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On April 14 2012 09:23 Puyi wrote:Show nested quote +On April 14 2012 03:29 Bakuryu wrote:On April 13 2012 17:02 Vuk_91 wrote: In ZvT on Fighting Spirit (I`m a zerg),if my opponent is in cross position,which expansion should I take as a 2nd expansion? (another main,or those 3,6,9,12 o clock bases? ) u take the main which is clockwise from your base. is there any specific reason to this? also does this apply to other match ups like pvz pvt too? and does this rule apply to other 4player maps?
reason: easier to get 5th base between your both mains when it is "connected" to your natural compared to the natural of your 4th base (the other main's natural). quite easy to "double" expand after u have your 3rd base secured and have 3 left over lurker which u can place at 5th. ah yeah u take another main because its easy to defend the ramp with 2-3 lurker, after that its easy to move down the ramp and take the 4th
other mu: dont know
other 4p maps: dont know, every map is different. its just really easy to get 2-3 lurker at the ramp on the natural 3rd expos on fs when u have already your bridge secured.
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Is there a brood war version of "Starcraft Master" from sc2?
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When archons attack air units, do they also splash the ground? ex: Attack an overlord hovering over zerglings: will the zerglings take dmg?
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The battle cruiser's attack is divided into ata and atg. There are other units that have divided attacks (wraith, goliath, scout) but all of them have dramatically different AA and AG attacks. Does any one know why the BC attack is separated? Is there actually a difference between them? or were they different at some point in the past?
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On April 18 2012 15:12 hacklebeast wrote: The battle cruiser's attack is divided into ata and atg. There are other units that have divided attacks (wraith, goliath, scout) but all of them have dramatically different AA and AG attacks. Does any one know why the BC attack is separated? Is there actually a difference between them? or were they different at some point in the past?
Edit: Derp nvm.
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Do you guys think its a good idea to use queens parasite in D+ and C- games I've been using them with very good results They usually kill it or send it to one of my bases to die Its like irradiate but its tier 2, doenst require research and queens are cheaper !! So what do you think, also you upgrade broodling sometimes =D
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On April 18 2012 23:14 therockmanxx wrote: Do you guys think its a good idea to use queens parasite in D+ and C- games I've been using them with very good results They usually kill it or send it to one of my bases to die Its like irradiate but its tier 2, doenst require research and queens are cheaper !! So what do you think, also you upgrade broodling sometimes =D
i think it all really depends. probably will be good for the first timing push but probably will be better off having better defiler control rather than spreading your abilities to use the queen
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On April 18 2012 15:12 hacklebeast wrote: The battle cruiser's attack is divided into ata and atg. There are other units that have divided attacks (wraith, goliath, scout) but all of them have dramatically different AA and AG attacks. Does any one know why the BC attack is separated? Is there actually a difference between them? or were they different at some point in the past? i believe the attack speed on ata and atg are different. i think the ground attack is slightly faster. im not 100% sure but i think i read that somewhere
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On April 18 2012 23:14 therockmanxx wrote: Do you guys think its a good idea to use queens parasite in D+ and C- games I've been using them with very good results They usually kill it or send it to one of my bases to die Its like irradiate but its tier 2, doenst require research and queens are cheaper !! So what do you think, also you upgrade broodling sometimes =D Knowing that it's coming doesn't mean you can stop it. Especially against a mech build. Against an MnM build, they can suicide the unit and still come out ahead. (you have useless queen, they lost a marine) Broodling against mech seems very good, but imho, it isn't. It's only useful when goliaths numbers are quite low. If goliaths numbers are quite low, then mutas would absolutely rape anyways so... I'm not a pro, never been on woonjin stars, but the majority of mech games tend to be muta rather than queens.
Does a parasited unit in a dropship still give vision?
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On April 19 2012 09:22 Puyi wrote:Show nested quote +On April 18 2012 15:12 hacklebeast wrote: The battle cruiser's attack is divided into ata and atg. There are other units that have divided attacks (wraith, goliath, scout) but all of them have dramatically different AA and AG attacks. Does any one know why the BC attack is separated? Is there actually a difference between them? or were they different at some point in the past? i believe the attack speed on ata and atg are different. i think the ground attack is slightly faster. im not 100% sure but i think i read that somewhere
good call, yea, just checked it, atg attack is slightly faster. For cannons it is reversed and AA is slightly faster.
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On April 09 2012 08:46 PantZerSHreCH wrote:I was watching the proleague grand finals today and, + Show Spoiler +Hoejja played a very interesting game with more or less only lings, queens and defilers. I couldn't find any info on his build under the pvz section on liquipedia. So, does anyone know anything about it or is the build a "new" alternative to the 3 base spire into 5 hatch hydra? Any info/experience on the build is appreciated!
For anyone interested, I have studied the build and came up with the build order as closely as I could
9 Overlord 12 Hatchery 11 Pool 13 Hatchery(At third base) 12 Gas 13 1 pair of Lings 16 Lair 17 Overlord 18 Overlord Drone to 23 23 2 pairs of lings(total 6) 100% Lair -> Spire, Overlord, Overlord Speed in this order 31 Den 30 4th hatchery 29 Overlord 35 Hatchery 34 Second Gas 100% Den -> Hydra Speed 8-10 Hydras 45 -> 6th hatch(at 4th base) 45 Evo 100% hydra speed -> lurker aspect ~50 Queens Nest
In contrast to a normal 5 hatch, you are approximately 7 drones short, which should give him the illusion that you are about to hydra bust. to fully abuse this, drone up at this point enough to keep the fourth base going. Add two more hatcheries once your 4th base is up for a grand total of 8 hatcheries.
Hive, defiler mound and adrenal glands is an absolute priority for this to work beacuse you will want a lot of harassment capability with lings to cut his army off and get off good plagues and things like that.
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When should I normally get an Academy (I guess this may be referring mostly to Terran vs. Protoss) if it isn't specified in a build order?
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whenever you want you generally need it before you leave your nat so you can take your 3rd and/or push tho
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On April 21 2012 13:23 Dead9 wrote: whenever you want you generally need it before you leave your nat so you can take your 3rd and/or push tho
I see. Thank you so much!
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What happens when two Zerg players who both racepick TvZ play each other? It'd make most sense for them to play TvZ, but how do they decide who plays T? And won't it be slightly inequitable regardless?
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They just decide either between themselves or through random selection who is Z and T
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Actually, if you've seen wc3, the Chinese pros don't play Hu vs Hu. Sometimes they end up playing Ne vs Ne. So in this case, you might see a TvT.
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