• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:51
CET 16:51
KST 00:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread US Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1604 users

TvZ Mech Switch on Fighting Spirit - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 All
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
May 29 2014 00:30 GMT
#41
On May 29 2014 08:34 Izerman wrote:
hm i built a supply depot in my natural and felt a slap in the face just after.
was that you nina?

what the hell woman


If you scout the Zerg player and see no threat of zerglings, then it's perfectly safe to put your depot at your natural, but on a four-player map, there will be times when you have not scouted the Zerg player and reach 15 pop and have to place the depot. If you place it in your natural, and zerglings come running up, you will be left with very few choices, none of which are ideal. You can:

- Send your 3 marines down the ramp against speedlings and risk losing all your marines
- You can sacrifice the depot and just defend the ramp
- You can pull SCVs and try to use them + marines to defend the depot

The third choice is probably the best one considering that SCVs and marines are fairly decent against zerglings, and despite losing mining time, if you hold off the attack, the Zerg economy is going to be fairly shitty. You can just avoid the whole fiasco by just not being greedy if you haven't scouted.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Izerman
Profile Joined May 2013
Sweden99 Posts
May 29 2014 12:41 GMT
#42
ok that did not go the way i intended but whatever .

Yeah im at the stage in my play where i can time a supply depot so i dont get supplyblocked at 10/10, i just figured going 14cc against a equally nooby player would go my way but i see why you recommend putting it in the base
upro)wraith
Profile Joined May 2014
Israel64 Posts
May 29 2014 13:38 GMT
#43
On May 29 2014 21:41 Izerman wrote:
ok that did not go the way i intended but whatever .

Yeah im at the stage in my play where i can time a supply depot so i dont get supplyblocked at 10/10, i just figured going 14cc against a equally nooby player would go my way but i see why you recommend putting it in the base


Against unknown opponent it is mandatory to double scout in 4 players map(I send first scv at 11 supply and 2nd scv scout at 14 supply). If you scout the zerg on the first try and he 12 hatch, you can put your command center at 15 and your 2nd supply depot at the nat at 16 supply after making marine or scv(your choice). Else, make 2nd supply depot at home and delay command center until your 2nd scv scout sees what zergs up to. then you can place your 3rd supply depot at the nat after making the cc to prevent any kind of speedling shenanigans.

14 cc is auto loss against any kind of fast pool even if they are noobs, unless you make sc2-esque wall.
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
May 29 2014 15:55 GMT
#44
On May 29 2014 22:38 upro)wraith wrote:
Show nested quote +
On May 29 2014 21:41 Izerman wrote:
ok that did not go the way i intended but whatever .

Yeah im at the stage in my play where i can time a supply depot so i dont get supplyblocked at 10/10, i just figured going 14cc against a equally nooby player would go my way but i see why you recommend putting it in the base


Against unknown opponent it is mandatory to double scout in 4 players map(I send first scv at 11 supply and 2nd scv scout at 14 supply). If you scout the zerg on the first try and he 12 hatch, you can put your command center at 15 and your 2nd supply depot at the nat at 16 supply after making marine or scv(your choice). Else, make 2nd supply depot at home and delay command center until your 2nd scv scout sees what zergs up to. then you can place your 3rd supply depot at the nat after making the cc to prevent any kind of speedling shenanigans.

14 cc is auto loss against any kind of fast pool even if they are noobs, unless you make sc2-esque wall.


most zergs 12 hatch at lower levels, so you can get away with 14cc. Hell, you can even beat 4 pool with a 14 cc (If you're leta)

The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
upro)wraith
Profile Joined May 2014
Israel64 Posts
May 29 2014 17:11 GMT
#45
On May 30 2014 00:55 amazingxkcd wrote:
Show nested quote +
On May 29 2014 22:38 upro)wraith wrote:
On May 29 2014 21:41 Izerman wrote:
ok that did not go the way i intended but whatever .

