• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:03
CET 03:03
KST 11:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !6Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1006 users

Remastered Hotkey Renaming And General GUI Use

Forum Index > Brood War Strategy
Post a Reply
Chef
Profile Blog Joined August 2005
10810 Posts
April 24 2021 14:27 GMT
#1
I haven't played since 1.18 was released. Recently I got a new windows computer that can run remastered.

It feels like now is the time to do a total reset of hotkeys and habits while my old muscle memory for the original layout is weak.

What's the current thinking on this, for those who have made a major adjustment? I know lots of people kept them the same or just changed one or two inconvenient keys to preserve their decades of muscle memory.

I'm a Vim text editor user, so I have some ideas about things that I think are important.

1. It would be better to use a stronger finger for repetitive actions (eg: I tried 4w5w6w7w8w9w4e5e6e7e8e9e for macro keys but it's a bit too hard on the pinky). Maybe 1r2r3r4r would be better for certain things.

2. With Terran I have been thinking putting svc on p works well, like protoss does. This is mainly because if you put scan on p as well, you can kind of keep the same hotkeys for cc / scanner the whole game, and 0p9p8p is pretty easy on the hands even though you have to move your arm.

3. Generally there's no reason not to use the same grouping of hotkeys for everything, in other words marine and vulture can be the same build hotkey, tank and medic the same one...

4. It feels like there might be some value in having building units and attack moving units hotkey just kind of be offset from one another. But also if there's one muscle memory that didn't go away and feels awkward to give up it's 1a2a3a4a5a6a. But it's hard on the pinky. A more off the wall idea (compared to how I normally think) has actually been to maybe just use mouse to click the unit I want to build, and then settle my fingers over 4567 and just click between each number, which seems a lot easier. Obviously we want to macro a little while micromanaging a battle, so move the mouse back and forth could be detrimental, but I'm not sure it's that bad especially if you're not in a battle.

I'm kinda disappointed by how limited the remapping software built into remastered is, and it clearly feels like cheating to use something not in the game. Would be nice if we could remap location keys, reuse some keys or assign certain actions to multiple keys, remap number keys to letters, remap ctrl and shift to somewhere more convenient etc.

Anyway, posting this into the ether of a dead forum, but if any of you zombies have some thoughts on it I'd love to hear them. I never really thought about how I use the interface when I was a kid, I just sorta took how I played UMS maps and brought it into 1v1 and didn't think about it. But it's kind of a funny superpower of good players in the game and part of what can make people's styles so divergent since even how you choose to hotkey can affect how efficient you are at different things, and then you get used to it and it becomes your style lol. I notice when watching pros also that they hardly ever scroll their screen with the mouse at the edge of the screen, which feels like a huge time saving... But I can't figure out how they do it, even top foreigners use mouse scroll a lot. Feels like you can do everything a lot more cleanly if you don't, but often if you double tap a number to get to a group of units, if they're at all separated you end up in the middle of nowhere. Something like more reliance on the minimap and more tapping spacebar at the right moment to go to the last ping, or being diligent about location keys.

I've rambled enough...
LEGEND!! LEGEND!!
shaggles
Profile Joined October 2011
Poland108 Posts
April 24 2021 15:39 GMT
#2
On April 24 2021 23:27 Chef wrote:
2. With Terran I have been thinking putting svc on p works well, like protoss does. This is mainly because if you put scan on p as well, you can kind of keep the same hotkeys for cc / scanner the whole game, and 0p9p8p is pretty easy on the hands even though you have to move your arm.


This is actually idea I keep practicing now. For first couple of minutes into the game "S" is optimal, but as soon as I start to have enough units to control, I (sort of) cease producing workers, since it requires a stretch and maybe to much precision, while doing it the Protoss way lets you divide keyboard so as (roughly) left side is for army and right is for workers. I am low level though.

On April 24 2021 23:27 Chef wrote:
3. Generally there's no reason not to use the same grouping of hotkeys for everything, in other words marine and vulture can be the same build hotkey, tank and medic the same one...


I try to keep minimum of mnemonic logic in it as not to produce purely artificial habits. If needed, Marine and Vulture share common letter "R", but haven't tried it. I did not mention "E", since this is "general" USE key in games so it does Siege and Mines for me

On April 24 2021 23:27 Chef wrote:
Would be nice if we could remap location keys, reuse some keys or assign certain actions to multiple keys, remap number keys to letters, remap ctrl and shift to somewhere more convenient etc.


