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[G] Mineral Boosting - Page 2

Forum Index > Brood War Strategy
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Prev 1 2 All
washikie
Profile Joined February 2011
United States752 Posts
February 16 2020 17:10 GMT
#21
Interesting
"when life gives Hero lemons he makes carriers" -Artosis
TelecoM
Profile Blog Joined January 2010
United States10669 Posts
December 20 2024 06:14 GMT
#22
On January 22 2018 09:49 quirinus wrote:
Thanks for the video, I didn't know this, it will be useful!

I also don't see many players do what I call "worker cycling", where you manually send workers to the patches that are going to be free soon, so you rotate 1 worker out of like 3-4 on 2-3 minerals (depends on the positions), to decrease their wandering time. It's only feasible to do this while there's nothing else going on though, but it will give you a small mineral boost. It's possible to do multiple of these simultaneously. It's even better if you manually move the drone so it doesn't slow down. I've seen Flash and others doing it.


I'm curious on the potential positives of doing this in general as vs using the "mineral boosting" method, I have played the game for over 20 years and I have just started attempting to dabble around with the mineral boosting just out of curiosity.

Obviously attempting to do both methods would be ludicrous but I am curious if one outweighs the other, I almost always in the beginning few minutes juggle workers that are just delivering resources back onto mineral patches where workers are just finishing mining in order to try and gain any slight advantage.

My question is, aside from it obviously being beneficial if you execute it properly, what sort of differential does it make? Because, if you are executing this properly with any race, it seems it would be more beneficial potentially than properly executing the mineral boosting method, because if you spam C it can actually cause the worker to deliver the resources slower than it would normally I believe.

Long winded question, but I feel it has to be worded this way to ensure I am elaborating on this question properly lol
AKA: TelecoM[WHITE] Protoss fighting
FlaShFTW
Profile Blog Joined February 2010
United States10141 Posts
December 20 2024 15:53 GMT
#23
On December 20 2024 15:14 TelecoM wrote:
Show nested quote +
On January 22 2018 09:49 quirinus wrote:
Thanks for the video, I didn't know this, it will be useful!

I also don't see many players do what I call "worker cycling", where you manually send workers to the patches that are going to be free soon, so you rotate 1 worker out of like 3-4 on 2-3 minerals (depends on the positions), to decrease their wandering time. It's only feasible to do this while there's nothing else going on though, but it will give you a small mineral boost. It's possible to do multiple of these simultaneously. It's even better if you manually move the drone so it doesn't slow down. I've seen Flash and others doing it.


I'm curious on the potential positives of doing this in general as vs using the "mineral boosting" method, I have played the game for over 20 years and I have just started attempting to dabble around with the mineral boosting just out of curiosity.

Obviously attempting to do both methods would be ludicrous but I am curious if one outweighs the other, I almost always in the beginning few minutes juggle workers that are just delivering resources back onto mineral patches where workers are just finishing mining in order to try and gain any slight advantage.

My question is, aside from it obviously being beneficial if you execute it properly, what sort of differential does it make? Because, if you are executing this properly with any race, it seems it would be more beneficial potentially than properly executing the mineral boosting method, because if you spam C it can actually cause the worker to deliver the resources slower than it would normally I believe.

Long winded question, but I feel it has to be worded this way to ensure I am elaborating on this question properly lol

I've seen light do both mineral boosting and cycling, but he'll only start doing cycling once he has 1 worker per patch. Usually he does it with the top 3 minerals.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6555 Posts
Last Edited: 2024-12-20 21:53:05
December 20 2024 21:52 GMT
#24
2600 mmr not boosting not paying attention to my lair timing to get an extra larva. I really hope boosting doesnt discourage people to enjoy the game and keep improving what really matters.

[image loading]
WGT-Baal
Profile Blog Joined June 2008
France3353 Posts
Last Edited: 2024-12-21 03:24:06
December 21 2024 03:23 GMT
#25
On December 21 2024 06:52 [sc1f]eonzerg wrote:
2600 mmr not boosting not paying attention to my lair timing to get an extra larva. I really hope boosting doesnt discourage people to enjoy the game and keep improving what really matters.

[image loading]


gosu as always

I think boosting is more to do something in the beginning.

speaking of improving, what would be your build recommendation currently for ZvT and ZvP.

