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[H][?] Selecting workers / Rally points

Forum Index > Brood War Strategy
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Rofllisk
Profile Joined March 2010
45 Posts
Last Edited: 2010-04-02 09:50:39
April 02 2010 09:49 GMT
#1
Hi!
This may seem like a noob question, but I wonder, what's the point of quickly selecting your workers multiple times in the beginning of the match? This is not about initial worker split or larvae trick, but rectangle-selecting workers, selecting main building, then clicking many times to set a rally point, then repeat. I always thought it was totally stupid and pointless, because clicking over 9000 times to set a single rally point doesn't seem to make your workers move faster or anything. Until I saw progamers doing it.

Example (Bisu fpvod): + Show Spoiler +
Puosu
Profile Blog Joined April 2007
7071 Posts
Last Edited: 2010-04-02 10:15:36
April 02 2010 10:14 GMT
#2
It's not pointless, its warm up for the later game where you actually need to be fast like that. No point in just staring at your screen, rather you should use the time to get the blood pumping and get ready to do some really quick mouse/keyboard usage. You can make it fun as well by setting up small mini games for yourself, try selecting all the probes/minerals as fast as possible and it'll improve your overall mouse skills as well.

But nah it has no "direct" positive effects to it, your probes wont mine faster or anything of that sort.
Rofllisk
Profile Joined March 2010
45 Posts
April 02 2010 11:50 GMT
#3
Thanks, got it.
prosatan
Profile Joined September 2009
Romania9319 Posts
April 02 2010 12:39 GMT
#4
This has been discused mate
They do this to worm up their hands and stuff
workers don't mine faster or smth
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
FlameSworD
Profile Blog Joined December 2009
United States414 Posts
April 02 2010 15:16 GMT
#5
they do mine faster dude
skyhighftw on iccup
Toads
Profile Blog Joined February 2009
Canada1795 Posts
April 02 2010 16:00 GMT
#6
the reason with hight level player do that is for warm you hand. When you do that, your reaction time is better and you will not put your self behind just because your not paying attention to your match and forget to make a pylon or the gas in time i.e
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-04-02 19:47:27
April 02 2010 19:47 GMT
#7
On April 03 2010 00:16 FlameSworD wrote:
they do mine faster dude

How? Where's your proof?

Did u search the threads OP? There are many threads that state the answer to this.

edit: I remember seeing at least 3 threads since I joined which was last FEB.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
FlameSworD
Profile Blog Joined December 2009
United States414 Posts
April 02 2010 20:10 GMT
#8
they return faster with the select + return cargo its not much but a little
skyhighftw on iccup
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
Last Edited: 2010-04-02 20:58:04
April 02 2010 20:56 GMT
#9
Edit: deleted, no point in starting something.
Writerdamn, i was two days from retirement
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
April 02 2010 22:05 GMT
#10
On April 03 2010 05:10 FlameSworD wrote:
they return faster with the select + return cargo its not much but a little


u serious?
after 2 years i reached it = marine icon
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
April 03 2010 02:51 GMT
#11
Look at the Professional Gamers, they don't really do much besides selective unit controlling and etc. It's a warm-up exercise that is useless unless you have high APM. If you have low APM nothing will change lol.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
April 03 2010 03:15 GMT
#12
On April 03 2010 05:10 FlameSworD wrote:
they return faster with the select + return cargo its not much but a little


I'm almost positive you're wrong, however it is faster if you send them to mineral patches that have shorter paths back to the nexus/cc/hatch.
Hi.
peidongyang
Profile Joined January 2009
Canada2084 Posts
April 03 2010 03:40 GMT
#13
If you look at some FPVODs with Jangbi, you see that he selects his probes after they collect to mine minerals. There has been some speculation about this mining a little faster but since other pros are not doing this, it's probably not true.
the throws never bothered me anyway
arb
Profile Blog Joined April 2008
Noobville17922 Posts
April 03 2010 04:35 GMT
#14
IIRC, they call it "petting" the workers, and yes it does make them mine slightly faster, ive seen soooo many pros do this in vods
Artillery spawned from the forges of Hell
Angra
Profile Blog Joined May 2009
United States2652 Posts
April 03 2010 06:19 GMT
#15
just sets the pace for your hand muscles to keep that pace later in the game rather than trying to force yourself to get progressively faster and faster.. plus after doing it for awhile it just becomes habit anyway and its hard to break
randombum
Profile Blog Joined April 2007
United States2378 Posts
Last Edited: 2010-04-03 07:47:50
April 03 2010 07:46 GMT
#16
I'm not 100% sure, but for terran you can actually improve mining efficiency by controlling your workers early on.

If they are mining from a close mineral patch, but there's a further one behind it so the patch looks like

------M(1)
M(2)---------------CC
------M(3)

Then click on M2 after your scv has dropped off minerals, and when it reaches M1 tell it to actually mine M1. This prevents scv deceleration that it would do on its own. You can also do this with M3. This will save you maybe 1/4 of a second each time, but it doesn't hurt in the super early game. I'm surprised I don't see any pros ever do this.

