• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:02
CET 05:02
KST 13:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation8Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1565 users

Liquipedia Q&A #2 - Questions! - Page 2

Forum Index > Brood War Strategy
55 CommentsPost a Reply
Prev 1 2 3 Next All
SwEEt[TearS]
Profile Blog Joined January 2009
Canada1575 Posts
November 04 2009 01:09 GMT
#21
as far as map control goes, it is better for Z to trade expos (let P take one and take one for yourself or the complete opposite killing an expo while losing one) or always keep an expo advantage (which inevitably spreads your forces and reduces them)?

also when in mid-game when harassing with your mutas, would it be a better choice to harass undefended or weakly (2-3 cannons) defended expos versus sniping HTs?
#1 arb fan -- Raelcun is Nuclear backwards. Rekrul is Lurker backwards. Grobyc is Cyborg backwards. Eniram is Marine backwards.
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
November 04 2009 02:53 GMT
#22
Question: With the metagame of Starcraft currently stuck on 5H hydra vs FE sair, do you see any change in this trend in the near future? If so, what might trigger the revolution? DA? New Map? Kwanroll?
-Spec
Eye for an eye make the world go blind - Gandhi
Highways
Profile Joined July 2005
Australia6105 Posts
November 04 2009 02:56 GMT
#23
Countering 3 Base Spire into 5 Hatch Hyrda

Do you think 1 base play into quick expansion is a possibility?

This forces zerg to play low eco early on, so when Protoss expands they've already got tech up and Zerg hasnt got a massive economy yet,
#1 Terran hater
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
November 04 2009 03:04 GMT
#24
On November 04 2009 08:30 Trozz wrote:
Q1:

If Zerg's mutas die,
And Protoss has no corsairs,
And Zerg went Hydra,

Would it be worth it
For Zerg to rebuild his air?
How does Zerg decide?

Q2:

Protoss's third gas.
Zergs will want to delay this.
Maybe with 12 lings.

If Zerg goes Hydra,
And gets no melee upgrades,
Can lings stall the third?

Because in this game,
Luxury does not get lings.
He keeps with hydra.

Is this a mistake?
Are lings not cost effective?
(Without the upgrades.)

You're fucking amazing, I'm in awe
MyLove + Your Love= Supa Love
Rainbow
Profile Blog Joined December 2008
United States249 Posts
November 04 2009 04:48 GMT
#25
Is the next step of Protoss versus Zerg one base play like corsair DT or corsair Reaver?
I saw the corsair Reaver where the map was LT, the players spawned on the left side. Short distance let the P bring 4 zealots into zerg base, might be able to do enough damage to expand and then macro, tech is already up (robo tech for reaver/zealot drop build, templar tech for DT build)

I don't play any z or p, just curious
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 04 2009 04:50 GMT
#26
What is your opinion of 5 hatch hydra with a delayed lair and spire? Basically the build in Ahzz's Zerg guide. Instead of scourge to kill corsairs, you use hydralisks. Discussion has revealed a few weaknesses but I want to see the better player's thoughts on this.

Build basically goes like:
Pump mass drones and 6 lings and make 3rd hatchery at standard timing. Make hatcheries when money allows until you have 5. Then get gas at your natural and main, first 50 gas = hydra den, then next 100 = lair. Pumping drones all the while until you have your hydra den up.
Kyadytim
Profile Joined March 2009
United States886 Posts
Last Edited: 2009-11-04 05:07:03
November 04 2009 05:04 GMT
#27
One somewhat complicated question.

First, a little context:
Lately, I've been having some success with this build, specifically a modification of the 2 stargate follow-up variant that doesn't cut probes as severely. When I don't screw up by missing a pylon or forgetting to upgrade Zealot speed, it seems to kill 5 hatch hydra builds almost every time, because they have no defense. When it fails to be an instant kill, the Zerg players seem to be cutting their drone production early to start hydras, and I can move into the late-game in generally good position.

So, my question:
Is the current metagame that favors passive Protoss players who don't really move out onto the map until they have a number of templar with psi storm contributing to the success of the 5-hatch hydra?

