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Simple Questions, Simple Answers - Page 75

Forum Index > Brood War Strategy
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Rainalcar
Profile Joined April 2010
Croatia484 Posts
March 31 2012 11:57 GMT
#1481
On March 31 2012 05:29 Sirgery wrote:
Show nested quote +
On March 30 2012 06:07 Rainalcar wrote:
Thanks, I looked into all of them. LT drops out - no 2nd safe expo, God's Garden is similiar to Acro, Katrina is unwallable (think 2x 2Gate Zeals), and Loki is 1v1... Of all, God's is decent, but no more, not too easy to Tank harass, no safe island expos. There's got to be some map that satisfies my needs? Thank you for your efforts.


Colosseum?


I thought of it. I't similiar to Acro imo, with a more difficult 3rd. It was a good Zv2P map though, with Hannibal
j.r.r.
Rainalcar
Profile Joined April 2010
Croatia484 Posts
March 31 2012 12:03 GMT
#1482
On March 31 2012 08:54 Dead9 wrote:
you can just lift to the island on lt
plus the nat is super safe for stuff like siege expo cus the choke is so narrow

there's very few maps that satisfy all of those requirement, but here's a couple more that are close
dahlia of jungle
demons forest (lol)
nemesis
triathalon


I like all but dahlia of jungle. What's with this Demons Forest, those trees? Is it even traversable?
j.r.r.
Release
Profile Blog Joined October 2010
United States4397 Posts
April 01 2012 02:29 GMT
#1483
Who was Mickeytoss?
☺
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
April 01 2012 20:18 GMT
#1484
On March 31 2012 21:03 Rainalcar wrote:
Show nested quote +
On March 31 2012 08:54 Dead9 wrote:
you can just lift to the island on lt
plus the nat is super safe for stuff like siege expo cus the choke is so narrow

there's very few maps that satisfy all of those requirement, but here's a couple more that are close
dahlia of jungle
demons forest (lol)
nemesis
triathalon

Is it even traversable?

Barely, it was removed mid-season because it sucked, lol.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Dead9
Profile Blog Joined February 2008
United States4725 Posts
April 01 2012 20:26 GMT
#1485
yea you can walk through the trees
unit pathing is actually better than expected but it's a really annoying map to play on
i think it was the only map ever to get removed mid season?
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
April 01 2012 22:14 GMT
#1486
iirc, demon forest was removed because of some bug which kept units stacked on each other while being stuck in a tree. similar to being stuck near ramp on fs when u glitch your units with mines / making lurker / rvr scarabs.
I dont know at which exact places this being-stuck-glitch still works in current fs version (or if every position was "corrected")
CaffeineFree-_-
Profile Blog Joined January 2010
United States712 Posts
April 01 2012 23:08 GMT
#1487
No I'm pretty sure DMZ got pulled mid season
We say we love flowers, yet we pluck them. We say we love trees, yet we cut them down. And people still wonder why some are afraid when told they are loved
stambe
Profile Joined May 2005
Bulgaria497 Posts
April 05 2012 10:30 GMT
#1488
Can anyone pls tell me the thread this info is from ?

On September 17 2008 11:26 w3jjjj wrote:
Amount of drones needed to constantly produce an unit from one hatchery:
Drone: 3 drones on minerals
Zergling: 3 drones on minerals
Overlord: 2 drones on minerals
Hydralisk: 6 drones on minerals + 1 drone on gas
Mutalisk: 4 drones on minerals + 3 drones on gas
Scourge: 1 drone on minerals + 3 drones on gas
Queen: ???
Lurker: 4 drones on minerals + 3 drones on gas (This includes the hydralisk cost.)
Defiler: 3 drones on minerals + 3 drones on gas (You get a little excess minerals, but 2 drones on minerals is not enough.)
Ultralisk: 4 drones on minerals + 3 drones on gas

