• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:57
CET 03:57
KST 11:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Vitality disbanding their sc2-team How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 battle.net problems Are you ready for ASL 21? Hype VIDEO BGH Auto Balance -> http://bghmmr.eu/ Flash's ASL S21 & Future Plans Announcement
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
No Man's Sky (PS4 and PC) Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1868 users

[Q] PVZ: Proper response to 9734?

Forum Index > Brood War Strategy
Post a Reply
chozen86
Profile Blog Joined May 2017
United States60 Posts
October 29 2019 19:01 GMT
#1
Wondering if the community has settled on how to respond to the 9734 build?

The ideas so far seem to be:

* Gate first

* Forge in main, wall with core at nat (so +1 doesn't get denied)

* Citadel first, into 4-5 gate zealot

* Fast reaver

Curious what others think, since it's been out for quite a bit already.
InDi
Profile Joined April 2010
Spain90 Posts
October 30 2019 08:45 GMT
#2
The real problem with 9734 is that there are several options for the Z, and as P it is really hard to tell and cover everything.
Personally I prefer the reaver approach as I think is the most reliable answer, you get Sair as well so you can scout what their followup is. If they go for a full bust you can defend quite easy, if they drone too much, you can harrass, and if they tech you have a strong timing push. If you go reaver, you shouldn't lose your forge either, but you will lose the gate, so no need for forge in main. The problem of course is that it is harder to do and be effective.

In my experience the citadel first loses to heavy hydra commitment from the Z, when you move out and realize there's not the usual 10, but 20 or 25 hydras at your door that were waiting behind... not a good feeling, but would be interested in what others think.
Soulforged
Profile Blog Joined February 2007
Latvia936 Posts
October 30 2019 09:46 GMT
#3
I like citadel/4gate the most. It does lose out to non-stop 3 hatch hydra pump, but zealots+cannons should stop that, and they double as your scouting force. If you see more hydras than expected and confirm zerg didn't switch to drones, backing off to cannons and defending until storm/more gates/more units/more economy is possible. It is only a problem if you commit to try and bust out and fail.
The follow-ups, however, I am not sure on. And it is also not something you can do blindly if you lack vision for whatever reason and can't confirm hydra until they pop from nat eggs...at that point you'd have sair in progress and would end up requiring more cannons and have later zealots than if you went citadel off 1 gas & straight after core.
chozen86
Profile Blog Joined May 2017
United States60 Posts
October 30 2019 15:20 GMT
#4
Yea citadel/4gate seems like the easiest option for chobos like me. The last time I tried this I didn't die but I was so chobo I forgot to resume probe production after the bust and limped through the rest of the game with like 35 probes. I'm guessing if I didn't do that the follow up is quite straightforward (double-expand behind strong 8+ gate +2 push into normal mid/late game).

Out of curiosity, though, what's the general outline for the reaver approach? Add robo and rush to reaver as soon as you see den before lair or hydras? I'm assuming shuttle speed is also a must (since losing shuttle + reaver is likely gg)? I'd like to try this and see how it feels.
InDi
Profile Joined April 2010
Spain90 Posts
October 31 2019 02:09 GMT
#5
I don't follow straight build orders generally, but the overall idea is to get gate core, when core is almost finished you get 2nd gas, robo at your natural, starport in main, get reaver asap, sair then shuttle speed the 1st reaver should be enough to push hydras back (at this point maybe you lost your gate). If you think the Z is still committing to hydras, you get a 2nd reaver, else you get shuttle 1st, and move out to harrass, meanwhile in the back you add citadel gates and all the bunch. There's a sweet spot to move out with zealots and your reavers if Z drone'd too much or if he is teching to lurkers. You can delay a bit your templars since you get reavers for AOE.
Just don't lose the reaver and beware of muta switch with your sairs
chozen86
Profile Blog Joined May 2017
United States60 Posts
October 31 2019 04:16 GMT
#6
Nice, thanks!! Follow-up: I'm assuming you also get critical mass of sairs (6 cos probably didn't go +1 air to get reaver faster) to deal with possible scourge, or does spire come so late with 9734 that it doesn't matter?
InDi
Profile Joined April 2010
Spain90 Posts
November 01 2019 00:20 GMT
#7
Your first sair should be able to scout if Z goes for muta or not, if you see hydras nonstop you can keep it at 1-2 sairs and use the gas on templars. Else you can add more sairs to control Zs vision of the map.
XenOsky
Profile Blog Joined March 2008
Chile2323 Posts
November 02 2019 07:56 GMT
#8
imo reaver is more flexible, speed shuttles allow to harrass while zerg is still on tier 1, while adding gates for a huge push.

4 gate feels better if zerg doesnt scout my main with an ovie.
StarCraft & Audax Italiano.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
November 02 2019 15:17 GMT
#9
Watch the games where Bisu goes reaver against this build.
chozen86
Profile Blog Joined May 2017
United States60 Posts
November 02 2019 18:55 GMT
#10
@Alpha-NP, this one?

Zaibakk
Profile Joined May 2017
101 Posts
Last Edited: 2019-11-06 23:18:29
November 06 2019 23:12 GMT
#11
You should play around the weaknesses of the build, and the main weakness is the late spire. Without it, zergs have troubles to deal with:
1) Reavers
2) Dropships for harrassing (with anything inside)

Note that reavers are also good vs mass hydra (and lurkers), both for defence (even without dropship) and push (or even harrass).
M3t4PhYzX
Profile Joined March 2019
Poland4237 Posts
November 09 2019 22:18 GMT
#12
On November 03 2019 03:55 chozen86 wrote:
@Alpha-NP, this one?

https://www.youtube.com/watch?time_continue=240&v=gDLvQin64nY

that was absolutely amazing play..

damn, so satisfying to watch!

GG
odi profanum vulgus et arceo
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Playoff
CranKy Ducklings115
LiquipediaDiscussion
Patches Events
23:00
Open cup capped at 5400 MMR
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft510
RuFF_SC2 152
ProTech126
Nina 65
StarCraft: Brood War
Bisu 7918
Sea 5997
NaDa 28
Dota 2
monkeys_forever329
NeuroSwarm30
Super Smash Bros
hungrybox520
Mew2King42
Heroes of the Storm
Khaldor135
Other Games
summit1g10349
JimRising 516
C9.Mang0302
ViBE58
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 234
• davetesta232
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5212
Other Games
• Scarra872
Upcoming Events
Sparkling Tuna Cup
7h 4m
RSL Revival
7h 4m
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
9h 4m
OSC
9h 34m
BSL
17h 4m
Replay Cast
21h 4m
Replay Cast
1d 6h
Monday Night Weeklies
1d 14h
OSC
1d 21h
Replay Cast
3 days
[ Show More ]
The PondCast
4 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Replay Cast
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #1
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #2
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.