• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:35
CEST 07:35
KST 14:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down13ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League55Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Starcraft player cRuZa Passed away. Young Players Tournament Announced by SOOP Rollback Netcode in Brood War SCHNAIL now supports Remastered BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 2v2v2v2 Tournament [ASL22] Grand Finals [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Artificial Intelligence Thread US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8399 users

Balancing Battle Royal

Forum Index > BW General
Post a Reply
1 2 3 4 Next All
SiegeTanksandBlueGoo
Profile Blog Joined December 2007
China685 Posts
May 10 2009 16:42 GMT
#1
Just an idea to throw out there, but maybe to balance Battle Royale, we could put missile turrets on a ridge or just on the ground between the two bases. We could make these missile turrets hostile to both players so the overlord scouting that makes zerg so strong on this map is canceled out.

Thoughts?

Personally, I'm tired of the outer bases never being used and the entire thing being zvz.
What does the scouter say about his macro level? It's Over 9000 minerals!
Tooplark
Profile Joined October 2008
United States3977 Posts
May 10 2009 16:46 GMT
#2
Is it even possible to do that?
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Ra.Xor.2
Profile Blog Joined May 2008
United States1784 Posts
May 10 2009 16:48 GMT
#3
Its definetely possible, but u'd have to play it in UMS
#1 Flash Fan
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
May 10 2009 16:48 GMT
#4
I'm pretty sure they're just going to end up throwing out the map. I still don't understand why there isn't a P>Z imbalance though, as strategy was discussed in this thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=91666&currentpage=8

A few interesting ways that you could think about balancing it would be to make the gas geysers buildable, but I don't think that you can put them close enough to create the unit size issues that you want while still making them buildable.

Another way you could balance it would be by reducing the health of the neutral buildings that provide the second pathway into the nat. This could possibly allow the fast vult no dropship play to work, but it's not going to help protoss all that much.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
konadora *
Profile Blog Joined February 2009
Singapore66366 Posts
Last Edited: 2009-05-10 16:49:45
May 10 2009 16:49 GMT
#5
I actually thought of how Battle Royal can be improved, and I thought of a few things:

- Make the main + nat higher ground, sort of like Troy.

This will allow easier defense for Terrans and Protoss, although it might help the zerg too due to higher ground sunkens or lurkers.

- Reduce Xel'Naga temple's HP to 75%
Faster destruction, faster push, harder for Zerg.

This is for melee version of course :<

But the OP's idea is pretty neat, won't be playable on ICCup though
POGGERS
Chill
Profile Blog Joined January 2005
Calgary26004 Posts
May 10 2009 16:50 GMT
#6
Yes let's add UMS features to a proleague map. Wait, what?
Moderator
Wurzelbrumpft
Profile Blog Joined July 2008
Germany471 Posts
May 10 2009 16:52 GMT
#7
On May 11 2009 01:50 Chill wrote:
Yes let's add UMS features to a proleague map. Wait, what?


they play all their games in ums anyway..
beam me up scotty, this planet suxX
konadora *
Profile Blog Joined February 2009
Singapore66366 Posts
May 10 2009 16:53 GMT
#8
On May 11 2009 01:52 Wurzelbrumpft wrote:
Show nested quote +
On May 11 2009 01:50 Chill wrote:
Yes let's add UMS features to a proleague map. Wait, what?


they play all their games in ums anyway..


That's only because of the 'observer' requirement, not for some fancy triggers.
POGGERS
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
May 10 2009 16:53 GMT
#9
Let's make a beacon in both bases. If you put 2 marines on the beacon you get a Jim Raynor.
Don't hate the player - Hate the game
Ideas
Profile Blog Joined April 2008
United States8182 Posts
May 10 2009 16:59 GMT
#10
maybe just get rid of the geysers?
Free Palestine
n
Profile Joined May 2009
United States48 Posts
May 10 2009 16:59 GMT
#11
On May 11 2009 01:53 Klive5ive wrote:
Let's make a beacon in both bases. If you put 2 marines on the beacon you get a Jim Raynor.