Yeah im at the stage in my play where i can time a supply depot so i dont get supplyblocked at 10/10, i just figured going 14cc against a equally nooby player would go my way but i see why you recommend putting it in the base


Against unknown opponent it is mandatory to double scout in 4 players map(I send first scv at 11 supply and 2nd scv scout at 14 supply). If you scout the zerg on the first try and he 12 hatch, you can put your command center at 15 and your 2nd supply depot at the nat at 16 supply after making marine or scv(your choice). Else, make 2nd supply depot at home and delay command center until your 2nd scv scout sees what zergs up to. then you can place your 3rd supply depot at the nat after making the cc to prevent any kind of speedling shenanigans.

14 cc is auto loss against any kind of fast pool even if they are noobs, unless you make sc2-esque wall.


most zergs 12 hatch at lower levels, so you can get away with 14cc. Hell, you can even beat 4 pool with a 14 cc (If you're leta)

https://www.youtube.com/watch?v=PcNu5sahVA8

I think its quite the opposite, low level zergs don't know how to defend bunker rush with 12 hatch, therefore they play overpool or nine pool
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
May 30 2014 08:53 GMT
#46
On May 30 2014 00:55 amazingxkcd wrote:
Show nested quote +
On May 29 2014 22:38 upro)wraith wrote:
On May 29 2014 21:41 Izerman wrote:
ok that did not go the way i intended but whatever .

Yeah im at the stage in my play where i can time a supply depot so i dont get supplyblocked at 10/10, i just figured going 14cc against a equally nooby player would go my way but i see why you recommend putting it in the base


Against unknown opponent it is mandatory to double scout in 4 players map(I send first scv at 11 supply and 2nd scv scout at 14 supply). If you scout the zerg on the first try and he 12 hatch, you can put your command center at 15 and your 2nd supply depot at the nat at 16 supply after making marine or scv(your choice). Else, make 2nd supply depot at home and delay command center until your 2nd scv scout sees what zergs up to. then you can place your 3rd supply depot at the nat after making the cc to prevent any kind of speedling shenanigans.

14 cc is auto loss against any kind of fast pool even if they are noobs, unless you make sc2-esque wall.


most zergs 12 hatch at lower levels, so you can get away with 14cc. Hell, you can even beat 4 pool with a 14 cc (If you're leta)

https://www.youtube.com/watch?v=PcNu5sahVA8


Wow, great game. The Terran run-by at the end was brilliant.

Did Great GG a little early, though? Sure, his main was pretty much about to be screwed, but his natural had a lot of sunkens up, and Terran had taken a good deal of econ damage from the 4-pool rush.

Definitely still advantage Terran, but Leta(T) didn't give up when he was hurting earlier.


User was warned for being hilarious
wearmydiamonds
Profile Joined October 2012
United States32 Posts
June 09 2014 09:22 GMT
#47
On May 30 2014 17:53 [[Starlight]] wrote:
Show nested quote +
On May 30 2014 00:55 amazingxkcd wrote:
On May 29 2014 22:38 upro)wraith wrote:
On May 29 2014 21:41 Izerman wrote:
ok that did not go the way i intended but whatever .

Yeah im at the stage in my play where i can time a supply depot so i dont get supplyblocked at 10/10, i just figured going 14cc against a equally nooby player would go my way but i see why you recommend putting it in the base


Against unknown opponent it is mandatory to double scout in 4 players map(I send first scv at 11 supply and 2nd scv scout at 14 supply). If you scout the zerg on the first try and he 12 hatch, you can put your command center at 15 and your 2nd supply depot at the nat at 16 supply after making marine or scv(your choice). Else, make 2nd supply depot at home and delay command center until your 2nd scv scout sees what zergs up to. then you can place your 3rd supply depot at the nat after making the cc to prevent any kind of speedling shenanigans.

