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Fast expo pvp

Forum Index > Brood War Strategy
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Flyingsnow
Profile Blog Joined July 2005
Japan208 Posts
August 26 2005 08:48 GMT
#1
Alright im very chobo so i don't know what to do when i come up against a fast xpo in pvp. But its happening quite often in my games now so what do i do? xpo myself and play normal or something different. Help plz
rpf289
Profile Joined October 2004
United States3524 Posts
August 26 2005 08:57 GMT
#2
I just go range after my first gate and then add another gate, rally both to his expo, and micro my ass off. :D
1INK
Profile Joined November 2004
United States630 Posts
August 26 2005 10:06 GMT
#3
Well, if he has no goons, i would taunt him with units and make him feel threatened in this regard. do not attack, just try scaring him with progresively large armies. if he has a goon or two, be more careful, and don't get too close and don't stay around too long. make sure you have a goon or something to hurt him if he decides to attack you. this will be the micro portion of the game. try making him take his cash away from his expansion and into units. the macro intensive part of the game will be to quickly tech into goons off of 2 gates, and turn it into 3 gate goon, with a fourth gate after you begin to take the advantage in unit combat.

that's my advice, i dunno what the experts here will say but shit like that has worked for me in the past ...
XDawn
Profile Blog Joined February 2004
Canada4040 Posts
Last Edited: 2005-08-26 10:24:17
August 26 2005 10:23 GMT
#4
Go quick DT drop? into his main
Use it or lose it
NasuHasano155
Profile Joined October 2004
United States47 Posts
August 26 2005 11:01 GMT
#5
Just go range after first goon and 2gate goon from there. If he gets persistent and decides to build too many cannons, just double expo or if you're confident, 3gate goon. Even on somewhat far positions, fastexpo is not a viable strat in PvP.
Flyingsnow
Profile Blog Joined July 2005
Japan208 Posts
August 26 2005 11:26 GMT
#6
Thx guys
tehsnow
Profile Joined June 2005
Canada296 Posts
August 26 2005 11:41 GMT
#7
What Nasu said is true, you aren't supposed to win with a fast expo in PvP. Just have goons to make him build cannons to make him spend money you will use to expand a bit more than him (I mean 1 expo more ).
Tehre si no spoone
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22259 Posts
August 26 2005 11:51 GMT
#8
Reaver asap.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
OneOther
Profile Blog Joined August 2004
United States10774 Posts
August 26 2005 13:04 GMT
#9
Fast reavers would be thx yeah
Echo
Profile Joined July 2005
United States435 Posts
August 26 2005 13:59 GMT
#10
quick dt drop is very good
aka EchoOfRain/T.Sqd)RaiN on uswest
Codditer
Profile Joined March 2004
United States70 Posts
August 26 2005 14:04 GMT
#11
It's easy to deal with if you go two gate at the beginning (as you probably should be doing), you just kill him with zealots! If you're bent on teching, though, I suggest messing with his ledge with goons and going for the quick goon/reaver KO. Reaver drop is also OK. DT drop is too easily countered by a cannon in my opinion, and if it fails he is left with at least some advantage.
no u
NerO
Profile Joined February 2003
United States2071 Posts
August 26 2005 14:08 GMT
#12
just power threw it 3gate goon/speedlot or 2gate reaver or reaver harass its so easy 2 beat
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
August 26 2005 15:18 GMT
#13
dt drop+cannon cliff or mass goon or reaver drop or zealot rush or.. pretty much anything ?
aka StormtoSS
hasuwar
Profile Joined April 2003
7365 Posts
August 26 2005 15:52 GMT
#14
zealot rush is what he wants you to do
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
FroST(TE)
Profile Joined September 2004
United States909 Posts
August 26 2005 23:21 GMT
#15
lol yeah, i dual proxy robo. almost any strategy works to beat it though. if you dt drop, i recommend 4 instead of 2 =o
PoorUser on LP
Taiche *
Profile Blog Joined December 2004
France1963 Posts
December 19 2006 23:36 GMT
#16
(Yeah, I know, it's a very old thread but I didn't find any other one more recent)

So I've just played against a fast expo PvP ; we were cross map on Luna and I generally scout cross map first to know if I should go 1 or 2 gate. Anyway, I scout him quickly and see the forge @choke, so I add a second gate and think "OK, I will go 6-8 zeals and that should do it". However, he attempts to cannon rush me at my main. I get rid of it before the cannon warps in (he canceled the cannon but lost 200 in pylons) but I lose much time and did the mistake of sending back 2 zeals home because I kinda panicked.
So I think "hmm, he got delayed with this failed cannon rush so I should try to go all-in with my 5 units (4 zeals, 1 goon)". But he had 2 cannons @choke + 1 zeal, so I couldn't do any damage. Afterwards, I get behind in units and in eco so I lose this game (after trying a fast DT drop but I was already behind anyway).

