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is there such thing as a slow push anymore?
when i left sc everyone tried to push and now i come back and everyone plays like a terran who just started temple and will open NEVER with 2fact and either 1fact expand or 1factdropship and harass ALL GAME while securing their min only and come out with a 2/2 army that is so huge i couldnt beat it with a 200/200 army im flustered and need help
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W.W.N.D
What would nal ra do.
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Rofl wtf? I see tank push all the time. Well maybe it's just that I notice it more because it's the gayest thing ever to happen to a toss. T_T
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On July 28 2004 19:33 hk(taRo) wrote: W.W.N.D
What would nal ra do.
Build cannons. O_o
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At close positions push is good.
And what's the problem is Terran is only turtling and trying to harass? PvT is so much easier then.
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Braavos36388 Posts
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Sweden33719 Posts
On July 28 2004 19:26 PheeRed.User wrote: is there such thing as a slow push anymore? when i left sc  everyone tried to push and now i come back and everyone plays like a terran who just started temple and will open NEVER with 2fact and either 1fact expand or 1factdropship and harass ALL GAME while securing their min only and come out with a 2/2 army that is so huge i couldnt beat it with a 200/200 army  im flustered and need help Macro to 150, get 4 stargate carrier. Macro to 200, get mass arbiters. Btw, 2 fac vult into expo is really popular still -.-
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stop playing vs iloveoov and nada
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beat it with carriers + arbit + storm. minimize harass.
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Mind control the bastard and tank push him back. ^^
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On July 28 2004 19:42 Abyss_Bahamut wrote: Rofl wtf? I see tank push all the time. Well maybe it's just that I notice it more because it's the gayest thing ever to happen to a toss. T_T
so true :D i do the tank push thing but i jus started ran so thats all i can do won a game finally lol.....
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ejai63
United States2101 Posts
If terran does 1 fac expo you should be able to win pretty easily....
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ejai63, what? so iloveoov should lose pretty easily because he almost always go 1 fac -> expo
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dropship harass is the hardest terran to play against. get used to it, gamei terrans love it
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You're losing to players who are better than you
Keep plugging away.
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On July 28 2004 20:22 Refrain[FriZ] wrote: beat it with carriers + arbit + storm. minimize harass. arbiter is a waste. i never get it.
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i use slow push all the time .. !? i think it's still very common. esp the 2fac vults into expo and slow push.
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Valhalla18444 Posts
When i play terran i slow push
its fun
to beat turtle faggot terran you either have to be better overall or abuse the godliness of carriers.
i play pvt vs turtlers like a countdown. I have so much time before the terran can overwhelm me on land. I need to be set up and ready to go with game-ending units like carriers or arbiters before this time runs out. Harassing him buys me more time. Doing heavy damage to his first surge buys me more time.
If you know he wont come out of his base, devote all your resources to expansion and harass protection. You wont be going on the offense for a bit, so take the time to secure your position. Part of securing your position is throwing up 3-4 stargates and a fleet beacon 
if you're having trouble with that 200/200 army, bring like 6 templar along with you on your next crusade. Keep obs around his base, and whatever troops you have in position (When they're not preventing harass). when you see him moving out, move in! tanks and vultures that are bunched up (like they are when they're exiting a base..!) are easy to storm.
What i try to do is cover his shit in storm, then back off so I don't lose TOO much.
more often than not what will happen from here is you will weaken his push (a blanket of storm does ALOT of damage, and near-death tanks don't fight well), buying you a liiiiittle more time.
if you luck out, and you stop his push dead (not likely, but hey it can happen), you have a huge advantage. as soon as it looks like your troops are fucked, back off. Carriers should be on the way, and you'll have a much easier time from there on 
You won't win a land battle vs a turtle terran unless your micro is far superior to his push abilities, assuming you both have similar macro.
On another note, keep an eye on his base! if you see somewhere you can sneak a shuttle with two templar in, do it! scv loss is devastating to turtle terrans, and will buy you more time.
