• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:32
CEST 00:32
KST 07:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. BW General Discussion Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Any Web Designers Out there?…
sob3k
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1513 users

Balancing Battle Royal

Forum Index > BW General
Post a Reply
1 2 3 4 Next All
SiegeTanksandBlueGoo
Profile Blog Joined December 2007
China685 Posts
May 10 2009 16:42 GMT
#1
Just an idea to throw out there, but maybe to balance Battle Royale, we could put missile turrets on a ridge or just on the ground between the two bases. We could make these missile turrets hostile to both players so the overlord scouting that makes zerg so strong on this map is canceled out.

Thoughts?

Personally, I'm tired of the outer bases never being used and the entire thing being zvz.
What does the scouter say about his macro level? It's Over 9000 minerals!
Tooplark
Profile Joined October 2008
United States3977 Posts
May 10 2009 16:46 GMT
#2
Is it even possible to do that?
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Ra.Xor.2
Profile Blog Joined May 2008
United States1784 Posts
May 10 2009 16:48 GMT
#3
Its definetely possible, but u'd have to play it in UMS
#1 Flash Fan
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
May 10 2009 16:48 GMT
#4
I'm pretty sure they're just going to end up throwing out the map. I still don't understand why there isn't a P>Z imbalance though, as strategy was discussed in this thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=91666&currentpage=8

A few interesting ways that you could think about balancing it would be to make the gas geysers buildable, but I don't think that you can put them close enough to create the unit size issues that you want while still making them buildable.

Another way you could balance it would be by reducing the health of the neutral buildings that provide the second pathway into the nat. This could possibly allow the fast vult no dropship play to work, but it's not going to help protoss all that much.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
Last Edited: 2009-05-10 16:49:45
May 10 2009 16:49 GMT
#5
I actually thought of how Battle Royal can be improved, and I thought of a few things:

- Make the main + nat higher ground, sort of like Troy.

This will allow easier defense for Terrans and Protoss, although it might help the zerg too due to higher ground sunkens or lurkers.

- Reduce Xel'Naga temple's HP to 75%
Faster destruction, faster push, harder for Zerg.

This is for melee version of course :<

But the OP's idea is pretty neat, won't be playable on ICCup though
POGGERS
Chill
Profile Blog Joined January 2005
Calgary25997 Posts
May 10 2009 16:50 GMT
#6
Yes let's add UMS features to a proleague map. Wait, what?
Moderator
Wurzelbrumpft
Profile Blog Joined July 2008
Germany471 Posts
May 10 2009 16:52 GMT
#7
On May 11 2009 01:50 Chill wrote:
Yes let's add UMS features to a proleague map. Wait, what?


they play all their games in ums anyway..
beam me up scotty, this planet suxX
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
May 10 2009 16:53 GMT
#8
On May 11 2009 01:52 Wurzelbrumpft wrote:
Show nested quote +
On May 11 2009 01:50 Chill wrote:
Yes let's add UMS features to a proleague map. Wait, what?


they play all their games in ums anyway..


That's only because of the 'observer' requirement, not for some fancy triggers.
POGGERS
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
May 10 2009 16:53 GMT
#9
Let's make a beacon in both bases. If you put 2 marines on the beacon you get a Jim Raynor.
Don't hate the player - Hate the game
Ideas
Profile Blog Joined April 2008
United States8167 Posts
May 10 2009 16:59 GMT
#10
maybe just get rid of the geysers?
Free Palestine
n
Profile Joined May 2009
United States48 Posts
May 10 2009 16:59 GMT
#11
On May 11 2009 01:53 Klive5ive wrote:
Let's make a beacon in both bases. If you put 2 marines on the beacon you get a Jim Raynor.


Your idea is good, but it's pointless if there aren't light-switch and masser beacons at the bottom right corner.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
May 10 2009 17:05 GMT
#12
On May 11 2009 01:59 n wrote:
Show nested quote +
On May 11 2009 01:53 Klive5ive wrote:
Let's make a beacon in both bases. If you put 2 marines on the beacon you get a Jim Raynor.


Your idea is good, but it's pointless if there aren't light-switch and masser beacons at the bottom right corner.

Yeah, turn it into Zone Control /w Mass Attack.