Here are the questions :
* when scouting a FE build in PvP cross map, what's the best behaviour to have ? Zeal rush might/will come a little late because of the positions so I don't know if it's really viable... especially if the opponent cannon rushes, 'cause you'll need zeals to get rid of the pylons before the cannon actually does some damage.
* if you rush or go all-in like I did, what's the best option ? Try to kill his cannons or ignore them and rush into his main ?
* during the game I hesitated going reavers. After rewatching the rep, I think a reav drop in his main (instead of DT) would have been much more efficient but I'm just not sure about that.

Anyway, thanks for your any advice !

Here's the replay. Please just don't say "you need to improve your macro" or "woek on your multitask abilities" or things of the like. I know what I lack in SC but that's not the point of my post. Thanks !
Manifesto7 Uses ReXplorer, and so should you! : http://repasm.net/rx/
Foresaken_Foreskin
Profile Joined December 2006
Canada92 Posts
Last Edited: 2006-12-19 23:48:00
December 19 2006 23:47 GMT
#17
If he goes fast expo, do it back with a tech.
I have the replay just PM me if you want it.
Remember to not let enemy scout you out as well. (never ever)
Dont play to win. Play to perfect each aspect of the race you use.
wXs.Havok
Profile Joined October 2006
Argentina529 Posts
Last Edited: 2006-12-19 23:49:39
December 19 2006 23:48 GMT
#18
Go and punish him for his greed. Destroy his ass using lot of micro.

Edit: But careful, if you fail, he will be outmacroing you soon. So consider what everyone else sayd in this thread.
Read this and you`re gay
Foresaken_Foreskin
Profile Joined December 2006
Canada92 Posts
Last Edited: 2006-12-19 23:53:49
December 19 2006 23:53 GMT
#19
it is dumb how this is from 2005 august26th...



NVM! i didnt read ...
Dont play to win. Play to perfect each aspect of the race you use.
Taiche *
Profile Blog Joined December 2004
France1963 Posts
December 20 2006 00:09 GMT
#20
On December 20 2006 08:47 Foresaken_Foreskin wrote:
I have the replay just PM me if you want it.

There's a lilnk to it at the end of my post
Manifesto7 Uses ReXplorer, and so should you! : http://repasm.net/rx/
Foresaken_Foreskin
Profile Joined December 2006
Canada92 Posts
Last Edited: 2006-12-20 00:28:35
December 20 2006 00:11 GMT
#21
I have to find this link soon i hope i can get it )
Dont play to win. Play to perfect each aspect of the race you use.
Foresaken_Foreskin
Profile Joined December 2006
Canada92 Posts
December 20 2006 00:13 GMT
#22
im bumping this up, please let me know if thats not good to do or if this Catagory is ok for that?

The reason for this is so that the replay can be seen.
Dont play to win. Play to perfect each aspect of the race you use.
Foresaken_Foreskin
Profile Joined December 2006
Canada92 Posts
Last Edited: 2006-12-20 00:32:05
December 20 2006 00:28 GMT
#23
here is the link to a nice (replay) vs Fast Expanding Protoss's (MU: PvsP)

[url blocked]
Dont play to win. Play to perfect each aspect of the race you use.
mK.))
Profile Joined October 2006
United States80 Posts
December 20 2006 00:29 GMT
#24
You could of 3 gate goon hard, or skip units and tech fast. You did somewhat of a both.

Cannon rush that late, you dont even need to send probes, you would of had goon(s) before cannon completes.
Flaccid
Profile Blog Joined August 2006
8893 Posts
December 20 2006 00:36 GMT
#25
On August 26 2005 17:57 rpf289 wrote:
I just go range after my first gate and then add another gate, rally both to his expo, and micro my ass off. :D


Make the fucker bleed.
I'd rather have a bottle in front of me than a frontal lobotomy
Taiche *
Profile Blog Joined December 2004
France1963 Posts
December 20 2006 00:39 GMT
#26
mK : yeah, I wasn't so sure about what to send to kill the cannon rush. I had 2 zeals but somehow I thought it wasn't enough. As I said, I was panicking a bit
Yeah, 3 gate goon might have been a good option too ; now you mention it, I "mixed up" tech and units because I had money to spend while the tech buildings were warping. Maybe I should have expoed instead.
Manifesto7 Uses ReXplorer, and so should you! : http://repasm.net/rx/
Purind
Profile Blog Joined April 2004
Canada3562 Posts
December 20 2006 06:09 GMT
#27
If he goes forge, then expand, I'm pretty sure you can expand at around the same time he can. Difference? He'll have a forge and cannons, you'll have units.

