• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:27
CEST 08:27
KST 15:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week0[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation13$25,000 Streamerzone StarCraft Pro Series announced6Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
Firefly given lifetime ban by ESIC following match-fixing investigation RSL Season 1 - Final Week The SCII GOAT: A statistical Evaluation TL Team Map Contest #4: Winners Weekly Cups (June 30 - July 6): Classic Doubles
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [G] Progamer Settings ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Positive Thoughts on Setting Up a Dual-Caliber FX
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Summer Games Done Quick 2025! US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 585 users

[G] PvZ FightingSpirit Wall-In for Protoss - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 Next All
Kyadytim
Profile Joined March 2009
United States886 Posts
January 31 2010 06:52 GMT
#21
10:30
+ Show Spoiler +
[image loading]
On this one, all of the buildings can be pushed forward a little to make room for cannons against hydra breaks.

1:30
+ Show Spoiler +
[image loading]
On this one, the gateway can be moved down to level with the forge to make room for more cannons against hydra breaks.

4:30
+ Show Spoiler +
[image loading]

All of these buildings can be shifted right 2 spaces, allowing for a much better cannon line against hydra breaks.

7:30
+ Show Spoiler +
[image loading]

The forge and gateway can both be shifted up 1 tile to allow for a nice wall of cannons against hydra breaks.

As a note, I generally engineer my walls to be as effective as possible against ling all-ins, because if you have a good wall and react well, you can survive a ling all-in without having scouted it. Against hydra breaks, it generally doesn't matter if you have a good wall or not if you don't scout it. Also, ling all-ins seem to be a bit more common on ICCup than hydra breaks. That being said, the adjustments I mentioned for each wall will allow room for cannons against hydra breaks without compromising the integrity against Zerglings. The trade-off is that the cannons end up that much farther away from the Nexus and mineral line, so it's less effective against mutas.
viet]ichbin
Profile Joined April 2008
Vietnam4 Posts
January 31 2010 07:40 GMT
#22
I use bisu's cause you can put core and stargate at nat without the second pylon there.

On January 31 2010 14:31 cUrsOr wrote:
The 7 o'clock I used is a direct copy from Stork, and yes I think its superior.
The gateway isn't so far out to be sniped, and the cannon line is straight across so they all fire together.

Take a look, youll see what I'm saying:

Stork:
+ Show Spoiler +
[image loading]

Bisu:
+ Show Spoiler +
[image loading]

Shauni
Profile Blog Joined July 2004
4077 Posts
January 31 2010 07:55 GMT
#23
can't lings pass through the pylon and gate in the stork placement picture?
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
January 31 2010 11:28 GMT
#24
Sorry but 7 and 11 o'clock wallins are absolutely TRASH.
I don't fucking care if Stork used the one for 7 o'clock too, it SUCKS.
Thats like 3 spots where Zerglings can pass, forge and gateway don't even wall together.
11 o'clock is same bullshit, GATEWAY ON TOP OF FORGE NEVER REVERSED.
That's the only way to get it lingtight.
As for 11 o'clock you would put a forge on the bottom cliff, a gateway on top of it and put 2 cannons behind it.
Bisu's placement for 7 is better just because you don't have to place 6 probes at 3 different spots in order to get it closed, but just 4. But Bisu's cannon placement on your screenshot is ridicolously bad as well, just put the cannons + pylon next to the gateway = kthx.

Nice effort tho.
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
Last Edited: 2010-01-31 11:32:34
January 31 2010 11:31 GMT
#25
On January 31 2010 16:55 Shauni wrote:
can't lings pass through the pylon and gate in the stork placement picture?

Of course they can... lol
[Edit: Except if you put two DT's in there!1111eleven]
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
January 31 2010 13:14 GMT
#26
Thx
I Can Fly...
Ahzz
Profile Joined May 2007
Finland780 Posts
Last Edited: 2010-01-31 14:00:07
January 31 2010 13:54 GMT
#27
+ Show Spoiler +
[image loading]

I see no reason why you'd want to have your forge above your gate. Lings will get through, and it requires you to block with more units which is always bad.
You could have your forge where your gate is and your gate where your forge is. you'd have a much better wall-in that way, though its a bit harder to make its definately worth it.
+ Show Spoiler +

[image loading]

terrible wall-in. lings get through from between your pylon/gate, maybe even from the right side of the pylon as well. I see no reason at all for this, you could just place your gate next to the cliff instead of leaving a big gap like that.

+ Show Spoiler +
[image loading]

lings might get through from the right side of the forge. Not sure tho.
this is also weak against hydra pushes, which is why I like to place my forge against the left side of the cliff since there's more room for cannons too.

On January 31 2010 15:52 Kyadytim wrote:
+ Show Spoiler +
10:30
+ Show Spoiler +
[image loading]
On this one, all of the buildings can be pushed forward a little to make room for cannons against hydra breaks.

1:30
+ Show Spoiler +
[image loading]
On this one, the gateway can be moved down to level with the forge to make room for more cannons against hydra breaks.

4:30
+ Show Spoiler +
[image loading]

All of these buildings can be shifted right 2 spaces, allowing for a much better cannon line against hydra breaks.

7:30
+ Show Spoiler +
[image loading]

The forge and gateway can both be shifted up 1 tile to allow for a nice wall of cannons against hydra breaks.

