• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:37
CEST 19:37
KST 02:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. BW General Discussion Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1622 users

How to Siege Expand in TvP

Forum Index > Brood War Strategy
Post a Reply
1 2 3 Next All
Cryoc
Profile Joined July 2011
Germany912 Posts
March 18 2014 22:40 GMT
#1
To help beginners who want to start playing Terran but face big problems in TvP, I did a tutorial for a safe opening in TvP, namely the siege expand. In the video I explain the basic build and reasons behind it. I also go a bit into a 5 Factory follow-up. I hope you can learn something from it.
Replay and written build order are below.

If you have questions, I will try to answer them.



Replay: http://repdepot.net/replay.php?id=55193

+ Show Spoiler [Build Order] +
9 - Supply Depot
11 - Barracks
12 - Refinery
@100% Refinery - 3 SCVs on Gas
15 - Supply Depot
@100 Gas - Factory, 1 SCV off Gas
17 - Marine
@100% Factory - Machine Shop, 1 SCV on Gas
22 - Command Center on high ground
@100% Machine Shop - Tank
25 - Supply Depot
26 - Siege Mode
27 - Tank
29 - Engineering Bay
@100% Command Center - float it to your natural
@100% Engineering Bay - Turret at natural, ramp and main


+ Show Spoiler [Build Order for maps with low income] +
9 - Supply Depot
11 - Barracks
12 - Refinery
@100% Refinery - 3 SCVs on Gas
15 - Supply Depot
@100 Gas - Factory, 1 SCV off Gas
17 - Marine
@100% Factory - Machine Shop, 1 SCV on Gas
22 - Supply Depot
@100% Machine Shop - Tank
25 - Command Center on high ground
27 - Tank
29 - Engineering Bay
31 - Siege Mode
@100% Command Center - float it to your natural
@100% Engineering Bay - Turret at natural, ramp and main
http://www.twitch.tv/cryoc
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
March 18 2014 23:26 GMT
#2
Woh, nice, the amount of guides for low level terran can never be to big :D
maru G5L pls
HyralGambit
Profile Joined February 2014
2439 Posts
March 18 2014 23:56 GMT
#3
Mind if I add this to Liquidpedia's Terran section?

Also, you should do a FD guide, you know, the build every SOSPA Terran and their mothers are doing these days :p
Passion overcomes corporate stupidity: https://www.youtube.com/watch?v=jX9hbbA-WP4#t=4h2m
pebble444
Profile Blog Joined March 2011
Italy2503 Posts
March 19 2014 01:16 GMT
#4
i enjoyed that. Some parts where well explanied
Why do you get your gas at 12 and not 11?
also could you make one on mech tvz
"Awaken my Child, and embrace the Glory that is your Birthright"
Cryoc
Profile Joined July 2011
Germany912 Posts
March 19 2014 11:55 GMT
#5
On March 19 2014 08:56 HyralGambit wrote:
Mind if I add this to Liquidpedia's Terran section?

Also, you should do a FD guide, you know, the build every SOSPA Terran and their mothers are doing these days :p

Sure go ahead, I would have done it myself sometimes later then.
I specifically decided for a Siege Expand because it is way more beginner friendly as it is much safer and you don't need much micro to defend any aggressive openings.
Maybe I will do one sometimes, but I don't think that a fake double is suitable for beginners as you need a pretty good understanding of Protoss' capabilities to not lose in the early game.

On March 19 2014 10:16 pebble444 wrote:
i enjoyed that. Some parts where well explanied
Why do you get your gas at 12 and not 11?
also could you make one on mech tvz

With a Siege Expand you don't get aggressive early on and you wall in, so there is no need in cutting SCVs. One of the reasons to get gas at 11 is that you get marines to defend early and are able to get aggressive in the early game. With gas at 11 you have 100 gas before you need a second supply depot and can build your factory before it. But it comes at the cost of having not continuous SCV production. Getting gas at 12 with marine production would just be inefficient as you either get badly supply blocked or have a much more delayed factory.

I don't really know how to mech in TvZ aside from the mid/lategame switch. It is pretty difficult to win with a mech opening I think as you always need to know the composition of Zerg's army to not just lose instantly with your first push. It is also very hard to claim additional expansions.
http://www.twitch.tv/cryoc
HyralGambit
Profile Joined February 2014
2439 Posts
March 19 2014 15:39 GMT
#6
On March 19 2014 20:55 Cryoc wrote:
Show nested quote +
On March 19 2014 08:56 HyralGambit wrote:
Mind if I add this to Liquidpedia's Terran section?

