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Forgotten 2v2 Players - Page 2

Forum Index > Brood War Strategy
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TT1
Profile Blog Joined December 2008
Canada10045 Posts
Last Edited: 2017-01-14 04:05:17
January 14 2017 02:02 GMT
#21
On January 14 2017 10:52 LaStScan wrote:
Show nested quote +
On January 14 2017 09:56 TT1 wrote:
Back in the prime ICCup 2v2 days, Capi was by far the best player. Main players i remember playing in those days were Capi, Yan, Westside, Nyana, Lee, Nizzy, Xiaozi/LJT(although they werent super active ladder 2x2 players), Babo, Drew, Hung, and Member (there were a few other kors but i forgot their id). I remember seeing Scan's id (iG.TatoO) on ladder 2x2 but i dont remember playing him a lot. This was around 2007-2009 btw, i prolly forgot a bunch of players but those are the main ones i remember.

I remember seeing Bella's id a lot towards ~ 2009 but by then people started switching to SC2


I played a lot. also streamed like 99% of the games.
I was a rookie who had potential to become so much better just like
boxer(strats inventor and some small groups micro)
-> nada(micro and multitasking)
-> iloveoov(game knowledge+macro)
-> flash(absorbs everything of 3 old generation best terrans in their era)

I would say modern 2v2 players are much better because of more optimization with the build order and micro management.
also, most of 1v1 pros(talking about fish) don't want to go back to 1v1.
they are carrying over their 1v1 skills into 2v2 and performing much higher quality games.


Sure there were a few up and coming players that eventually became really good (Bella for example is someone that i didnt know much about, i never played him in 08/09 but he eventually became a good 2v2er, you became a very very good 1v1er/2v2er). But in general it's hard to compare the foreign scene to the kr scene.. foreign players just stopped playing because of SC2 (the players weren't close to their peak), oldschool KR players reached their limit (lack of motivation, physical ability etc.) and just gave way to the new generation.

In regards to 2v2 play (on ICCup), the only difference i've noticed (from a protoss players perspective) is corsair play, back in the day no one ever made sairs in 2v2. Apart from that it pretty much looks the same to me (from the few games i've played and streams i've watched). Good players knew their b.o timings back in 08, our builds were optimized (like when to probe cut for certain builds, good zergs knew that overpool was much better than 9p etc. etc.).

Edit: oh yea terrans wouldn't get ghosts in tz vs pz lategame (only vessels with emp/irri), which they do now, thats different too.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
WhiteKnight.US
Profile Joined May 2014
Great Britain102 Posts
January 14 2017 03:40 GMT
#22
Tashadan who did I forget?
shall_burn
Profile Joined January 2016
252 Posts
January 14 2017 04:07 GMT
#23
Edit: oh yea terrans wouldn't get ghosts in tz vs pz lategame (only vessels with emp/irri), which they do now, thats different too.

are they making ghosts nowadays? For lockdown?
TT1
Profile Blog Joined December 2008
Canada10045 Posts
Last Edited: 2017-01-14 04:14:58
January 14 2017 04:11 GMT
#24
On January 14 2017 13:07 shall_burn wrote:
Show nested quote +
Edit: oh yea terrans wouldn't get ghosts in tz vs pz lategame (only vessels with emp/irri), which they do now, thats different too.

are they making ghosts nowadays? For lockdown?


It depends on the situation, nowadays i see a lot of t's stay on 1 base longer while massing up heavier on bio + vessels, so they dont get to tech to ghosts. In heavier macro games i've seen terran get ghosts w/ cloak on 2 base in the midd/lategame to snipe hts, many p's who go zeal + cannon (for z) into ht delay their robo for a very long (cus p gets maelstrom, hts/storm, lotsa tech commitment), ghosts punishes them if they do and it gives tz map control.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
shall_burn
Profile Joined January 2016
252 Posts
Last Edited: 2017-01-14 04:21:58
January 14 2017 04:19 GMT
#25
In heavier macro games i've seen terran get ghosts w/ cloak on 2 base in the midd/lategame to snipe hts, many p's who go zeal + cannon (for z) into ht delay their robo for a very long (cus p gets maelstrom, hts/storm, lotsa tech commitment), ghosts punishes them if they do and it gives tz map control.

Where could I get replays of such awesome games? 2v2's that I play are quite regular due to skill level. But I also watch streams, and their 2v2's are also not so out of ordinary
+ Show Spoiler +
although I've seen some cool 1v2 action today on stream


kAra
Profile Joined September 2004
Germany1429 Posts
January 14 2017 10:35 GMT
#26
just discvovered i got alot 2x2 replays from 2008/2009 in my autoreplay folder, which version would i need to patch it to watch?

good list all in all, zpiet should get more credit though ))
mada mada dane
Broodwar4lyf
Profile Blog Joined February 2016
304 Posts
January 14 2017 12:45 GMT
#27
that hirosue dude was pretty beast in 2v2 normal maps and not lame hunters where people just cannon terran all day at the junctions. hunters was the worst people just constantly fought for center control. i liked python or fs more
https://cinesnipe.com
DarkNetHunter
Profile Joined October 2012
1224 Posts
January 14 2017 16:47 GMT
#28
On January 14 2017 19:35 kAra wrote:
just discvovered i got alot 2x2 replays from 2008/2009 in my autoreplay folder, which version would i need to patch it to watch?

