I'm glad you got rid of the swarms though, it makes the map a lot less zerg-friendly.
[Map] Emerald - Page 2
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clazziquai
6685 Posts
I'm glad you got rid of the swarms though, it makes the map a lot less zerg-friendly. | ||
dekuschrub
United States2069 Posts
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jtype
England2167 Posts
I wonder if it might be a nice idea to, sorry if this is too much of an adjustment, instead of having those two middle expos, put a river/body of water running across the middle, with a bridge or three dividing the north and south sides. Again, sorry if that is changing your idea too much. I just thought I'd throw it out there. | ||
Horangi
Hong Kong226 Posts
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Deleted User 31060
3788 Posts
too much early game gas, protoss will just mass HTs and storm the crap out of terran off 2 bases | ||
SilverSkyLark
Philippines8437 Posts
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jtype
England2167 Posts
On July 28 2009 01:47 Sunyveil wrote: too much early game gas, protoss will just mass HTs and storm the crap out of terran off 2 bases Yeah, I just played a quick PvT and it seems like it would be a bit imbalanced in that regard. Also, there are gaps at the top of the stacked temples on the left side, and on the bottom of them on the right side. Even Dragoons and Tanks can fit through there, so the main isn't really well protected. | ||
A3iL3r0n
United States2196 Posts
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StarBrift
Sweden1761 Posts
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KhaosKreator
Canada145 Posts
Alternatively, you could have a normal second expo geyser, and instead put the Psi Disruptor building over one of the two geysers in the main. It could make for some interesting ZvZ that way. ![]() | ||
-Frog-
United States514 Posts
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IntoTheWow
is awesome32274 Posts
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Sentient66
United States651 Posts
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konadora
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Singapore66158 Posts
Anyone wanna play? :p | ||
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