• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:35
CET 03:35
KST 11:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book18Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched Kaelaris on the futue of SC2 and much more...
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
CasterMuse Youtube A cwal.gg Extension - Easily keep track of anyone A new season just kicks off Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Battle Aces/David Kim RTS Megathread New broswer game : STG-World Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Canadian Politics Mega-thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2012 users

Balancing Battle Royal

Forum Index > BW General
Post a Reply
1 2 3 4 Next All
SiegeTanksandBlueGoo
Profile Blog Joined December 2007
China685 Posts
May 10 2009 16:42 GMT
#1
Just an idea to throw out there, but maybe to balance Battle Royale, we could put missile turrets on a ridge or just on the ground between the two bases. We could make these missile turrets hostile to both players so the overlord scouting that makes zerg so strong on this map is canceled out.

Thoughts?

Personally, I'm tired of the outer bases never being used and the entire thing being zvz.
What does the scouter say about his macro level? It's Over 9000 minerals!
Tooplark
Profile Joined October 2008
United States3977 Posts
May 10 2009 16:46 GMT
#2
Is it even possible to do that?
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Ra.Xor.2
Profile Blog Joined May 2008
United States1784 Posts
May 10 2009 16:48 GMT
#3
Its definetely possible, but u'd have to play it in UMS
#1 Flash Fan
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
May 10 2009 16:48 GMT
#4
I'm pretty sure they're just going to end up throwing out the map. I still don't understand why there isn't a P>Z imbalance though, as strategy was discussed in this thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=91666&currentpage=8

A few interesting ways that you could think about balancing it would be to make the gas geysers buildable, but I don't think that you can put them close enough to create the unit size issues that you want while still making them buildable.

Another way you could balance it would be by reducing the health of the neutral buildings that provide the second pathway into the nat. This could possibly allow the fast vult no dropship play to work, but it's not going to help protoss all that much.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
Last Edited: 2009-05-10 16:49:45
May 10 2009 16:49 GMT
#5
I actually thought of how Battle Royal can be improved, and I thought of a few things:

- Make the main + nat higher ground, sort of like Troy.

This will allow easier defense for Terrans and Protoss, although it might help the zerg too due to higher ground sunkens or lurkers.

- Reduce Xel'Naga temple's HP to 75%
Faster destruction, faster push, harder for Zerg.

This is for melee version of course :<

But the OP's idea is pretty neat, won't be playable on ICCup though
POGGERS
Chill
Profile Blog Joined January 2005
Calgary25993 Posts
May 10 2009 16:50 GMT
#6
Yes let's add UMS features to a proleague map. Wait, what?
Moderator
Wurzelbrumpft
Profile Blog Joined July 2008
Germany471 Posts
May 10 2009 16:52 GMT
#7
On May 11 2009 01:50 Chill wrote:
Yes let's add UMS features to a proleague map. Wait, what?


they play all their games in ums anyway..
beam me up scotty, this planet suxX
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
May 10 2009 16:53 GMT
#8
On May 11 2009 01:52 Wurzelbrumpft wrote:
Show nested quote +
On May 11 2009 01:50 Chill wrote:
Yes let's add UMS features to a proleague map. Wait, what?


they play all their games in ums anyway..


That's only because of the 'observer' requirement, not for some fancy triggers.
POGGERS
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
May 10 2009 16:53 GMT
#9
Let's make a beacon in both bases. If you put 2 marines on the beacon you get a Jim Raynor.
Don't hate the player - Hate the game
Ideas
Profile Blog Joined April 2008
United States8161 Posts
May 10 2009 16:59 GMT
#10
maybe just get rid of the geysers?
Free Palestine
n
Profile Joined May 2009
United States48 Posts
May 10 2009 16:59 GMT
#11
On May 11 2009 01:53 Klive5ive wrote:
Let's make a beacon in both bases. If you put 2 marines on the beacon you get a Jim Raynor.


Your idea is good, but it's pointless if there aren't light-switch and masser beacons at the bottom right corner.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
May 10 2009 17:05 GMT
#12
On May 11 2009 01:59 n wrote:
Show nested quote +
On May 11 2009 01:53 Klive5ive wrote:
Let's make a beacon in both bases. If you put 2 marines on the beacon you get a Jim Raynor.


