play tvp i usually put f2 as my factories and f3 as my rally point to bring reinforcements to the battlefield more efficiently, it helps me macro more efficiently

i dont use the arrow keys like BoxeR does though

No one does besides BoxeR. I never seen anyone besides BoxeR use arrow keys maybe the blind guy BoxeR played.


Not true. I have seen several other pros use the arrow keys to keep the cursor centered, (T)TheMarine for instance. . .

Also, correct me if I am wrong, but do you really get an alert when your units are being stormed? I do not remember getting any.

Good tips on using f# for expansions. Thanks.
An ugly planet. A bug planet.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
January 07 2008 20:02 GMT
#48
On January 08 2008 04:13 alffla wrote:
Show nested quote +
On January 08 2008 01:10 Chill wrote:
On January 07 2008 21:09 64565462 wrote:
On January 06 2008 03:17 GrandInquisitor wrote:
I always use spacebar. In early game it's an easy way to get back to your CC/nexus quickly, but for midgame, it's really just a reflex now to any alert. If I hear something that I shouldn't (like YOUR BUILDINGS ARE UNDER ATTACK aka drop, or someone attacked my army and I didn't notice so YOUR FORCES HAVE ENGAGED THE ENEMY), I hit spacebar immediately to get to the action.


so basically you are always one step behind your opponent as each reaction you make is too slow and too late. what good is seeing your workers getting stormed if you could've moved them away 10sec before that storm even came - eyes are your biggest ally.


Unnacceptable. Warning sent.


o_O really was that unacceptable. i guess its not about space bars and Fx keys but it was sorta relevant to the alert thing.. .


Ugh, are you serious?

Read the tone GI wrote in. He says he uses space bar as a reflex to any alert. He doesn't say that he ignores the minimap and shuts his eyes until he hears an alert.

Now read the tone NumberMan used. He twists it around so he can troll on GI, saying so basically you suck ass and never use the minimap (which GI didn't even say). This kind of shit is unacceptable and used to drive me fucking insane when I wasn't a mod here and I won't let it happen while I see it. You can't twist someone's words to use it against them and insult them. If GI said he never looked at the minimap then that would be a fine reply.
Moderator
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
January 07 2008 22:28 GMT
#49
On January 08 2008 05:02 Chill wrote:
Show nested quote +
On January 08 2008 04:13 alffla wrote:
On January 08 2008 01:10 Chill wrote:
On January 07 2008 21:09 64565462 wrote:
On January 06 2008 03:17 GrandInquisitor wrote:
I always use spacebar. In early game it's an easy way to get back to your CC/nexus quickly, but for midgame, it's really just a reflex now to any alert. If I hear something that I shouldn't (like YOUR BUILDINGS ARE UNDER ATTACK aka drop, or someone attacked my army and I didn't notice so YOUR FORCES HAVE ENGAGED THE ENEMY), I hit spacebar immediately to get to the action.


so basically you are always one step behind your opponent as each reaction you make is too slow and too late. what good is seeing your workers getting stormed if you could've moved them away 10sec before that storm even came - eyes are your biggest ally.


Unnacceptable. Warning sent.


o_O really was that unacceptable. i guess its not about space bars and Fx keys but it was sorta relevant to the alert thing.. .


Ugh, are you serious?

Read the tone GI wrote in. He says he uses space bar as a reflex to any alert. He doesn't say that he ignores the minimap and shuts his eyes until he hears an alert.

Now read the tone NumberMan used. He twists it around so he can troll on GI, saying so basically you suck ass and never use the minimap (which GI didn't even say). This kind of shit is unacceptable and used to drive me fucking insane when I wasn't a mod here and I won't let it happen while I see it. You can't twist someone's words to use it against them and insult them. If GI said he never looked at the minimap then that would be a fine reply.