I've read the thread like 2-3 years ago, but now i cant find it. I copied this from a user profile information which i checked by chance.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=73314 by Ahzz
http://www.teamliquid.net/forum/viewmessage.php?topic_id=87627 Oystein FPVods
http://www.teamliquid.net/forum/viewmessage.php?topic_id=86770 Stylish FPVods
http://www.teamliquid.net/forum/viewmessage.php?topic_id=66469 Zerg modern strategy
http://www.teamliquid.net/forum/viewmessage.php?topic_id=99705 Zerg Building Position

I've found there threads and searched them but i think its not from there.
So if any Zerg player can remember where this is from ill appreciate it.
Thank you.
Valks rulzz
Puyi
Profile Joined November 2011
United States175 Posts
April 05 2012 11:06 GMT
#1489
http://www.teamliquid.net/forum/viewmessage.php?topic_id=78828
stambe
Profile Joined May 2005
Bulgaria497 Posts
April 05 2012 12:42 GMT
#1490
On April 05 2012 20:06 Puyi wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=78828


Wow thanks man that was fast
Valks rulzz
Jukado
Profile Blog Joined May 2011
805 Posts
April 05 2012 15:01 GMT
#1491
@Rainalcar, heres some maps
Evolution Warp Gates 2
http://www.teamliquid.net/tlpd/korean/maps/103_Evolution_Warp_Gates_2

If thats not perfect check out:
Double Edge
http://www.panschk.de/mappage/comments.php?mapid=2806

Moon Tear
http://www.panschk.de/mappage/comments.php?mapid=2234
not Moon Tear 2 which is completely different.

http://www.teamliquid.net/tlpd/korean/maps/38_Pelennor also known as Guernica (less minerals)
http://www.teamliquid.net/tlpd/korean/maps/255_Guernica
http://www.teamliquid.net/tlpd/korean/maps/46_Jim_Raynor's_Memory_J
http://www.teamliquid.net/tlpd/korean/maps/64_Another_Day

You also could try a 3 base turtle with tight centre like Azalea
http://www.teamliquid.net/tlpd/korean/maps/25_Azalea

endless fields
http://www.panschk.de/mappage/comments.php?mapid=2408

Deliverance
http://www.panschk.de/mappage/comments.php?mapid=2092

Frogwalk
http://www.panschk.de/mappage/comments.php?mapid=3174

Lucid Dream (the centre is ridic for Terran lol)
http://www.panschk.de/mappage/comments.php?mapid=4240

Turrican
http://www.panschk.de/mappage/comments.php?mapid=2817

Twin Headed Snake
http://www.panschk.de/mappage/comments.php?mapid=3767

Dare I even say Snowflake Sandwich? You could open it up in the editor and make the choke a bit smaller if you wanted ofcourse.


Could also try (4)Spring which would be ideal with the correct spawns.
http://www.panschk.de/mappage/comments.php?mapid=2925

Lol theres a few ideas anyway.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Release
Profile Blog Joined October 2010
United States4397 Posts
April 05 2012 18:34 GMT
#1492
Does magic box apply to shift clicked(ed) units?
☺
Puyi
Profile Joined November 2011
United States175 Posts
April 06 2012 01:30 GMT
#1493
whats the diff between aztec and neo aztec? and why is aztec such a bad map for terran?
mtwow789
Profile Joined April 2011
67 Posts
April 06 2012 05:58 GMT
#1494
how do you guys cope with losses?
I usually am okay with one or two losses, but if I started to have losing streak things go down hill.

I either start to lose focus due to thinking about the previous game and my hands become shaky/panicky. I make more and more mistakes and rage harder. I don't typically BM but I do rage gg quit if I do big mistakes like horribly failing to split probes or forgetting to build second pylon or gas.

These mistakes keep happens until I meet lesser player who I can win even with some major mistakes I make.

Should I take a break and drink a water to calm down myself after loss?

Release
Profile Blog Joined October 2010
United States4397 Posts
April 06 2012 06:48 GMT
#1495
On April 06 2012 14:58 mtwow789 wrote:
how do you guys cope with losses?
I usually am okay with one or two losses, but if I started to have losing streak things go down hill.

