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ZvT 3hatch BO - terran contains with bunkers - Page 2

Forum Index > Brood War Strategy
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lil.sis
Profile Blog Joined March 2005
China4650 Posts
April 09 2005 10:28 GMT
#21
i'll have to go with exalted on this one

his tank number will be minimal, use muta mobility to pick them off and buy yourself time if you have to

dont lose your gas expansion and you will be able to make a LOT of mutas... way more than 3 or 4 turrets can defend

a terran who is so focused on his contain as to build bunkers will probably be weak at home, lurker doom drop could be another viable option

bottom line is if you can't break the contain go around it
好好喝喝天天快乐
88)WhyYouKickMyDog
Profile Joined July 2004
United States608 Posts
April 09 2005 13:19 GMT
#22
dont build os many drones. u should have 2 groups of lings, 1 group of mutas. make sure they dont reinforce their containment by cutting them off with mutas while ur massing up. if they build a ton of bunkers and turrets at the containment, then kill his main. if he has a ton of turrets at his main, kill his containment. he CANT protect both well enough to kill your expo before u can break the contain, AND protect his main unless you fucked up early.
exalted
Profile Blog Joined March 2004
United States3612 Posts
Last Edited: 2005-04-09 13:34:37
April 09 2005 13:26 GMT
#23
On April 08 2005 20:05 loloko2 wrote:
Yea i know, and its ok if you purpose any other strats, and tell me why is not gonna work, i accept it, i am a human i make mistakes, but that is VERY different than come and tell your work is shit and will never have a use like exalted did with my thread.

ps: when you get 12 mutas i already took your natural, not joking.. then i go everything for everything, so we'll see who kills the other first, you with your 12 mutas, with my buildings flying away... or me with 1-2 tank and 12 marine + 3 medic and 2 fb....

IT DEPENDS ON THE GAME, doing that strat with TERRAN will NOT work always as any strat.... and sometimes zerg will be able to kill TERRAN containment easily, depends on alot of factors, like speed, in wut you spent your eco.. positions in map, luck, micro...


LOLOLOLOLOLOLOLOL

12 MUTES >> 12 MARINE + 3 MEDIC + 2 FB BUDDY

edit: lokoko2 nice dodge, "your" stupid, stop posting in strategy forum

Aca - your advice definitely seems interesting, naturally you're going to have to lair after though - 12 hatch 11 pool 14 gas...as opposed to 12 hatch 11 pool 14 hatch...then what - 13 gas? Tank rush is definitely very strong no doubt, but it's definitely not "lokoko2unstoppable", especially when you know he's going for it with proper scouting and timing. Don't hesitate to wall hard with sunkens to buy more time, again, it's only 1 tank - kills pretty damned slowly.

(In this situation, being on close positions is actually advantageous so that you have faster distance if you need to come back and own the contain and whatnot. Especially if he does something stupid like build bunkers, when he does "rush into your natural" when you have say, maybe 2 sunks left, he'll have at least:

-75x3 for turrets in main (if not more)
-350-400 for 4 marines in bunker
-200 for 2 bunkers at choke
-~200 for harass damage (hitting things that comes out of his barracks, whatnot)
+ countless scv damage

You'll want lings to kill that small army he has left that he sends in, so get ling speed, but only start really pumping lings when you're out of gas from mutalisk.

p.s. lokoko2 chobo user
too easy
stimpack[pG]
Profile Joined November 2004
Philippines88 Posts
April 10 2005 02:26 GMT
#24
preferably mutas... but if u want lurks it could work, upgrade drop and counter his base.. or put lurks outside his base to kill reinforcement or maybe unload lings outside your base then trap his containment... prob is your clif, maybe wraiths, or a drop at your main just watch out..
IdrA
Profile Blog Joined July 2004
United States11541 Posts
April 10 2005 07:51 GMT
#25
dont start pumping lings before your spire finishes. save larvae for mutas, but after that keep making drones when you are out of gas. you need them for sunks and to keep solid econ. keep massing up mutas. try to kill or damage tanks, attack from over a cliff and move off after one volley if its well defended, keep doing this till its dead. use mutas to cut off reinforcements. when your ovie on cliff sees another round of tank/mm coming to reinforce go kill it with muta. eventually you should mass up enough muta to break out, or if you lose too many mutas trying to pick off tanks you'll die. if you do manage to do it properly make a round of speedlings, destroy the contain and either go kill him or expo, depending on how defended he is.