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Valhalla18444 Posts
feel free to hold out until better players offer advice though
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you guys overestimate the necessity of harass. sure temp drops own bu ttoss macro should rape the shit out of terran macro. you shouldn't be on a countdown unless you have 200 psi, then the countdown starts (if you don't have stargates and 20 gates, if you do, its over)
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Rugbug i dont think you undertand they harass while getting min only and having 20 siege tansk sieged and harrass some more while building a huge army with 2/2 ups and i get anally raped
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On July 28 2004 23:36 Rt-S.FakeSteve wrote: When i play terran i slow push its fun to beat turtle faggot terran you either have to be better overall or abuse the godliness of carriers. i play pvt vs turtlers like a countdown. I have so much time before the terran can overwhelm me on land. I need to be set up and ready to go with game-ending units like carriers or arbiters before this time runs out. Harassing him buys me more time. Doing heavy damage to his first surge buys me more time. If you know he wont come out of his base, devote all your resources to expansion and harass protection. You wont be going on the offense for a bit, so take the time to secure your position. Part of securing your position is throwing up 3-4 stargates and a fleet beacon  if you're having trouble with that 200/200 army, bring like 6 templar along with you on your next crusade. Keep obs around his base, and whatever troops you have in position (When they're not preventing harass). when you see him moving out, move in! tanks and vultures that are bunched up (like they are when they're exiting a base..!) are easy to storm. What i try to do is cover his shit in storm, then back off so I don't lose TOO much. more often than not what will happen from here is you will weaken his push (a blanket of storm does ALOT of damage, and near-death tanks don't fight well), buying you a liiiiittle more time. if you luck out, and you stop his push dead (not likely, but hey it can happen), you have a huge advantage. as soon as it looks like your troops are fucked, back off. Carriers should be on the way, and you'll have a much easier time from there on  You won't win a land battle vs a turtle terran unless your micro is far superior to his push abilities, assuming you both have similar macro. On another note, keep an eye on his base! if you see somewhere you can sneak a shuttle with two templar in, do it! scv loss is devastating to turtle terrans, and will buy you more time.
Nice sexy man~
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Valhalla18444 Posts
Harass isn't completely necessary, buuut..
ok, here's my thought: Terran is trying to accomplish a goal.
Turtle terran's goal? Be impervious to attack until he is ready to roll over the protoss with superior forces.
What's my game plan? Keep my opponent from achieving his objective.
By sitting around letting him macro, I'm doing what he wants. I'm allowing him to follow his game plan to a tee.
This is not good. How do I fix it? How do I kill a terran i can't directly assault? Damage his ability to achieve his goal. Easiest way to do that vs a turtle terran? Killing scv's.
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Valhalla18444 Posts
also the fact that clearskies here isn't playing against iloveoov is very prominent in my mind.
Terrans who aren't pros have weaknesses. exploit 'em.
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fakesteve i've played oov 3-0'ed him on bloodbath
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reaver rush, expand, carriers
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Valhalla18444 Posts
if only blood bath was an OGN map
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Valhalla18444 Posts
On July 28 2004 23:54 Casper... wrote: reaver rush, expand, carriers
exactly what I've said
harass, expo, carriers
dt/templardrop/reaver all effective, all classified as "harass"
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you know ive told people before i wish that bloodbath was in a pro league or some other 64x64 map that would be so sweet and interesting :D
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why do you even think harass is necessary? expo yourself, and DONT die to harass. get 3 stargates and start pummeling his min-only with ground.
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On July 28 2004 23:46 PheeRed.User wrote: Rugbug i dont think you undertand they harass while getting min only and having 20 siege tansk sieged and harrass some more while building a huge army with 2/2 ups and i get anally raped  i guess you're right, pvt is impossible because terrans have reached a level of perfection. why the fuck do you think you'll live vs harass if you do harass yourself, but you won't live vs harass if thats all you concentrate on?
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Storm + big flank carriers. I remember NaDa using that strat all the time o his wsl reps ^^
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...Nada won vs 46 gates ground-only
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fast tanks is still very strong if u ask me.. dual fact is still a major build its just that toss can really take down ground if it uses a good innovative harass with reaver
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Boo Hoo tough shit. Thats how a PvT is played. He turtles and the fight for the expos begin. You hold, you will win. You get lazy and let him rub his dick all over you. GG quit SC.