To clarify, if more Protoss used aggressive timing attacks that aimed to hit before the Zerg want to ideally start hydralisk production or make their switch to mutalisks for templar sniping, is it possible that the metagame would shift enough to make the more passive Protoss builds more viable because Zerg will have to slow down their own economy when playing standard to be safe against these timing attacks?

To rephrase it to look at the causes side of the theme, have Protoss players brought this situation on themselves by continually shifting to more and more passive play with later and later pushes in reaction to new Zerg developments?
JFKWT
Profile Blog Joined December 2008
Singapore1442 Posts
Last Edited: 2009-11-04 06:36:20
November 04 2009 06:32 GMT
#28
On November 04 2009 05:13 Oystein wrote:
Show nested quote +
On November 04 2009 03:59 JFKWT wrote:
Sweet banner =D

and it would be nice to include by.Hero vs Bisu on Tau Cross where hero goes almost pure hydralurk and macros like crazy on lair tech.

Don`t he open like 4hatch before gas or something that game, at least using a different build than the 3hatch->5hatch but ending up with the same kind of infrastructure in the end? Or am I mistaken?

Are such variations counted in the build?
edit: Someone above asked about staying on hydras before spire, dunno if thats counted as a 3hat spire 5hat hydra build

and when's this gonna happen sry??
The calm before the storm / "loli is not a crime, but meganekko is the way to go!"
youlijp
Profile Joined February 2009
Brazil112 Posts
November 04 2009 06:52 GMT
#29
question:

zerg is planning to go 3 hatch spire into 5 hatch hydra, but he scouts protoss's base and sees that he is not fast expanding. Protoss blocks his choke with 2 zealots, and negates overlord scouting with one dragoon. zerg then expects 1 base into fast reaver. what deviations should zerg do regarding build order?
"I hate quotations" - Chang E. I.
stevethemacguy
Profile Joined September 2008
United States137 Posts
November 04 2009 07:40 GMT
#30
Q1: As High Templar sniping has become more effective, we've seen some Protoss players counter by using Dark Archons (Maelstorm), adding more dragoons/archons, and trying other "strange strategies (e.g. Backho's DTs). Do any of these "anti-Muta" options help re-balance PvZ, or should Protoss be completely rethinking the match-up?

Q2: Are Corsair-Reaver builds a good option for stopping the 3-hatch spire into 5-hatch Hydra build? If so, why haven't we seen them used more.

Q3: Should protoss be using more Corsairs in general against Zerg?
"What we do in life, echoes in eternity" -maximus decimus meridius
Emon_
Profile Blog Joined November 2009
3925 Posts
November 04 2009 08:00 GMT
#31
Question What do you guys think about disruption web w/ heavy dragoon force as a defense against mass hydra? "Disruption Web prevents units from firing OUT of the web but doesn't prevent units from firing INTO the web" (classic.battle.net). Sounds like a good way to neutralize Hydras with ranged protoss units (carrier/dragoon) on maps that have a narrow choke to defend at the second expansion (like Heartbreak ridge). The tech is there, so maybe this could continue into a corsair/carrier build. Is this a realistic option?
"I know that human beings and fish can coexist peacefully" -GWB ||
NguN
Profile Joined August 2009
Australia1322 Posts
November 04 2009 14:02 GMT
#32
Question: Is it feasible to continue pumping the corsair production to prevent Muta sniping? Most Protoss stop after 2 Corsairs. Is this a possible way to prevent the mutas killing all the high templars, or will there be too much of a gas deficiency to produce HT?

