[Q] Fx Keys and Space Bar
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naventus
United States1337 Posts
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v7rus
United Kingdom9 Posts
Boxer Keyboard Boxer doesn't seem to ever touch the spacebar. having said that, keeping up with his hands is not easy! he does use the f2-f4 keys as you rightly said. hope this helps | ||
Bazse
Hungary582 Posts
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Divinek
Canada4045 Posts
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YinYang69
United States255 Posts
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ZhenMiChan
Netherlands1181 Posts
i mean you could fergot a SCV or something and why would you care for spacebar if a tank is finished? | ||
Jumbalumba
Australia118 Posts
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kpcrew
Korea (South)1071 Posts
i dont use the arrow keys like boxer does though | ||
kpcrew
Korea (South)1071 Posts
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Hittegods
Stockholm4640 Posts
On January 05 2008 22:19 Jumbalumba wrote: I thought spacebar brings you to the area where the last notice/transmission or event happened (apart from nuclear launch detected since you don't know where that is). So if the last thing was a battle, it takes you there. If the last thing was a DT killing your workers, it takes you there. That is correct. I use spacebar a lot, it's really helpful imo. Then again I suck. | ||
00Zarathustra
Bolivia419 Posts
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xmShake
United States1100 Posts
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GrandInquisitor
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New York City13113 Posts
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o3.power91
Bahrain5288 Posts
i do use the space bar though (mostly in early game while scouting) | ||
ketomai
United States2789 Posts
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IaniAniaN
Canada555 Posts
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humblegar
Norway883 Posts
On January 06 2008 02:04 Hittegods wrote: That is correct. I use spacebar a lot, it's really helpful imo. Then again I suck. Only if the DT hit something else than workers, afaik workers die in one hit and do not create an "under attack" message. | ||
ShaLLoW[baY]
Canada12499 Posts
On January 06 2008 06:02 humblegar wrote: Only if the DT hit something else than workers, afaik workers die in one hit and do not create an "under attack" message. Yeah I know, can you say imba? I like when you have +1 carapace and the dt doesn't have attack upgrade yet, you actually get a freaking warning when theres ninjas in your mineral line. | ||
Leath
Canada1724 Posts
On January 06 2008 06:02 humblegar wrote: Only if the DT hit something else than workers, afaik workers die in one hit and do not create an "under attack" message. Im pretty sure youre wrong about that. I think the only circunstance where you dont get the "under attack" message is if your window is currently at the location where the attack is taking place. | ||
Tadzio
3340 Posts
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skyglow1
New Zealand3962 Posts
On January 06 2008 06:26 Tadzio00 wrote: no, if anything dies in 1 hit, you get no message about it. And that's why if you aren't careful you might find one of your expos filled with the splattered remains of drones :D I don't use spacebar because firstly there's just too many things going on mid game and later, so you could end up wasting time by shifting your view onto something that's different to what you thought the spacebar was gonna do. Secondly you shouldn't be reacting to messages like "forces are under attack" or anything because the minimap gives you all the information you need, AND in advanced, which is a much better solution than waiting for the event occuring. For example, if his army engages yours, waiting for the warning then hitting spacebar isn't as good as watching the minimap intently and seeing it coming 1 or 2 seconds before he actually engages. That small little window of time is enough to let you get your units into a better position or whatever. Similarly, if the guy storm drops you or reaver drop etc, the message that your workers are getting attacked isn't gonna really help because your workers are already dead. | ||
houseurmusic
United States544 Posts
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Plexa
Aotearoa39261 Posts
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HornyGoatweed
United States10 Posts
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Pressure
7326 Posts