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suffeli
Finland772 Posts
Watch some old Nazguls PvT replays and copy
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On July 28 2004 23:48 Rt-S.FakeSteve wrote: Harass isn't completely necessary, buuut..
ok, here's my thought: Terran is trying to accomplish a goal.
Turtle terran's goal? Be impervious to attack until he is ready to roll over the protoss with superior forces.
What's my game plan? Keep my opponent from achieving his objective.
By sitting around letting him macro, I'm doing what he wants. I'm allowing him to follow his game plan to a tee.
This is not good. How do I fix it? How do I kill a terran i can't directly assault? Damage his ability to achieve his goal. Easiest way to do that vs a turtle terran? Killing scv's.
hmmm, fakesteve your starting rationales are correct. Terran turtles to have an easily defendable stance that allows him to mass till 2/2 monsterarmy and juggernaut over the toss. I don't think your harass is really a good answer though. Terran built his position so that it's easy to defend. Barracks landed on cliff so you cant land in storm position, turrets in stormdrop path, tanks in siege, some spidermines etc. Trying to harass requires alot of your attention so your macro will be worse than it could be. Also it most often will loose you more than it gains. You're playing right as the terran wants you to play with no real perspective.
I'd rather go with the old Chinese proverb: "One neighbor builds a fence, two neighbors enjoy it." He built defences so he's safe to build up, but so are you with the additional bonus of not having those static defences so you got a lead in the exponential growth curve :-] Your only problem will be the 200 supply problem. At some point your maxed out at 200 supply and cant't grow any more. And 200 supply protoss ground units get completely smoked vs 180 supply terran ground units.
You should have enough money to swith to carriers or add arbiters, so basically playing a turtling terran is an exercise of macro.
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United Kingdom2674 Posts
On July 28 2004 23:13 RuGbUg wrote: Show nested quote +On July 28 2004 20:22 Refrain[FriZ] wrote: beat it with carriers + arbit + storm. minimize harass. arbiter is a waste. i never get it.
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On July 29 2004 06:42 koehli wrote: Show nested quote +On July 28 2004 23:48 Rt-S.FakeSteve wrote: Harass isn't completely necessary, buuut..
ok, here's my thought: Terran is trying to accomplish a goal.
Turtle terran's goal? Be impervious to attack until he is ready to roll over the protoss with superior forces.
What's my game plan? Keep my opponent from achieving his objective.
By sitting around letting him macro, I'm doing what he wants. I'm allowing him to follow his game plan to a tee.
This is not good. How do I fix it? How do I kill a terran i can't directly assault? Damage his ability to achieve his goal. Easiest way to do that vs a turtle terran? Killing scv's. hmmm, fakesteve your starting rationales are correct. Terran turtles to have an easily defendable stance that allows him to mass till 2/2 monsterarmy and juggernaut over the toss. I don't think your harass is really a good answer though. Terran built his position so that it's easy to defend. Barracks landed on cliff so you cant land in storm position, turrets in stormdrop path, tanks in siege, some spidermines etc. Trying to harass requires alot of your attention so your macro will be worse than it could be. Also it most often will loose you more than it gains. You're playing right as the terran wants you to play with no real perspective. I'd rather go with the old Chinese proverb: "One neighbor builds a fence, two neighbors enjoy it." He built defences so he's safe to build up, but so are you with the additional bonus of not having those static defences so you got a lead in the exponential growth curve :-] Your only problem will be the 200 supply problem. At some point your maxed out at 200 supply and cant't grow any more. And 200 supply protoss ground units get completely smoked vs 180 supply terran ground units. You should have enough money to swith to carriers or add arbiters, so basically playing a turtling terran is an exercise of macro. Hmm nice way to look at it, its true that you need to put alot of focus on microing the harass and it does hurt your macro, about 50% of the time vs decent terran players the money I put into harass (800min + 800/600gas) goes to waste because of siege/rax/turrets
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On July 29 2004 06:53 NoRTyDoG wrote: ............Hmm nice way to look at it, its true that you need to put alot of focus on microing the harass and it does hurt your macro, about 50% of the time vs decent terran players the money I put into harass (800min + 800/600gas) goes to waste because of siege/rax/turrets
the pt of harass is to hit him at the back when he's trying to push up so that the harass can buy u time while he deals with it. if the terran defends vs harass that means he's tying up units to defend and will have less units to push up front. to simply put it, start to harass when he wants to come out. if he doesn't, wait.