But if you were watching the minimap, it doesn't make sense to use the spacebar. The fact that you're using spacebar implies that you're not using the minimap to watch out for stuff. It's not like GI is going to watch the minimap intently, watching the drop, waiting for his units to get killed, then presses spacebar to go there. If GI used the minimap frequently, spacebar is of no use when it comse to running away workers etc.
Snipinpanda
Profile Blog Joined October 2007
United States1227 Posts
January 07 2008 22:49 GMT
#50
On January 08 2008 07:28 skyglow1 wrote:
Show nested quote +
On January 08 2008 05:02 Chill wrote:
On January 08 2008 04:13 alffla wrote:
On January 08 2008 01:10 Chill wrote:
On January 07 2008 21:09 64565462 wrote:
On January 06 2008 03:17 GrandInquisitor wrote:
I always use spacebar. In early game it's an easy way to get back to your CC/nexus quickly, but for midgame, it's really just a reflex now to any alert. If I hear something that I shouldn't (like YOUR BUILDINGS ARE UNDER ATTACK aka drop, or someone attacked my army and I didn't notice so YOUR FORCES HAVE ENGAGED THE ENEMY), I hit spacebar immediately to get to the action.


so basically you are always one step behind your opponent as each reaction you make is too slow and too late. what good is seeing your workers getting stormed if you could've moved them away 10sec before that storm even came - eyes are your biggest ally.


Unnacceptable. Warning sent.


o_O really was that unacceptable. i guess its not about space bars and Fx keys but it was sorta relevant to the alert thing.. .


Ugh, are you serious?

Read the tone GI wrote in. He says he uses space bar as a reflex to any alert. He doesn't say that he ignores the minimap and shuts his eyes until he hears an alert.

Now read the tone NumberMan used. He twists it around so he can troll on GI, saying so basically you suck ass and never use the minimap (which GI didn't even say). This kind of shit is unacceptable and used to drive me fucking insane when I wasn't a mod here and I won't let it happen while I see it. You can't twist someone's words to use it against them and insult them. If GI said he never looked at the minimap then that would be a fine reply.


But if you were watching the minimap, it doesn't make sense to use the spacebar. The fact that you're using spacebar implies that you're not using the minimap to watch out for stuff. It's not like GI is going to watch the minimap intently, watching the drop, waiting for his units to get killed, then presses spacebar to go there. If GI used the minimap frequently, spacebar is of no use when it comse to running away workers etc.


Spacebar doesn't have to be used for just enemy alerts, it can be used when a unit get produced, and then you press it, click the building...I suppose at higher levels, its probably not needed, but we don't all have pinpoint internal clocks.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
January 07 2008 22:56 GMT
#51
On January 08 2008 07:28 skyglow1 wrote:
Show nested quote +
On January 08 2008 05:02 Chill wrote:
On January 08 2008 04:13 alffla wrote:
On January 08 2008 01:10 Chill wrote:
On January 07 2008 21:09 64565462 wrote:
On January 06 2008 03:17 GrandInquisitor wrote:
I always use spacebar. In early game it's an easy way to get back to your CC/nexus quickly, but for midgame, it's really just a reflex now to any alert. If I hear something that I shouldn't (like YOUR BUILDINGS ARE UNDER ATTACK aka drop, or someone attacked my army and I didn't notice so YOUR FORCES HAVE ENGAGED THE ENEMY), I hit spacebar immediately to get to the action.


so basically you are always one step behind your opponent as each reaction you make is too slow and too late. what good is seeing your workers getting stormed if you could've moved them away 10sec before that storm even came - eyes are your biggest ally.


Unnacceptable. Warning sent.


o_O really was that unacceptable. i guess its not about space bars and Fx keys but it was sorta relevant to the alert thing.. .


Ugh, are you serious?

Read the tone GI wrote in. He says he uses space bar as a reflex to any alert. He doesn't say that he ignores the minimap and shuts his eyes until he hears an alert.

Now read the tone NumberMan used. He twists it around so he can troll on GI, saying so basically you suck ass and never use the minimap (which GI didn't even say). This kind of shit is unacceptable and used to drive me fucking insane when I wasn't a mod here and I won't let it happen while I see it. You can't twist someone's words to use it against them and insult them. If GI said he never looked at the minimap then that would be a fine reply.


