• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:51
CEST 10:51
KST 17:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon105.0.16 Hotfix (June 30) - Balance + Bug Fixes18Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)98
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon ByuL, and the Limitations of Standard Play 5.0.16 Hotfix (June 30) - Balance + Bug Fixes The Death of Cheese: From a Professional Cheeser 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ProGamer Paychecks Story ASL 22 Proposed Map Pool BW General Discussion Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Men's Fashion Thread US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6613 users

Corsair D-Web in PvZ

Forum Index > Brood War Strategy
Post a Reply
Moopower
Profile Joined May 2017
128 Posts
April 16 2020 20:12 GMT
#1
Historically we see Corsairs research D-Web in Sair Reaver builds, but why don't we see progamers utilize them in normal PvZ games? We recently saw how units like Valkyries and Queens are utilized to great effect, why not explore D-Web a bit more?

Arguments for Corsair D-Web

-Protoss is the race to use the most abilities to crowd control and equalize the battle with spells rather than to try to compete in pure numbers.

-You already invest heavily into dominating the air with 5+ corsairs, as long as they survive, why not use them to their maximum potential of helping your battles out instead of just killing OLs and denying map control?

-Fleet beacon (300 min 250 gas) + Energy upgrade (100/100) + Dweb research (200/200) = 600/550 resources vs the survival rate of protoss army atking a zerg army/lurker spore/ sunk defense without the help of Dweb. What do you think will save you more resources in the long run?

How many zealots/goons and hts do you waste trying to bulldoze the zerg entrenched forces? A few well placed d-webs will take a considerable amount of splash dmg away from the lurkers from the battle for a good amount of time. This isn't to forgo hts/storms, but more of a supplement alongside. If you didn't lose your corsairs, you can make them actually a part of your atking army by taking out a considerable amount of forces from the zerg momentarily for those few precious seconds as they try to regroup, your army should have free podshots at them, softening them up if they try to retreat.

Arguments against D-web

-It takes too much resources away from the normal army unit composition. You invest 600/550 as we saw from adding all the upgrades and building cost, and you don't change building corsairs because you already invest them anyways, what is 600/550 investment going to do for you when you save much of your army from normal engagements? If you are worried about timing and not being able to afford right away to make a difference, you are thinking too short term. You gradually build up your corsairs and save them, while getting the necessary upgrades gradually as the game progresses. There's a point where once you reach mid to late game, protoss has the resources to spare and is just floating 2k minerals to bank on after you max out.

-Zerg is more hydra heavy in the meta as of now. This is the only argument that I think has merit because it heavily depends on zerg being more immobile and taking more defensive posture while also trying to counter atk. If Zerg goes hydra heavy, then sure don't bother investing in d-web, but eventually they make lurkers if the game still progresses to later game.

Zerg meta has been to take a 3rd close to their other bases rather than the old meta of taking a natural and then getting a free fourth, so Zerg taking a fourth usually is their weak point as Protoss can take advantage of Zerg's defensive posture. So D-web shouldn't be used in every game of course and should depend on the specific strategy and build, but I think it should be utilized more often given the opportunity.
Jealous
Profile Blog Joined December 2011
10339 Posts
April 17 2020 20:16 GMT
#2
Arguments against: Is also mechanically demanding when you already have HT/Reaver/Shuttle to control.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
EndingLife
Profile Blog Joined December 2002
United States1602 Posts
April 17 2020 21:14 GMT
#3
I think there's a better argument for scouts over corsair/dweb in PvZ.
arbiter_md
Profile Joined February 2008
Moldova1219 Posts
April 17 2020 21:26 GMT
#4
I think from the novel things, arbiters >> scouts > dweb.
The copyright of this post belongs solely to me. Nobody else, not teamliquid, not greetech and not even blizzard have any share of this copyright. You can copy, distribute, use in commercial purposes the content of this post or parts of it freely.
roujke
Profile Joined April 2020
4 Posts
April 17 2020 22:31 GMT
#5
Besides being mechanically demanding, that 600/550 will eventually become dead weight as there are no other fleet beacon options in PvZ (as far as I know). It also doesn't play well with speedlots, which are important against hydra. It may be a worthy late game strat against huge sunken farms if you can overwhelm your z in supply to begin with, and it also might be useful for drops. I will say that I've never seen it decisively turn the tables in any game by itself, though many have tried.