Also, somebody posted about making the 3rd a mineral only. Would this balance ZvP, and how would it affect PvT and ZvT?
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
November 04 2009 17:44 GMT
#33
Question: Should Protoss do much less forge FE into sair DT or sair reaver because it is so predictable? If a protoss did a classic 2 gate rush more often and found a better way to denie the zerg scouting. To me this seems as a solution I just can't figure how to denie the scouting.
Question: I like to do sair / reaver into carriers on Destination (with disruption to prevent hydra busts). Are there any specific counter build I should watch out for?
In the woods, there lurks..
538
Profile Blog Joined November 2008
Hungary3932 Posts
November 04 2009 19:07 GMT
#34
lol, Trozz must be really interested in this if he made so many haikus + Show Spoiler +
Rock on man

My question: on his stream, I very often saw (Z)ret pick different (but all macro based) lurker builds instead of this muta into hydralisk strategy. Seeing as ret is the top contender for the best foreign ZvP title: what may be his reasons for this?
Maybe he finds some apm bottleneck in the muta-snipe based mass army control that isnt present in the lurker builds? Is it that the muta stack is more prone to smaller errors in execution due to the possible bursts in damage? (see Luxury vs Guemchi on HBR, or refer to the DA/maelstrom metagame switch discussion in the strategy forum)
Or (my guess) is it simply because the 3 base spire into 5 hatch hydra is such a dominant build in this matchup lately that most Protosses simply expect it, and the zealot/archon-heavy army is more susceptible to lurkers (and observer snipes)? (even at his high level, I often saw Protoss almost blindly picking such builds)

(little sidetrack: Is this preceived smaller exposure to main zerg tech switches the reason for the seeming emergence of earlier goon-templar transitions? (Lately I often find that protosses dont aim for reaching the "old" number (10-14) of zealots, and often move out with a lot fewer, and with speed upgrades only, in order to surely avoid the mutalisks and the mass hydras both, and to delay zerg harassment.) Is Calm's lategame mass crackling transition/harass (twice versus BackHo recently) abusing the structure of goon-templar play, or just the presumed lacks in preparation and multitasking of his opponents?)

In general, what are this build's advantages over lurker/contain builds, and vice versa?

An other, shorter, but more general one: What can Protoss do to remain cost-effective in the matchup with all the zerg possibilities in tech switches, and critical structural counters (like the templar snipes of the discussed build) versus most protoss builds, if the mass-effect of a protoss army is negated by the forced macro game and the superior mobility of zerg? Are we going to see a revival of 1-base openings?
BW fighting!
Hasudk
Profile Joined October 2009
Denmark78 Posts
Last Edited: 2009-11-04 20:37:19
November 04 2009 20:32 GMT
#35
May I recommend a game to watch. I think the toss build in this game has some potential to counter modern zerg: first spoiler is the explanation, second spoiler should be the VOD.

+ Show Spoiler +

The build:
Fast two-gate into expansion, walling off your expo with the gates and pylons and filling the holes with probes and zealots to prevent runbys. Then using the remaining, but still fairly early zealots (compared to standard forge-first fast expand build) to either prevent the zerg from taking a third or from building drones to utilize it, if its already up.

This build is probably going to be hard to pull of and it totally backfires in this game, but remember that to succeed with a standard forge-first fast expand you need
- perfect timing
- good scouting
- perfect building placement
- fast reactions with your probes if the zerg attempts a run by.

This build needs:
- perfect building placement
- very good zealot micro
- probably also perfect timing.

But if you can do all of that then it seems like it can provide:
- a fairly early and well-protected expo so you dont loose the economic game.
- a fairly early army of zealot that can prevent the zerg getting or utilizing his second expo, thereby preventing him from doing a real 5-hatch hydra.
You also avoid what I see as being the major problem with forge first: that you are left with almost no early game army and therefor almost no change to prevent the zerg going 5 hatch-hydra, which then pwns the canons at your expo. You do forge first for the economic advantage but is left playing defensively for a long time, because of the threat of a hydra attack.



+ Show Spoiler +
Chameleon
Profile Blog Joined January 2008
United States604 Posts
November 04 2009 20:54 GMT
#36
should protoss players try to maintian a group of 4-6 corsair in their arsenal at all times to dissuade/prevent the production of mutas, or is this too costly/ineffective against a zerg with a large hydra army?
TL's #1 Horang2 fan
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
November 04 2009 21:09 GMT
#37
Could you reflect on the nerdrage going on about how "imba" zerg is? Idk, tell if you think it's imbalanced or not, or why would it seem so....
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
November 05 2009 01:33 GMT
#38
On November 04 2009 09:51 da_head wrote:
when is this happening?


