|
On October 01 2009 05:36 Chill wrote:Show nested quote +On October 01 2009 05:03 iNfeRnaL wrote: @ Chill usually the fast 2nd gateway buildorder is timed so that you get 1-0 much much later, your gas amount is insane cause you keep on making zealots. Many of those builds lately were timed so 1-0 on lots would finish when the 3 archon push is happening and not any further. They just completely ignored the 1-0 cause they concluded that mutas make the zealots useless anyway, so you would need to arrive before they spawn. [hence the 6-7 zealots speed only no 1-0 attacks after sair] and also going 3+4th gate before temp tech after is rather new. Its not a LOT what he changed but timingwise, trust me, you feel this difference big time. How is that possible? You make +1 first 100 gas, stargate at 150, citadel at 100. How could it possibly be any slower? Are you sure you aren't confusing the two builds? The one bisu used was what you just described, and the 2nd one completely puts off +1 until much later, which is what infernal was saying..
|
Calgary25980 Posts
There are three builds here: a) The one the OP proposed, which I'm not discussing here. b) The one Bisu used, which is the one Infernal is advocating. c) The one everyone else has used for the past 2 years.
I'm arguing that there is no difference between b) and c). Rereading Infernal's post he doesn't seem to think there is any difference either.
|
This is like the standart of standarts on destination . Every game i play against protoss on desti is either +1 zeal rush with 7 or so zeals or a zeal/archon push . Its a variation of a speed zeal rush i doubt the counters are eny diffrent and thus the build isn't something that should be called "new" . Jaedong went for the faster lurkers after 5 hat . Geting spire and the lurker upgrade is pretty gas heavy . Jaedong could have saved minerals and gas for mutas in time if he wanted to i'm pretty sure of that or he could have build more hidras to defend , but he was making drones and waiting for his lurker update to finish . Normally thats a good counter to the zeal / archon push but with the faster zealots you need the lurker upgrade asap after lair is done otherwise you are open this kind of timing . You can't build a spire 2 more hatcherys den and then lurker update and be safe from this kind of attack with minimal defences .
|
Actually, I just think Bisu made a +1 speedlot timing attack and Jaedong failed to defend effectively against it (possibly from lack of caring lol). +1 speedlot attack has always been a good counter to 3 hatch spire into 5 hatch hydra when executed correctly. The attack came in before Jaedong could finish researching lurkers. So overall, I don't see anything new here?
|
I think, at least in my case, this build is not really used in many games because it requires you to have very good intel and game sense, and if improperly executed at any point leaves you in a pretty tough spot for the rest of the game.
It seems good for stronger players, but against equally strong zerg opponents it still feels like it's a risky build, and one that good zergs should not have too much of a problem defending adequately (unless you're Bisu).
|
Calgary25980 Posts
Now that I understand the situation, I can't imagine sacrificing +1 for a quicker speed is a good idea. What purpose would it serve? It would allow Zerg to defend more easily with zerglings, which is the whole point of +1 - to kill zerglings.
|
|
On October 01 2009 12:42 Chill wrote: Now that I understand the situation, I can't imagine sacrificing +1 for a quicker speed is a good idea. What purpose would it serve? It would allow Zerg to defend more easily with zerglings, which is the whole point of +1 - to kill zerglings. I imagine that is exactly the point. P walks out with a bunch of speed zeals, zerg will make just enough lings to defend with ling + drone + sunk, so your zeals are safe, but you wait a bit more for + 1 and some more zeals and then attack. All those zerglins will be a waste and you should be able to do dmg, but how many times will a zerg fall for that? It seems like a one time thing to me. That's the way I see it at least.
|
it seemed like a standard game up until jaedong started throwing away units after he defended the first push. he had an overlord in bisu's main and over his natural, where he clearly had vision of the forge
infernals opinion about jaedong being "upset" in the post here, http://www.teamliquid.net/forum/viewmessage.php?topic_id=102702¤tpage=3. is pretty bogus. if you use factual facial expressions from the vod you see over and over again, nothing serious about jaedong.