Edit: how come spaces don't show up for me?
shinjin
Profile Joined January 2010
United States398 Posts
April 03 2010 07:56 GMT
#17
On April 03 2010 16:46 randombum wrote:
I'm not 100% sure, but for terran you can actually improve mining efficiency by controlling your workers early on.

If they are mining from a close mineral patch, but there's a further one behind it so the patch looks like

------M(1)
M(2)---------------CC
------M(3)

Then click on M2 after your scv has dropped off minerals, and when it reaches M1 tell it to actually mine M1. This prevents scv deceleration that it would do on its own. You can also do this with M3. This will save you maybe 1/4 of a second each time, but it doesn't hurt in the super early game. I'm surprised I don't see any pros ever do this.

Edit: how come spaces don't show up for me?

'interesting...

give it one more try because the best things in life dont come free.
e4e5nf3
Profile Blog Joined October 2007
Canada599 Posts
April 03 2010 14:39 GMT
#18
Here's another noob question related to the OP, what exactly is the key sequence they are using to warm up? Are they selecting the workers, then selecting the nexus/cc/hatch with the mouse, or do they use the building hotkey? Or is it different with every player? I know it's such a minor thing but I've never actually done it myself.

I have my own mini game I use at the first couple minutes of the game, it involves choosing random workers or minerals and trying to click them all accurately as fast as I can in the order I want. This is to help my one big weakness in battles, microing individual units fast enough.
King takes Queen
BallKicker
Profile Joined December 2009
Korea (South)84 Posts
April 03 2010 16:39 GMT
#19
To get MY apm up, I hotkey a group of probes to 9 and my nexus to 0, I then spam
90909090909090909090909090
and I get high amounts of APM in a matter of seconds, its great. Do that instead of clicking and spamming rally points.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 03 2010 16:45 GMT
#20
On April 03 2010 16:46 randombum wrote:
I'm not 100% sure, but for terran you can actually improve mining efficiency by controlling your workers early on.

If they are mining from a close mineral patch, but there's a further one behind it so the patch looks like

------M(1)
M(2)---------------CC
------M(3)

Then click on M2 after your scv has dropped off minerals, and when it reaches M1 tell it to actually mine M1. This prevents scv deceleration that it would do on its own. You can also do this with M3. This will save you maybe 1/4 of a second each time, but it doesn't hurt in the super early game. I'm surprised I don't see any pros ever do this.

Edit: how come spaces don't show up for me?

as far as I knew this was the only little thing you can do early on to improve mining efficiency. small, but no point in not doing it early on if you're warming up your hands anyway
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
MadJack
Profile Blog Joined March 2010
Peru357 Posts
April 03 2010 17:27 GMT
#21
On April 03 2010 16:46 randombum wrote:
I'm not 100% sure, but for terran you can actually improve mining efficiency by controlling your workers early on.

If they are mining from a close mineral patch, but there's a further one behind it so the patch looks like

------M(1)
M(2)---------------CC
------M(3)

Then click on M2 after your scv has dropped off minerals, and when it reaches M1 tell it to actually mine M1. This prevents scv deceleration that it would do on its own. You can also do this with M3. This will save you maybe 1/4 of a second each time, but it doesn't hurt in the super early game. I'm surprised I don't see any pros ever do this.

Edit: how come spaces don't show up for me?


This actually helps getting your pylon/supply a lil bit faster, so that you get them in time so theres no stop in probe/scv production. I try and do it when I remember.
이제동 화이팅! / http://www.youtube.com/watch?v=26jjD3ro-Xk /
s[O]rry
Profile Blog Joined November 2009
Canada398 Posts
April 03 2010 20:22 GMT
#22
I mostly just do this for warm up, as everyone has mentioned. But as Zerg I just have my First ovy set as 2, the hatching egg as 1, and my hatchery as 4. Then I just cycle between them, keeping tabs on the egg and selecting all the mining drones and hitting 'C'. I believe it just fixes their pathing when they come back from getting minerals, but I am not sure. Just something I picked up way back when. For example, On Andro, in the bottom left base, if you send a drone to mine the top mineral patch, it kinda squeaks past it and starts mining from the top side, even further from your hatch. Using C kinda fixes this.
Sunshine.
attackfighter
Profile Joined November 2009
Canada308 Posts
April 03 2010 21:14 GMT
#23
On April 03 2010 23:39 e4e5nf3 wrote:
I have my own mini game I use at the first couple minutes of the game, it involves choosing random workers or minerals and trying to click them all accurately as fast as I can in the order I want.


My mini game involves not rage quitting cause of enemy probe scouts
love1another
Profile Blog Joined December 2009
United States1844 Posts
April 03 2010 23:38 GMT
#24
I have a mini game too! I hotkey my nexus to 4 and then press down 4.
And then I don't let go. Ever.

2000 apm ftw.
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
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