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Hello!
I want to share with you a useful trick for lategame ZvT - putting defilers in overlords to protect them against irradiate!
It costs a lot of gas, so you only want to do it in the late game when you have much money, or when you decided to get ventral sacs anyway. But once you have ventral sacs, you can ensure that your defilers always get their swarms and plagues off. They will always reach their destination!
If he irradiates your overlord, it will still take forever for the overlord to die, and you can still take your time. You can also, of course, switch to another overlord, or simply unload at the last second. Also, you can bring fake overlords.
But really, the main point is just to keep your defilers in an overlord. It's not hard to do, and it adds so much - it's just as useful as a Protoss keeping high templars in a shuttle in PvT.
It's not only good vs irradiate, but also vs siege tanks, letting you get those swarms off for your lurkers, or plagues on tank clumps!
There's no way he's gonna let a defiler walk up to a bunch of units, whether they are marines or tanks, and just plague them. But if you put the defiler in an overlord, you might be able to do just that.
It's also great for defense. Many Zergs leave a few lurkers, a defiler, and some scourge at each base. This is good, but it's easy for the terran to just send in a vessel and irradiate the defiler when you're not looking. If you keep the defiler in an overlord, he can't do that, and so your base is kept safe (You can also do the same thing with nydus canals. Keep a defiler next to the other nydus, and be ready to send it in for a "Hit and run" dark swarm. I actually saw a Zerg win by doing this for almost a full minute. The terran was ahead in supply, maxed out, had more money, and even had an even amount of bases, but he had to keep irradiating lurkers, which the zerg kept replacing, because there was always a dark swarm there due to the nydus. The Terran could have gone ghosts with nukes to win the game, but he didn't, hehe)
I've been using this trick recently, and noticed increased efficiency in my defiler usage. It's great, try it! =)
TLDR:
It protects your defilers vs irradiate It protects your defilers vs siege tanks It's good vs bio It's good vs mech It's good for offense It's good for defense
Edit: If a Protoss gets a dark archon to feedback your defilers, you could also use this trick in ZvP, although that won't be practical as often as ZvT.
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Uh, it requires more attention/apm, requires drop upgrade, you have scourge and usually Terran switches to mech lategame so Defilers don't get used much then - especially on the offense (people generally use Defilers for defense). A good Terran will keep Defilers away from his base, so this becomes even less useful.
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Yeah, i dunno man. It seems kinda the same problem that ensnare has - it is good but takes too much apm to handle together with rest of zerg army, as Jaedong said
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On January 10 2013 21:30 quirinus wrote: Uh, it requires more attention/apm, requires drop upgrade, you have scourge and usually Terran switches to mech lategame so Defilers don't get used much then - especially on the offense (people generally use Defilers for defense). A good Terran will keep Defilers away from his base, so this becomes even less useful.
Defilers get used vs mech all the time, dude. Lurkers under swarm is a staple part of ZvT vs mech. And like I said, you use this "when you've already gotten ventral sacs anyway". So in other words, if you decided to get ventral sacs for drops, THEN you can start doing this. And when you have 5 geysers, 200 gas isn't a big deal anymore. And yeah, you have scourge, but that doesn't keep your defilers from ever getting irradiated. This does.
Yeah, i dunno man. It seems kinda the same problem that ensnare has - it is good but takes too much apm to handle together with rest of zerg army, as Jaedong said
With all due respect, I think that's bullshit. Even I can do this. The only difference between having defilers in overlords and not having them in overlords is a few extra clicks. You need to have defilers hotkeyd normally, but now you just have the overlord hotkeyd, and you unload the defilers. That's it, it doesn't take much apm at all, unlike ensnare which is a whole new unit to micro and position. Also, when it comes to defending expansions, vs both mech and bio, having the defiler(s) in an overlord actually makes it EASIER to defend, requiring LESS attention. If you just have it standing there, you can find that he irradiated your defiler and your lurkers are dying to tanks because you weren't looking for a few seconds. If it's in an overlord, you get way more time to react.
Also, Jaedong has successfully used ensnare in ZvT, so it's not like you can't use it. It's just hard. And, even if defilers in overlords are as hard to use as ensnare (which I disagree with), it's still useful for the people who can use it. It's not something to be dismissed, it's something to strive for, because it is possible if you're good enough.
Technics agrees with me that it's good. Hehe. 