i feel like jaedong noticed the slightly changed build order but didnt really care. it seemed that he went into that game planning to lose, i recall the camera panning to him at 21:08 after he lost a big chunk of his army and he has this big ole banana grin. then again at 24:00 camera pans to him after losing his army again and he has a smirk. after he punched in gg you see jaedongs face, and that is not the jaedong losing face. then after he walks by his coach the coach and him both are smiling/smirking. Im not sure what its all about, maybe jaedong decided forcing a loss would make bisu think this slightly modified build is stronger? maybe he just flat out didn't care and wanted to go home? nobody knows, but its for certain that this was not a serious game.
that said, i dont think you should look to this game for evidence that bisu's new build is stronger, nor weaker.
taking the build out of context and looking at it on pen and paper it seems that not having +1 makes you more susceptible to zerglings and a zerg who is paying attention will notice the different timings/zealot numbers and be able to react accordingly, i feel like this build makes it easier for the zerg player to defend and then contain
|
On October 01 2009 16:59 sashkata wrote:Show nested quote +On October 01 2009 12:42 Chill wrote: Now that I understand the situation, I can't imagine sacrificing +1 for a quicker speed is a good idea. What purpose would it serve? It would allow Zerg to defend more easily with zerglings, which is the whole point of +1 - to kill zerglings. I imagine that is exactly the point. P walks out with a bunch of speed zeals, zerg will make just enough lings to defend with ling + drone + sunk, so your zeals are safe, but you wait a bit more for + 1 and some more zeals and then attack. All those zerglins will be a waste and you should be able to do dmg, but how many times will a zerg fall for that? It seems like a one time thing to me. That's the way I see it at least. A progamer should roughly know when the forge started spinning and thus when the +1 will be done, but maybe Jaedong didn't spot it at the right time. Still, faking a speed only build with the forge right in the zerg's face is unlikely. It's only possible to misjudge the timing of the upgrade.
@Chill: If you want to attack the zerg at a timing so early that +1 can not be finished in time, skipping it altogether and getting speed and more zealots is certainly more effective. Also, against strong sim city legs might be more effective than it seems. After all it makes it easier to get behind the wall, and +1 zealots don't help you so much if only 2-3 of them can attack.
|
I find this build much better than +1 speedlots timing attack for two reasons:
1. You pressure with zealots earlier so you force the zerg to make units instead of drones. 2. You don't have to attack if you feel like there's enough defense. Your zealots are fast, so they can run away from lings and wait for +1, or hide in the base if the mutas appear.
Also there's not a big problem with late storm, as speedlots can defend quite well vs hydras in small numbers.
|
iNfeRnaL
Germany1908 Posts
@ Chill recently a lot of progamers have been skipping the 1-0 in order to get sair AND leg speed tech ASAP - I think you missunderstood something. Basically you would go for the 7-8 speedlot push WITHOUT 1-0 attack or defense. You would rather time the 1-0 so it just gets ready for the 2nd push (which should either be 3 archon + lot while you make robo OR 1 archon + 3 templar + your sairs offensive [more than 2 if so])
A lot of top foreigners have "ignored" this trend but however, foreigners and trends is ... a joke. So maybe not many foreigners have been doing that which is the reason why you didn't see a difference - but in the pro scene it was a common thing to do. (the 1-0 was considered too late to fit into the very very narrow timing window before spire finishes, thats why they skipped it)
Btw: It is _NOT_ 1-0 -> Stargate -> Zita -> Speed. I already said that in my first post explaining the build - that's the key point - you get the fucking stargate before EVERYTHING else so your sair is still ASAP. THEN 1-0, then (late) cita and speed. It's a small difference - but believe me its more than just significant at anything over B/B+ cause it just changes tho WHOLE timings once again.. [Yea, Korean's have adapted to the "non 1-0 builds" since ages - atleast those Koreans at B+/A-]
Edit: One more clarification - you all speak of 1-0 zealot pushes - very old school build - but that build usually was done without the support of corsairs and thus became a fucking risky allin (not to say suicide) against a Zerg with even decent mutalisk micro. However the build Bisu used included sairs - and the sairs are the whole point, IF Bisu see's Jaedong going for muta he will make more cannons + adapt sair number so he can just finish him off with the 2nd push EASILY. Jaedong could have had like 5-6 mutas at the point Bisu was attacking him judging from the avg gas income you would have at this point on Destination with 3h spire -> 5h. 9 or so if heavy 3 hatch muta. Neither could have really damaged Bisu. He just saw everything. Had 2 sair + 1 can - easy to make 2 more can and sairs if you see mutas being spawned or a weird buildorder.