http://www.splitreason.com/product/1152 release the gracken tshirt now available
OneOther
Profile Blog Joined August 2004
United States10774 Posts
April 10 2005 14:31 GMT
#26
Well, i attack the contain with 10 mutas and around 24 lings at least..dont just power on drones so hard, constantly accumulate lings.
iaretehnoob
Profile Joined June 2004
Sweden741 Posts
April 10 2005 17:53 GMT
#27
On April 09 2005 07:00 Attacke wrote:
8882 are teh noob!

Nooo !

For LT like maps I agree with Aca, you have to tech pretty early to counter containment or cliffing. Lings (with upgrade(s)) and later mutas work vs containment, if you don't allow him to get a bunker up or kill all tanks moving to your base, but if he does not contain you could have a big problem catching up with his eco.
DooMeR
Profile Joined July 2003
United States1519 Posts
April 11 2005 03:38 GMT
#28
muta is the obvious choice if u 3hat. Maybe if u start massing lings early u can also stop it, but its definitly tricky and not always the best idea, givin that if u dont surround right, he can litterally bullfight the lings with only marines, and if he has a firebat ur sodomized. Muta is best choice by far imo. Tho i guess u could try fast broodling (get a couple queens) and keep setting up sunks/ while cutting off reinforcements with muta. Ive never seen it done but it might work o.0. Someone go try it asap :D
previousemperor
Profile Joined July 2004
Canada271 Posts
April 11 2005 05:16 GMT
#29
ya does anyone have a rep of a nicely done 3hatch opening vs terran that would be nice

but i am learnin quite abit from your guy's post , i know the 3hatch openin vs toss is deadly
`Majority of our imports come from other countries.` - George W. Bush
SCFraser
Profile Joined May 2003
Canada1534 Posts
April 11 2005 08:08 GMT
#30
Someone post that game breakdown vs Gundam a few months back. #1 in the bo5

Breakdown uses Mutas to pick off reinforcements until he has enough amss to break the contain.


Nice game, lil different than on LT but it should give u a good idea of what do to.
I want something good to die for, to make it beautiful to live.
Terross
Profile Joined November 2003
United States878 Posts
April 11 2005 08:35 GMT
#31
On April 08 2005 19:07 [GiTM]-Ace wrote:
seriosuly i been wondering the same thing.cause i like 3 hatch alot.in the reps i saw alot of z's dont sunk as hard and get lots of lings idunno.what i like to do is steal t's gas so i can slow their tech down and should be able to defend.but yea terran contain is a bitch.espcially proxy fac it works well. and i never know what to do


if they scout you 3 hatch and u steal their gas that means fast expand. guard rush gogo? :O hehe or just mass lurker ling
I am Joe oO;
TM_Machine
Profile Joined September 2004
United States130 Posts
April 11 2005 09:33 GMT
#32
When u 3 hatch it is for two reasons: good econ, high unit count.
when u 3 hatch u generally dont need too many sunkens just mass lings or switch up to dra early. large ling count is suppost to A keep him at home in teh event taht u might counter and b that u might have a bigger force tahn him with the 3 hatch pumping ling/dra. if somehow he does seem to overpower you " whitch is an unlikely case unless he has quite a few bats an meds" get lair and second gas as fast as u can and tech lurk/ling or muta/ling when u push him away take a few more expos, and if none of u get this go watch a vod of yellow lately he uses more 3 hatch than almost any zerg and has gotten quite good at 3 hatch muta/ling. but then again maby its just cuz hes yellow .
Hope i helped u out a lil.
Zerg Zerg Zerg
k3fka
Profile Joined November 2004
Argentina1267 Posts
April 11 2005 10:31 GMT
#33
u guys should know 1 thing , u don need 30 drones to power muta ling , remember that in z vs z , with 9 drones on mins and 3 on gas u can muta ling perfectly. The best way to counter any tech bos with 3 hatch is having like 8 drones on main + 3 on gas , + like 4 drones in mins + 3 in the other gas , maybe 5 or 6 depends ur quickness , with that , u fast enough and have the neccesary economy for many lings and mutas.
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