I thought of it. I't similiar to Acro imo, with a more difficult 3rd. It was a good Zv2P map though, with Hannibal

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Rainalcar
Croatia443 Posts
March 31 2012 11:57 GMT
#1481
On March 31 2012 05:29 Sirgery wrote: Show nested quote + On March 30 2012 06:07 Rainalcar wrote: Thanks, I looked into all of them. LT drops out - no 2nd safe expo, God's Garden is similiar to Acro, Katrina is unwallable (think 2x 2Gate Zeals), and Loki is 1v1... Of all, God's is decent, but no more, not too easy to Tank harass, no safe island expos. There's got to be some map that satisfies my needs? Thank you for your efforts. Colosseum? I thought of it. I't similiar to Acro imo, with a more difficult 3rd. It was a good Zv2P map though, with Hannibal ![]() | ||
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Rainalcar
Croatia443 Posts
March 31 2012 12:03 GMT
#1482
On March 31 2012 08:54 Dead9 wrote: you can just lift to the island on lt plus the nat is super safe for stuff like siege expo cus the choke is so narrow there's very few maps that satisfy all of those requirement, but here's a couple more that are close dahlia of jungle demons forest (lol) nemesis triathalon I like all but dahlia of jungle. What's with this Demons Forest, those trees? Is it even traversable? | ||
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Release
United States4397 Posts
April 01 2012 02:29 GMT
#1483
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jello_biafra
United Kingdom6641 Posts
April 01 2012 20:18 GMT
#1484
On March 31 2012 21:03 Rainalcar wrote: Show nested quote + On March 31 2012 08:54 Dead9 wrote: you can just lift to the island on lt plus the nat is super safe for stuff like siege expo cus the choke is so narrow there's very few maps that satisfy all of those requirement, but here's a couple more that are close dahlia of jungle demons forest (lol) nemesis triathalon Is it even traversable? Barely, it was removed mid-season because it sucked, lol. | ||
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Dead9
United States4725 Posts
April 01 2012 20:26 GMT
#1485
unit pathing is actually better than expected but it's a really annoying map to play on i think it was the only map ever to get removed mid season? | ||
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Bakuryu
Germany1065 Posts
April 01 2012 22:14 GMT
#1486
I dont know at which exact places this being-stuck-glitch still works in current fs version (or if every position was "corrected") | ||
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CaffeineFree-_-
United States712 Posts
April 01 2012 23:08 GMT
#1487
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stambe
Bulgaria492 Posts
April 05 2012 10:30 GMT
#1488
On September 17 2008 11:26 w3jjjj wrote: Amount of drones needed to constantly produce an unit from one hatchery: Drone: 3 drones on minerals Zergling: 3 drones on minerals Overlord: 2 drones on minerals Hydralisk: 6 drones on minerals + 1 drone on gas Mutalisk: 4 drones on minerals + 3 drones on gas Scourge: 1 drone on minerals + 3 drones on gas Queen: ??? Lurker: 4 drones on minerals + 3 drones on gas (This includes the hydralisk cost.) Defiler: 3 drones on minerals + 3 drones on gas (You get a little excess minerals, but 2 drones on minerals is not enough.) Ultralisk: 4 drones on minerals + 3 drones on gas I've read the thread like 2-3 years ago, but now i cant find it. I copied this from a user profile information which i checked by chance. http://www.teamliquid.net/forum/viewmessage.php?topic_id=73314 by Ahzz http://www.teamliquid.net/forum/viewmessage.php?topic_id=87627 Oystein FPVods http://www.teamliquid.net/forum/viewmessage.php?topic_id=86770 Stylish FPVods http://www.teamliquid.net/forum/viewmessage.php?topic_id=66469 Zerg modern strategy http://www.teamliquid.net/forum/viewmessage.php?topic_id=99705 Zerg Building Position I've found there threads and searched them but i think its not from there. So if any Zerg player can remember where this is from ill appreciate it. Thank you. | ||
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Puyi
United States175 Posts
April 05 2012 11:06 GMT
#1489
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stambe
Bulgaria492 Posts
April 05 2012 12:42 GMT
#1490
On April 05 2012 20:06 Puyi wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=78828 Wow thanks man that was fast ![]() | ||
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Jukado
805 Posts
April 05 2012 15:01 GMT
#1491
Evolution Warp Gates 2 http://www.teamliquid.net/tlpd/korean/maps/103_Evolution_Warp_Gates_2 If thats not perfect check out: Double Edge http://www.panschk.de/mappage/comments.php?mapid=2806 Moon Tear http://www.panschk.de/mappage/comments.php?mapid=2234 not Moon Tear 2 which is completely different. http://www.teamliquid.net/tlpd/korean/maps/38_Pelennor also known as Guernica (less minerals) http://www.teamliquid.net/tlpd/korean/maps/255_Guernica http://www.teamliquid.net/tlpd/korean/maps/46_Jim_Raynor's_Memory_J http://www.teamliquid.net/tlpd/korean/maps/64_Another_Day You also could try a 3 base turtle with tight centre like Azalea http://www.teamliquid.net/tlpd/korean/maps/25_Azalea endless fields http://www.panschk.de/mappage/comments.php?mapid=2408 Deliverance http://www.panschk.de/mappage/comments.php?mapid=2092 Frogwalk http://www.panschk.de/mappage/comments.php?mapid=3174 Lucid Dream (the centre is ridic for Terran lol) http://www.panschk.de/mappage/comments.php?mapid=4240 Turrican http://www.panschk.de/mappage/comments.php?mapid=2817 Twin Headed Snake http://www.panschk.de/mappage/comments.php?mapid=3767 Dare I even say Snowflake Sandwich? You could open it up in the editor and make the choke a bit smaller if you wanted ofcourse. Could also try (4)Spring which would be ideal with the correct spawns. http://www.panschk.de/mappage/comments.php?mapid=2925 Lol theres a few ideas anyway. | ||