good list all in all, zpiet should get more credit though ))


Depends when in 2008/2009

Patch 1.16.1 - Release: 2009-01-21

Patch 1.16 - Release: 2008-11-25

Patch 1.15.3 - Release: 2008-09-11

Patch 1.15.2 - Release: 2008-01-16

Also I'm not even sure if those patches corrupted replays or not like the old patches did
Learn from the mistakes of others. You can't live long enough to make them all yourself.
Xeln4g4
Profile Joined January 2005
Italy1209 Posts
January 15 2017 01:04 GMT
#29
On January 14 2017 19:35 kAra wrote:
just discvovered i got alot 2x2 replays from 2008/2009 in my autoreplay folder, which version would i need to patch it to watch?

good list all in all, zpiet should get more credit though ))


go here: http://wiki.teamliquid.net/starcraft/Tools and look for 7x Patcher (bottom of the page).
kAra
Profile Joined September 2004
Germany1429 Posts
January 15 2017 09:31 GMT
#30
thx for the help, is bwchart still the best to check replays without loading them up ingame?
mada mada dane
WhiteKnight.US
Profile Joined May 2014
Great Britain102 Posts
January 17 2017 15:16 GMT
#31
TT1 have you ever seen a 2v2 where Ghosts lockdown Reavers and Shuttles? Or nobody does it?
TT1
Profile Blog Joined December 2008
Canada10045 Posts
January 17 2017 21:51 GMT
#32
I havent seen that because reaver is early game tech (and its mostly done on maps like python).
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
WhiteKnight.US
Profile Joined May 2014
Great Britain102 Posts
January 18 2017 17:34 GMT
#33
@Shall_Burn- Another cool thing I saw on Twitch is Babo using Ensnare a lot in 2v2 to help his Protoss ally against M&M. It is like Babo is a little bit smarter than the other Zergs on the 2v2 ladder.
trutaCz
Profile Joined October 2011
Poland686 Posts
January 18 2017 21:37 GMT
#34
Yes, he is definitely smarter than the other zergs.
yo~.~
BisuDagger
Profile Blog Joined October 2009
Bisutopia19366 Posts
January 18 2017 22:44 GMT
#35
Zergbong was the best there ever was.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
shall_burn
Profile Joined January 2016
252 Posts
January 19 2017 05:04 GMT
#36
On January 19 2017 02:34 WhiteKnight.US wrote:
@Shall_Burn- Another cool thing I saw on Twitch is Babo using Ensnare a lot in 2v2 to help his Protoss ally against M&M. It is like Babo is a little bit smarter than the other Zergs on the 2v2 ladder.

That, and in recommended games of Reach (iirc) on liquidpedia there is a game where he uses D-Web to a great extend in 2v2.
Looks like 2v2 opens a way to many spells and units that are underused in 1v1.

E.g. all sorts of funny strategies that mr Wtii is using in 4v4RT that would never be viable is solo play. That's WC3 of course, but the situation seems to be the same.

I wonder if this is because you can rely on your ally, or any other reason?
WhiteKnight.US
Profile Joined May 2014
Great Britain102 Posts
January 19 2017 18:58 GMT
#37
Guys who is Veg? I read that the Canadian player Veg was Testie's old ally in 2v2. Did Veg play mostly 1on1 or 2on2?
_Animus_
Profile Joined February 2011
Bulgaria1064 Posts
January 20 2017 15:57 GMT
#38
On January 13 2017 18:10 TaShadan wrote:
Show nested quote +
On January 13 2017 14:57 shall_burn wrote:
Was 1v1 more important, spectacular, entertaining or something? I've just imagined pro scene being all about 2v2, not 1v1. Like, what if BW evolved in team-work direction.


Although i played a lot of 2on2 in the past: yes.


Come on there are so much cute works by 2v2 teammates u can see in game you cant never have that in 1v1. 2v2 have much diversity on builds, its more action packed and stuff, good 2v2 game can be as spectacular as 1v1 it have its own unique values, its just not been played as much as 1v1 so not as developed.
Luv ya BroodWar!
EndingLife
Profile Blog Joined December 2002
United States1602 Posts
Last Edited: 2017-01-20 20:03:19
January 20 2017 19:59 GMT
#39
On January 20 2017 03:58 WhiteKnight.US wrote:
Guys who is Veg? I read that the Canadian player Veg was Testie's old ally in 2v2. Did Veg play mostly 1on1 or 2on2?

Veg was a Canadian Terran player. He was on [pG] and used the ID Veg[pG]
He mostly played 1v1 but played 2v2 as well.
EndingLife
Profile Blog Joined December 2002
United States1602 Posts
January 20 2017 20:06 GMT
#40
What happened to:
SataNik
LinYu)PJ
Legionairre
Daaman
Froz
Hellghost
Suker
Slog
Blackman
Xiaozi
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