I assume 2 hatch muta for ZvT? I dont mind some fun allins too if you have

happy holidays
Horang2 fan
TelecoM
Profile Blog Joined January 2010
United States10669 Posts
December 23 2024 05:32 GMT
#26
So in order to actually get the mineral boosting to work for Protoss, you manually hit C to return cargo immediately RIGHT after the worker finishes gathering in order to get it to send faster to the nexus? It seems like it doesn't really work that much for me, it almost makes it slower, I must be doing it wrong lol
AKA: TelecoM[WHITE] Protoss fighting
LML
Profile Blog Joined March 2007
Germany1762 Posts
December 23 2024 13:54 GMT
#27
On December 23 2024 14:32 TelecoM wrote:
So in order to actually get the mineral boosting to work for Protoss, you manually hit C to return cargo immediately RIGHT after the worker finishes gathering in order to get it to send faster to the nexus? It seems like it doesn't really work that much for me, it almost makes it slower, I must be doing it wrong lol


This thread is about Zerg specific mineral boosting, as I understand it
LML
WGT-Baal
Profile Blog Joined June 2008
France3353 Posts
December 23 2024 14:51 GMT
#28
On December 23 2024 14:32 TelecoM wrote:
So in order to actually get the mineral boosting to work for Protoss, you manually hit C to return cargo immediately RIGHT after the worker finishes gathering in order to get it to send faster to the nexus? It seems like it doesn't really work that much for me, it almost makes it slower, I must be doing it wrong lol


I gotchu fam:
Khala guide for P
Horang2 fan
EndingLife
Profile Blog Joined December 2002
United States1594 Posts
December 23 2024 21:30 GMT
#29
Boosting for the first minute makes sense for players of all levels. Especially since there's nothing else to do for the first minute. If you're opening 9 gate in PvZ, 1:15 gate unboosted vs 1:10 boosted is a huge difference. If you're opening 9 pool speed as zerg, 1:07 pool unboosted vs 1:02 boosted. For real new players, I'd say just focus on your workers getting to an UNMINED mineral patch as fast as you possibly can.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6555 Posts
December 24 2024 11:33 GMT
#30
On December 24 2024 06:30 EndingLife wrote:
Boosting for the first minute makes sense for players of all levels. Especially since there's nothing else to do for the first minute. If you're opening 9 gate in PvZ, 1:15 gate unboosted vs 1:10 boosted is a huge difference. If you're opening 9 pool speed as zerg, 1:07 pool unboosted vs 1:02 boosted. For real new players, I'd say just focus on your workers getting to an UNMINED mineral patch as fast as you possibly can.

I dont know for other races but for zerg. As long as you split right and send the drones to the correct patches you are geting a 1:04 timing from 9 pool. Take in mind boosting is also affected by the latency. So basically you need to get used to do it on
tr8 tr10 tr12 tr14 tr16 tr20 lol. TR20 TR24 is just very easy to do. The hardest is below tr16.
TelecoM
Profile Blog Joined January 2010
United States10669 Posts
Last Edited: 2024-12-27 03:58:14
December 27 2024 03:49 GMT
#31
I'm not really understanding Khala's guide as it is in Korean, can someone elaborate further on how to do it exactly with Protoss in a simple way?

You basically just hit C return cargo at the right time on the correct mineral patches to mineral boost properly with Protoss?

EDIT : LOL I am stupid I had CC off I was confused. >_<

EDIT 2 : I have wondered about this often but this guide is amazing and really blew my mind with the level of detail going into proper placement of your Probe on the top or bottom of the mineral (of each mineral patch), this is pretty wild and I never really thought about it much, always something that can blow your mind in BW, amazing.
AKA: TelecoM[WHITE] Protoss fighting
WGT-Baal
Profile Blog Joined June 2008
France3353 Posts
December 27 2024 13:25 GMT
#32
On December 27 2024 12:49 TelecoM wrote:
I'm not really understanding Khala's guide as it is in Korean, can someone elaborate further on how to do it exactly with Protoss in a simple way?

You basically just hit C return cargo at the right time on the correct mineral patches to mineral boost properly with Protoss?