Also, you should do a FD guide, you know, the build every SOSPA Terran and their mothers are doing these days :p

Sure go ahead, I would have done it myself sometimes later then.
I specifically decided for a Siege Expand because it is way more beginner friendly as it is much safer and you don't need much micro to defend any aggressive openings.
Maybe I will do one sometimes, but I don't think that a fake double is suitable for beginners as you need a pretty good understanding of Protoss' capabilities to not lose in the early game.


Not to mention at low levels the amount of Protoss who would cheese you, Siege Expand does seem very appealing...
Passion overcomes corporate stupidity: https://www.youtube.com/watch?v=jX9hbbA-WP4#t=4h2m
McRatyn
Profile Joined January 2013
Poland901 Posts
Last Edited: 2014-03-19 15:54:02
March 19 2014 15:47 GMT
#7
Great guide, thank you very much

In your particular example the protoss keeps away from you while teching after his initial attack fails, and you don't take a third, but in my games I more often try to take it pretty quickly, and I have big trouble with dragoons camping the perimiter of my base, there's no way can claim the third and even if I do I don't have enough production to spread my forces to 2 bases (nat+3rd)
How would you go about that after this opening?
Cryoc
Profile Joined July 2011
Germany912 Posts
March 19 2014 19:45 GMT
#8
On March 20 2014 00:47 McRatyn wrote:
Great guide, thank you very much

In your particular example the protoss keeps away from you while teching after his initial attack fails, and you don't take a third, but in my games I more often try to take it pretty quickly, and I have big trouble with dragoons camping the perimiter of my base, there's no way can claim the third and even if I do I don't have enough production to spread my forces to 2 bases (nat+3rd)
How would you go about that after this opening?

If you mean by quick 3rd, building the cc after your 2nd fac+acad, as long as protoss also took a third it should not be that difficult. If he camps your third just use your whole army except maybe 1 tank on the high ground to secure it, he also can't be at two places at once. So large counter attacks cannot happen.
After you took it just wall it off and then a turret and two tanks should be enough to secure it. But here also applies the rule that you should not siege everything at your natural in case he suicides a shuttle to kill the tanks.
If he didn't take a third, and instead went for some heavy gateway style, just add your 3rd and 4th factory and tech as usual and take it slow. You don't have to take it right away just because your CC finished.
You should also build 3-4 vultures with speed+mines while building your CC, which should run around the map and threaten runbys. That way he cannot use his whole army to delay you.
http://www.twitch.tv/cryoc
L_Master
Profile Blog Joined April 2009
United States8017 Posts
March 19 2014 21:33 GMT
#9
Nice tutorial.

To be honest I almost forgot this build exists. ICCup has got to be near 99% FD/2fact openings.
EffOrt and Soulkey Hwaiting!
DarkNetHunter
Profile Joined October 2012
1224 Posts
Last Edited: 2014-03-19 22:23:08
March 19 2014 22:04 GMT
#10
Woo this reminds me of my beginning terran days! Nice tutorial


edit:

One of the reasons I don't siege expand anymore is I find it hard to scout 1 or 2gate double expands, because you don't have the very early vulture out and if they camp goons in front of your base you can't scout until quite late, how do you overcome this with siege expand, 5fac hits too late to punish this afaik?



Learn from the mistakes of others. You can't live long enough to make them all yourself.
art_of_turtle
Profile Blog Joined September 2012
United States1203 Posts
March 19 2014 22:08 GMT
#11
Great guide but 1 quick question. If a probe got into your base while you were building rax do you still delay building a marine before fact?
Flash should fear Sacsri
Cryoc
Profile Joined July 2011
Germany912 Posts
March 19 2014 23:39 GMT
#12
On March 20 2014 07:04 DarkNetHunter wrote:
Woo this reminds me of my beginning terran days! Nice tutorial


edit:

One of the reasons I don't siege expand anymore is I find it hard to scout 1 or 2gate double expands, because you don't have the very early vulture out and if they camp goons in front of your base you can't scout until quite late, how do you overcome this with siege expand, 5fac hits too late to punish this afaik?

You are right, a 5 Fac would be difficult to pull off especially vs. 1 gate double expo. But a 1 gate expo is scoutable because you should be able to scout a 1 gate core expo build and if you know that you can just build one vulture for scouting instead of a tank or use an SCV after expanding. He only has ~4 goons at that point and can't cover everything. And if he did just build some additional marines for tank cover and then go kill his 3rd.
2 gate double expo is not really scoutable, yeah. Versus 2 gate openings I would just go for a 3rd base after 2 fac. Even if he goes for 2 gate double expo, you are pretty much even then.
Generally siege expand is difficult to play versus greedy openings, vs. 12 nexus for example you are just behind as you can't do anything, but it's safe and you can overcome your opponent with better macro.

