• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:54
CET 04:54
KST 12:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA)
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread 12 Days of Starcraft The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1959 users

Balancing Battle Royal

Forum Index > BW General
Post a Reply
1 2 3 4 Next All
SiegeTanksandBlueGoo
Profile Blog Joined December 2007
China685 Posts
May 10 2009 16:42 GMT
#1
Just an idea to throw out there, but maybe to balance Battle Royale, we could put missile turrets on a ridge or just on the ground between the two bases. We could make these missile turrets hostile to both players so the overlord scouting that makes zerg so strong on this map is canceled out.

Thoughts?

Personally, I'm tired of the outer bases never being used and the entire thing being zvz.
What does the scouter say about his macro level? It's Over 9000 minerals!
Tooplark
Profile Joined October 2008
United States3977 Posts
May 10 2009 16:46 GMT
#2
Is it even possible to do that?
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Ra.Xor.2
Profile Blog Joined May 2008
United States1784 Posts
May 10 2009 16:48 GMT
#3
Its definetely possible, but u'd have to play it in UMS
#1 Flash Fan
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
May 10 2009 16:48 GMT
#4
I'm pretty sure they're just going to end up throwing out the map. I still don't understand why there isn't a P>Z imbalance though, as strategy was discussed in this thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=91666&currentpage=8

A few interesting ways that you could think about balancing it would be to make the gas geysers buildable, but I don't think that you can put them close enough to create the unit size issues that you want while still making them buildable.

Another way you could balance it would be by reducing the health of the neutral buildings that provide the second pathway into the nat. This could possibly allow the fast vult no dropship play to work, but it's not going to help protoss all that much.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
Last Edited: 2009-05-10 16:49:45
May 10 2009 16:49 GMT
#5
I actually thought of how Battle Royal can be improved, and I thought of a few things:

- Make the main + nat higher ground, sort of like Troy.

This will allow easier defense for Terrans and Protoss, although it might help the zerg too due to higher ground sunkens or lurkers.

- Reduce Xel'Naga temple's HP to 75%
Faster destruction, faster push, harder for Zerg.

This is for melee version of course :<

But the OP's idea is pretty neat, won't be playable on ICCup though
POGGERS
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
May 10 2009 16:50 GMT
#6
Yes let's add UMS features to a proleague map. Wait, what?
Moderator
Wurzelbrumpft
Profile Blog Joined July 2008
Germany471 Posts
May 10 2009 16:52 GMT
#7
On May 11 2009 01:50 Chill wrote:
Yes let's add UMS features to a proleague map. Wait, what?


they play all their games in ums anyway..
beam me up scotty, this planet suxX
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
May 10 2009 16:53 GMT
#8
On May 11 2009 01:52 Wurzelbrumpft wrote:
Show nested quote +
On May 11 2009 01:50 Chill wrote:
Yes let's add UMS features to a proleague map. Wait, what?


they play all their games in ums anyway..


That's only because of the 'observer' requirement, not for some fancy triggers.
POGGERS
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
May 10 2009 16:53 GMT
#9
Let's make a beacon in both bases. If you put 2 marines on the beacon you get a Jim Raynor.
Don't hate the player - Hate the game
Ideas
Profile Blog Joined April 2008
United States8148 Posts
May 10 2009 16:59 GMT
#10
maybe just get rid of the geysers?
Free Palestine
n
Profile Joined May 2009
United States48 Posts
May 10 2009 16:59 GMT
#11
On May 11 2009 01:53 Klive5ive wrote:
Let's make a beacon in both bases. If you put 2 marines on the beacon you get a Jim Raynor.


Your idea is good, but it's pointless if there aren't light-switch and masser beacons at the bottom right corner.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
May 10 2009 17:05 GMT
#12
On May 11 2009 01:59 n wrote:
Show nested quote +
On May 11 2009 01:53 Klive5ive wrote:
Let's make a beacon in both bases. If you put 2 marines on the beacon you get a Jim Raynor.


Your idea is good, but it's pointless if there aren't light-switch and masser beacons at the bottom right corner.

Yeah, turn it into Zone Control /w Mass Attack.