imagine this: he comes out with his 180/200 army vs ur 200/200. u move ur troops back to suck the terran push in to buy time and start to harass. at this pt he wants to get more units to support to the push but can't coz the SCVs died OR he's trying to use those units to defend ur harass and can't continue pushing more. either way, all these buy u time to get arbiters/carriers/more expos
besides, toss doesn't really have any real effective harass other than HT storm drops while terran can vult and tank drops. it does make sense to do the same back to him to equal things out.
also remember that there is no other way for terran to stop the 2 HTs once the 2 storms are cast, cept for running scvs away. all the scvs will die instantly. compare this to a 2 tank drop. 2 tank drops can't kill ALL the probes at an expo as fast as a 2 HT storm drop, therefore ur probes will have time to run. not to mention, 2 tank drops are actually more expensive than 2 HT drops!
cheap, fast, effective
y not abuse it!?
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Sweden33719 Posts
200 supply terran ground owns the fucking shit out of 200 supply toss ground unless toss has arbiters or carriers
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Valhalla18444 Posts
When I play PvT, i find it very very easy to harass AND expand like a whore/macro
and i'm by no means a fast player
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Netherlands13554 Posts
Because protoss is the slow race.
Big lumpy strong units, easy buildingmaking, easy expanding yadayadayada
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200 supply terran with 3 3 upgrades is.....omfgwtfbbq
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Netherlands13554 Posts
Just use tiger style protoss!~
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when terran is at 3 3, my protoss 3 3 3 still melts like butter-_-;
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Valhalla18444 Posts
On July 29 2004 14:29 iD.Twisted wrote: Because protoss is the slow race.
Big lumpy strong units, easy buildingmaking, easy expanding yadayadayada
exactly
so no one who does not have Downs Syndrome should not say that you can't harass without "sacrificing macro"
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On July 29 2004 06:18 itzme_petey wrote: Boo Hoo tough shit. Thats how a PvT is played. He turtles and the fight for the expos begin. You hold, you will win. You get lazy and let him rub his dick all over you. GG quit SC.
You englaish good no babelfish gibberish yes
Im not a fucking newbie you idiot watch my wgtour reps name: whatsmicrO
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On July 28 2004 21:00 ejai63 wrote: If terran does 1 fac expo you should be able to win pretty easily....
lol
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Awww they gave Frozen Arbiter his icon... The probe was hilarious.
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well, i play toss and like 80% of my games are pvt, so i play like 6 pvt's a day. And prolly 5/6 are 2 fact vult->expo The other 1/6 being drop/expo. All you have to do is minimize their harrassment and dbl expo . Then gate up and its game, or u can do it the cool way and get storm after ur first expo and storm raid him, and then use temps in ur army to defeat his push, then dbl expo and carrier. You just need some creativity o_O
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if there gay dropship whores make 3 shuttle with speed. i hate people who mass drop =X
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On July 29 2004 18:25 LumberJack wrote: well, i play toss and like 80% of my games are pvt, so i play like 6 pvt's a day. And prolly 5/6 are 2 fact vult->expo The other 1/6 being drop/expo. All you have to do is minimize their harrassment and dbl expo . Then gate up and its game, or u can do it the cool way and get storm after ur first expo and storm raid him, and then use temps in ur army to defeat his push, then dbl expo and carrier. You just need some creativity o_O exactly. pvt is so easy if you don't try to get complicated, but you know how to play
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Well, I for once don't think it's too easy to play vs a terran who gets a fast expand and builds a 180 supply tank army while he uses his excess minerals to do some nasty vulture harassment and sometimes brings in a shuttle of tanks to go with that :/
If he got a proper base setup to deter stormdrops and run away scvs when necessary, I do virtually no damage when trying to harrass :o. In that case I'd put my trust rather in macro and some carrier/arbiters than stormraids. I've no problem harrassing weaker opponents but problem is, you play only as good as the opponent allows...