As a note, I generally engineer my walls to be as effective as possible against ling all-ins, because if you have a good wall and react well, you can survive a ling all-in without having scouted it. Against hydra breaks, it generally doesn't matter if you have a good wall or not if you don't scout it. Also, ling all-ins seem to be a bit more common on ICCup than hydra breaks. That being said, the adjustments I mentioned for each wall will allow room for cannons against hydra breaks without compromising the integrity against Zerglings. The trade-off is that the cannons end up that much farther away from the Nexus and mineral line, so it's less effective against mutas.

you rely on your cybercore too much. If they make a ling runby you probably wont have started your core yet. Secondly, it allows them to scout your tech timing too easily and makes it easier for lurks/hydras to snipe. In other words, dont use your core like that unless you're forced to. which you normally aren't. You can replace a core with a pylon if you really feel like you need it.
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
January 31 2010 14:39 GMT
#28
I only use wall like this on 5 clock rest are kinda trash like infernal said. 7 and 11 are really bad positioned and 1 clock is asking like pls hydra allin rush me.
Stork and KHAN fan till 2012 ...
Kyadytim
Profile Joined March 2009
United States886 Posts
January 31 2010 17:06 GMT
#29
On January 31 2010 22:54 Ahzz wrote:
you rely on your cybercore too much. If they make a ling runby you probably wont have started your core yet. Secondly, it allows them to scout your tech timing too easily and makes it easier for lurks/hydras to snipe. In other words, dont use your core like that unless you're forced to. which you normally aren't. You can replace a core with a pylon if you really feel like you need it.

Noted. Thanks.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
January 31 2010 17:07 GMT
#30
Storks pylon for 7 is snipeable instead of gateway111
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
sAfuRos
Profile Joined March 2009
United States743 Posts
January 31 2010 17:22 GMT
#31
On January 31 2010 20:28 iNfeRnaL wrote:
Sorry but 7 and 11 o'clock wallins are absolutely TRASH.


Agree, except i'd say that each on the walls are pretty bad. There are a lot better ways for each spot.
sAfuRos // twitch.tv/sAfuRos // contact for coaching
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-01-31 20:40:54
January 31 2010 20:36 GMT
#32
I edited 7' o clock, and the pylon placement picture.
This is a very slight variation on the one in Liquipedia, and with the cannons both in a row.
Thank you for the help.

Also, for the critisizm of 11'... read the post. In the alternate setup I have is the more common build on the south wall, that you described. But have explained why I do not like it for runbys.

Yes, at 7 the forge and the gate are separated, but tight against the walls.

Lets not forget: The point is to keep Zerglings from running up your ramp. Or harrassing your probes at natural (though would probably go up the ramp if they could). My point is, if you have a zergling tight wall on the south side of 11 o'clock, its pretty pointless if they can just run right up your ramp to the north. Same with "Bisu" build at 7, the gate is far out, and IF those lings come from the NW around that western wall, its REALLY easy to run up the ramp. Blocking ramps, and making a long run for the lings so they take cannon hits, is the point.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Fontong
Profile Blog Joined December 2007
United States6454 Posts
Last Edited: 2010-01-31 21:02:47
January 31 2010 21:01 GMT
#33
Ugh such bad wallins for this 7. Here's mine:

There's a lot of extra room in the choke for cannons against hydra breaks, and it's much less exposed than other wallins that don't take advantage of the unintuitive forge placement. Also, the cannons are flush with the nex for more protection against mutas.
[image loading]

others:
+ Show Spoiler +
[image loading]
[image loading]
[SECRET FONT] "Dragoon bunker"
CursOr
Profile Blog Joined January 2009
United States6335 Posts
January 31 2010 21:17 GMT
#34
LoL yes its tight, I tested it too.
You might get shit for not stacking your Gate on Forge though.
I just put mine a bit foward, for a cannon line later...
but it seems to be the best setup right there... ^ ^ ^
Hence the edit.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
February 01 2010 10:47 GMT
#35
wow fontong nice find for the 7 o clock pos.
it doesnt LOOK tight at all but somehow still is xD great stuff
Axieoqu
Profile Joined October 2005
Finland204 Posts
February 01 2010 11:41 GMT
#36
Thanks! I especially liked pylon placement and hydra break sections
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
February 01 2010 18:08 GMT
#37
what the fuck. Fontong that 7 wallin is ridiculous
IT IS TIGGGGGGGHT <3
cw)minsean(ru
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
February 01 2010 19:59 GMT
#38
Someone contact bisu and tell him to change his 7 oclock wallin haha. I don't even.... wow wtf wallin.
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
February 01 2010 21:55 GMT
#39
waitasec. can goons fit in that 7?
cw)minsean(ru
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
February 01 2010 22:15 GMT
#40
--- Nuked ---
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 223
StarCraft: Brood War
Leta 288
Noble 117
PianO 105
Bale 25
JulyZerg 16
Dota 2
ODPixel233
NeuroSwarm94
League of Legends
JimRising 714
Heroes of the Storm
Khaldor103
Other Games
summit1g8818
Stewie2K792
shahzam775
monkeys_forever438
SortOf62
Organizations
Other Games
gamesdonequick38137
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH373
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• tankgirl 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota257
League of Legends
• Lourlo1305
• Stunt578
Upcoming Events
RSL Revival
3h 33m
ByuN vs SHIN
Clem vs Reynor
OSC
6h 33m
Replay Cast
17h 33m
RSL Revival
1d 3h
Classic vs Cure
FEL
1d 9h
OSC
1d 13h
RSL Revival
2 days
FEL
2 days
FEL
2 days
CSO Cup
2 days
[ Show More ]
BSL20 Non-Korean Champi…
2 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
3 days
RSL Revival
3 days
FEL
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.