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How to Siege Expand in TvP - Page 3

Forum Index > Brood War Strategy
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Cryoc
Profile Joined July 2011
Germany912 Posts
April 27 2014 09:30 GMT
#41
On April 27 2014 06:46 McRatyn wrote:
Hi Cryoc I have a question. Is walling off a "requirement" of the build or a safety option? The reason I'm asking is because when I watch Snipe there are hardly ever walls in TvP so it got me thinking, why don't they do that?
1)They don't Siege-expand, derp (not sure, probably they do, but I think FD is most popular)
2)They're confident in their micro and have preapared responses of holdng off agresion and further transitions
3)They hope agression does not come, or only one iteration thereof

The last part is my problem mainly, you would think that if P harass did some dmg he would want to lay back and build his econ, instead I have DT's in my base and multiple small packs of shit at constantly streaming to my base.

Sorry for the wall of text, would be great if you could shed some light on that

If you don't want to build marines you must wall in otherwise the first 2 goons can just kill your first tank. Like puppykiller said you need atleast 3 marines if you don't want to wall.
I think there are many small reasons why pros don't wall in general. And because pros have good enough micro to come out even vs early zealots those reasons are probably the main factor for their decision.
First you lose mining time for having to build your first depot at the ramp. You also can't you use the first depot to improve the mining rate or scv spawning location for example.
Also if you get scouted by the protoss before your wall is finished and he went for early zealots, he can just block your wall with a pylon and then you have to make some improvised simcity at the ramp which is far away from your factory and cc and not of much use to defend the zealots.
If you get scouted in general before your wall is finished more than one marine might be necessary anyway just to kill the probe because they will usually block your add-on with a pylon to delay your tank which delays your whole expansion timing.
So in pretty much all the cases where you get scouted on the first try you would have to build more marines anyway, so the pros just do it from the start and then don't have to wall. It has also the advantages that their build doesn't get revealed if they get scouted early because it could also be an FD and they are able to put pressure on vs a 12 Nexus and don't have to lift the barracks for attacking which delays additional marines.
That being said, if you can't hold off zealots effectively with marines and sim city then you should rather wall in.
http://www.twitch.tv/cryoc
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