On January 05 2008 23:32 kpcrew(Gg) wrote: when i play tvp i usually put f2 as my factories and f3 as my rally point to bring reinforcements to the battlefield more efficiently, it helps me macro more efficiently i dont use the arrow keys like boxer does though same as this guy, but i use f4 if im setting a contain isnt your name will lee or something? | ||
merz
Sweden2760 Posts
F2-F4 are brilliant and I use them for my scv/probe production. I have Main CC at F2, Exp 1 F3 and Exp 2 F4. That way I just hit F2 SS F3 SS F4 SS etc... really keeps my flow of workers going the entire game. | ||
Zherak
Norway256 Posts
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Sigrun
United States1654 Posts
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skyglow1
New Zealand3962 Posts
On January 07 2008 06:18 Zherak wrote: I personally think actual hotkeys [1-3 or 8-0] are much better for Nexus/CC. Saves you the whole selection, makes it much easier to re-really them and allows you to just produce some probes without having to jump your screen when you just don't have the time. Ya but they are excellent for transferring workers quickly and accurately. You only need 3 actions run away 12 workers using the F keys and your mouse does not need to travel very far across the screen because with F keys your unit selection is maintained. Compare this to using 1-0 hotkeys for your bases, where you'll either have to scroll quickly or use the minimap, which are both much less accurate and slower than using F keys. It also frees up the 1-0 hotkeys for other things too. | ||
drop
Romania306 Posts
I use the "unit face" or "hotkey hotkey" (press hotkey twice) to get to my units selected though. The problem with space bar lies with spamming/fast clicking methinks. I mean a 300 apm player will probably do something while the "upgrade complete" sound is played and thus will be taken elsewhere. A slow player is actually so slow that he might benefit from the spacebar. | ||
Cambium
United States16368 Posts
On January 05 2008 22:19 Jumbalumba wrote: I thought spacebar brings you to the area where the last notice/transmission or event happened (apart from nuclear launch detected since you don't know where that is). So if the last thing was a battle, it takes you there. If the last thing was a DT killing your workers, it takes you there. Bingo. I use the space bar often. Especially in early/midgame. | ||
KTFKentatsu
Philippines178 Posts
How do you assign buildings or control units to your Fx keys? | ||
Snipinpanda
United States1227 Posts
On January 07 2008 08:50 KTFKentatsu wrote: noob Q: How do you assign buildings or control units to your Fx keys? You don't. Fx keys are locations. So what they mean by "assigning" them to the Fx keys is that the Fx locations are over your buildings. | ||
il0seonpurpose
Korea (South)5638 Posts
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skyglow1
New Zealand3962 Posts
On January 07 2008 09:07 il0seonpurpose wrote: How do you use the f2-f4 keys, do you just click shift and then one of the F keys? And another question, how do you make like an scv make a depot and then go directly to mining minerals again? Hold shift and press one of the F keys. Now press the F key once and it'll bring you to that same location that you hotkeyed. All 3 F keys are set to your main CC/Nexus/Hatch at the start of the game. While your scv is moving to the spot to make the depot, hold shift and right click on your minerals. | ||
KTFKentatsu
Philippines178 Posts
On January 07 2008 09:07 il0seonpurpose wrote: ...And another question, how do you make like an scv make a depot and then go directly to mining minerals again? you order and scv to make a depot on a certain location, then before it starts to build it, Hold SHIFT and click to a mineral field. The SCV will immediately return to mining duties after the building is complete. =) | ||
il0seonpurpose
Korea (South)5638 Posts
On January 07 2008 09:17 skyglow1 wrote: Hold shift and press one of the F keys. Now press the F key once and it'll bring you to that same location that you hotkeyed. All 3 F keys are set to your main CC/Nexus/Hatch at the start of the game. While your scv is moving to the spot to make the depot, hold shift and right click on your minerals. Ok thanks! | ||
Equinox_kr
United States7395 Posts
On January 06 2008 03:17 GrandInquisitor wrote: I always use spacebar. In early game it's an easy way to get back to your CC/nexus quickly, but for midgame, it's really just a reflex now to any alert. If I hear something that I shouldn't (like YOUR BUILDINGS ARE UNDER ATTACK aka drop, or someone attacked my army and I didn't notice so YOUR FORCES HAVE ENGAGED THE ENEMY), I hit spacebar immediately to get to the action. | ||
Sanity.