So basically it used to be EITHER 1-0 push with zealots and no sairs - OR a corsair build with obviously much slower 1-0. (because you just don't get 1-0 before stargate - your timing is so off the sair would be done until Zerg got his scourge out)
Bisu is doing both in one.
Get it?
|
Calgary25980 Posts
Oh okay, so you switch +1 and stargate; sacrifice rush timing a little bit to be safe from Mutas, and have an earlier speed. Got it.
|
How is the timing slower? The build revolves around a faster speedlot timing attack that aims to poke through the Zerg before they begin unit production, and if the Zerg has adapted accordingly, then the zealots retreat and come back at the second timing with archons and +1. The timing comes before the +1 speedlot timing, and so if the Zerg player was thinking expecting a +1 timing attack the build will successfully deal damage.
edit: nvm
|
Updated op with example rep for +1 speedlot build. I still went for 2ndgate before 2nd gas, and cut some probes to get more zealots out. This gets rid of the large timing difference between these two builds, and it just comes down the the extra 100/100 needed for +1. This way legs are done ~7:10 and +1 ~7:25. 8zealot attack ~7min with +2 by 7:25. Its still a bit slower then with no +1 of course, but +1 is probably worth it.
Still, while this build is good I think much of the initiative falls on the zerg, and its up to them whether they scout well enough and respond well enough. For instance gosl vs hoejaa we see how good building placement helps a lot: http://www.teamliquid.net/tlpd/games/26627_GosI[Flying]_vs_HoeJJa/vod
Also now having time to read Nuveks thread, the build bisu does is pretty much the same as Violet vs Lzgamer, just better efficiency/timed. http://www.repdepot.net/replay.php?id=18057
|
iNfeRnaL
Germany1908 Posts
On October 02 2009 01:15 Chill wrote: Oh okay, so you switch +1 and stargate; sacrifice rush timing a little bit to be safe from Mutas, and have an earlier speed. Got it. Yea except for the fact that Koreans NEVER were getting +1 before Stargate, even after citadel lately. But nvm, I guess the main issue is cleared.
|
What was the build Jangbi used against Calm in the SPL finals? Something like what you're talking about?
|
On October 02 2009 02:34 Simplistik wrote: What was the build Jangbi used against Calm in the SPL finals? Something like what you're talking about? That was completely different. It was +1, citadel, speed, then 2 stargates.
|
a great and very interesting thread. but there are so many different builds mentioned and written here that i dont quite get yet how exactly the build order for this new build looks like. the op is quite confusing tbh 
could some1 plz give the exact build order, as far as possible ofc? that would be great^^
|
iNfeRnaL
Germany1908 Posts
On October 01 2009 03:39 iNfeRnaL wrote: First of all OP's buildorder was pretty close, however I think mine is a bit closer: 8 pyl 11 forge 14 can 15 can 15 nex 16 gate 16 pylon 2 17 gas follow up with core, stargate 2nd gas, 1-0, 3rd pylon, citadel. --- maintain zealot production, do NOT miss a fucking pylon --- Important however is that you do NOT make the citadel too early. If you're not Bisu it is better to have both 1-0 and legspeed ready at the same time - you don't want to attack before it anyway! (more on that later) 2nd gate is at like 46-50 supply. Make only 2 corsairs if not massive muta rush. Make a cannon right after your 2nd sair. Get gate 3 + 4.
After 30 supply or so the timing gets really really tricky so that's the part you gotta figure out for yourself but that's basically it. Edit: only can first if Zerg goes for pool first. If hatchery first you get as much as you can done before the cannons, in the same order as above. For example vs 12 hatch you get forge+gate+2nd pylon before the cannons easily.
|
|
|
|