EDIT : LOL I am stupid I had CC off I was confused. >_<

EDIT 2 : I have wondered about this often but this guide is amazing and really blew my mind with the level of detail going into proper placement of your Probe on the top or bottom of the mineral (of each mineral patch), this is pretty wild and I never really thought about it much, always something that can blow your mind in BW, amazing.



yeah sorry forgot to say you need to turn subtitltes on. Most of khala guides are amazing and have subs and he does them well. obviously you miss a few info from korean but in general he doesnt talk too much so it roughly matches.

but yeah this also blew my mind, i just need to have a sticky note or something to remember for various patches
Horang2 fan
iopq
Profile Blog Joined March 2009
United States907 Posts
Last Edited: 2025-01-04 07:10:11
January 04 2025 07:07 GMT
#33
On December 24 2024 06:30 EndingLife wrote:
Boosting for the first minute makes sense for players of all levels. Especially since there's nothing else to do for the first minute. If you're opening 9 gate in PvZ, 1:15 gate unboosted vs 1:10 boosted is a huge difference. If you're opening 9 pool speed as zerg, 1:07 pool unboosted vs 1:02 boosted. For real new players, I'd say just focus on your workers getting to an UNMINED mineral patch as fast as you possibly can.


9 pool is 1:00 boosted and 1:05 unboosted, see my videos

EndingLife
Profile Blog Joined December 2002
United States1594 Posts
January 04 2025 19:06 GMT
#34
On January 04 2025 16:07 iopq wrote:
Show nested quote +
On December 24 2024 06:30 EndingLife wrote:
Boosting for the first minute makes sense for players of all levels. Especially since there's nothing else to do for the first minute. If you're opening 9 gate in PvZ, 1:15 gate unboosted vs 1:10 boosted is a huge difference. If you're opening 9 pool speed as zerg, 1:07 pool unboosted vs 1:02 boosted. For real new players, I'd say just focus on your workers getting to an UNMINED mineral patch as fast as you possibly can.


9 pool is 1:00 boosted and 1:05 unboosted, see my videos
https://youtube.com/watch?v=JrsKteYxh4E

Perfectly, sure. Most will be getting 1:02 - 1:07 boosted v non boosted.
iopq
Profile Blog Joined March 2009
United States907 Posts
March 26 2025 08:36 GMT
#35
On January 05 2025 04:06 EndingLife wrote:
Show nested quote +
On January 04 2025 16:07 iopq wrote:
On December 24 2024 06:30 EndingLife wrote:
Boosting for the first minute makes sense for players of all levels. Especially since there's nothing else to do for the first minute. If you're opening 9 gate in PvZ, 1:15 gate unboosted vs 1:10 boosted is a huge difference. If you're opening 9 pool speed as zerg, 1:07 pool unboosted vs 1:02 boosted. For real new players, I'd say just focus on your workers getting to an UNMINED mineral patch as fast as you possibly can.


9 pool is 1:00 boosted and 1:05 unboosted, see my videos
https://youtube.com/watch?v=JrsKteYxh4E

Perfectly, sure. Most will be getting 1:02 - 1:07 boosted v non boosted.


There are only two things that are difficult to get perfect:

1. The split on all of the fastest patches without delay to start that 0:14.5 drone (before the third larva pops to avoid delays in larva production)
2. The first drone coming out and mining the closest patch to start that 0:22 next drone

if your egg luck is not good (drone bugs out on the hatchery), you will be delayed by 1 second on one of those occasions delaying your further droning

as I got better at this, I got an unboosted 1:04 pool

I didn't even do the place evo chamber trick to line up the drone

https://repmastered.icza.net/game/2fdW5ARQYan3kr-DQTtdYSh-hFkLQ95ubYdQxob0FIs
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1424 Posts
Last Edited: 2025-03-27 01:48:56
March 26 2025 20:27 GMT
#36
Worker split training map should help with this:

Mod Warning: Suspicious link. Click at your own risk.
+ Show Spoiler +
https://drive.google.com/drive/folders/1l1damhIyFBMr0VQngb-8KRNhLM32HIue
ko-fi.com/luckynoob
iopq
Profile Blog Joined March 2009
United States907 Posts
April 15 2025 12:47 GMT
#37
Zerg boosting guide in Russian

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