If you don't like doing things this way, you can do a well timed 3-4 gate goon attack. I've been trying out pvp FE builds, and if I guess/scout correctly, I can stop most things (reaver/dt/2gate zeal), but I remember losing to a 4 gate goon super well timed attack, and I could not wrap my head around how I could have defended that (even if I had maphack)
Trucy Wright is hot
QuietIdiot
Profile Blog Joined October 2005
7004 Posts
December 20 2006 08:14 GMT
#28
Legionnaire vs Reach Game 2 (IEST 2006)

Reach goes 12 nexus on Rh3. Go figure.
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
December 20 2006 09:38 GMT
#29
When scout forge first, what I like to do is to block his nexus w/ probe or pylon like you would vs Zerg, then expo yourself. In the middle of this you can maybe sneak in one zeal to kill probes since he has no mobile defense. If you manage to do this, he is really fucked, cause he is behind in tech, economy, and even troops soon (cause you got gate / assim instead of his forge / cannon). After this, there is no way he can defend vs goon / reaver without spending heavily on cannons as he'd have to worry about his main and his entrance. It should be a easy win at this point.

P.S. If there a cliff over nat, you could just tech asap to robo and cannon / goon his cliff.
But Garimto was always more than just a Protoss...
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
December 20 2006 10:03 GMT
#30
On December 20 2006 15:09 Purind wrote:
If he goes forge, then expand, I'm pretty sure you can expand at around the same time he can. Difference? He'll have a forge and cannons, you'll have units.

If you don't like doing things this way, you can do a well timed 3-4 gate goon attack. I've been trying out pvp FE builds, and if I guess/scout correctly, I can stop most things (reaver/dt/2gate zeal), but I remember losing to a 4 gate goon super well timed attack, and I could not wrap my head around how I could have defended that (even if I had maphack)


Attempting an all in attack like that many times has to do with how late you scout him and what the map is. If the guy already has his nexus down and you've been spending your resources going with a standard goon build, you'de be pretty behind by trying to reverse what you've done and expand yourself.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
Aurious
Profile Blog Joined April 2006
Canada1772 Posts
December 20 2006 10:08 GMT
#31
3 Gate range Goon normally owns PvP FE, normally mass about 12 goons and maybe 1-2 zeals to soak cannon shots. but normally the goons are enough just spread them
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
December 20 2006 13:29 GMT
#32
On December 20 2006 19:03 ManaBlue wrote:
Show nested quote +
On December 20 2006 15:09 Purind wrote:
If he goes forge, then expand, I'm pretty sure you can expand at around the same time he can. Difference? He'll have a forge and cannons, you'll have units.

If you don't like doing things this way, you can do a well timed 3-4 gate goon attack. I've been trying out pvp FE builds, and if I guess/scout correctly, I can stop most things (reaver/dt/2gate zeal), but I remember losing to a 4 gate goon super well timed attack, and I could not wrap my head around how I could have defended that (even if I had maphack)


Attempting an all in attack like that many times has to do with how late you scout him and what the map is. If the guy already has his nexus down and you've been spending your resources going with a standard goon build, you'de be pretty behind by trying to reverse what you've done and expand yourself.


If you scout after pylon or gate and he goes forge first, I think its really unlikely that he will be able to get the nexus down before you have an inkling of it. And if he doesn't, you can pretty much expo after gate and assim for a flat out advantage in tech w/o losing much in terms of expo timing.
But Garimto was always more than just a Protoss...
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
Last Edited: 2006-12-20 15:09:12
December 20 2006 15:07 GMT
#33
That's a good point. I haven't really seen forge/cannon first builds often though. Most of the nex first pvp builds I've seen have been 12 to 14 nexus first followed by gate or maybe forge.

On maps where nex first builds are bad pvp, like the standard 4v4 LT style maps (luna for example) I don't see the benefit from it. It should be easy to 3 gate goon an early expo on a map like that.

I was thinking more along the lines of a map with bigger walking distance.