On March 20 2014 07:08 art_of_turtle wrote:
Great guide but 1 quick question. If a probe got into your base while you were building rax do you still delay building a marine before fact?

Generally yes, because I don't want to cut SCVs nor delay my factory, but if you see that the probe is more annoying than you can handle, you can build a marine instead of an SCV, just don't delay your factory.
http://www.twitch.tv/cryoc
castleeMg
Profile Blog Joined January 2013
Canada786 Posts
Last Edited: 2014-03-20 02:56:21
March 20 2014 02:54 GMT
#13
my guide on how to TvP: 2 fact then a move
AKA: castle[eMg]@USEast/ iCCup
_Croc
Profile Joined August 2013
Norway36 Posts
Last Edited: 2014-03-20 18:13:18
March 20 2014 18:00 GMT
#14
Thank you for the video! I am a complete beginner and have been struggling to take my 3rd vs Protoss on Python when playing the 2x armory strategy so therefore I really appreciate that you also included how to do the 5 factory follow up.

What is the best way to respond if you get your gas stolen? How many workers do you use to kill the Assimilator(if any)?
~~ I am so excited for the tank buff ~~
MaRiNe23
Profile Blog Joined December 2006
United States747 Posts
Last Edited: 2014-03-20 23:43:34
March 20 2014 23:42 GMT
#15
On March 21 2014 03:00 _Croc wrote:

What is the best way to respond if you get your gas stolen? How many workers do you use to kill the Assimilator(if any)?


It depends on your style and how early the probe got in but the best way to respond is to just 1 rax FE and take gas at natural and send 13 scvs to the gas to get 100 gas all at once to immediately put up your factory. The reason why I say how early the probe got in is sometimes the protoss will get first scout and will be in your base before your first supply depot is even done. You don't wanna just grab the gas before the rax when you haven't even scouted what the protoss is doing yet.

If the protoss did a proxy gateway and you take your gas first, then your rax will be incredibly late + he may even constnatly circle around the location with his probe where you need to build ur rax to complete the wall and constnatly attack the scv making rax and if u get that rax delayed even slightly (when your rax is alrdy late since you took ur gas first) then your gonna have a hard time fending off the stream of zealots and he's also gonna probably pylon your wall so that you can't complete your wall.

But if you still don't wanna 1 rax fe then you can send 4-5 scvs to attack the gas and when it's about to die, WATCH WHERE THE PROBE IS, if it's close to the assimiltaor then stop attacking the assimilator because he will just make another gas..wait until it goes away(make sure to send one scv to constantly chase probe this whole time) then immedately make your gas. Keep making marines and get your fact up when you get 100 gas and just go from there. Your gonna have more marines than usual.
We have competitive ladder, strong community, progaming in Korea going strong, perfectly balanced game..why do we need sc2? #1 ANTI-SC2 fan
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
March 20 2014 23:48 GMT
#16
Hey how did you make this? I want to make one too!
Why would I play sctoo when I can play BW?
SynC[gm]
Profile Blog Joined October 2008
United States3127 Posts
March 21 2014 00:30 GMT
#17
On March 21 2014 08:48 puppykiller wrote:
Hey how did you make this? I want to make one too!

First step: Become a B/B+ level player.
Second step: Be German.
twitch.tv/dizzywee
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
March 21 2014 09:21 GMT
#18
Hi,

I'm a protoss who hates PvP and enjoys playing TvP once in a while. What is the real benefit of siege expand? Is it only safety? It is usually not that difficult to scout 2 gate goon, and siege expand is only really good against 2 gate goon obs / dt rushes.

As a protoss, I usually double expand off 1 gate every time I see siege exp. (I also love to take the third at an unusual place to confuse the terran) and get a considerable economic advantage (especially with the 3 turrets terran systematically builds when ebay is done).

I'd say that walling-in can make the protoss believe it's a 2-fact or 1 fact starport build, but most terrans are dumb and build the CC at the edge of the cliff so the scouting probe can see it and know it's not a 2-fact.

Thanks!

ॐ
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
March 21 2014 10:41 GMT
#19
You can easily timing push your protoss build with a seige expand opening. It is up to the terran to scout for something of the and sort from you and he will make sure he has that opportunity if he knows anything about the matchup. Seige expand is nice because it is more economical than fd.
Why would I play sctoo when I can play BW?
Cryoc
Profile Joined July 2011
Germany912 Posts
March 21 2014 12:46 GMT
#20
On March 21 2014 08:42 MaRiNe23 wrote:
Show nested quote +
On March 21 2014 03:00 _Croc wrote:

What is the best way to respond if you get your gas stolen? How many workers do you use to kill the Assimilator(if any)?