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Release
United States4397 Posts
April 05 2012 18:34 GMT
#1492
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Puyi
United States175 Posts
April 06 2012 01:30 GMT
#1493
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mtwow789
67 Posts
April 06 2012 05:58 GMT
#1494
I usually am okay with one or two losses, but if I started to have losing streak things go down hill. I either start to lose focus due to thinking about the previous game and my hands become shaky/panicky. I make more and more mistakes and rage harder. I don't typically BM but I do rage gg quit if I do big mistakes like horribly failing to split probes or forgetting to build second pylon or gas. These mistakes keep happens until I meet lesser player who I can win even with some major mistakes I make. Should I take a break and drink a water to calm down myself after loss? | ||
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Release
United States4397 Posts
April 06 2012 06:48 GMT
#1495
On April 06 2012 14:58 mtwow789 wrote: how do you guys cope with losses? I usually am okay with one or two losses, but if I started to have losing streak things go down hill. I either start to lose focus due to thinking about the previous game and my hands become shaky/panicky. I make more and more mistakes and rage harder. I don't typically BM but I do rage gg quit if I do big mistakes like horribly failing to split probes or forgetting to build second pylon or gas. These mistakes keep happens until I meet lesser player who I can win even with some major mistakes I make. Should I take a break and drink a water to calm down myself after loss? Watch the replay if you can't focus on the game. | ||
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evilfatsh1t
Australia8848 Posts
April 06 2012 08:07 GMT
#1496
On April 06 2012 14:58 mtwow789 wrote: how do you guys cope with losses? I usually am okay with one or two losses, but if I started to have losing streak things go down hill. I either start to lose focus due to thinking about the previous game and my hands become shaky/panicky. I make more and more mistakes and rage harder. I don't typically BM but I do rage gg quit if I do big mistakes like horribly failing to split probes or forgetting to build second pylon or gas. These mistakes keep happens until I meet lesser player who I can win even with some major mistakes I make. Should I take a break and drink a water to calm down myself after loss? just keep trying after a while losses dont feel as bad as they did when you started out when i was a D player i couldnt play more than 3 games if i lost all 3 in a row nowadays im in the C ranges and losing isnt that bad anymore. you accept it and try again | ||
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ppshchik
United States862 Posts
April 06 2012 09:01 GMT
#1497
I however don't know how to transition later on, should i go for 6 factory third base or go for vessels since I already have an early starport? I usually become obsessed with tank drop harass when the Toss pylon walls his third I'm D and playing FS mostly. | ||
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CaffeineFree-_-
United States712 Posts
April 06 2012 20:46 GMT
#1498
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BroodKingEXE
United States829 Posts
April 07 2012 03:01 GMT
#1499
Extreme_Custom_Micro I want one that lets you customize the units. | ||
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hacklebeast
United States5090 Posts
April 07 2012 03:58 GMT
#1500
On April 06 2012 10:30 Puyi wrote: whats the diff between aztec and neo aztec? and why is aztec such a bad map for terran? Neo aztec has cosmetic changes, it changed some of the ground in the middle of the map being buildable or not, and it has cliffable naturals (there is a small space on the cliff above the natural that's only purpose is for tanks/templar/lurkers/w.e. to be dropped there). As for why it's bad: that's a little more complicated. Three player maps tend to be bad for terran anyway. I's very hard for terran to take a third. Your options are a mineral only that is kind of far from where your army wants to be, and with a bad choke, the center base which has no choke and is in the center of the map, or one of the corners, which is far away from where your army will ever be. The center of the map is very open and is circular so you can't even hug a wall well when you push (as oppose to maps with square centers like fs, where terran can push between the 9 and the center wall). Reverse ramps tend to not be terran favored. Aztec has a short rush distance (through the center) but a long push distance (you can't bring a big army up one of the center small ramps, so you have to go around through the third, and this is obviously bad for terran. Lots of little things that add up to a shitty map for them. | ||
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