I either start to lose focus due to thinking about the previous game and my hands become shaky/panicky. I make more and more mistakes and rage harder. I don't typically BM but I do rage gg quit if I do big mistakes like horribly failing to split probes or forgetting to build second pylon or gas.

These mistakes keep happens until I meet lesser player who I can win even with some major mistakes I make.

Should I take a break and drink a water to calm down myself after loss?


Watch the replay if you can't focus on the game.
☺
evilfatsh1t
Profile Joined October 2010
Australia8912 Posts
April 06 2012 08:07 GMT
#1496
On April 06 2012 14:58 mtwow789 wrote:
how do you guys cope with losses?
I usually am okay with one or two losses, but if I started to have losing streak things go down hill.

I either start to lose focus due to thinking about the previous game and my hands become shaky/panicky. I make more and more mistakes and rage harder. I don't typically BM but I do rage gg quit if I do big mistakes like horribly failing to split probes or forgetting to build second pylon or gas.

These mistakes keep happens until I meet lesser player who I can win even with some major mistakes I make.

Should I take a break and drink a water to calm down myself after loss?



just keep trying
after a while losses dont feel as bad as they did when you started out
when i was a D player i couldnt play more than 3 games if i lost all 3 in a row
nowadays im in the C ranges and losing isnt that bad anymore. you accept it and try again
ppshchik
Profile Joined September 2010
United States862 Posts
Last Edited: 2012-04-06 09:03:44
April 06 2012 09:01 GMT
#1497
I've been trying to do Fantasy's TvP builds by going factory-> Starport harass before taking my natural.

I however don't know how to transition later on, should i go for 6 factory third base or go for vessels since I already have an early starport?

I usually become obsessed with tank drop harass when the Toss pylon walls his third

I'm D and playing FS mostly.
Legends never die... they end up working in McDonalds.
CaffeineFree-_-
Profile Blog Joined January 2010
United States712 Posts
April 06 2012 20:46 GMT
#1498
FS isn't that great for opening port. It's easy to bounce between main and nat with goons and once he mitigates that he can take an easy 3rd. It's good on say python where the choke is big and once you drop vults in his main or whatever you can run some into his nat. Then once that's over you can get your island for easy 3 base. Also good on maps like Gods garden where you abuse the cliff, or MP where you abuse the nat layout.
We say we love flowers, yet we pluck them. We say we love trees, yet we cut them down. And people still wonder why some are afraid when told they are loved
BroodKingEXE
Profile Blog Joined November 2011
United States829 Posts
April 07 2012 03:01 GMT
#1499
Is there a map like custom_micro_extreme out there for the latest version of Brood War? My copy doesn't seem to work:
Extreme_Custom_Micro
I want one that lets you customize the units.
Playing Protoss = Opponent owned
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
April 07 2012 03:58 GMT
#1500
On April 06 2012 10:30 Puyi wrote:
whats the diff between aztec and neo aztec? and why is aztec such a bad map for terran?


Neo aztec has cosmetic changes, it changed some of the ground in the middle of the map being buildable or not, and it has cliffable naturals (there is a small space on the cliff above the natural that's only purpose is for tanks/templar/lurkers/w.e. to be dropped there). As for why it's bad: that's a little more complicated. Three player maps tend to be bad for terran anyway. I's very hard for terran to take a third. Your options are a mineral only that is kind of far from where your army wants to be, and with a bad choke, the center base which has no choke and is in the center of the map, or one of the corners, which is far away from where your army will ever be. The center of the map is very open and is circular so you can't even hug a wall well when you push (as oppose to maps with square centers like fs, where terran can push between the 9 and the center wall). Reverse ramps tend to not be terran favored. Aztec has a short rush distance (through the center) but a long push distance (you can't bring a big army up one of the center small ramps, so you have to go around through the third, and this is obviously bad for terran. Lots of little things that add up to a shitty map for them.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
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