Only 12 drones!? Maybe they meant you need 12 drones before you make zerglings? I'm confused.
How many drones to a base?
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24
6 Posts
Only 12 drones!? Maybe they meant you need 12 drones before you make zerglings? I'm confused. | ||
art_of_turtle
United States1183 Posts
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24
6 Posts
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art_of_turtle
United States1183 Posts
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ReketSomething
United States6012 Posts
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NET
United States703 Posts
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orvinreyes
577 Posts
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enkidude
6 Posts
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LaStScan
Korea (South)1289 Posts
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ninazerg
United States7291 Posts
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jimminy_kriket
Canada5490 Posts
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LaStScan
Korea (South)1289 Posts
On September 05 2017 04:36 jimminy_kriket wrote: Ret said 1.5 per patch on stream the other day disagree. you don't have to. 1.2~1.3 is enough | ||
Trutaacz
Poland101 Posts
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LaStScan
Korea (South)1289 Posts
On September 05 2017 07:07 Trutaacz wrote: 15/base Sounds about right for 2 base style in early game. But when u start having 3 base 4 base, 1.2-1.3x of mineral fields is total enough | ||
rbetenoire
United States28 Posts
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Freakling
Germany1526 Posts
The maximum income you can get from a single expansion will only be reached with about 3 workers per patch, when all patches are permanently occupied by a mining worker and worker migration comes to an almost complete stand-still. This is highly inefficient, though, as 1/3 of your workers will effectively be permanently idling in this scenario. Gas is easier to adjust. If a geyser is directly above or somewhat to the left (or very slightly to the right) or directly to the left of a resource depot, 3 workers will give you pretty much 100% gas mining rate (about 300 gas/min). For all other gas positions, sending a fourth worker to mine will give you between 20 and 60 gas/min of additional income (usual values are at about 30). So if you have a decent mineral saturation and a geyser in a suboptimal position, sending an additional worker mining gas is well worth it. | ||
William4170
1 Post
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MeSaber
Sweden1235 Posts
Lets fact-check before discourage it. As for extra hatcheries and unused larvaes it goes without saying you shouldnt have more than you can egg for the current income you have. As for Drone saturation. The more drones you make the more income you need until break-even for the drones you produced. This could have been sufficient army early on instead to either win the game or nerf your enemy so you can expand and produce more drones meanwhile. Your risk for punishment during mass drone produce also increases as opponent skill rises. Good example is 3v3 hunters where every zerg who starts massing drones instead of army gets severely punished for doing so. Pretty much GG moment. | ||
LUCKY_NOOB
Bulgaria1407 Posts
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