.. or assign a key to multiple action you might point out in the case of Zerg that maybe would benefit from sequence "select all free larvae for given hatch and morph to certain unit", but this might might be breaking the balance a bit.

Still, random thoughts of a noob.
I play the Chess of Computer Age
quaristice
Profile Joined February 2021
114 Posts
April 24 2021 19:19 GMT
#3
when remastered came out i switched to using a layout that corresponds to the location of the icons on the UI

so

QWE
ASD
ZXC

the hardest thing to get use to was attacking with "E"

I think I would consider switching to
WER
SDF
XCV

because it makes more numbers easier to reach.

also i would consider putting cloak / uncloak, siege / unsiege, burrow / unburrow on separate keys
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
April 27 2021 19:37 GMT
#4
Could be like Boxer:
Remove any key not pressed.
Quite the hardware hack.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
April 29 2021 22:30 GMT
#5
i put all the hotkeys as they are in SC2 to BW.
How may help u?
HaFnium
Profile Blog Joined December 2006
United Kingdom1075 Posts
May 03 2021 22:42 GMT
#6
I changed move command to Q (do people even use the hotkey for move)?
I accidentally Alt QQ a few times..
BW forever!
Return
Profile Joined June 2005
Ivory Coast856 Posts
May 06 2021 12:13 GMT
#7
On May 04 2021 07:42 HaFnium wrote:
I changed move command to Q (do people even use the hotkey for move)?
I accidentally Alt QQ a few times..


zerg use it a lot and I think terrans use it a bit too. I dont know for protoss but I'd guess it makes sense for probes and scouts
Diiiscoo-oh, thats where the happy people go!
kogeT
Profile Joined September 2013
Poland2041 Posts
May 06 2021 12:16 GMT
#8
On April 25 2021 04:19 quaristice wrote:
when remastered came out i switched to using a layout that corresponds to the location of the icons on the UI

so

QWE
ASD
ZXC

the hardest thing to get use to was attacking with "E"

I think I would consider switching to
WER
SDF
XCV

because it makes more numbers easier to reach.

also i would consider putting cloak / uncloak, siege / unsiege, burrow / unburrow on separate keys


Problem with that is in BW you cannot rehotkey 1234567890 and location hotkeys. So if you know the hotkey setup for each race (e.g terran hotkeys barracks on 45678 or scans on 90) then it make sense to use other keys than qweasdzxc.
https://www.twitch.tv/kogetbw
quaristice
Profile Joined February 2021
114 Posts
May 06 2021 23:12 GMT
#9
On May 06 2021 21:16 kogeT wrote:
Problem with that is in BW you cannot rehotkey 1234567890 and location hotkeys. So if you know the hotkey setup for each race (e.g terran hotkeys barracks on 45678 or scans on 90) then it make sense to use other keys than qweasdzxc.

yea i can agree with that, i do have to hit 0q for scan, which is not ideal, however,

it does make sense to keep the majority of the keys on the left side because of easy access of f2-f4, and also minimize hand movement across the keyboard overall, and only change the ones for buildings you would often hotkey on the higher numbers

for me, part of the issue is that when i have come back to the game i switched from terran to random and i did not actually know the hotkeys for protoss and zerg before. this qwe/asd/zxc layout has accelerated my learning, but maybe at the cost of future learning as you are pointing out
Please log in or register to reply.
Live Events Refresh
Next event in 8h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft489
ProTech137
RuFF_SC2 82
Nathanias 52
Ketroc 37
Vindicta 20
StarCraft: Brood War
Artosis 542
Bale 210
NaDa 38
Hm[arnc] 6
Mong 5
League of Legends
C9.Mang0282
Super Smash Bros
hungrybox326
Other Games
summit1g10046
Day[9].tv683
ViBE147
Maynarde109
Trikslyr85
Mew2King66
CosmosSc2 37
XaKoH 30
Livibee12
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 99
• RyuSc2 26
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• mYiSmile111
• Pr0nogo 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22779
League of Legends
• Doublelift3206
Other Games
• Scarra683
• Day9tv683
Upcoming Events
WardiTV 2025
8h 57m
ByuN vs Creator
Clem vs Rogue
Scarlett vs Spirit
ShoWTimE vs Cure
OSC
11h 57m
Big Brain Bouts
14h 57m
YoungYakov vs Jumy
TriGGeR vs Spirit
CranKy Ducklings
1d 7h
WardiTV 2025
1d 8h
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
1d 10h
Ladder Legends
1d 16h
BSL 21
1d 17h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
2 days
Ladder Legends
2 days
[ Show More ]
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Invitational
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.