EDIT:

I heard that Reach 12 nexed on RH3 against Leg in a recent league. I forget what it was and which thread I read it in, but I never saw the game. Anyone know anything about it? It might be interesting to talk about the game, maybe watch the rep if it was released, in the context of this discussion.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
December 20 2006 15:12 GMT
#34
On December 21 2006 00:07 ManaBlue wrote:
That's a good point. I haven't really seen forge/cannon first builds often though. Most of the nex first pvp builds I've seen have been 12 to 14 nexus first followed by gate or maybe forge.

On maps where nex first builds are bad pvp, like the standard 4v4 LT style maps (luna for example) I don't see the benefit from it. It should be easy to 3 gate goon an early expo on a map like that.

I was thinking more along the lines of a map with bigger walking distance.

EDIT:

I heard that Reach 12 nexed on RH3 against Leg in a recent league. I forget what it was and which thread I read it in, but I never saw the game. Anyone know anything about it? It might be interesting to talk about the game, maybe watch the rep if it was released, in the context of this discussion.


It's a bad game, Reach wanted to lose. 2 gate zealot beat him.
ㅋㄲㅈㅁ
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 20 2006 15:38 GMT
#35
On December 20 2006 09:39 Taiche wrote:
mK : yeah, I wasn't so sure about what to send to kill the cannon rush. I had 2 zeals but somehow I thought it wasn't enough. As I said, I was panicking a bit
Yeah, 3 gate goon might have been a good option too ; now you mention it, I "mixed up" tech and units because I had money to spend while the tech buildings were warping. Maybe I should have expoed instead.


Money build > Army build > Tech build > Money build

So what you need is a Tech build. Either goon/rvr pounding or just straight up many goons.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
patrick321
Profile Joined August 2004
United States185 Posts
December 20 2006 17:06 GMT
#36
My first impression was that the forge first build was done expressely to take advantage of the chance for offensive cannons with the hope that you quick expo. If you do expo you'll have next to nothing to defend against the cannon with. Since that's a map specific strat you should be able to guess when it's coming and prevent it with a pylon of your own.

Besides that, i really want to say that going after his pylon with zealots was a really stupid idea. You lost your army in exchange for ~100 shield damage and really didn't have a prayer of doing 600 damage to the well placed pylon with your small zealot force. Even going in with the small force was iffy, imo. The way his cannons were set up a zealot force really wasn't going to be effective.
Taiche *
Profile Blog Joined December 2004
France1963 Posts
December 20 2006 18:12 GMT
#37
On December 20 2006 18:38 Aphelion02 wrote:
When scout forge first, what I like to do is to block his nexus w/ probe or pylon like you would vs Zerg, then expo yourself. In the middle of this you can maybe sneak in one zeal to kill probes since he has no mobile defense. If you manage to do this, he is really fucked, cause he is behind in tech, economy, and even troops soon (cause you got gate / assim instead of his forge / cannon). After this, there is no way he can defend vs goon / reaver without spending heavily on cannons as he'd have to worry about his main and his entrance. It should be a easy win at this point.

That's a good idea, but if he places his cannons well, those cannons will be able to shoot the pylon in no time. But I agree it should delay him quite a bit.

P.S. If there a cliff over nat, you could just tech asap to robo and cannon / goon his cliff.

It was on Luna but I'll think of it on cliff maps.
On December 21 2006 00:38 evanthebouncy~ wrote:
Money build > Army build > Tech build > Money build

So what you need is a Tech build. Either goon/rvr pounding or just straight up many goons.

OK, thanks for the advice ! Looks like goon/reav or quick reav drop would have been the right thing to do.
On December 21 2006 02:06 patrick321 wrote:
My first impression was that the forge first build was done expressely to take advantage of the chance for offensive cannons with the hope that you quick expo. If you do expo you'll have next to nothing to defend against the cannon with. Since that's a map specific strat you should be able to guess when it's coming and prevent it with a pylon of your own.

Good point ; how do you "guess when it's coming" ? Just by seeing forge first ?

Besides that, i really want to say that going after his pylon with zealots was a really stupid idea. You lost your army in exchange for ~100 shield damage and really didn't have a prayer of doing 600 damage to the well placed pylon with your small zealot force. Even going in with the small force was iffy, imo. The way his cannons were set up a zealot force really wasn't going to be effective.