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i have recently given up successfully harassing a terran. you cant knock him to his knees because even when you try, he can hang on with 5 scvs and the 86752747457768 mines he made earlier!!!
i believe in koehli's proverb, also i tend to feint alot verse terran. because the toss has much more macro you can afford to lose a small force of goon/zeal if its for the greater good. i often feint an attack and draw him out, flanking a terran army without turrets/mines is what you are looking to do without carriers/arbiters.
lately i have been stasising vultures (only if you can get a clump of 5+) -basically it takes away his mobility and with a couple of arbs or just good flanking you can hit his less defended areas without that force of vulture slowing your zeals down. its not foolproof but it can rip a hole in his push or his min only etc etc so that you can divide his forces and when divided, terran forces fall quite fast.
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in upcoming weeks, a terran gonna start a thread "pvt newb style": they turtle with goon and shuttle, get 1-2 expos and kill me with carriers ;p
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On July 30 2004 06:07 Pafnucy wrote: in upcoming weeks, a terran gonna start a thread "pvt newb style": they turtle with goon and shuttle, get 1-2 expos and kill me with carriers ;p
lol, I remember a funny thread on broodwar.de: "Cannons >> all, they shoot air AND ground" ;-D
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Milzo
France656 Posts
On July 28 2004 23:13 RuGbUg wrote: Show nested quote +On July 28 2004 20:22 Refrain[FriZ] wrote: beat it with carriers + arbit + storm. minimize harass. arbiter is a waste. i never get it.
Get Stasis, taste it, love it.

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On July 28 2004 20:15 Hot_Bid wrote: make carrier i second that
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If you want to be cute, MC a SCV, recall its ass outta there, build up 12 tanks, siege them, then recall them (while they're Sieged). They'll still be sieged and will fire when they see an enemy. That's how real men tank naturals.
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On July 30 2004 14:35 goldrush wrote: If you want to be cute, MC a SCV, recall its ass outta there, build up 12 tanks, siege them, then recall them (while they're Sieged). They'll still be sieged and will fire when they see an enemy. That's how real men tank naturals. 
bwhaha, has that ever been done in a recorded game? it would be so sweet..
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Cheese him harcore if he insists on opening with a 1 fact build.go reaver dt into arbiter or carrier, with reaver DT even if they do have turrets at there mineral line you can still have fun with there wall in and then delay the expo from landing by first pyloning the landing site, then after they are about to kill it, cancel and stick a DT there. NOW let's see em max out before you and push 15 minutes into the game. BTW DT and anything,shuttle,reaver whatever almost always>1 fact expo.
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On July 30 2004 14:48 karelen wrote: Show nested quote +On July 30 2004 14:35 goldrush wrote: If you want to be cute, MC a SCV, recall its ass outta there, build up 12 tanks, siege them, then recall them (while they're Sieged). They'll still be sieged and will fire when they see an enemy. That's how real men tank naturals.  bwhaha, has that ever been done in a recorded game? it would be so sweet.. 
Nazgul vs Chakra on dahlia, wcg 2003 group f
There's also a Nazgul vs Elky games where Naz goes MC and makes mass bc vs elky. ^^
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No Arbiters in that naz game. The advantage to Arbiters is that they kick ass generally, and that the tanks arrive pre-sieged. Even if there is a rax on the cliff, his scvs will prolly still take a heavy beating (they do take time to run away). Also, with recall, there isn't any travel time. You could recall onto the cliff, then if you're being attacked, flank him or at least stall him with another recall (for defense). But it's very, very rare that I see this happen. Or I get the opportunity to do it.
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On July 30 2004 16:53 Frits wrote: Show nested quote +On July 30 2004 14:48 karelen wrote: On July 30 2004 14:35 goldrush wrote: If you want to be cute, MC a SCV, recall its ass outta there, build up 12 tanks, siege them, then recall them (while they're Sieged). They'll still be sieged and will fire when they see an enemy. That's how real men tank naturals.  bwhaha, has that ever been done in a recorded game? it would be so sweet..  Nazgul vs Chakra on dahlia, wcg 2003 group f There's also a Nazgul vs Elky games where Naz goes MC and makes mass bc vs elky. ^^ know where i can find these games @? ^^
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Too bad you can't download the wcg 2001 reps anymore, i would really want to see those :-(.
Anyone has a replay pack of all the wcg 2001 reps and can upload it, or knows a link to it?
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