• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:02
CEST 19:02
KST 02:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Neeb returns to progaming; rejoins ONSYDE9Weekly Cups (July 20-26): Early returns on 5.0.16b7IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!41
StarCraft 2
General
Neeb returns to progaming; rejoins ONSYDE Terran or Protoss Weekly Cups (July 20-26): Early returns on 5.0.16b 3kb/s downloading patch..... are we back to 1998? Daily SC2 Player Grid - feedback wanted
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion screpdb: new Starcraft reporting tool ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
ZeroSpace Early Access is Now Live! Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2026-27 Football Thread placeholder 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5658 users

[H][?] Selecting workers / Rally points

Forum Index > Brood War Strategy
Post a Reply
1 2 Next All
Rofllisk
Profile Joined March 2010
45 Posts
Last Edited: 2010-04-02 09:50:39
April 02 2010 09:49 GMT
#1
Hi!
This may seem like a noob question, but I wonder, what's the point of quickly selecting your workers multiple times in the beginning of the match? This is not about initial worker split or larvae trick, but rectangle-selecting workers, selecting main building, then clicking many times to set a rally point, then repeat. I always thought it was totally stupid and pointless, because clicking over 9000 times to set a single rally point doesn't seem to make your workers move faster or anything. Until I saw progamers doing it.

Example (Bisu fpvod): + Show Spoiler +
Puosu
Profile Blog Joined April 2007
7034 Posts
Last Edited: 2010-04-02 10:15:36
April 02 2010 10:14 GMT
#2
It's not pointless, its warm up for the later game where you actually need to be fast like that. No point in just staring at your screen, rather you should use the time to get the blood pumping and get ready to do some really quick mouse/keyboard usage. You can make it fun as well by setting up small mini games for yourself, try selecting all the probes/minerals as fast as possible and it'll improve your overall mouse skills as well.

But nah it has no "direct" positive effects to it, your probes wont mine faster or anything of that sort.
Rofllisk
Profile Joined March 2010
45 Posts
April 02 2010 11:50 GMT
#3
Thanks, got it.
prosatan
Profile Joined September 2009
Romania8982 Posts
April 02 2010 12:39 GMT
#4
This has been discused mate
They do this to worm up their hands and stuff
workers don't mine faster or smth
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
FlameSworD
Profile Blog Joined December 2009
United States414 Posts
April 02 2010 15:16 GMT
#5
they do mine faster dude
skyhighftw on iccup
Toads
Profile Blog Joined February 2009
Canada1795 Posts
April 02 2010 16:00 GMT
#6
the reason with hight level player do that is for warm you hand. When you do that, your reaction time is better and you will not put your self behind just because your not paying attention to your match and forget to make a pylon or the gas in time i.e
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-04-02 19:47:27
April 02 2010 19:47 GMT
#7
On April 03 2010 00:16 FlameSworD wrote:
they do mine faster dude

How? Where's your proof?

Did u search the threads OP? There are many threads that state the answer to this.

edit: I remember seeing at least 3 threads since I joined which was last FEB.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
FlameSworD
Profile Blog Joined December 2009
United States414 Posts
April 02 2010 20:10 GMT
#8
they return faster with the select + return cargo its not much but a little
skyhighftw on iccup
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
Last Edited: 2010-04-02 20:58:04
April 02 2010 20:56 GMT
#9
Edit: deleted, no point in starting something.
Writerdamn, i was two days from retirement
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
April 02 2010 22:05 GMT
#10
On April 03 2010 05:10 FlameSworD wrote:
they return faster with the select + return cargo its not much but a little


u serious?
after 2 years i reached it = marine icon
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
April 03 2010 02:51 GMT
#11
Look at the Professional Gamers, they don't really do much besides selective unit controlling and etc. It's a warm-up exercise that is useless unless you have high APM. If you have low APM nothing will change lol.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
April 03 2010 03:15 GMT
#12
On April 03 2010 05:10 FlameSworD wrote:
they return faster with the select + return cargo its not much but a little


I'm almost positive you're wrong, however it is faster if you send them to mineral patches that have shorter paths back to the nexus/cc/hatch.
Hi.
peidongyang
Profile Joined January 2009
Canada2084 Posts
April 03 2010 03:40 GMT
#13
If you look at some FPVODs with Jangbi, you see that he selects his probes after they collect to mine minerals. There has been some speculation about this mining a little faster but since other pros are not doing this, it's probably not true.
the throws never bothered me anyway
arb
Profile Blog Joined April 2008
Noobville17922 Posts
April 03 2010 04:35 GMT
#14
IIRC, they call it "petting" the workers, and yes it does make them mine slightly faster, ive seen soooo many pros do this in vods
Artillery spawned from the forges of Hell
Angra
Profile Blog Joined May 2009
United States2652 Posts
April 03 2010 06:19 GMT
#15
just sets the pace for your hand muscles to keep that pace later in the game rather than trying to force yourself to get progressively faster and faster.. plus after doing it for awhile it just becomes habit anyway and its hard to break
randombum
Profile Blog Joined April 2007
United States2378 Posts
Last Edited: 2010-04-03 07:47:50
April 03 2010 07:46 GMT
#16
I'm not 100% sure, but for terran you can actually improve mining efficiency by controlling your workers early on.

