For the opening I chose rax expo -> 3 fac vult
A close second (and something we deviate into depending on scouting informaton) is rax expo -> 2 fac armoury academy (1 tank 4 gol)
For the overall style, we are doing 5 fac on 2 base (vult tank), and then going into a wraith style for the late midgame and beyond.
The second most tempting option was to do a ground style late midgame where you prioritise ground upgrades, mass ground units, and support with vessels. I wasnt tempted to do a dropship focused style.
The idea here was to do a quick first pass and then slowly add more nuance and detail. So I wrote the guide and then asked Letabot for questions. He is ok with me posting this publicly.
List of vods sorted by build order
rax expo, 3 facs, armoury/academy, 2nd gas, 4th and 5th fac, 3rd cc, ebay and star, 2nd star and science facility, mass to 150, 4th and 5th cc, 6th and 7th fac, 6th cc, 2nd and 3rd armouries and 5 more stars, 5 more stars (12 total) and physics lab.
We are going 3 factory vulture heavy with 1 machine shop for upgrades. If he went fac expo, get speed first, then mines, then siege mode.
If he went rax expo then get mines first, then siege mode, then speed.
Get tanks from 1 factory after getting 5 vults (vs rax expo).
Then get a 2nd machine shop and go to 5 factories, making tanks from 2 of the factories and vults from the remaining 3 factories.
Then get a 3rd machine shop so that you can make tanks from 3 factories and vults from the other 2.
Fight for control of the halfway line. We really want to make sure we get the halfway line.
Then make 3rd cc at the halfway line base at roughly 85 population. Make sure it’s a base that has gas, not a mineral only base.
We then get ebay and starport, then 2nd star and science facility. We are making wraith and 2 valks (no more than 4 valk at this stage if he went wraith). And still making mainly tanks and vultures from the factories.
We fight to try and box the enemy into 1 quarter of the map, cutting him off from a 4th gas base. If unable to, we fight to make sure we have control of the final neutral base.
Start 4th and 5th cc when on roughly 150 population.
We get +2 ground attack upgrades from the first armoury initially.
When we get the 6th and 7th fac, we also get a 4th machine shop and make tanks from those 4, and are getting goliaths now rather than vultures mostly.
When you make the 2nd and 3rd armouries, use these to get continuous air upgrades. There will be a point in the game where you have +2 ground attack and 2-2 air upgrades. Then get 3-3 air upgrade and +3 ground attack, then get all 3 ground armour upgrades.
When we get the 12 starports, we are massing cloaked wraiths. At the same we get the battlecruiser upgrades at the physics lab but don’t start making any battlecruisers yet. Have 6 starports with control towers ready to make battlecruisers though. Have a 5th and 6th machineshop for 5 or 6 factory tank if needed. We want a tank wraith army primarily but with a squad of gols too.
We have quite a few turrets cutting the map in half and protecting our production buildings.
The map is mostly mined out, we are low scv count now but we are mining from the final neutral base. We have 7 valks if the enemy is wraith heavy. After big fights, remax by making more wraiths and tanks/gols. We delay making battlecruisers.
When we make a final transition to battlecruisers, make 6 more control towers at the starports and make a full round of BC and then more. 20 battlecruisers is good, plus 2 vessels with emp. Have gols and tanks supporting still.
Hmm Ive gone a bit overboard with the lategame TvT for a general quick guide lol.
Flash vs Turn on Neo Ground Zero (the whole game is perfect)
Light vs Mind La Mancha (makes speed first even though it should be mines) (gets 3rd cc after only 4 fac instead of 5 etc) (but showcases lategame wraith style pretty well and it’s a good methodical management game)
Flash vs Leta La Mancha (makes 3rd cc after only 4 fac instead of 5) (Flash loses but its good play mostly) (Watch Letas lategame for nice wraith and gol composition then the BC switch)
Sea vs Reality on New Sniper Ridge (bad because fac expo and 3 base 7 factory, but this game showcases the lategame wraith style very well)
Note that most of the example games don’t do everything I recommend, there are little details throughout. If you can get anywhere close to these then things will be going great!
Ive been really careful to get the absolute perfect build orders in my post. If in doubt, follow my recommendation in the post rather than what happens in the example games.