Your idea is good, but it's pointless if there aren't light-switch and masser beacons at the bottom right corner.

Yeah, turn it into Zone Control /w Mass Attack.

=/
POGGERS
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
May 10 2009 17:06 GMT
#13
I am pretty sure they will get rid of this map as soon as possible and just replace it with something else, during next "cycle" of map changing or whatever its called.
La parole nous a été donnée pour déguiser notre pensée
Scyther3176
Profile Joined August 2005
United Kingdom13 Posts
Last Edited: 2009-05-10 17:07:40
May 10 2009 17:07 GMT
#14
could reduce the mineral patches to several 0 resource mineral patches like on Destination, means you can get out faster but its a small space so you can defend if lings try to run through (providing you destroyed the assimilators)
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
May 10 2009 17:09 GMT
#15
Make the assimilators have less health?
Jaedong
Latham
Profile Blog Joined May 2007
9568 Posts
May 10 2009 17:27 GMT
#16
Make a Torresque spawn every 1 minute starting from the 10 minute mark and make it chose randomly the base it will attack.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
AlwaysGG
Profile Joined March 2009
Taiwan952 Posts
May 10 2009 17:28 GMT
#17
add turret lol dream too much ?
Trust 神教教主 FlaSh | Believe 火心 EffOrt
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-05-10 17:33:26
May 10 2009 17:32 GMT
#18
You could always make it a shadow rush map where every Terran unit builds 30% faster.

+ Show Spoiler +
JK, I actually think the idea of UMS triggers and such are the next step in progaming maps, but I don't think anyone is ready for enemy turrets... Not to mention it would be really annoying trying to stop your terran units from attacking the turrets while they're standing around/you're trying to run your marines to defend against turrets.


To change the balance of this map (while being playable in melee), they need to take the geyser out of the main. FE every game for gas... but at least it slows down the zerg mutalisk attack, while giving some other interesting gameplay changes (in an already wacky map).
LEGEND!! LEGEND!!
SiegeTanksandBlueGoo
Profile Blog Joined December 2007
China685 Posts
May 10 2009 17:42 GMT
#19
On May 11 2009 02:32 Chef wrote:
You could always make it a shadow rush map where every Terran unit builds 30% faster.

+ Show Spoiler +
JK, I actually think the idea of UMS triggers and such are the next step in progaming maps, but I don't think anyone is ready for enemy turrets... Not to mention it would be really annoying trying to stop your terran units from attacking the turrets while they're standing around/you're trying to run your marines to defend against turrets.


To change the balance of this map (while being playable in melee), they need to take the geyser out of the main. FE every game for gas... but at least it slows down the zerg mutalisk attack, while giving some other interesting gameplay changes (in an already wacky map).



Make missile turrets indestructible and they won' be targeted at all by units. AI just treats it like it wasn't there. Maybe only 3-4, just enough to prevent the overlord from flying straight there.
What does the scouter say about his macro level? It's Over 9000 minerals!
SiegeTanksandBlueGoo
Profile Blog Joined December 2007
China685 Posts
May 10 2009 17:42 GMT
#20
On May 11 2009 01:50 Chill wrote:
Yes let's add UMS features to a proleague map. Wait, what?


Hi, I contributed to this thread.
What does the scouter say about his macro level? It's Over 9000 minerals!
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #17.5
CranKy Ducklings125
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft356
RuFF_SC2 204
Nina 119
SteadfastSC 105
Nathanias 76
StarCraft: Brood War
GuemChi 1849
Artosis 790
Snow 54
Dota 2
syndereN473
Counter-Strike
Fnx 2351
taco 613
C9.Mang0422
Super Smash Bros
hungrybox706
Other Games
summit1g14848
JimRising 806
Day[9].tv323
WinterStarcraft201
Maynarde138
Trikslyr80
ZombieGrub22
Organizations
Other Games
gamesdonequick1166
Counter-Strike
PGL553
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 67
• Mapu2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1873
Other Games
• Day9tv323
Upcoming Events
WardiTV Winter Champion…
9h 25m
Replay Cast
1d 6h
WardiTV Winter Champion…
1d 9h
The PondCast
2 days
Replay Cast
2 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
SC Evo Complete
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
uThermal 2v2 Circuit
5 days
Replay Cast
6 days
Wardi Open
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.