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Liquipedia Q&A #2 - Questions! - Page 3

Forum Index > Brood War Strategy
55 CommentsPost a Reply
Prev 1 2 3 All
EsX_Raptor
Profile Blog Joined February 2008
United States2801 Posts
November 05 2009 20:49 GMT
#41
Question: How can a zerg deal with a 1 base protoss that goes 2-3 or even more gates mass floodzea without him catching you with your pants down while teching?
KwarK
Profile Blog Joined July 2006
United States43018 Posts
November 05 2009 21:09 GMT
#42
On November 04 2009 05:51 Espers wrote:
Are there any situations/maps where a LurkerLing army would be better than a mass Hydra army when opening 3 hatch spire -> 5 hatch? Is there a reason why LurkerLing isn't used much because 3 hatch spire basically nullifies harrassment a lot which seems to be its weakness..

And on the flip side, what things should Protoss keep in mind when Zerg eventually starts playing LurkerLingDefiler? Especially on HBR when the ridges are held so easily.

Corsairs.
ModeratorThe angels have the phone box
feuxfollets
Profile Joined May 2009
United States61 Posts
Last Edited: 2009-11-06 22:59:40
November 06 2009 01:26 GMT
#43
Q1: When is getting +1 air armor beneficial for the Zerg? Muta/scourge with armor upgrades ahead of Corsair attack upgrades can fight them head-on. Is this only done as a response to sair/reaver, as shown in one of the example games, or can it be done in a muta opening which forces Corsairs?

Q2: Following the above question, on maps like HBR, is it viable to go 4 or 5 hatch muta and skip hydras? It is very difficult to defend a fourth base on HBR with ground, but the air distance to the top and bottom bases is very short and allows a muta army to defend much more easily. It also prevents P from taking his third base quickly as the mutas can move between the natural and the third over those cliffs while P's ground army cannot follow. This would theoretically result in a 4base vs 2base situation, very favorable for the Zerg.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2009-11-07 07:36:16
November 06 2009 20:50 GMT
#44
As explored in day[9]'s recent daily show, is early aggression the key to preventing the domination of the protoss by 5 hatch spire, such as shown by players like Gosi[Flying] or Bisu?
Hyvaa vs Violet on HBR showed this early aggression, however Hyvaa countered it by making 4 sunken colonies. Hyvaa still lost as his ZvP is far inferior to Violet's PvZ.

There is a corollary to this question : Even if this is the appropriate counter to 5 hat hydra, will it be the appropriate counter at all levels of play? -

I wrote a thread a few months ago exploring when this specific timing was, it was very long and theory crafty so it wasn't very widely read. However, it is a difficult, complex build to execute that involves specific probe cuttings. Especially with lower level mechanics the timing is difficult to get right.


Also, a new map pool has been established for PL, and universal opinion seems to be that the maps are unfavored for protoss. Is this the case or is the perception flawed because of the current metagame? Some maps, such as Matchpoint even seem protoss favored in the results.

Edit : There is an additional concern that occurred to me while watching Pusan vs Savior from PL. The appropriate counter to Savior's extreme turtle style of play would be the same expansionistic playstyle that Flying used vs Great. However, it is very difficult to determine whether a zerg player will opt for this playstyle or go for map control via a mass hydra with muta sniping build. It comes down to a scouting question, basically, how do you tell if zerg is going to macro extremely hard off of 3 or 4 bases behind crazy simcities and lurkers?

This is a larger concern when laddering than when playing in PL (most zergs have really well known preferences for their zvp playstyle. Great is a notorious turtler).
bladeip
Profile Joined March 2008
Macedonia11 Posts
November 07 2009 10:59 GMT
#45
Hi there here is my question:

First, recall the game of Bisu vs Jaedong MSL Season 4 on Blue Storm. Now Jaedong won, but I think that Bisu had a pretty good advantage the entire game. I think this is a pretty good standard way to take on zergs and not some stratagy that will work like only one time (e.g. mass DTs or goon rushes). In that match I liked how he used the reaver to get his 2nd expansion really fast while at the same time doing some harass. I think that today protosses want to take on the 3 hatch spire into 5 hatch hydra on just two bases and when they play that way it usually comes down to the timings in the first engagements or how well was the templar sniping with muta or was protoss able to get a couple of good storms before his templar got sniped (e.g. Bisu vs Jaedong on HBR in SPL Ace match). Why don't protosses try to get their 2nd expansion fast and try to start building that protoss ball instead of trying to finish it off on 2 bases while at the same time trying to deny the zergs forth (with DTs for example)?
Do not FYROM me!
WeakTuna
Profile Joined December 2008
Canada71 Posts
November 08 2009 16:29 GMT
#46
Here is my Question, is that picture winner or not??? I need expert opinion on this one.
+ Show Spoiler +
[image loading]
Monzterg
Profile Joined July 2009
Sweden257 Posts
Last Edited: 2009-11-08 17:57:07
November 08 2009 17:31 GMT
#47
Here is a question ive been wondering alot about.
I am a horrible Protoss player so I can not figure this out and would love for you to give me some understandings!


Fundamentally Zerg is the best race at economy development should they get to focus on that without threat.
Protoss on the other hand are limited by their worker production rate but can on the other hand steadilly grow their army and economy simultaniously.

Do you think that many of todays protoss players are passive for too long and are too bad at exploitng the fact that zerg grows very slowly if they are forced to make alot of units and defences while protoss grow fast even with high armyproduction rates.