Your idea is good, but it's pointless if there aren't light-switch and masser beacons at the bottom right corner.
konadora *
Profile Blog Joined February 2009
Singapore66366 Posts
May 10 2009 17:05 GMT
#12
On May 11 2009 01:59 n wrote:
Show nested quote +
On May 11 2009 01:53 Klive5ive wrote:
Let's make a beacon in both bases. If you put 2 marines on the beacon you get a Jim Raynor.


Your idea is good, but it's pointless if there aren't light-switch and masser beacons at the bottom right corner.

Yeah, turn it into Zone Control /w Mass Attack.

=/
POGGERS
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
May 10 2009 17:06 GMT
#13
I am pretty sure they will get rid of this map as soon as possible and just replace it with something else, during next "cycle" of map changing or whatever its called.
La parole nous a été donnée pour déguiser notre pensée
Scyther3176
Profile Joined August 2005
United Kingdom13 Posts
Last Edited: 2009-05-10 17:07:40
May 10 2009 17:07 GMT
#14
could reduce the mineral patches to several 0 resource mineral patches like on Destination, means you can get out faster but its a small space so you can defend if lings try to run through (providing you destroyed the assimilators)
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
May 10 2009 17:09 GMT
#15
Make the assimilators have less health?
Jaedong
Latham
Profile Blog Joined May 2007
9593 Posts
May 10 2009 17:27 GMT
#16
Make a Torresque spawn every 1 minute starting from the 10 minute mark and make it chose randomly the base it will attack.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
AlwaysGG
Profile Joined March 2009
Taiwan952 Posts
May 10 2009 17:28 GMT
#17
add turret lol dream too much ?
Trust 神教教主 FlaSh | Believe 火心 EffOrt
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-05-10 17:33:26
May 10 2009 17:32 GMT
#18
You could always make it a shadow rush map where every Terran unit builds 30% faster.

+ Show Spoiler +
JK, I actually think the idea of UMS triggers and such are the next step in progaming maps, but I don't think anyone is ready for enemy turrets... Not to mention it would be really annoying trying to stop your terran units from attacking the turrets while they're standing around/you're trying to run your marines to defend against turrets.


To change the balance of this map (while being playable in melee), they need to take the geyser out of the main. FE every game for gas... but at least it slows down the zerg mutalisk attack, while giving some other interesting gameplay changes (in an already wacky map).
LEGEND!! LEGEND!!
SiegeTanksandBlueGoo
Profile Blog Joined December 2007
China685 Posts
May 10 2009 17:42 GMT
#19
On May 11 2009 02:32 Chef wrote:
You could always make it a shadow rush map where every Terran unit builds 30% faster.

+ Show Spoiler +
JK, I actually think the idea of UMS triggers and such are the next step in progaming maps, but I don't think anyone is ready for enemy turrets... Not to mention it would be really annoying trying to stop your terran units from attacking the turrets while they're standing around/you're trying to run your marines to defend against turrets.


To change the balance of this map (while being playable in melee), they need to take the geyser out of the main. FE every game for gas... but at least it slows down the zerg mutalisk attack, while giving some other interesting gameplay changes (in an already wacky map).



Make missile turrets indestructible and they won' be targeted at all by units. AI just treats it like it wasn't there. Maybe only 3-4, just enough to prevent the overlord from flying straight there.
What does the scouter say about his macro level? It's Over 9000 minerals!
SiegeTanksandBlueGoo
Profile Blog Joined December 2007
China685 Posts
May 10 2009 17:42 GMT
#20
On May 11 2009 01:50 Chill wrote:
Yes let's add UMS features to a proleague map. Wait, what?


Hi, I contributed to this thread.
What does the scouter say about his macro level? It's Over 9000 minerals!
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE177
StarCraft: Brood War
Leta 2209
Larva 182
Dota 2
NeuroSwarm202
LuMiX1
League of Legends
JimRising 702
Counter-Strike
taco 471
Other Games
summit1g8921
C9.Mang0288
Livibee158
Sick21
Organizations
Other Games
gamesdonequick838
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2118
Other Games
• Scarra920
• Shiphtur554
Upcoming Events
FEL
3h 25m
Patches Events
7h 25m
AI Arena Tournament
11h 25m
FEL
1d 4h
Sparkling Tuna Cup
1d 4h
Replay Cast
1d 17h
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
3 days
The PondCast
4 days
[ Show More ]
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.