But if you were watching the minimap, it doesn't make sense to use the spacebar. The fact that you're using spacebar implies that you're not using the minimap to watch out for stuff. It's not like GI is going to watch the minimap intently, watching the drop, waiting for his units to get killed, then presses spacebar to go there. If GI used the minimap frequently, spacebar is of no use when it comse to running away workers etc.


There's no need to say that in a trollish, abrasive attitude, as 5345345 did. Yes, ideally you would see the drop coming. In the case you didn't, the second fastest way to react to it is slamming the spacebar. That's all GI said.
Moderator
doc.x
Profile Joined December 2007
94 Posts
Last Edited: 2008-01-07 23:28:33
January 07 2008 23:24 GMT
#52
On January 06 2008 06:09 ShaLLoW[baY] wrote:
Show nested quote +
On January 06 2008 06:02 humblegar wrote:
On January 06 2008 02:04 Hittegods wrote:
On January 05 2008 22:19 Jumbalumba wrote:
I thought spacebar brings you to the area where the last notice/transmission or event happened (apart from nuclear launch detected since you don't know where that is). So if the last thing was a battle, it takes you there. If the last thing was a DT killing your workers, it takes you there.

That is correct. I use spacebar a lot, it's really helpful imo. Then again I suck.


Only if the DT hit something else than workers, afaik workers die in one hit and do not create an "under attack" message.


Yeah I know, can you say imba? I like when you have +1 carapace and the dt doesn't have attack upgrade yet, you actually get a freaking warning when theres ninjas in your mineral line.


woowwww, i didn't know about that. so you mean that +1 carascape is a good defense for dt drop? haha. i wonder if that is a feasible alternative to fast muta/ scourge for dropships...

edit: but then again, i guess a fast dt drop build is easily distinguishable from a fast +1 zealot rush build... namely, if you see a forge or not. i would still go fast mutas to scout though. when i get fast lurkers, i still get 1 muta+2 scourge to scout and kill dropships in their base. if i don't see cannons, i make more mutas. ugh, mutas suck on bnet.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
January 07 2008 23:29 GMT
#53
Who fast DT drops Zerg? What are you talking about?
Moderator
drop
Profile Blog Joined August 2007
Romania306 Posts
Last Edited: 2008-01-08 21:10:44
January 08 2008 21:09 GMT
#54
On January 08 2008 08:29 Chill wrote:
Who fast DT drops Zerg? What are you talking about?


bisu I think, however Im kinda confused what a "bisu BO" is, beause everyone defines it in a different way

I thought bisu BO = cors/dt -> dt drop -> dt harass (or some other form of worker/building harrass including storms/reavers)

(Im not trolling)
By the time you will get +1 carapace, he might have +1 attack anyway (or if he drops fast, you wont have the armor...)
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
Last Edited: 2008-01-08 21:18:36
January 08 2008 21:18 GMT
#55
Bisu build is more of a concept than a build order. You can see several different variations that are still called "Bisu build". I think in its original form it's simply fast expanding, getting a second gas faster than "normal", using many Corsairs to clear the skies, and then following with Dark Templar harassment before getting Observers, High Templar and finally adding many Gateways. Occasionally Dark Templar are gotten after Reaver harassment, but that's still often refered to as Bisu build.

