
[R] One base Zerg replays - Page 2
Forum Index > Brood War Strategy |
iNcontroL
![]()
USA29055 Posts
![]() | ||
Chef
10810 Posts
don't think that your strategy is some mysterious never-before-seen ace in the hole I linked to Tsunami's guides to one-base in the first post... Are you completely dense? He did it ALL the time. Infact, the fucking topic of the thread is asking for replays of people who've ALREADY done it :@ I just got done playing 2 one-base zvt's with a friend who is normally even skill with me (and I just got off a few days ago from a month er so hiatus), and really ruined his shit ![]() | ||
![]()
FakeSteve[TPR]
Valhalla18444 Posts
| ||
![]()
FakeSteve[TPR]
Valhalla18444 Posts
| ||
![]()
yubee
United States3826 Posts
On August 25 2007 15:02 FakeSteve[TPR] wrote: zergstory 2 bases, u suck fakesteveyubee have you never heard of zergstory_namoo update: fakesteve and i settled this in a grudge match. check the replay to see why a 1 base zerg build is definitely not viable http://www.battlereports.com/viewreplays.php?replaynum=32523 | ||
![]()
FakeSteve[TPR]
Valhalla18444 Posts
why on earth did you go to the trouble of making a fake replay | ||
5HITCOMBO
Japan2239 Posts
ZvZ is all about one base builds, though. | ||
TreK
Sweden2089 Posts
i got loads of more 1base zerg games, usually 1 base 2 hatch lurker/ling is very good against zealotrush http://www.speedyshare.com/687805833.html | ||
![]()
thedeadhaji
![]()
39489 Posts
| ||
![]()
Live2Win
![]()
United States6657 Posts
Of course now it's not nearly as viable as ppl say, but it can be useful still. | ||
Chef
10810 Posts
i got loads of more 1base zerg games, usually 1 base 2 hatch lurker/ling is very good against zealotrush http://www.speedyshare.com/687805833.html Yeah, anytime you just know the person is gonna try to do a gay proxy gate/rax this build completely ruins it. Trouble is that almost everyone today FE's because you know, all the pros do it ![]() I mean, it's not like 1 base isn't viable, it's that there's ONLY ONE BUILD that works, and as soon as they see you going one base, they know lurks are coming. Then a slow drop. Then a fast drop. Then 2 expansion attempts. Well, in one of my TvZ's he saw me going one base, I killed his SCV and started building Spire, when he sent his SCV to scout me I was able to stop it before it got in my main, (while I also in progress of building my nat's hatch now). He just scanned me though and saw the Spire. At that point I figured it'd be useless to try and harass him with 4 mutas against whatever ungodly number of turrets all Terrans build because they're used to being scared of regular 3 hatch 9 mutas. So I just built up a nice little speedling muta army to keep him from going out of his base. He hadn't expoed too quickly, so I think I ended up being 2:2 in bases anyway. Anyway, his decision making failed him when he sent out a few guys, ran them back to his little group of m'm at his nat that I raped with my muta ling. Had he been very smart he'd have had a bunker with some Firebats and the m'm behind it to kill the muta, but he didn't so I didn't mind taking the bull by the horns and killing off his nat while I expanded myself and teched. EDIT: That was a GG Trek, thanks for sharing ![]() | ||
![]()
GrandInquisitor
![]()
New York City13113 Posts
also, one hatch muta anyone? one base zerg is pretty shitty in general but not much worse than any other all-in cheese | ||
Auspicious
United States175 Posts
| ||
Lord_of_Chaos
Sweden372 Posts
Anyway, it's viable. But it's do or die imo. Didn't yellow do some one base muttalisk vs an FE terran and win? heard something about it.. link pls? | ||
Chef
10810 Posts
| ||
Lord_of_Chaos
Sweden372 Posts
| ||
![]()
NeoIllusions
United States37500 Posts
On August 26 2007 02:25 Auspicious wrote: Hey Yubee, calm down douchenozzle Says the angriest person alive on TL. Pot kettle black. | ||
![]()
FakeSteve[TPR]
Valhalla18444 Posts
ZergStory_NamoO used to cruise op 30dom and op hyo- when those channels were full of amateurs and pros, i watched him play quite a bit and he used a 1base strategy in most of his zvts. it sure wasn't burrowed lings though | ||
Mortality
United States4790 Posts
On August 25 2007 06:29 yubee wrote: that's the dumbest reason for 1 base still being viable. a map sucks so it's viable? why the fuck do you think they updated the map? is 1 base hive a viable strategy because it works on a map that has 10 gasses in the main? 1 base builds suck because your opponent can just play safe and overpower you. it's the same reason 2 hatch builds aren't used very much anymore, because they don't allow the same amount of flexibility that a 3 hatch does. if a terran covers his ass and minimizes all harass options, and you don't have amazing unit control, larva management, and macro timing, you will be pretty far behind. with 1 base, it's the same idea, but even LESS flexible than 2 hatch. also, don't cite pro matches as reasons why 1 base builds can work, pro zergs have good enough micro and management to create their own windows to harass. the next time i see anyone take down a terran with 1 hatch muta on battle.net, i will post the replay, but until then, it's not viable. What, are you expecting me to tell you to use it on a macro map like Arcadia? How fucking stupid are you? Obviously it works better on smaller maps; however, it would be far better on Sin Peaks if the second base entrance didn't have that mineral patch there. Even so, you can still stick a lurker there and fuck with the other player's ability to get shit down his ramp and you can even use a lurker there to support an advancement into his base, but it's more risky than on the original since he can more easily defend with the high ground and you can't do as much about his mining. Even so, 1 base Zerg is perfectly viable on LT. Who the fuck said anything about 1 base Hive? Anyone who actually knows anything about 1 base Zerg knows that if you slow your opponent down adequately but fail to defeat him upfront (a highly plausible outcome considering you are focusing on early game pressure), then you go for gas more heavily than minerals. You aren't going to play a mineral rich game, but you don't need to because your opponents numbers are going to be substantially reduced. However, none of that matters since gas is what you will really need. Simply by virtue of having drones spread out adequately you will accumulate minerals at a surprising pace (or have you never seen July play? His drone counts are shockingly low given how much he mines -- his style epitimizes a proper distribution of drones for a high pressure game). So it works on Peaks because that map sucks? You realize that most people say T > Z on that map, right? According to most people, it sucks for you when you are the Zerg, yet 1 base play is extremely viable becauser the map sucks for Zerg? Your argument is completely nonsensical. Get a clue: it sucks for you because YOUR micro is shitty. Don't lob that title on everyone else. In fact, it doesn't even require particularly amazing micro, just clever tactics that involve duping your opponent into making mistakes and highly utilizing any and all terrain assets (cliffs, chokes, using held lurkers, etc). This much would be obvious if you knew what incontrol was referring to when he commented that it is his "gay rush" build. | ||
![]()
Chill
Calgary25980 Posts
There's a reason you never see anyone 1 base. It's a bad build. You can go on and on and name the players who win with it and the strengths of the build, but you are more likely to lose with it. I didn't want to side with yubee because he's terrible, has no strategic sense, has somewhat of a foul odour and oily skin, but he's right. One base Zerg is a bad build. | ||
| ||