It's in the news post, located here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=104968&currentpage=last


Monday, 9th of November, 3.00 KST
Sunday, 8th of November, 19.00 CET
Sunday, 8th of November, 10.00 PST
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
Last Edited: 2009-11-05 14:52:55
November 05 2009 03:39 GMT
#39
I'll just say this, I no longer believe Zerg is imbalanced. I just believe they are confusing to deal with. The fact that there is a lack of good Ps and an influx of good Zs doesn't really help show this imo. PvZ has always been my favorite MU .

Question 1:
I notice a lot of Zergs after going for the 3 base spire into 5 hatch hydra build get a late group of Mutalisks to snipe High Templars in order to just roll the Protoss with Hydralisks. What is the most efficient way for Protoss to defend against these Mutalisks?

Here a couple of possible answers I am not sure of:
+ Show Spoiler +
One method I've tried using is getting 4 extra corsairs after my initial sair and use those to fight the mutalisks. My problem with this is that if the Zerg sees my sair count, he just sticks to a ground army and rolls me due to my lack of High Templars (IE: I cut HTs to build sairs in order to defend non-existent/remaining HTs against Mutas. Mutas don't come. I lose HT production and have useless sairs). Needless to say, I don't use this anymore although I'm not sure if it can work.

One method I've seen some progamers (Violet vs Shine) try, is get a Dark Archon to maelstrom the Mutalisks. Personally, I've never tried this. I want to ask, is it worth it to delay Storm research and delay the HTs themselves in order to defend against the mutalisks? Like the first case with the Sairs, isn't it possible for Zerg to just roll the Protoss with Hydras since there is a lack of storm?


Question 2:
If you remember the Chill vs Combat-ex showmatch, in each of the games, Combat-ex gets a large gateway count off of 2 bases. I've been doing a similar thing in my PvZ for a while before that showmatch (Edit: 8 gates though instead of 12). It allows the Protoss to sacrifice some econ in order to get a pretty large army pretty fast. I noticed Stork use something similar in his game against Jaedong on Heartbreak Ridge in WCG Korea. I want to ask your opinion on this "build." When is it most viable and when is it absolutely useless? Is this build pretty much a "semi-all in build" or can it be considered "standard"?

Question 3:
I just thought of this now so I didn't really try it out in an actual game. I remember back in TSL, Nony used to get a quick Dragoon/HT army and attack the Zerg using that. I want to ask, is this viable considering the current trends of ZvP?


Sorry for the number of questions. I just love the MU so much
nicoaldo
Profile Joined March 2009
Argentina939 Posts
November 05 2009 04:24 GMT
#40
12 gates from 2 base like combat-ex did is because he has bad macro, he added like 6-8 gates at once.. so he had at least 1k minerals in the bank and didn´t know what to do with it, u just can´t support 12 gates from 2 bases.
Watch Bisu, he plays from 5 gates zealot-archon and 1 stargate sairs so well, doing that, he can expand very aggresively. That is his style, but hes the best PvZ player ever so..
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Tenacious Turtle Tussle
23:00
Biweekly #35
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech129
Nina 122
trigger 66
StarCraft: Brood War
Britney 27514
Shuttle 693
Leta 217
NaDa 60
Icarus 5
Noble 1
Dota 2
monkeys_forever178
NeuroSwarm76
LuMiX1
Counter-Strike
fl0m2352
Super Smash Bros
Liquid`Ken39
Other Games
summit1g13226
JimRising 489
C9.Mang0228
ViBE166
Maynarde123
Organizations
Other Games
gamesdonequick1001
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Light_VIP 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo422
• Stunt329
Upcoming Events
The PondCast
5h 58m
RSL Revival
5h 58m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
7h 58m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
7h 58m
PiGosaur Monday
20h 58m
RSL Revival
1d 5h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 7h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
[ Show More ]
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.