If they are mining from a close mineral patch, but there's a further one behind it so the patch looks like

------M(1)
M(2)---------------CC
------M(3)

Then click on M2 after your scv has dropped off minerals, and when it reaches M1 tell it to actually mine M1. This prevents scv deceleration that it would do on its own. You can also do this with M3. This will save you maybe 1/4 of a second each time, but it doesn't hurt in the super early game. I'm surprised I don't see any pros ever do this.

Edit: how come spaces don't show up for me?
shinjin
Profile Joined January 2010
United States398 Posts
April 03 2010 07:56 GMT
#17
On April 03 2010 16:46 randombum wrote:
I'm not 100% sure, but for terran you can actually improve mining efficiency by controlling your workers early on.

If they are mining from a close mineral patch, but there's a further one behind it so the patch looks like

------M(1)
M(2)---------------CC
------M(3)

Then click on M2 after your scv has dropped off minerals, and when it reaches M1 tell it to actually mine M1. This prevents scv deceleration that it would do on its own. You can also do this with M3. This will save you maybe 1/4 of a second each time, but it doesn't hurt in the super early game. I'm surprised I don't see any pros ever do this.

Edit: how come spaces don't show up for me?

'interesting...

give it one more try because the best things in life dont come free.
e4e5nf3
Profile Blog Joined October 2007
Canada599 Posts
April 03 2010 14:39 GMT
#18
Here's another noob question related to the OP, what exactly is the key sequence they are using to warm up? Are they selecting the workers, then selecting the nexus/cc/hatch with the mouse, or do they use the building hotkey? Or is it different with every player? I know it's such a minor thing but I've never actually done it myself.

I have my own mini game I use at the first couple minutes of the game, it involves choosing random workers or minerals and trying to click them all accurately as fast as I can in the order I want. This is to help my one big weakness in battles, microing individual units fast enough.
King takes Queen
BallKicker
Profile Joined December 2009
Korea (South)84 Posts
April 03 2010 16:39 GMT
#19
To get MY apm up, I hotkey a group of probes to 9 and my nexus to 0, I then spam
90909090909090909090909090
and I get high amounts of APM in a matter of seconds, its great. Do that instead of clicking and spamming rally points.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 03 2010 16:45 GMT
#20
On April 03 2010 16:46 randombum wrote:
I'm not 100% sure, but for terran you can actually improve mining efficiency by controlling your workers early on.

If they are mining from a close mineral patch, but there's a further one behind it so the patch looks like

------M(1)
M(2)---------------CC
------M(3)

Then click on M2 after your scv has dropped off minerals, and when it reaches M1 tell it to actually mine M1. This prevents scv deceleration that it would do on its own. You can also do this with M3. This will save you maybe 1/4 of a second each time, but it doesn't hurt in the super early game. I'm surprised I don't see any pros ever do this.

Edit: how come spaces don't show up for me?

as far as I knew this was the only little thing you can do early on to improve mining efficiency. small, but no point in not doing it early on if you're warming up your hands anyway
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Patches Events
16:00
Patch Clash #9
RotterdaM395
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 395
SpeCial 36
RushiSC 28
BRAT_OK 27
MindelVK 7
StarCraft: Brood War
Calm 5762
Shuttle 965
firebathero 758
Zeus 432
Dewaltoss 150
Soulkey 118
Hyun 51
scan(afreeca) 51
ToSsGirL 47
Sacsri 27
[ Show more ]
Killer 27
JYJ 21
Rock 21
soO 18
zelot 17
Hm[arnc] 16
IntoTheRainbow 13
SilentControl 13
Free 11
ajuk12(nOOB) 8
Mong 1
Dota 2
Gorgc5437
qojqva2282
420jenkins366
Counter-Strike
ScreaM1682
x6flipin679
edward47
Super Smash Bros
Mew2King81
Heroes of the Storm
Liquid`Hasu38
Other Games
FrodaN2476
Serral1723
Beastyqt749
ceh9536
Mlord515
DeMusliM177
ArmadaUGS100
XaKoH 92
QueenE54
SteadfastSC43
elazer4
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• FirePhoenix2
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3396
• WagamamaTV480
League of Legends
• Nemesis3482
• TFBlade1177
Other Games
• Shiphtur347
• imaqtpie46
Upcoming Events
Replay Cast
15h 58m
CrankTV Team League
17h 58m
OSC
19h 58m
OSC
1d
Replay Cast
1d 6h
Escore
1d 16h
CrankTV Team League
1d 17h
OSC
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
[ Show More ]
RSL Revival
2 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
2 days
Afreeca Starleague
3 days
RSL Revival
3 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
3 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
PiGosaur Cup
6 days
Replay Cast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-28
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.