If that is true, why is protoss not playing more aggressive initial builds?


It seems to me that protoss would benefit from a slower development rate match where both races are making alot of units and trying to grow their economy during war rather the skipping this and jumping straight to the mid-game without any battles fought.

It seems protoss by trying to fast forward like this puts them behind the zerg, and then they are trying to turn it all around by using special units like templars.

I guess my question is: Why do we see the forge first opening in 90%+ of games?
Zortch
Profile Blog Joined January 2008
Canada635 Posts
November 08 2009 17:36 GMT
#48
In July vs Best Game 3, July completly negated any damage from Best's sair/reaver opening allowing July to get a huge econ going. But, despite this Best made a reasonable game out of it.
Why wasn't the game more one sided later on?
Respect is everything. ~ARchon
KwarK
Profile Blog Joined July 2006
United States43018 Posts
November 08 2009 19:27 GMT
#49
On November 09 2009 02:31 Monzterg wrote:
Here is a question ive been wondering alot about.
I am a horrible Protoss player so I can not figure this out and would love for you to give me some understandings!


Fundamentally Zerg is the best race at economy development should they get to focus on that without threat.
Protoss on the other hand are limited by their worker production rate but can on the other hand steadilly grow their army and economy simultaniously.

Do you think that many of todays protoss players are passive for too long and are too bad at exploitng the fact that zerg grows very slowly if they are forced to make alot of units and defences while protoss grow fast even with high armyproduction rates.

If that is true, why is protoss not playing more aggressive initial builds?


It seems to me that protoss would benefit from a slower development rate match where both races are making alot of units and trying to grow their economy during war rather the skipping this and jumping straight to the mid-game without any battles fought.

It seems protoss by trying to fast forward like this puts them behind the zerg, and then they are trying to turn it all around by using special units like templars.

I guess my question is: Why do we see the forge first opening in 90%+ of games?

Speed upgraded zerglings rape early game so hard. They can run past and snipe zealots as they move in support, they can gank your main and they can simply overwhelm and get decent cost effectiveness vs anything P has. Plus you never know how many they have. You don't know when he's not got many and you can push out with 5 zealots and when he has 20 and you are about to get surrounded and lose 5 zealots.
If you don't attack really early you get to deal with 2 base 2 gas lair vs 1 gas protoss. That's just not happening. Protoss needs that 2nd gas to compete with zerg. You need obs, you need upgrades, you need storm. Add in the mutalisk factor, you need dragoons or archons or corsairs and you need to be able to defend quickly. Without 2 gas you are simply overstretched and will either be harassed to death, overwhelmed or end up camping but without an exp.
You have to understand Protoss isn't being passive early. If Z doesn't keep the Protoss economic machine in check by threatening cheese and denying scouting then Protoss will just surge ahead. Unharassed, Protoss will 200/200 so fast. Your assumption here is wrong "Fundamentally Zerg is the best race at economy development should they get to focus on that without threat."

Protoss have a bunch of offensive options. From mass sairs to dragoon timing attacks to speedlot zealot attacks to simply FEing into 2 gates then 5 slow zealots. The FE does not limit Protoss options.
There is nothing wrong with FE builds.
ModeratorThe angels have the phone box
KwarK
Profile Blog Joined July 2006
United States43018 Posts
November 08 2009 19:31 GMT
#50
My question, should protoss stay on 2 bases for longer to unleash a string of massive attacks to keep the zerg from powerdroning and expanding beyond the original 3 bases? Movie vs hero on HBR as an example. By going to 3 bases early the Protoss gives the zerg breathing room after the first big attack fails. By not expanding as you send out your first big force and instead expanding as you send out the second big one then the zerg misses the powerdroning timing window for getting their hive tech and economic shit going on.
ModeratorThe angels have the phone box
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
November 08 2009 20:04 GMT
#51
Where to find game they are talking about?
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
November 08 2009 20:05 GMT
#52
ah...
viewer
Profile Joined July 2009
Canada662 Posts
November 08 2009 20:22 GMT
#53
This was great. Thanks everyone :O
Aesop
Profile Joined October 2007
Hungary11300 Posts
November 08 2009 20:33 GMT
#54
The broadcast has ended, mp3 is being created and the video is on-demand on www.livestream.com/Mystlord . Sorry if you feel your question has not been answered, we tried to cover as much ground as possible.
ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
atm0sphere33
Profile Joined November 2009
Canada130 Posts
November 17 2009 14:29 GMT
#55
Has this happened yet? the threads been up for a while. If not, then this is not really a question but a viable topic of discussion would be the possibility of incorporating the dark archon into a standard protoss build, as mael is a great counter to muta sniping. Something along the line of 2 dts for early harass and map control and protect them as much as u protect corsairs to do some kind of DA / mael timing midgame
It may LOOK imbalanced but its not because blizard hates protoss.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
November 17 2009 14:44 GMT
#56
On November 17 2009 23:29 atm0sphere33 wrote:
Has this happened yet? the threads been up for a while. If not, then this is not really a question but a viable topic of discussion would be the possibility of incorporating the dark archon into a standard protoss build, as mael is a great counter to muta sniping. Something along the line of 2 dts for early harass and map control and protect them as much as u protect corsairs to do some kind of DA / mael timing midgame

Go to this thread for the mp3 -> http://www.teamliquid.net/forum/viewmessage.php?topic_id=105313
Go to this thread to discuss dark archons in PvZ -> http://www.teamliquid.net/forum/viewmessage.php?topic_id=103526
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
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