The ideas so far seem to be:
* Gate first
* Forge in main, wall with core at nat (so +1 doesn't get denied)
* Citadel first, into 4-5 gate zealot
* Fast reaver
Curious what others think, since it's been out for quite a bit already.
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chozen86
United States60 Posts
The ideas so far seem to be: * Gate first * Forge in main, wall with core at nat (so +1 doesn't get denied) * Citadel first, into 4-5 gate zealot * Fast reaver Curious what others think, since it's been out for quite a bit already. | ||
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InDi
Spain90 Posts
Personally I prefer the reaver approach as I think is the most reliable answer, you get Sair as well so you can scout what their followup is. If they go for a full bust you can defend quite easy, if they drone too much, you can harrass, and if they tech you have a strong timing push. If you go reaver, you shouldn't lose your forge either, but you will lose the gate, so no need for forge in main. The problem of course is that it is harder to do and be effective. In my experience the citadel first loses to heavy hydra commitment from the Z, when you move out and realize there's not the usual 10, but 20 or 25 hydras at your door that were waiting behind... not a good feeling, but would be interested in what others think. | ||
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Soulforged
Latvia962 Posts
The follow-ups, however, I am not sure on. And it is also not something you can do blindly if you lack vision for whatever reason and can't confirm hydra until they pop from nat eggs...at that point you'd have sair in progress and would end up requiring more cannons and have later zealots than if you went citadel off 1 gas & straight after core. | ||
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chozen86
United States60 Posts
I'm guessing if I didn't do that the follow up is quite straightforward (double-expand behind strong 8+ gate +2 push into normal mid/late game).Out of curiosity, though, what's the general outline for the reaver approach? Add robo and rush to reaver as soon as you see den before lair or hydras? I'm assuming shuttle speed is also a must (since losing shuttle + reaver is likely gg)? I'd like to try this and see how it feels. | ||
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InDi
Spain90 Posts
Just don't lose the reaver and beware of muta switch with your sairs | ||
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chozen86
United States60 Posts
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InDi
Spain90 Posts
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XenOsky
Chile2356 Posts
4 gate feels better if zerg doesnt scout my main with an ovie. | ||
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Alpha-NP-
United States1242 Posts
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chozen86
United States60 Posts
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Zaibakk
101 Posts
1) Reavers 2) Dropships for harrassing (with anything inside) Note that reavers are also good vs mass hydra (and lurkers), both for defence (even without dropship) and push (or even harrass). | ||
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M3t4PhYzX
Poland4264 Posts
On November 03 2019 03:55 chozen86 wrote: @Alpha-NP, this one? https://www.youtube.com/watch?time_continue=240&v=gDLvQin64nY that was absolutely amazing play.. damn, so satisfying to watch! GG | ||
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