How many scourge does it take to kill a scout?
The Scout Build! - Page 3
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Denzak
Canada80 Posts
How many scourge does it take to kill a scout? | ||
Drums
United States35 Posts
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meeple
Canada10211 Posts
On December 07 2009 12:52 Denzak wrote: Just wondering... How many scourge does it take to kill a scout? Three, if they're both not upgraded | ||
Denzak
Canada80 Posts
Good to know... Anyone ever consider the balance of the game if the price of the Scout changed from 275 minerals and 125 gas to 225 minerals and 125 gas... and the build time was decreased to a minute instead of a minute and 20 seconds. Or hell just tweak the stats/pricing/build time. I'd be happy if only the build time was changed... Like, seriously. :D | ||
Acechi
United States50 Posts
1.) The main army is mobile and harassment is strong. 2.) Each Unit is technically strong also. 3.) Can catch people off guard from standard builds. 4.) Lurker Hunting ![]() The Cons: 1.) Early wall-in defense is weak. 2 corsairs and 2-6 cannons (and maybe a reaver) doesn't cover 2 bases really well. 2.) The fact that the build requires a 3rd gas is already tough enough to implement. I mean, most 3rd gases are hard to secure in most maps. 3.)Early scouts are slow and easy to kill. Only until they get that speed upgrade and good numbers can they be viable for harassing. By the time you get good numbers, he's probably well defended. I think 3 scourges is enough to take down a scout too. 4.) You need to hide the build. If the player catches wind of what you are doing, it's over. 5.) TVP weakness: EMP and anti-air / basic m&m builds 6.) ZVP weakness: early harass and 3rd gas / swarm / mass hydra / devourers (slow shooting scouts) 7.) PVP weakness: mass goons 8.) Takes a lot of time to implement. No opponent will sit there and watch you make a clump of scouts. My overall thoughts: It's generally a bad build. The timing of the build to take effect takes a long time. The requirements of the build is steep. There are too many basic/tech switch counters for it and you can't switch your tech as well because you must commit on it early. The build relies heavily on harassment and one-shotting units. But, it is a good build to catch people off guard on their usual BO's and might only work on opponents that don't scout at all. | ||
ZERG_RUSSIAN
10417 Posts
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Shiva_Chandra
Denmark341 Posts
I won't post the replay though, even admitting that it happened is humiliating beyond words :< | ||
Metaspace
Austria670 Posts
On December 07 2009 14:01 Shiva_Chandra wrote: I actually lost a ladder game against a B+ korean (with good ratio) that went FE -> scouts on Destination. I won't post the replay though, even admitting that it happened is humiliating beyond words :< That's why it is a good build! If it only works 1 out of 5, it's worth to do. :-) | ||
Misrah
United States1695 Posts
Watch the rep and tell me what you think? ![]() + Show Spoiler + As i said before, this fails so hard on so many levels. | ||
meeple
Canada10211 Posts
Very nice control from him... but this is a textbook example of why this fails. He never had enough muscle in his army to really be a threat. Scouts took up so much of his resources that by midgame you were like 30 supply ahead of him, and could just jam units down his throat. | ||
prototype.
Canada4189 Posts
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m3rciless
United States1476 Posts
On December 05 2009 15:53 SilverA123 wrote: -I don’t keep track of proleague trends, in fact only 2 weeks ago was I beat by 3 hatch spire 5 hatch hydra You make it sound like the latest metagame shift in PvZ is some cheesy all-in that a C+ should always be able to block. | ||
Llort
United States8 Posts
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ToyotaDemon
Australia150 Posts
On December 11 2009 11:56 Misrah wrote: Yep the scout build: some tsl person tried this on me. Watch the rep and tell me what you think? ![]() + Show Spoiler + As i said before, this fails so hard on so many levels. That guy didn't even do the proper scout build outlined in the guide, he did it off 2 base and starved himself until the very end when he finally decided to expand. Also when does a negative ratio D+ doing a build verify its viability? And this was always meant to be a fun/humiliation build not a new PvZ style. | ||
Nightmarjoo
United States3359 Posts
On December 11 2009 12:23 prototype. wrote: stork, what are you doing posting your revolutionary pvz build on tl? Haha. To the guys bashing it saying it sucks on colos2 and desti, no shit it does! While I'm not saying it's a great build, it definitely would be better on a map with an island expansion such an Andromeda (given in the example). I can see it working on Python as well. The build's strength comes from its unpredictability in a favouring map, this isn't intended to work every game. | ||
rredtooth
5459 Posts
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Trozz
Canada3454 Posts
I use this build on Desti. See my blog on it. http://repdepot.net/replay.php?id=26104 Here's a better rep. Only tried on colo once. Still learning that map. Scouts have potential. AO and I use it lots. Think twice about them. | ||
Ao
Korea (South)19 Posts
Your way might work, but I think there's potential to make this into a real build. Not just a build that works against terrible players. | ||
Trozz
Canada3454 Posts
With speed, you can rape scourges. Please post a replay. ^^ | ||
LuckyFool
United States9015 Posts
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