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The Scout Build! - Page 3

Forum Index > Brood War Strategy
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Denzak
Profile Joined March 2008
Canada80 Posts
December 07 2009 03:52 GMT
#41
Just wondering...

How many scourge does it take to kill a scout?
"Friends are as companions on a journey, who ought to aid each other to persevere in the road to a happier life." - Pythagoras
Drums
Profile Joined February 2009
United States35 Posts
December 07 2009 03:56 GMT
#42
actually a buddy of mine who is around a B- zerg player and a c level toss did this buil din an obs match on desti against a high c- zerg and completley owned him just straight up mass scouts. off the forge FE build.once hyrda/swarn comes though it gets a little more harder but he kinda already killed 3 of the zergs bases anyways so not even swarm could get him back into the game.
why do i suck so bad?
meeple
Profile Blog Joined April 2009
Canada10211 Posts
December 07 2009 04:18 GMT
#43
On December 07 2009 12:52 Denzak wrote:
Just wondering...

How many scourge does it take to kill a scout?


Three, if they're both not upgraded
Denzak
Profile Joined March 2008
Canada80 Posts
December 07 2009 04:37 GMT
#44
On December 07 2009 13:18 meeple wrote:
Show nested quote +
On December 07 2009 12:52 Denzak wrote:
Just wondering...

How many scourge does it take to kill a scout?


Three, if they're both not upgraded


Good to know... Anyone ever consider the balance of the game if the price of the Scout changed from 275 minerals and 125 gas to 225 minerals and 125 gas... and the build time was decreased to a minute instead of a minute and 20 seconds. Or hell just tweak the stats/pricing/build time. I'd be happy if only the build time was changed... Like, seriously. :D
"Friends are as companions on a journey, who ought to aid each other to persevere in the road to a happier life." - Pythagoras
Acechi
Profile Joined December 2009
United States50 Posts
December 07 2009 04:39 GMT
#45
The Pros that I can see from this build are:
1.) The main army is mobile and harassment is strong.

2.) Each Unit is technically strong also.

3.) Can catch people off guard from standard builds.

4.) Lurker Hunting

The Cons:
1.) Early wall-in defense is weak. 2 corsairs and 2-6 cannons (and maybe a reaver) doesn't cover 2 bases really well.

2.) The fact that the build requires a 3rd gas is already tough enough to implement. I mean, most 3rd gases are hard to secure in most maps.

3.)Early scouts are slow and easy to kill. Only until they get that speed upgrade and good numbers can they be viable for harassing. By the time you get good numbers, he's probably well defended. I think 3 scourges is enough to take down a scout too.

4.) You need to hide the build. If the player catches wind of what you are doing, it's over.

5.) TVP weakness: EMP and anti-air / basic m&m builds

6.) ZVP weakness: early harass and 3rd gas / swarm / mass hydra / devourers (slow shooting scouts)

7.) PVP weakness: mass goons

8.) Takes a lot of time to implement. No opponent will sit there and watch you make a clump of scouts.



My overall thoughts:
It's generally a bad build. The timing of the build to take effect takes a long time. The requirements of the build is steep. There are too many basic/tech switch counters for it and you can't switch your tech as well because you must commit on it early. The build relies heavily on harassment and one-shotting units.

But, it is a good build to catch people off guard on their usual BO's and might only work on opponents that don't scout at all.
All in all the time
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
December 07 2009 04:52 GMT
#46
Everyone says this is a bad build but I bet over half of you would lose to the OP PvZ if he did this against you.
I'm on GOLD CHAIN
Shiva_Chandra
Profile Blog Joined June 2006
Denmark341 Posts
December 07 2009 05:01 GMT
#47
I actually lost a ladder game against a B+ korean (with good ratio) that went FE -> scouts on Destination.

I won't post the replay though, even admitting that it happened is humiliating beyond words :<
Avi @^_^@
Metaspace
Profile Joined November 2006
Austria670 Posts
December 07 2009 10:19 GMT
#48
On December 07 2009 14:01 Shiva_Chandra wrote:
I actually lost a ladder game against a B+ korean (with good ratio) that went FE -> scouts on Destination.