Rushing +1 Carapace is neither a counter to a Bisu build, nor a Dark Templar drop (Which I still don't understand... like doing the PvT DT drop build against Zerg?)
Moderator
NoDDiE
Profile Joined November 2006
Poland170 Posts
January 08 2008 21:37 GMT
#56
admin provoked offtopic discussion GOLD.

to add some input. f keys can be REALLY helpfull to rerally in mid//late game for terran//toss just shift +f2 center of your buildings , shift +f3 place u want to rally. and then just f2 select f3 right click f2 select f3 ....... and so on. it can give your rally points "Flexibility and speed" .
however i cannot remember it , and still i'm using right click minimap by instinct and sometims i find big mess in place which should be my gather point .

and about space bar. it is usefull tool especially for macro, but it isn't something which should be primary aspect of control (just a bonus) since it creates delays . if something is happening which you are not aware off spacebar can provide few ms advantage over manually finding wtf is going on (and in case of reaver every part of time matters), so its always nice to be aware of availability of using this button
One for the money , two for the show , straight to hell is where i go
LumberJack
Profile Blog Joined October 2002
United States3355 Posts
January 09 2008 02:27 GMT
#57
On January 05 2008 22:19 Jumbalumba wrote:
I thought spacebar brings you to the area where the last notice/transmission or event happened (apart from nuclear launch detected since you don't know where that is). So if the last thing was a battle, it takes you there. If the last thing was a DT killing your workers, it takes you there.


wins, cant believe 2-3 people gave the wrong answer! they should be temp banned
Man fears the darkness, and so he scrapes away at the edges of it with fire.
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
January 09 2008 05:56 GMT
#58
On January 08 2008 04:41 meathook wrote:
Show nested quote +
On January 07 2008 15:05 Ilikestarcraft wrote:
On January 05 2008 23:32 kpcrew(Gg) wrote:
when i play tvp i usually put f2 as my factories and f3 as my rally point to bring reinforcements to the battlefield more efficiently, it helps me macro more efficiently

i dont use the arrow keys like BoxeR does though

No one does besides BoxeR. I never seen anyone besides BoxeR use arrow keys maybe the blind guy BoxeR played.


Not true. I have seen several other pros use the arrow keys to keep the cursor centered, (T)TheMarine for instance. . .

Also, correct me if I am wrong, but do you really get an alert when your units are being stormed? I do not remember getting any.

Good tips on using f# for expansions. Thanks.

ah i never saw a themarine fpvod. Have to check it out. I guess people still use it but it isnt common.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 09 2008 06:43 GMT
#59
On January 08 2008 08:24 doc.x wrote:
Show nested quote +
On January 06 2008 06:09 ShaLLoW[baY] wrote:
On January 06 2008 06:02 humblegar wrote:
On January 06 2008 02:04 Hittegods wrote:
On January 05 2008 22:19 Jumbalumba wrote:
I thought spacebar brings you to the area where the last notice/transmission or event happened (apart from nuclear launch detected since you don't know where that is). So if the last thing was a battle, it takes you there. If the last thing was a DT killing your workers, it takes you there.

That is correct. I use spacebar a lot, it's really helpful imo. Then again I suck.


Only if the DT hit something else than workers, afaik workers die in one hit and do not create an "under attack" message.


Yeah I know, can you say imba? I like when you have +1 carapace and the dt doesn't have attack upgrade yet, you actually get a freaking warning when theres ninjas in your mineral line.


woowwww, i didn't know about that. so you mean that +1 carascape is a good defense for dt drop? haha. i wonder if that is a feasible alternative to fast muta/ scourge for dropships...

edit: but then again, i guess a fast dt drop build is easily distinguishable from a fast +1 zealot rush build... namely, if you see a forge or not. i would still go fast mutas to scout though. when i get fast lurkers, i still get 1 muta+2 scourge to scout and kill dropships in their base. if i don't see cannons, i make more mutas. ugh, mutas suck on bnet.


Usually the emphasis in modern ZvP is on getting your +1 carapace ASAP in order to counter his fast +1 attack. Of course, if your drones have 40hp 1 armor and dts do 40 dmg (unupgraded), the drones take two hits to die and thus you receive a warning after the first hit. Unfortunately, I can only see this working up until he gets his +1, as protoss +1 adds two damage instead of one, meaning for the same effect I think you'd need +3 carapace :p

In response to Chill, it's not necessarily for a dt drop, I find it helps when he's harassing my third with a hidden ninja before I can get overlord/sunken in place, it's a lot easier to react to.
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