Technically off-topic, but DA's with maelstrom have always been an effective but scarcely employed follow-up to dt strats. Maelstrom timings are not well known at my rank so I plan to explore them more in my own games, and I will be looking out for fringe cases where d web works too.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
April 17 2020 23:17 GMT
#6
Arguments for: Play a creative strategy that is unusual to bring more enjoyment to the game. If you play only textbook openings like Jealous then you are missing a large part of this game.
Moopower
Profile Joined May 2017
128 Posts
Last Edited: 2020-04-18 01:32:59
April 18 2020 01:23 GMT
#7
Exploring arbiters PvZ may be worth looking at but looking at the ratio of gas units that already need to be used, may not leave room for arbiters in an optimal game. Corsairs are already part of the natural tree path of a normal PvZ. The only added investment would be the 600/550 research and building costs. So relative to the additional investment you make for D-web research vs arbiters where they suck away the gas you'd normally be spending on HTs/archons may be too much. But we would have to be more precise in the math equation to see if it's optimal in the resource department.

I'd argue that if you're having 4-6 corsairs, that would be enough to where you wouldn't need to add the apm strain for reavers, since d-web takes out a good amount of lurkers in position and they have to unburrow and move while your army atks them which alternatively accomplishes the same goal that the reaver does only it does it in a more forceful way of splash dmg. I think if you go d-web with corsairs against a hydra heavy army, you'd probably would do well to have a more goon centric force with zealots being the expendable unit. Goons with d-web disabling a good chunk of forces scrambling to get out of the webs and into a good area of atk, they may be disorganized while the goons can pick off stray hydras.

Think about a normal battle scenario. You have zealots, goons hts, as your main force to deal dmg. Hydras clusters in various areas to try to form a concave atk. Your hts focus on a good clump of hydras or predicting where they will eventually be forced to move. A back and forth seesaw action of hydras moving forward and back dodging storms while your zealots in the front line and goons firing at the back. Once hydras reach a critical mass, your zealots and goons die so quickly, unless the numbers are relatively equal and the hydras are badly bruised already.

So the critical mass of hydras is where if you keep throwing away units at them, you start to snowball into a disadvantage and rely more heavily on having the perfect storms. If let's say you add d-webs into the mix, while you a-move your army, hts storm, then you can use your apm on spreading d-webs in closed off areas where it's difficult to manuever. You obviously won't engage hydras in an entirely open space but where there's a closed space, like for say fighting spirit middle base, hydras have limited direction of mobility, they can only go up or down, and if you're coming from the south, they only direction they have is north.

In any case, the best scenario to use d-webs is against lurkers and sunken/spore defenses when atking an expansion of theirs. I'm just pointing out that against hydras d-webs are still used. The only difference between d-webbing hydras in a normal PvZ and a reaver build is that you don't have the high potential of splash dmg that could destroy hydras quickly. But if you use d-web in a battle where there's plenty of goons present, then you may do less damage but you save your army.
Jealous
Profile Blog Joined December 2011
10339 Posts
April 18 2020 06:09 GMT
#8
On April 18 2020 08:17 Alpha-NP- wrote:
Arguments for: Play a creative strategy that is unusual to bring more enjoyment to the game. If you play only textbook openings like Jealous then you are missing a large part of this game.

We can bo5 on your shitty Blizzard map island picks whenever you want bb. I thought you don't read my posts no more? Poor bb
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Liquid`Drone
Profile Joined September 2002
Norway28831 Posts
April 19 2020 10:48 GMT
#9
I think there is most definitely room for more creative and regular use of dweb in pvz and that it has great underutilized potential for busting turtling zergs.