I won't post the replay though, even admitting that it happened is humiliating beyond words :<


That's why it is a good build! If it only works 1 out of 5, it's worth to do. :-)
Wir haben zuwenig Vespingas!
Misrah
Profile Blog Joined February 2008
United States1695 Posts
December 11 2009 02:56 GMT
#49
Yep the scout build: some tsl person tried this on me.

Watch the rep and tell me what you think?

[image loading]


+ Show Spoiler +
As i said before, this fails so hard on so many levels.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
meeple
Profile Blog Joined April 2009
Canada10211 Posts
December 11 2009 03:15 GMT
#50
+ Show Spoiler +
Very nice control from him... but this is a textbook example of why this fails. He never had enough muscle in his army to really be a threat. Scouts took up so much of his resources that by midgame you were like 30 supply ahead of him, and could just jam units down his throat.
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
December 11 2009 03:23 GMT
#51
stork, what are you doing posting your revolutionary pvz build on tl?
( ・´ー・`)
m3rciless
Profile Joined August 2009
United States1476 Posts
December 11 2009 03:31 GMT
#52
On December 05 2009 15:53 SilverA123 wrote:
-I don’t keep track of proleague trends, in fact only 2 weeks ago was I beat by 3 hatch spire 5 hatch hydra


You make it sound like the latest metagame shift in PvZ is some cheesy all-in that a C+ should always be able to block.
White-Ra fighting!
Llort
Profile Joined December 2009
United States8 Posts
December 11 2009 04:13 GMT
#53
--- Nuked ---
ToyotaDemon
Profile Blog Joined April 2007
Australia150 Posts
December 11 2009 04:31 GMT
#54
On December 11 2009 11:56 Misrah wrote:
Yep the scout build: some tsl person tried this on me.

Watch the rep and tell me what you think?

[image loading]


+ Show Spoiler +
As i said before, this fails so hard on so many levels.


That guy didn't even do the proper scout build outlined in the guide, he did it off 2 base and starved himself until the very end when he finally decided to expand. Also when does a negative ratio D+ doing a build verify its viability?

And this was always meant to be a fun/humiliation build not a new PvZ style.
rawr
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
December 11 2009 04:54 GMT
#55
On December 11 2009 12:23 prototype. wrote:
stork, what are you doing posting your revolutionary pvz build on tl?

Haha.

To the guys bashing it saying it sucks on colos2 and desti, no shit it does! While I'm not saying it's a great build, it definitely would be better on a map with an island expansion such an Andromeda (given in the example). I can see it working on Python as well. The build's strength comes from its unpredictability in a favouring map, this isn't intended to work every game.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
rredtooth
Profile Blog Joined December 2008
5461 Posts
December 11 2009 05:00 GMT
#56
ah absurd theorycrafting after college apps caused by an inspiration during a shower. reminds me of my youth. the good old days.
[formerly sponsored by the artist formerly known as Gene]
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
Last Edited: 2009-12-11 05:26:40
December 11 2009 05:12 GMT
#57
VIEWER DISCRETION!
I use this build on Desti.
See my blog on it.

http://repdepot.net/replay.php?id=26104

Here's a better rep.
Only tried on colo once.
Still learning that map.

Scouts have potential.
AO and I use it lots.
Think twice about them.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Ao
Profile Joined July 2009
Korea (South)19 Posts
December 11 2009 05:17 GMT
#58
This build is old news. It was invented by Trozz and I weeks ago. Also learn to scout. Your build makes little to no sense, instead of transitioning into MORE scouts which is countered easily by mass hydra, you use the one group of scouts to gain and advantage by screwing up the 5 hatch hydra production stage by sniping ovies and drones. You use this to get a ground army and an eventual third while pumping out of 2 stargates to keep harassing.

Your way might work, but I think there's potential to make this into a real build. Not just a build that works against terrible players.
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
Last Edited: 2009-12-11 05:22:20
December 11 2009 05:21 GMT
#59
You get scout speed late.
With speed, you can rape scourges.
Please post a replay. ^^
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
December 11 2009 06:44 GMT
#60
lol this is epic. I so wish scouts could have become part of the metagame and not a joke unit.
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