=/
POGGERS
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
May 10 2009 17:06 GMT
#13
I am pretty sure they will get rid of this map as soon as possible and just replace it with something else, during next "cycle" of map changing or whatever its called.
La parole nous a été donnée pour déguiser notre pensée
Scyther3176
Profile Joined August 2005
United Kingdom13 Posts
Last Edited: 2009-05-10 17:07:40
May 10 2009 17:07 GMT
#14
could reduce the mineral patches to several 0 resource mineral patches like on Destination, means you can get out faster but its a small space so you can defend if lings try to run through (providing you destroyed the assimilators)
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
May 10 2009 17:09 GMT
#15
Make the assimilators have less health?
Jaedong
Latham
Profile Blog Joined May 2007
9568 Posts
May 10 2009 17:27 GMT
#16
Make a Torresque spawn every 1 minute starting from the 10 minute mark and make it chose randomly the base it will attack.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
AlwaysGG
Profile Joined March 2009
Taiwan952 Posts
May 10 2009 17:28 GMT
#17
add turret lol dream too much ?
Trust 神教教主 FlaSh | Believe 火心 EffOrt
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-05-10 17:33:26
May 10 2009 17:32 GMT
#18
You could always make it a shadow rush map where every Terran unit builds 30% faster.

+ Show Spoiler +
JK, I actually think the idea of UMS triggers and such are the next step in progaming maps, but I don't think anyone is ready for enemy turrets... Not to mention it would be really annoying trying to stop your terran units from attacking the turrets while they're standing around/you're trying to run your marines to defend against turrets.


To change the balance of this map (while being playable in melee), they need to take the geyser out of the main. FE every game for gas... but at least it slows down the zerg mutalisk attack, while giving some other interesting gameplay changes (in an already wacky map).
LEGEND!! LEGEND!!
SiegeTanksandBlueGoo
Profile Blog Joined December 2007
China685 Posts
May 10 2009 17:42 GMT
#19
On May 11 2009 02:32 Chef wrote:
You could always make it a shadow rush map where every Terran unit builds 30% faster.

+ Show Spoiler +
JK, I actually think the idea of UMS triggers and such are the next step in progaming maps, but I don't think anyone is ready for enemy turrets... Not to mention it would be really annoying trying to stop your terran units from attacking the turrets while they're standing around/you're trying to run your marines to defend against turrets.


To change the balance of this map (while being playable in melee), they need to take the geyser out of the main. FE every game for gas... but at least it slows down the zerg mutalisk attack, while giving some other interesting gameplay changes (in an already wacky map).



Make missile turrets indestructible and they won' be targeted at all by units. AI just treats it like it wasn't there. Maybe only 3-4, just enough to prevent the overlord from flying straight there.
What does the scouter say about his macro level? It's Over 9000 minerals!
SiegeTanksandBlueGoo
Profile Blog Joined December 2007
China685 Posts
May 10 2009 17:42 GMT
#20
On May 11 2009 01:50 Chill wrote:
Yes let's add UMS features to a proleague map. Wait, what?


Hi, I contributed to this thread.
What does the scouter say about his macro level? It's Over 9000 minerals!
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft263
NeuroSwarm 232
RuFF_SC2 222
StarCraft: Brood War
Shuttle 196
NaDa 76
GoRush 44
Icarus 5
eros_byul 0
Dota 2
monkeys_forever369
LuMiX1
League of Legends
C9.Mang0387
Heroes of the Storm
Khaldor125
Other Games
tarik_tv6148
summit1g6018
JimRising 576
ViBE168
XaKoH 126
Mew2King73
minikerr16
Organizations
Other Games
gamesdonequick1442
BasetradeTV78
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki19
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22243
League of Legends
• Rush493
• Stunt406
Upcoming Events
Sparkling Tuna Cup
6h 6m
Krystianer vs Classic
TriGGeR vs SKillous
Percival vs Ryung
ByuN vs Nicoract
OSC
14h 6m
BSL 21
16h 6m
Cross vs Dewalt
Replay Cast
1d 5h
Wardi Open
1d 8h
OSC
2 days
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
5 days
Korean StarCraft League
5 days
OSC
6 days
OSC
6 days
Liquipedia Results

Completed

Escore Tournament S1: W1
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.