Using it in big battles vs mass hydra I am more skeptical towards, I've tried it some but apm is definitely better used towards storm, but in situations where zergs for whatever reason ended up in a defensive turtling position, I am convinced there is a window where goon+dweb allows for a potential bust that simply can't be done without it.
Moderator
LML
Profile Blog Joined March 2007
Germany1794 Posts
April 19 2020 12:22 GMT
#10
It would certainly be handy against camped up Zerg bases with sunkens, lurkers and spores, while the Z can't fight you head on, but you also can't break those bases. Then dweb could be useful for obs safety and zealot safety for sure.
It's more situational though, imo. And even then you can also go reaver, which you will need late game anyway. So you have to see what's the better investment.
LML
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
April 19 2020 18:38 GMT
#11
On April 18 2020 15:09 Jealous wrote:
Show nested quote +
On April 18 2020 08:17 Alpha-NP- wrote:
Arguments for: Play a creative strategy that is unusual to bring more enjoyment to the game. If you play only textbook openings like Jealous then you are missing a large part of this game.

We can bo5 on your shitty Blizzard map island picks whenever you want bb. I thought you don't read my posts no more? Poor bb

I haven’t played the game in at least 7+ years. I’m not sure why you are still salty. Grow up.
Jealous
Profile Blog Joined December 2011
10339 Posts
April 20 2020 01:57 GMT
#12
On April 20 2020 03:38 Alpha-NP- wrote:
Show nested quote +
On April 18 2020 15:09 Jealous wrote:
On April 18 2020 08:17 Alpha-NP- wrote:
Arguments for: Play a creative strategy that is unusual to bring more enjoyment to the game. If you play only textbook openings like Jealous then you are missing a large part of this game.

We can bo5 on your shitty Blizzard map island picks whenever you want bb. I thought you don't read my posts no more? Poor bb

I haven’t played the game in at least 7+ years. I’m not sure why you are still salty. Grow up.

You're the one that chose to put that snide little comment on a forum for a game you haven't played in 7+ years. Why are you even here? Go away.

User was temp banned for this post.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
April 20 2020 14:00 GMT
#13
I have seen some Korean pros using Dweb in PvZ. Most of the time it is used to break a Zerg that is turtling hard on 4 bases with mass Sunkens. And also sometimes you see Sair-Reaver with Disruption Web on Hydras. If the game makes it to super lategame, Disruption Web can even prevent Ultralisks from attacking Reavers.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
April 20 2020 16:53 GMT
#14
Fleet Beacon is 300/200. Doesn't change the argument but that just set off my OCD
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
April 21 2020 18:11 GMT
#15
if you have the fleet beacon for +2 and already have corsairs on the field, i think this is a great ability considering your sairs just bank energy all game. 200/200 is not a cheap research, but when the circumstances mentioned earlier are in effect, I would say it is worthwhile.
get rich or die mining
TL+ Member
Please log in or register to reply.
Live Events Refresh
Next event in 2h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 11
StarCraft: Brood War
Hyuk 583
Larva 138
ggaemo 69
Hyun 58
Killer 57
Mind 55
Movie 48
Aegong 47
ToSsGirL 40
scan(afreeca) 25
[ Show more ]
Bale 24
ZergMaN 23
Noble 22
IntoTheRainbow 16
Shine 13
Purpose 9
League of Legends
JimRising 717
Counter-Strike
olofmeister159
Super Smash Bros
Mew2King114
Other Games
ceh9694
crisheroes153
RuFF_SC229
Organizations
Other Games
gamesdonequick646
Dota 2
PGL Dota 2 - Main Stream198
StarCraft: Brood War
lovetv 10
UltimateBattle 1
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• LUISG 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1882
• Lourlo891
Upcoming Events
Kung Fu Cup
2h 9m
Replay Cast
15h 9m
CrankTV Team League
1d 2h
Bombastic Starleague
1d 11h
The PondCast
2 days
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
Replay Cast
3 days
HomeStory Cup
4 days
[ Show More ]
OSC
4 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.