|
What are your favorite 2v2 spell combos?
I'm talking about like when your ally Plagues Carriers and you EMP Shockwave them so they have 1 health and 1 shields.
Or maybe you like goings Ultras + Medics.
Or Disruption Web on Lurkers so your ally's bio can kill them easily.
Ensnare on the enemy's Muta clump so your ally can chase them down with Bio.
What are your favorites?
|
Zealot + medics (and some marines). So good.
Hallu + ultra is also up there
Theoretical (never seen or attempted it) but a recall of MC-ed sieged tanks would be epic
|
TP team that blinded Overlords so ally's DT's can kill Z Irradiated Archons
|
Repairing ally's anything in a Tesagi team (works on enemies too)
|
You can repair an enemy Terran? Did not know lol.
|
Baal that action you mentioned would be the greatest pimpest play ever!
|
Norway27670 Posts
Recalling siege tanks is literally the coolest thing in bw. Never done that in a 2v2 though, just 1v1 with mcing scv.
I remember back in 1998 me and my brother were timing the length of stasis so we could launch nukes so the nuke would land half a second after stasis wore off. Can't remember ever getting anything juicy with it in a real game though.
|
I've never done this granted but imagine for a TP you have T player slip in behind and create a minefield blocking retreat and then P player push storm and army into it for a nice hammer and anvil. #keepingitkorean
|
While its not a spell combo its something pretty useful anyway.
Irradiated Wraiths either vs SCVs or Drones in team games.
Why Wraiths? They are faster and can shoot at the same time. Workers can flee quite well vs Vessels as they are slow.
You can start irradiation from home base and still manage to use it in enemy base because Wraiths speed.
On 128x128 maps you cannot fly from one side to the other. It wont last to the mineral line. It has to be roughly half of that for it to have any effect.
|
On December 20 2022 17:17 MeSaber wrote: While its not a spell combo its something pretty useful anyway.
Irradiated Wraiths either vs SCVs or Drones in team games.
Why Wraiths? They are faster and can shoot at the same time. Workers can flee quite well vs Vessels as they are slow.
You can start irradiation from home base and still manage to use it in enemy base because Wraiths speed.
On 128x128 maps you cannot fly from one side to the other. It wont last to the mineral line. It has to be roughly half of that for it to have any effect.
Seen Radley do it to great effect!
Plague and EMP vs Protoss in mid and late game... Ultimate Pusagi Destroyer!
|
On November 13 2022 00:11 Optimate wrote: You can repair an enemy Terran? Did not know lol.
And right after the SCV is done repairing it automatically attacks the building again haha
|
Terran + zerg combo=Infested Terrans + Matrix
Terran + zerg combo = SUPER BIO (Only biological units)
Terran + zerg combo = Guardian + BCs
Protoss+ zerg combo= Mass corsair web+ Guardians
Protoss + Terran = Mind controll + Mass BCs buidling
Zerg + Terran combo= Mass guardian + mass goliath
|
Devourers Acid spores + Psionic Storm on mass air. Makes everything disappear literally in 1-2 second as Acid spores increase storm damage by ALOT. Storm is 8 damage instances * 14 damage each for 112 total dmg (used to be 8 instances * 16 dmg each for total 128 dmg before patch 1.08 nerf) and each Acid spore adds 1 dmg to each instance for a total of 9+14= 23 dmg per instance * 8 = 184 dmg for full duration Psi Storm .
|
I thought spells did true damage. I did not know Acid Spores would make Psi Storm do more damage.
|
That was very interesting so i tried it with irradiate and plague too..
It doesnt affect plague but it do work with irradiate.
|
|
|
|