14 cc is auto loss against any kind of fast pool even if they are noobs, unless you make sc2-esque wall.


most zergs 12 hatch at lower levels, so you can get away with 14cc. Hell, you can even beat 4 pool with a 14 cc (If you're leta)

https://www.youtube.com/watch?v=PcNu5sahVA8


Wow, great game. The Terran run-by at the end was brilliant.

Did Great GG a little early, though? Sure, his main was pretty much about to be screwed, but his natural had a lot of sunkens up, and Terran had taken a good deal of econ damage from the 4-pool rush.

Definitely still advantage Terran, but Leta(T) didn't give up when he was hurting earlier.




letas expansion was almost up, and great was about to lose all his tech and workers. sure he could have drawn it out but at that point it was game over
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
June 10 2014 00:14 GMT
#48
On June 09 2014 18:22 wearmydiamonds wrote:
Show nested quote +
On May 30 2014 17:53 [[Starlight]] wrote:
On May 30 2014 00:55 amazingxkcd wrote:
On May 29 2014 22:38 upro)wraith wrote:
On May 29 2014 21:41 Izerman wrote:
ok that did not go the way i intended but whatever .

Yeah im at the stage in my play where i can time a supply depot so i dont get supplyblocked at 10/10, i just figured going 14cc against a equally nooby player would go my way but i see why you recommend putting it in the base


Against unknown opponent it is mandatory to double scout in 4 players map(I send first scv at 11 supply and 2nd scv scout at 14 supply). If you scout the zerg on the first try and he 12 hatch, you can put your command center at 15 and your 2nd supply depot at the nat at 16 supply after making marine or scv(your choice). Else, make 2nd supply depot at home and delay command center until your 2nd scv scout sees what zergs up to. then you can place your 3rd supply depot at the nat after making the cc to prevent any kind of speedling shenanigans.

14 cc is auto loss against any kind of fast pool even if they are noobs, unless you make sc2-esque wall.


most zergs 12 hatch at lower levels, so you can get away with 14cc. Hell, you can even beat 4 pool with a 14 cc (If you're leta)

https://www.youtube.com/watch?v=PcNu5sahVA8


Wow, great game. The Terran run-by at the end was brilliant.

Did Great GG a little early, though? Sure, his main was pretty much about to be screwed, but his natural had a lot of sunkens up, and Terran had taken a good deal of econ damage from the 4-pool rush.

Definitely still advantage Terran, but Leta(T) didn't give up when he was hurting earlier.




letas expansion was almost up, and great was about to lose all his tech and workers. sure he could have drawn it out but at that point it was game over


The thing about ZvT is that it's a very slippery slope for Zerg. If you are Zerg and get behind, it's almost impossible to grind out a win.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#59
WardiTV2342
OGKoka 390
Rex113
IntoTheiNu 48
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 390
mouzHeroMarine 128
Rex 113
StarCraft: Brood War
Rain 4766
Horang2 2092
Sea 2039
Jaedong 893
Larva 547
Mini 489
firebathero 439
Mong 75
Killer 71
Hyun 63
[ Show more ]
Backho 57
sSak 37
Rock 34
Aegong 30
JulyZerg 27
scan(afreeca) 21
zelot 21
Terrorterran 13
ajuk12(nOOB) 9
SilentControl 6
ivOry 5
Dota 2
Gorgc6288
qojqva3357
Dendi1077
420jenkins238
XcaliburYe205
syndereN202
Counter-Strike
byalli605
oskar100
Other Games
hiko605
Mlord495
Pyrionflax390
crisheroes325
Lowko299
Fuzer 256
Hui .245
Sick167
Liquid`VortiX130
Mew2King124
QueenE47
KnowMe18
Trikslyr6
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 45
• Michael_bg 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1615
• WagamamaTV415
League of Legends
• Nemesis3131
• TFBlade749
Upcoming Events
Wardi Open
10m
Replay Cast
7h 10m
WardiTV Korean Royale
20h 10m
OSC
1d 1h
Replay Cast
1d 7h
Replay Cast
1d 17h
Kung Fu Cup
1d 20h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
[ Show More ]
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.