
tvp newbie style - Page 2
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pheered.user
United States2603 Posts
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pheered.user
United States2603 Posts
On July 28 2004 23:36 Rt-S.FakeSteve wrote: When i play terran i slow push its fun to beat turtle faggot terran you either have to be better overall or abuse the godliness of carriers. i play pvt vs turtlers like a countdown. I have so much time before the terran can overwhelm me on land. I need to be set up and ready to go with game-ending units like carriers or arbiters before this time runs out. Harassing him buys me more time. Doing heavy damage to his first surge buys me more time. If you know he wont come out of his base, devote all your resources to expansion and harass protection. You wont be going on the offense for a bit, so take the time to secure your position. Part of securing your position is throwing up 3-4 stargates and a fleet beacon ![]() if you're having trouble with that 200/200 army, bring like 6 templar along with you on your next crusade. Keep obs around his base, and whatever troops you have in position (When they're not preventing harass). when you see him moving out, move in! tanks and vultures that are bunched up (like they are when they're exiting a base..!) are easy to storm. What i try to do is cover his shit in storm, then back off so I don't lose TOO much. more often than not what will happen from here is you will weaken his push (a blanket of storm does ALOT of damage, and near-death tanks don't fight well), buying you a liiiiittle more time. if you luck out, and you stop his push dead (not likely, but hey it can happen), you have a huge advantage. as soon as it looks like your troops are fucked, back off. Carriers should be on the way, and you'll have a much easier time from there on ![]() You won't win a land battle vs a turtle terran unless your micro is far superior to his push abilities, assuming you both have similar macro. On another note, keep an eye on his base! if you see somewhere you can sneak a shuttle with two templar in, do it! scv loss is devastating to turtle terrans, and will buy you more time. Nice sexy man~ | ||
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FakeSteve[TPR]
Valhalla18444 Posts
ok, here's my thought: Terran is trying to accomplish a goal. Turtle terran's goal? Be impervious to attack until he is ready to roll over the protoss with superior forces. What's my game plan? Keep my opponent from achieving his objective. By sitting around letting him macro, I'm doing what he wants. I'm allowing him to follow his game plan to a tee. This is not good. How do I fix it? How do I kill a terran i can't directly assault? Damage his ability to achieve his goal. Easiest way to do that vs a turtle terran? Killing scv's. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
Terrans who aren't pros have weaknesses. exploit 'em. | ||
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pheered.user
United States2603 Posts
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Casper...
Liberia4948 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
On July 28 2004 23:54 Casper... wrote: reaver rush, expand, carriers exactly what I've said harass, expo, carriers dt/templardrop/reaver all effective, all classified as "harass" | ||
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pheered.user
United States2603 Posts
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RuGbUg
United States2347 Posts
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RuGbUg
United States2347 Posts
On July 28 2004 23:46 PheeRed.User wrote: i guess you're right, pvt is impossible because terrans have reached a level of perfection. why the fuck do you think you'll live vs harass if you do harass yourself, but you won't live vs harass if thats all you concentrate on?Rugbug i dont think you undertand they harass while getting min only and having 20 siege tansk sieged and harrass some more while building a huge army with 2/2 ups and i get anally raped ![]() | ||
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ChApFoU
France2983 Posts
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jtan
Sweden5891 Posts
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SpiriT-DemoN-
United States684 Posts
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itzme_petey
United States1400 Posts
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suffeli
Finland772 Posts
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koehli
Germany350 Posts