It depends on your style and how early the probe got in but the best way to respond is to just 1 rax FE and take gas at natural and send 13 scvs to the gas to get 100 gas all at once to immediately put up your factory. The reason why I say how early the probe got in is sometimes the protoss will get first scout and will be in your base before your first supply depot is even done. You don't wanna just grab the gas before the rax when you haven't even scouted what the protoss is doing yet.

If the protoss did a proxy gateway and you take your gas first, then your rax will be incredibly late + he may even constnatly circle around the location with his probe where you need to build ur rax to complete the wall and constnatly attack the scv making rax and if u get that rax delayed even slightly (when your rax is alrdy late since you took ur gas first) then your gonna have a hard time fending off the stream of zealots and he's also gonna probably pylon your wall so that you can't complete your wall.

But if you still don't wanna 1 rax fe then you can send 4-5 scvs to attack the gas and when it's about to die, WATCH WHERE THE PROBE IS, if it's close to the assimiltaor then stop attacking the assimilator because he will just make another gas..wait until it goes away(make sure to send one scv to constantly chase probe this whole time) then immedately make your gas. Keep making marines and get your fact up when you get 100 gas and just go from there. Your gonna have more marines than usual.

Pretty much as MaRiNe23 said, I usually do the latter, because first you don't know if he proxys, second he is protoss and will probably try to block your natural with a Pylon too and if he does you are really behind. Happened to me more than once.
It is also usually hard to chase away the probe from the assimilator. But you can usually retake it before him, if you are building the refinery with an scv that attacks the assimilator from the top. Right before it dies just spam the build command on it and you are good to go.

On March 21 2014 08:48 puppykiller wrote:
Hey how did you make this? I want to make one too!

I used the method OBS and Uscreencapture explained by Fold here.

On March 21 2014 18:21 endy wrote:
Hi,

I'm a protoss who hates PvP and enjoys playing TvP once in a while. What is the real benefit of siege expand? Is it only safety? It is usually not that difficult to scout 2 gate goon, and siege expand is only really good against 2 gate goon obs / dt rushes.

As a protoss, I usually double expand off 1 gate every time I see siege exp. (I also love to take the third at an unusual place to confuse the terran) and get a considerable economic advantage (especially with the 3 turrets terran systematically builds when ebay is done).

I'd say that walling-in can make the protoss believe it's a 2-fact or 1 fact starport build, but most terrans are dumb and build the CC at the edge of the cliff so the scouting probe can see it and know it's not a 2-fact.

Thanks!


Yeah if possible, you shouldn't build the CC in sight range to keep him in the dark.
Siege Expand is mainly for safety, yes. You are a bit more economical as you don't cut scvs, so a midgame push is faster than with an FD but you cannot react well vs early game greediness. That's probably why almost no better players do it, only if they either scout a 10/15-build and improvise one or they know that they will win in a macro game, even if they get a little behind economically early on like in Hiya vs. Sky in SSL for example.
http://www.twitch.tv/cryoc
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 16h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 252
UpATreeSC 106
MindelVK 29
StarCraft: Brood War
Britney 30727
Mini 1311
EffOrt 707
Shuttle 257
ggaemo 180
Soulkey 178
Zeus 168
Sharp 105
Dewaltoss 63
Hyun 37
[ Show more ]
Hm[arnc] 34
scan(afreeca) 14
soO 13
Noble 10
yabsab 10
Sexy 9
Dota 2
Gorgc6591
qojqva1530
420jenkins283
Fuzer 171
Counter-Strike
fl0m3882
Heroes of the Storm
Liquid`Hasu178
Other Games
Grubby2275
FrodaN1452
Beastyqt589
B2W.Neo410
ArmadaUGS148
RotterdaM139
C9.Mang0113
QueenE79
Trikslyr50
Mew2King24
Organizations
Counter-Strike
PGL31780
Other Games
BasetradeTV790
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Shameless 35
• Adnapsc2 1
• intothetv
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• HerbMon 36
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1873
• WagamamaTV437
League of Legends
• Nemesis3080
• TFBlade811
Other Games
• imaqtpie558
• Shiphtur226
Upcoming Events
CranKy Ducklings
16h 23m
WardiTV Team League
17h 23m
uThermal 2v2 Circuit
21h 23m
IPSL
22h 23m
Hawk vs TBD
StRyKeR vs TBD
BSL
1d 1h
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
1d 16h
WardiTV Team League
1d 17h
OSC
1d 19h
BSL
2 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
2 days
Artosis vs TBD
Napoleon vs TBD
[ Show More ]
Replay Cast
2 days
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs YSC
Sharp vs sSak
Afreeca Starleague
3 days
Snow vs PianO
hero vs Rain
GSL
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-09
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.