=/
POGGERS
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
May 10 2009 17:06 GMT
#13
I am pretty sure they will get rid of this map as soon as possible and just replace it with something else, during next "cycle" of map changing or whatever its called.
La parole nous a été donnée pour déguiser notre pensée
Scyther3176
Profile Joined August 2005
United Kingdom13 Posts
Last Edited: 2009-05-10 17:07:40
May 10 2009 17:07 GMT
#14
could reduce the mineral patches to several 0 resource mineral patches like on Destination, means you can get out faster but its a small space so you can defend if lings try to run through (providing you destroyed the assimilators)
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
May 10 2009 17:09 GMT
#15
Make the assimilators have less health?
Jaedong
Latham
Profile Blog Joined May 2007
9572 Posts
May 10 2009 17:27 GMT
#16
Make a Torresque spawn every 1 minute starting from the 10 minute mark and make it chose randomly the base it will attack.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
AlwaysGG
Profile Joined March 2009
Taiwan952 Posts
May 10 2009 17:28 GMT
#17
add turret lol dream too much ?
Trust 神教教主 FlaSh | Believe 火心 EffOrt
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-05-10 17:33:26
May 10 2009 17:32 GMT
#18
You could always make it a shadow rush map where every Terran unit builds 30% faster.

+ Show Spoiler +
JK, I actually think the idea of UMS triggers and such are the next step in progaming maps, but I don't think anyone is ready for enemy turrets... Not to mention it would be really annoying trying to stop your terran units from attacking the turrets while they're standing around/you're trying to run your marines to defend against turrets.


To change the balance of this map (while being playable in melee), they need to take the geyser out of the main. FE every game for gas... but at least it slows down the zerg mutalisk attack, while giving some other interesting gameplay changes (in an already wacky map).
LEGEND!! LEGEND!!
SiegeTanksandBlueGoo
Profile Blog Joined December 2007
China685 Posts
May 10 2009 17:42 GMT
#19
On May 11 2009 02:32 Chef wrote:
You could always make it a shadow rush map where every Terran unit builds 30% faster.

+ Show Spoiler +
JK, I actually think the idea of UMS triggers and such are the next step in progaming maps, but I don't think anyone is ready for enemy turrets... Not to mention it would be really annoying trying to stop your terran units from attacking the turrets while they're standing around/you're trying to run your marines to defend against turrets.


To change the balance of this map (while being playable in melee), they need to take the geyser out of the main. FE every game for gas... but at least it slows down the zerg mutalisk attack, while giving some other interesting gameplay changes (in an already wacky map).



Make missile turrets indestructible and they won' be targeted at all by units. AI just treats it like it wasn't there. Maybe only 3-4, just enough to prevent the overlord from flying straight there.
What does the scouter say about his macro level? It's Over 9000 minerals!
SiegeTanksandBlueGoo
Profile Blog Joined December 2007
China685 Posts
May 10 2009 17:42 GMT
#20
On May 11 2009 01:50 Chill wrote:
Yes let's add UMS features to a proleague map. Wait, what?


Hi, I contributed to this thread.
What does the scouter say about his macro level? It's Over 9000 minerals!
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
20:15
Best Games of SC
Rogue vs TriGGeR
Maru vs MaxPax
Rogue vs herO
Clem vs herO
Rogue vs Maru
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft381
White-Ra 186
StarCraft: Brood War
Britney 11858
Shuttle 355
Dewaltoss 93
NaDa 12
Jaeyun 11
Dota 2
Gorgc7138
Pyrionflax324
capcasts110
canceldota1
Counter-Strike
byalli643
minikerr10
Super Smash Bros
hungrybox0
Other Games
gofns21534
summit1g15019
tarik_tv9741
Grubby3117
FrodaN1408
ZombieGrub290
C9.Mang0274
mouzStarbuck214
Liquid`Hasu131
ViBE113
ROOTCatZ15
Organizations
StarCraft 2
angryscii 27
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• musti20045 28
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 28
• blackmanpl 23
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV587
League of Legends
• Doublelift3902
Other Games
• imaqtpie1223
Upcoming Events
CranKy Ducklings
11h 29m
WardiTV Team League
12h 29m
uThermal 2v2 Circuit
16h 29m
IPSL
17h 29m
Hawk vs TBD
StRyKeR vs TBD
BSL
20h 29m
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
1d 11h
WardiTV Team League
1d 12h
OSC
1d 14h
BSL
1d 20h
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
1d 20h
Artosis vs TBD
Napoleon vs TBD
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs YSC
Sharp vs sSak
Afreeca Starleague
3 days
Snow vs PianO
hero vs Rain
GSL
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-09
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.