.the rest of the game beyond the first muta battle is basically me dying slowly.
replay: http://s28.yousendit.com/d.aspx?id=2PMPFLFFRNTJO05613S5KPQPQL
| Forum Index > Brood War Strategy |
|
YoUr_KiLLeR
United States3420 Posts
.the rest of the game beyond the first muta battle is basically me dying slowly. replay: http://s28.yousendit.com/d.aspx?id=2PMPFLFFRNTJO05613S5KPQPQL | ||
|
ToT)MidiaN(
England2183 Posts
Here's an example of how it should be played : http://www.battlereports.com/viewreplays.php?replaynum=29170 | ||
|
YoUr_KiLLeR
United States3420 Posts
| ||
|
YoUr_KiLLeR
United States3420 Posts
| ||
|
ToT)MidiaN(
England2183 Posts
| ||
|
ToT)MidiaN(
England2183 Posts
| ||
|
littlechava
United States7221 Posts
On September 04 2005 12:39 iD.MidiaN wrote: You need ling speed if you're going to take your expansion that soon, it's imperative for getting any sort of map control which is needed if you're going to expand to your natural, and later other main/naturals, it also helps make sure he doesn't take his expansion too soon, there's not so much of a threat from lings if they don't have speed, and thus the other player can take his own expansion comfortably. Ever tried to fight with nonspeed lings vs speed lings? You can't retreat and it's easier for him to create an arm and thus out micro you. If you just wanna stick to 1 base and go only muta and stick to it all game it's not so important, but that's gonna suck unless you can deal a lot of damage with your muta, which is pretty hard to do if your opponent knows it's coming... usually the only time i see players not making ling speed is when they make gas on 9 and stick to only their main, which is particularly common on none gas natural maps such as nostalgia. Do you happen to have any ZvZ reps like this? I was under the impression ling speed is pretty important, even on Nost :0. | ||
|
YoUr_KiLLeR
United States3420 Posts
| ||
|
ToT)MidiaN(
England2183 Posts
| ||
|
YoUr_KiLLeR
United States3420 Posts
| ||
|
littlechava
United States7221 Posts
| ||
|
ToT)MidiaN(
England2183 Posts
| ||
|
YoUr_KiLLeR
United States3420 Posts
is a big part of zvz the randomness of the rock paper scissors openings? 12 hatch > 12 pool > 9 pool > 12 hatch? | ||
|
8882
2720 Posts
| ||
|
ToT)MidiaN(
England2183 Posts
| ||
|
ToT)MidiaN(
England2183 Posts
On September 04 2005 17:22 8882 wrote: 12hatch and 9pool are a bit like gambling IMO If you see it like that then 12 pool is a gamble too, since there are builds that you're instantly disadvantaged against if you went 12 pool (12hatch or fast exp). Infact, every build zvz is a gamble if you see it like that | ||
|
spanner
United States72 Posts
ofc, i decide if i ultimately want to do scrouge ling or whatever... but it often doesn't turn out this way. just watch lots of zvz reps and take note of everything, 2x and sometimes fastest is a great way to absob tactics used. | ||
|
YoUr_KiLLeR
United States3420 Posts
On September 05 2005 04:19 spanner wrote: whenever i play a zvz game, i can only do 12 gas straight after lord then 11 pool with 9 scout this is about as far predecided i can be about my build. ofc, i decide if i ultimately want to do scrouge ling or whatever... but it often doesn't turn out this way. just watch lots of zvz reps and take note of everything, 2x and sometimes fastest is a great way to absob tactics used. zvz's one of those matchups that are hard to learn from replays. its very, very experienced based and there are a lot of subtleties that you just can't pick up from replays. so having someone explain to me the reasoning behind their decision making and build is much more helpful than watching the same muta/ling battle build up over and over again in replays. if you do that same build you describe in every single zvz you play, i dont think you can be a very good zvz player. | ||
|
Elvin_vn
Vietnam2038 Posts
On September 04 2005 17:24 iD.MidiaN wrote: Show nested quote + On September 04 2005 17:22 8882 wrote: 12hatch and 9pool are a bit like gambling IMO If you see it like that then 12 pool is a gamble too, since there are builds that you're instantly disadvantaged against if you went 12 pool (12hatch or fast exp). Infact, every build zvz is a gamble if you see it like that May be 12pool vs 12 hatch is not that bad comparing to 9pool vs 12 pool or 12hatch vs 9pool | ||
|
ComunistHobo
Canada208 Posts
![]() | ||
|
Night[Mare
Mexico4793 Posts
and if he does, he auto-gives you map control. and wasting 175 that could have been 6 lings and not handed over map control | ||
| ||
StarCraft 2 StarCraft: Brood War Sea Dota 2Bisu Mini BeSt Snow Light Rush EffOrt Soulkey Last [ Show more ] League of Legends Counter-Strike Other Games singsing1749 Liquid`RaSZi683 ceh9610 Happy229 crisheroes183 Fuzer Livibee122 Sick113 Mew2King78 ZerO(Twitch)12 Organizations
StarCraft 2 • Berry_CruncH363 StarCraft: Brood War• CranKy Ducklings SOOP4 • AfreecaTV YouTube • intothetv • Kozan • IndyKCrew • LaughNgamezSOOP • Migwel • sooper7s |
|
WardiTV Team League
BASILISK vs Team Liquid
OSC
OSC
Replay Cast
WardiTV Team League
Big Brain Bouts
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
Cure vs Zoun
herO vs Rogue
WardiTV Team League
Platinum Heroes Events
BSL
[ Show More ] RSL Revival
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
BSL
Replay Cast
Replay Cast
Afreeca Starleague
Light vs Calm
Royal vs Mind
Wardi Open
Monday Night Weeklies
OSC
Sparkling Tuna Cup
Afreeca Starleague
Rush vs PianO
Flash vs Speed
Replay Cast
Afreeca Starleague
BeSt vs Leta
Queen vs Jaedong
Replay Cast
The PondCast
|
|
|