On July 28 2004 23:48 Rt-S.FakeSteve wrote: Harass isn't completely necessary, buuut.. ok, here's my thought: Terran is trying to accomplish a goal. Turtle terran's goal? Be impervious to attack until he is ready to roll over the protoss with superior forces. What's my game plan? Keep my opponent from achieving his objective. By sitting around letting him macro, I'm doing what he wants. I'm allowing him to follow his game plan to a tee. This is not good. How do I fix it? How do I kill a terran i can't directly assault? Damage his ability to achieve his goal. Easiest way to do that vs a turtle terran? Killing scv's. hmmm, fakesteve your starting rationales are correct. Terran turtles to have an easily defendable stance that allows him to mass till 2/2 monsterarmy and juggernaut over the toss. I don't think your harass is really a good answer though. Terran built his position so that it's easy to defend. Barracks landed on cliff so you cant land in storm position, turrets in stormdrop path, tanks in siege, some spidermines etc. Trying to harass requires alot of your attention so your macro will be worse than it could be. Also it most often will loose you more than it gains. You're playing right as the terran wants you to play with no real perspective. I'd rather go with the old Chinese proverb: "One neighbor builds a fence, two neighbors enjoy it." He built defences so he's safe to build up, but so are you with the additional bonus of not having those static defences so you got a lead in the exponential growth curve :-] Your only problem will be the 200 supply problem. At some point your maxed out at 200 supply and cant't grow any more. And 200 supply protoss ground units get completely smoked vs 180 supply terran ground units. You should have enough money to swith to carriers or add arbiters, so basically playing a turtling terran is an exercise of macro. | ||
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Arbiter[frolix]
United Kingdom2674 Posts
On July 28 2004 23:13 RuGbUg wrote: arbiter is a waste. i never get it. ![]() | ||
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nortydog
Australia3067 Posts
On July 29 2004 06:42 koehli wrote: Hmm nice way to look at it, its true that you need to put alot of focus on microing the harass and it does hurt your macro, about 50% of the time vs decent terran players the money I put into harass (800min + 800/600gas) goes to waste because of siege/rax/turretshmmm, fakesteve your starting rationales are correct. Terran turtles to have an easily defendable stance that allows him to mass till 2/2 monsterarmy and juggernaut over the toss. I don't think your harass is really a good answer though. Terran built his position so that it's easy to defend. Barracks landed on cliff so you cant land in storm position, turrets in stormdrop path, tanks in siege, some spidermines etc. Trying to harass requires alot of your attention so your macro will be worse than it could be. Also it most often will loose you more than it gains. You're playing right as the terran wants you to play with no real perspective. I'd rather go with the old Chinese proverb: "One neighbor builds a fence, two neighbors enjoy it." He built defences so he's safe to build up, but so are you with the additional bonus of not having those static defences so you got a lead in the exponential growth curve :-] Your only problem will be the 200 supply problem. At some point your maxed out at 200 supply and cant't grow any more. And 200 supply protoss ground units get completely smoked vs 180 supply terran ground units. You should have enough money to swith to carriers or add arbiters, so basically playing a turtling terran is an exercise of macro. | ||
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NeverTheEndlessWiz
Singapore827 Posts
On July 29 2004 06:53 NoRTyDoG wrote: ............Hmm nice way to look at it, its true that you need to put alot of focus on microing the harass and it does hurt your macro, about 50% of the time vs decent terran players the money I put into harass (800min + 800/600gas) goes to waste because of siege/rax/turrets the pt of harass is to hit him at the back when he's trying to push up so that the harass can buy u time while he deals with it. if the terran defends vs harass that means he's tying up units to defend and will have less units to push up front. to simply put it, start to harass when he wants to come out. if he doesn't, wait. imagine this: he comes out with his 180/200 army vs ur 200/200. u move ur troops back to suck the terran push in to buy time and start to harass. at this pt he wants to get more units to support to the push but can't coz the SCVs died OR he's trying to use those units to defend ur harass and can't continue pushing more. either way, all these buy u time to get arbiters/carriers/more expos besides, toss doesn't really have any real effective harass other than HT storm drops while terran can vult and tank drops. it does make sense to do the same back to him to equal things out. also remember that there is no other way for terran to stop the 2 HTs once the 2 storms are cast, cept for running scvs away. all the scvs will die instantly. compare this to a 2 tank drop. 2 tank drops can't kill ALL the probes at an expo as fast as a 2 HT storm drop, therefore ur probes will have time to run. not to mention, 2 tank drops are actually more expensive than 2 HT drops! cheap, fast, effective y not abuse it!? | ||
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