United States704 Posts
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Ilikestarcraft
Korea (South)17726 Posts
On January 05 2008 23:32 kpcrew(Gg) wrote: when i play tvp i usually put f2 as my factories and f3 as my rally point to bring reinforcements to the battlefield more efficiently, it helps me macro more efficiently i dont use the arrow keys like boxer does though No one does besides boxer. I never seen anyone besides boxer use arrow keys maybe the blind guy boxer played. I use f2 for main f3 for nat f4 for 3rd gas/min only and f3 for rallies cause i rally to nat. Helps with scv production and frees up keys. And helps vs reaver drops the most. And than probably late game i might overwrite f2 for another expo where i need to produce. But this is because skyglow taught me to do this haha. | ||
64565462
Slovenia67 Posts
On January 06 2008 03:17 GrandInquisitor wrote: I always use spacebar. In early game it's an easy way to get back to your CC/nexus quickly, but for midgame, it's really just a reflex now to any alert. If I hear something that I shouldn't (like YOUR BUILDINGS ARE UNDER ATTACK aka drop, or someone attacked my army and I didn't notice so YOUR FORCES HAVE ENGAGED THE ENEMY), I hit spacebar immediately to get to the action. so basically you are always one step behind your opponent as each reaction you make is too slow and too late. what good is seeing your workers getting stormed if you could've moved them away 10sec before that storm even came - eyes are your biggest ally. | ||
Jayson X
Switzerland2431 Posts
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Chill
Calgary25980 Posts
On January 07 2008 21:09 64565462 wrote: so basically you are always one step behind your opponent as each reaction you make is too slow and too late. what good is seeing your workers getting stormed if you could've moved them away 10sec before that storm even came - eyes are your biggest ally. Unnacceptable. Warning sent. | ||
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alffla
Hong Kong20321 Posts
o_O really was that unacceptable. i guess its not about space bars and Fx keys but it was sorta relevant to the alert thing.. . | ||
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LosingID8
CA10828 Posts
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Pafnucy
Poland1124 Posts
I see people using spacebar... havent tried it after first few minutes, there is so many things going on that spacebar shouldn't be trusted, at least in my opinion. As for "unacceptable", its most likely for being an ass. GrandInquisitor didn't say he never look on minimap, it was made up by responder. Not to mention: looking at minimap has nothing to do with f-keys, different topic. | ||
meathook
1289 Posts
On January 07 2008 15:05 Ilikestarcraft wrote: No one does besides BoxeR. I never seen anyone besides BoxeR use arrow keys maybe the blind guy BoxeR played. Not true. I have seen several other pros use the arrow keys to keep the cursor centered, ![]() Also, correct me if I am wrong, but do you really get an alert when your units are being stormed? I do not remember getting any. Good tips on using f# for expansions. Thanks. | ||
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Chill
Calgary25980 Posts
On January 08 2008 04:13 alffla wrote: o_O really was that unacceptable. i guess its not about space bars and Fx keys but it was sorta relevant to the alert thing.. . Ugh, are you serious? Read the tone GI wrote in. He says he uses space bar as a reflex to any alert. He doesn't say that he ignores the minimap and shuts his eyes until he hears an alert. Now read the tone NumberMan used. He twists it around so he can troll on GI, saying so basically you suck ass and never use the minimap (which GI didn't even say). This kind of shit is unacceptable and used to drive me fucking insane when I wasn't a mod here and I won't let it happen while I see it. You can't twist someone's words to use it against them and insult them. If GI said he never looked at the minimap then that would be a fine reply. | ||
skyglow1
New Zealand3962 Posts
On January 08 2008 05:02 Chill wrote: Ugh, are you serious? Read the tone GI wrote in. He says he uses space bar as a reflex to any alert. He doesn't say that he ignores the minimap and shuts his eyes until he hears an alert. Now read the tone NumberMan used. He twists it around so he can troll on GI, saying so basically you suck ass and never use the minimap (which GI didn't even say). This kind of shit is unacceptable and used to drive me fucking insane when I wasn't a mod here and I won't let it happen while I see it. You can't twist someone's words to use it against them and insult them. If GI said he never looked at the minimap then that would be a fine reply. But if you were watching the minimap, it doesn't make sense to use the spacebar. The fact that you're using spacebar implies that you're not using the minimap to watch out for stuff. It's not like GI is going to watch the minimap intently, watching the drop, waiting for his units to get killed, then presses spacebar to go there. If GI used the minimap frequently, spacebar is of no use when it comse to running away workers etc. | ||
Snipinpanda
United States1227 Posts
On January 08 2008 07:28 skyglow1 wrote: But if you were watching the minimap, it doesn't make sense to use the spacebar. The fact that you're using spacebar implies that you're not using the minimap to watch out for stuff. It's not like GI is going to watch the minimap intently, watching the drop, waiting for his units to get killed, then presses spacebar to go there. If GI used the minimap frequently, spacebar is of no use when it comse to running away workers etc. Spacebar doesn't have to be used for just enemy alerts, it can be used when a unit get produced, and then you press it, click the building...I suppose at higher levels, its probably not needed, but we don't all have pinpoint internal clocks. | ||