Yeah, I realized that afterwards. I'll go for fast tech next time and don't panic
Thanks !
Manifesto7 Uses ReXplorer, and so should you! : http://repasm.net/rx/
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
December 20 2006 18:50 GMT
#38
On December 21 2006 00:38 evanthebouncy~ wrote:
Show nested quote +
On December 20 2006 09:39 Taiche wrote:
mK : yeah, I wasn't so sure about what to send to kill the cannon rush. I had 2 zeals but somehow I thought it wasn't enough. As I said, I was panicking a bit
Yeah, 3 gate goon might have been a good option too ; now you mention it, I "mixed up" tech and units because I had money to spend while the tech buildings were warping. Maybe I should have expoed instead.


Money build > Army build > Tech build > Money build

So what you need is a Tech build. Either goon/rvr pounding or just straight up many goons.

No.
FE is money build and you can beat it fairly easily with 3-4 gate goons which is army build.
And there are quite few of other examples that proves your chain false.
(Isn't sair->dt in pvz designed to stop army build (mass hydra) ?)
Nick Cave & the Bad Seeds
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
Last Edited: 2006-12-21 05:45:40
December 20 2006 19:15 GMT
#39
Imho FE is a weak build in PvP on most maps. There are however maps on which it can work out decently or even pretty well. The best example I can think of right now is probably Legacy of Char. Granted, it's an old map almost no one plays anymore, but FE in PvP was popular on it, because the travel time between the starting positions is insanely long, unless you scout your opponent there on the first position you will only arrive when the Nexus is already complete...

I don't think I've ever lost a PvP against someone going FE unless he was a much better player than me. Best way to deal with it is 3 Gate Goon. Unless it's a very confined space Goons do very well against Cannons. Position your Goons wisely, micro well and you really should win the game in most of the cases. Or, like others already said, if you see cannons early just expand yourself, you will have the advantage.

On a related note: Semi Fast Exp (1 Gate Goon into Nexus) works alright on for example Nostalgia.
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
December 20 2006 22:08 GMT
#40
On December 21 2006 00:38 evanthebouncy~ wrote:
Show nested quote +
On December 20 2006 09:39 Taiche wrote:
mK : yeah, I wasn't so sure about what to send to kill the cannon rush. I had 2 zeals but somehow I thought it wasn't enough. As I said, I was panicking a bit
Yeah, 3 gate goon might have been a good option too ; now you mention it, I "mixed up" tech and units because I had money to spend while the tech buildings were warping. Maybe I should have expoed instead.


Money build > Army build > Tech build > Money build

So what you need is a Tech build. Either goon/rvr pounding or just straight up many goons.


Soooo...in ZvZ 12 hatch beats 9 pool beats 1hatch muta beats 12 hatch?

It's never this simple, it really depends on the mass/power/tech equation, and proper timing. Money build always wins over army build once the expansion is online and the money is flowing in, but is incredibly vulnerable before that. Tech build loses to army build in that short period where your unit count is choked but your new units haven't come out yet.

Army builds are only countered by other army builds *until* one of two things happens:

1. you win a big battle and therefore have an army advantage, letting you either increase that army lead and crush the other person, or simply converting it into a money/tech advantage (since he can't counter)
2. both of you have large enough armies such that you can afford to tech/expand, because he simply can't build up enough a good enough ratio to crush you. It's easier to have 2x the number of dragoons when the other person only has one, as compared to when the other person has 30.

this doesn't always play out in real games, of course, since we don't play with vision on
What fun is it being cool if you can’t wear a sombrero?
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
December 21 2006 05:40 GMT
#41
On December 21 2006 00:12 Last Romantic wrote:
Show nested quote +
On December 21 2006 00:07 ManaBlue wrote:
That's a good point. I haven't really seen forge/cannon first builds often though. Most of the nex first pvp builds I've seen have been 12 to 14 nexus first followed by gate or maybe forge.

On maps where nex first builds are bad pvp, like the standard 4v4 LT style maps (luna for example) I don't see the benefit from it. It should be easy to 3 gate goon an early expo on a map like that.

I was thinking more along the lines of a map with bigger walking distance.

EDIT:

I heard that Reach 12 nexed on RH3 against Leg in a recent league. I forget what it was and which thread I read it in, but I never saw the game. Anyone know anything about it? It might be interesting to talk about the game, maybe watch the rep if it was released, in the context of this discussion.


It's a bad game, Reach wanted to lose. 2 gate zealot beat him.


Ah, well that's that I guess. Thanks.

I agree with Carnac. Like I said earlier, 3 gate goon works well. Pull probe production and hit him fast.
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mobilescv
Profile Joined October 2005
Finland72 Posts
December 21 2006 05:53 GMT
#42
#2 haha, you're right but that "micro my ass off" made me laugh
-_-V
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