[14:17:08] TechnicS: yo [14:17:12] TechnicS: happy new year and good job, man [14:17:26] TechnicS: (about the defilers in overlords) [14:17:40] vOddy: Thank you [14:17:54] vOddy:  [14:18:10] TechnicS: i usually haven't done it i think [14:18:25] TechnicS: it's something i've seen and know but when reading it i was like ' why haven't i done it' [14:19:14] TechnicS: yeah it does need a lot of attention but after some suffiencient amount of practice it might get good to use it frequently [14:19:55] vOddy: In some cases it makes you need less attention [14:19:59] vOddy: When defending expansions [14:20:01] vOddy: for example [14:20:06] vOddy: But when attacking, yes, it adds more micro [14:20:12] vOddy: But it's worth it if you can do it [14:35:51] TechnicS: yeah [14:35:51] TechnicS: def
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lol jump out of the overlord and consume it for double plague ^_^
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On January 10 2013 22:40 Warlord_Master wrote: lol jump out of the overlord and consume it for double plague ^_^
I didn't think of that, but that's true, and could be quite useful in some situations. You could plague all the vessels instead of just half of them, for example
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iNfeRnaL
Germany1908 Posts
On January 10 2013 22:41 vOdToasT wrote:Show nested quote +On January 10 2013 22:40 Warlord_Master wrote: lol jump out of the overlord and consume it for double plague ^_^ I didn't think of that, but that's true, and could be quite useful in some situations. You could plague all the vessels instead of just half of them, for example Put 4 defilers into that very overlord and you can even plague 5 times. ;o
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More like 8 times, plague then consume OV then plague, consume Defiler then plague consume plague consume plague
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This is actually useful vs mech. It is definitely the only way to plague tank lines. Here's how it's done: 1. Fly with ovie to near a tank line. 2. Attack with hydras 3. Since tanks usually fire in a somewhat synchronized way if, you drop the defiler and plague right after the first volley.
Important is ofc to make the plague damage as much as possible by plagueing tanks that the hydras will kill last, or simply use a few hydras to bait out the first volly to plague them for a later time.
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Yeah this is really good. I started doing it before i gave up on zvt and it helped a lot.
But do you really want to be playing zvt when terran can be 45 supply down and mech switch and still starve you out even at pro level (or at least at larva's level. I've seen him die from 50 supply leads way too much to have any faith in zerg having any chance vs terran)
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I like this idea. I've done it a couple times but not often. An idea I got was 4 defilers, 2 overlords. 2 in each one. When one overlord needs consumption for a second plague, send the 2nd over in a bit to get the defilers. Or have 4 defilers in 1 overlord and have the 2nd follow the first.
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On January 11 2013 07:56 Jaevlaterran wrote: This is actually useful vs mech. It is definitely the only way to plague tank lines. Here's how it's done: 1. Fly with ovie to near a tank line. 2. Attack with hydras 3. Since tanks usually fire in a somewhat synchronized way if, you drop the defiler and plague right after the first volley.
Important is ofc to make the plague damage as much as possible by plagueing tanks that the hydras will kill last, or simply use a few hydras to bait out the first volly to plague them for a later time.
That's the same way Protoss storms tanks, so why wouldn't it work for Zerg, too? It also helps with dark swarm vs tanks, if you'd rather cast that.
Yeah this is really good. I started doing it before i gave up on zvt and it helped a lot.
But do you really want to be playing zvt when terran can be 45 supply down and mech switch and still starve you out even at pro level (or at least at larva's level. I've seen him die from 50 supply leads way too much to have any faith in zerg having any chance vs terran)
How much Terran have you played? I'm asking because it seems like you don't understand how hard TvZ is, and the advantages that Zerg has over Terran (Terran also has some over Zerg, of course).
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I especially like the 'consume overlord' part. Feels very zergy to me. Alternatively, you could keep some foodlings in there.
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Sounds more dangerous than snakes on planes.
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Please supply a rep where this is done successfully at a decent level.
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I saw Hoejja do this against Flash in one of their replays played on Destination long time ago. He didn't do it extensively, but when I saw that, I was like "that should be pretty annyoing for terran" But I guess it does take more apm and multitasking, not to mention you have to remember which overlord has it.
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Russian Federation36 Posts
very useful, but require gosu's AMP
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On January 11 2013 07:22 iNfeRnaL wrote:Show nested quote +On January 10 2013 22:41 vOdToasT wrote:On January 10 2013 22:40 Warlord_Master wrote: lol jump out of the overlord and consume it for double plague ^_^ I didn't think of that, but that's true, and could be quite useful in some situations. You could plague all the vessels instead of just half of them, for example Put 4 defilers into that very overlord and you can even plague 5 times. ;o 4 'filer hit squad?
The badass ancestor of the 4 'festor hit squad haha.
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That's some spec ops right there
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nice post thanks will def start doing this especially if i already have drop
If you just have it standing there, you can find that he irradiated your defiler and your lurkers are dying to tanks because you weren't looking for a few seconds. all too familiar -_-
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