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Chill
Calgary25980 Posts
On January 08 2008 07:28 skyglow1 wrote: But if you were watching the minimap, it doesn't make sense to use the spacebar. The fact that you're using spacebar implies that you're not using the minimap to watch out for stuff. It's not like GI is going to watch the minimap intently, watching the drop, waiting for his units to get killed, then presses spacebar to go there. If GI used the minimap frequently, spacebar is of no use when it comse to running away workers etc. There's no need to say that in a trollish, abrasive attitude, as 5345345 did. Yes, ideally you would see the drop coming. In the case you didn't, the second fastest way to react to it is slamming the spacebar. That's all GI said. | ||
doc.x
94 Posts
On January 06 2008 06:09 ShaLLoW[baY] wrote: Yeah I know, can you say imba? I like when you have +1 carapace and the dt doesn't have attack upgrade yet, you actually get a freaking warning when theres ninjas in your mineral line. woowwww, i didn't know about that. so you mean that +1 carascape is a good defense for dt drop? haha. i wonder if that is a feasible alternative to fast muta/ scourge for dropships... edit: but then again, i guess a fast dt drop build is easily distinguishable from a fast +1 zealot rush build... namely, if you see a forge or not. i would still go fast mutas to scout though. when i get fast lurkers, i still get 1 muta+2 scourge to scout and kill dropships in their base. if i don't see cannons, i make more mutas. ugh, mutas suck on bnet. | ||
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Chill
Calgary25980 Posts
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drop
Romania306 Posts
On January 08 2008 08:29 Chill wrote: Who fast DT drops Zerg? What are you talking about? bisu I think, however Im kinda confused what a "bisu BO" is, beause everyone defines it in a different way I thought bisu BO = cors/dt -> dt drop -> dt harass (or some other form of worker/building harrass including storms/reavers) (Im not trolling) By the time you will get +1 carapace, he might have +1 attack anyway (or if he drops fast, you wont have the armor...) | ||
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Chill
Calgary25980 Posts
Rushing +1 Carapace is neither a counter to a Bisu build, nor a Dark Templar drop (Which I still don't understand... like doing the PvT DT drop build against Zerg?) | ||
NoDDiE
Poland170 Posts
![]() to add some input. f keys can be REALLY helpfull to rerally in mid//late game for terran//toss just shift +f2 center of your buildings , shift +f3 place u want to rally. and then just f2 select f3 right click f2 select f3 ....... and so on. it can give your rally points "Flexibility and speed" ![]() however i cannot remember it , and still i'm using right click minimap by instinct and sometims i find big mess in place which should be my gather point ![]() and about space bar. it is usefull tool especially for macro, but it isn't something which should be primary aspect of control (just a bonus) since it creates delays . if something is happening which you are not aware off spacebar can provide few ms advantage over manually finding wtf is going on (and in case of reaver every part of time matters), so its always nice to be aware of availability of using this button ![]() | ||
LumberJack
United States3355 Posts
On January 05 2008 22:19 Jumbalumba wrote: I thought spacebar brings you to the area where the last notice/transmission or event happened (apart from nuclear launch detected since you don't know where that is). So if the last thing was a battle, it takes you there. If the last thing was a DT killing your workers, it takes you there. wins, cant believe 2-3 people gave the wrong answer! they should be temp banned ![]() | ||
Ilikestarcraft
Korea (South)17726 Posts
On January 08 2008 04:41 meathook wrote: Not true. I have seen several other pros use the arrow keys to keep the cursor centered, ![]() Also, correct me if I am wrong, but do you really get an alert when your units are being stormed? I do not remember getting any. Good tips on using f# for expansions. Thanks. ah i never saw a themarine fpvod. Have to check it out. I guess people still use it but it isnt common. | ||
ShaLLoW[baY]
Canada12499 Posts
On January 08 2008 08:24 doc.x wrote: woowwww, i didn't know about that. so you mean that +1 carascape is a good defense for dt drop? haha. i wonder if that is a feasible alternative to fast muta/ scourge for dropships... edit: but then again, i guess a fast dt drop build is easily distinguishable from a fast +1 zealot rush build... namely, if you see a forge or not. i would still go fast mutas to scout though. when i get fast lurkers, i still get 1 muta+2 scourge to scout and kill dropships in their base. if i don't see cannons, i make more mutas. ugh, mutas suck on bnet. Usually the emphasis in modern ZvP is on getting your +1 carapace ASAP in order to counter his fast +1 attack. Of course, if your drones have 40hp 1 armor and dts do 40 dmg (unupgraded), the drones take two hits to die and thus you receive a warning after the first hit. Unfortunately, I can only see this working up until he gets his +1, as protoss +1 adds two damage instead of one, meaning for the same effect I think you'd need +3 carapace :p In response to Chill, it's not necessarily for a dt drop, I find it helps when he's harassing my third with a hidden ninja before I can get overlord/sunken in place, it's a lot easier to react to. | ||
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