Simple Questions, Simple Answers - Page 78
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CaffeineFree-_-
United States712 Posts
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Release
United States4397 Posts
2 HvO, HvU, HvNe, and NevH players sometimes end up playing a NevNe. | ||
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ajmbek
Italy460 Posts
No way to go in a tvt | ||
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t0ssboy
Bulgaria681 Posts
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XsebT
Denmark2980 Posts
I don't know if those rules will change with the upcoming merge with sc2, but I really don't think so. | ||
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Bakuryu
Germany1065 Posts
On April 23 2012 22:23 t0ssboy wrote: 1 question what happens if in a tourney there is a race picker that plays mirrors(pvp tvt zvz) and the players in his groups play zvp pvt pvz ? both forfeit the games and nobody advances, kespa wins actually idk, they most likely flip a coin if they cant decide on what mu to play. | ||
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Harem
United States11393 Posts
On April 23 2012 23:43 XsebT wrote: I don't believe race picking is allowed in the korean leagues. You pick a race and stick with it. I don't know if those rules will change with the upcoming merge with sc2, but I really don't think so. You can change race. You just have to let people know in advance. It just rarely happened. (ie Savior vs Gorush on Desperado) | ||
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Potling
Norway298 Posts
Practice that build in single player (alone, not vs computers) How is that done? I'm told I need at least one opponent to start the game. | ||
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corumjhaelen
France6884 Posts
On April 28 2012 22:27 Potling wrote: How is that done? I'm told I need at least one opponent to start the game. Put a computer, start the game, and kick the comp during countdown. When the message come in game, press C. If you split decently, you should have just the time to do it beforce that message. | ||
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Potling
Norway298 Posts
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endy
Switzerland8970 Posts
On April 29 2012 03:13 Potling wrote: Thanks. Any way to do it in single player? No, but if you are asking if you can do it without an internet connection, yes. You host a game in LAN mode and kick the CPU during the countdown. | ||
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therockmanxx
Peru1174 Posts
It shouldnt take more than 1 minute to change it | ||
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hacklebeast
United States5090 Posts
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Release
United States4397 Posts
light or kal? both are 183 in liquipedia | ||
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dr0pship
Canada520 Posts
if the opponent micros correctly the probe is invincible and always kills my barrack scv, or makes pylon in my minerals and disrupts mining, or steals gas. I've tried wall-ins but they just proxy outside the wall and break it with goons/zealot before my factory gets finished. | ||
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hacklebeast
United States5090 Posts
As for dealing with probes attacking scvs directly, best bet is to watch pro vods. The general idea is to cycle out the injured scv back to mining just as a fresh one comes off the line.the probe cant follow the scv because the scv glides through to the far side of the expansion, and if the probe tries to follow it will get stuck among the scvs, and you can kill it off quickly. | ||
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wcr.4fun
Belgium686 Posts
All I could scout was one barracks at his choke + a couple of marines blocking it off. He didn't have an expansion. When I don't see an expansion, I know something strange is on (like 2 port wraith, possible vulture play etc) but he kinda surprised me with his 20+ marines all of the sudden coming towards my base. Any way to stop this? If needed, I think I still have the replay somewhere. | ||
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Chef
10810 Posts
Things to be careful of are elevator play, where he gets a dropship and bypasses your sunkens. To stop that you basically just need overlords scouting where he might drop and use lings to deny it before too many are landed. | ||
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Dead9
United States4725 Posts
you need to know whether its some kind of bio play or 2port wraith. it's best if you can see the gas timing, but if not just pay attention to his marine count. you might also need to watch out for factport or marine drop but those are pretty rare if he's going bio you need a lot of sunkens if he's going for a sunken bust (like 5~6+ with lings). if he keeps making marines, keep making sunkens until your mutas are out or you're gonna die here's an old vod | ||
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icystorage
Jollibee19350 Posts
On May 09 2012 09:49 wcr.4fun wrote: How can I not get killed by a 3 (or 4 don't know exactly) rax marine push versus zerg. I'm the zerg and when it came I was getting my spire up and threw down 2 sunkens which finished in time but just got raped anyway, as did my around 12 lings. All I could scout was one barracks at his choke + a couple of marines blocking it off. He didn't have an expansion. When I don't see an expansion, I know something strange is on (like 2 port wraith, possible vulture play etc) but he kinda surprised me with his 20+ marines all of the sudden coming towards my base. Any way to stop this? If needed, I think I still have the replay somewhere. if you made 6 initial lings, always put them near the terran's choke. once he pushes out, delay him as much as possible and if in fact it is 3/4 rax push, then time to mass sunkens if you held off his push, contain him with your mutas and proceed to recovering your lost drones just my 0.02 | ||
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