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Balancing Battle Royal - Page 4

Forum Index > BW General
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IdrA
Profile Blog Joined July 2004
United States11541 Posts
May 11 2009 06:36 GMT
#61
On May 11 2009 10:17 KnightOfNi wrote:
I don't even necessarily know why the terrans don't go 1rax FE into mass bio (with turrets) on this map. Isn't that the ACTUAL counter to 2hatch mutas? Mech isn't the answer to everything, especially on this map.

2 hat muta is a big part of the reason mech got so popular. 1 rax cc->bio vs 2 hat muta is advantage for the zerg on alot of the modern maps.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
May 11 2009 06:46 GMT
#62
Make the starting distance a bit farther. That'll help a lot.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
fanatacist
Profile Blog Joined August 2007
10319 Posts
May 11 2009 07:49 GMT
#63
This has to be one of the best strategy forum threads ever.
Peace~
Mania[K]al
Profile Joined May 2009
United States359 Posts
May 11 2009 07:57 GMT
#64
Or replace it with a map that has free infested terrans.

OWAIT.

This seasons map pool is pretty bad.
Zubins
Profile Joined January 2009
United States118 Posts
May 11 2009 13:29 GMT
#65
On May 11 2009 16:57 Mania[K]al wrote:
Or replace it with a map that has free infested terrans.

OWAIT.

This seasons map pool is pretty bad.


I disagree. Besides Battle Royale, Heartbreak Ridge, Outsider, and Garden of God are all great maps. Having 1 shitty map in proleague doesn't make the entire map pool shitty
konadora *
Profile Blog Joined February 2009
Singapore66363 Posts
May 11 2009 13:40 GMT
#66
On May 11 2009 22:29 Zubins wrote:
Show nested quote +
On May 11 2009 16:57 Mania[K]al wrote:
Or replace it with a map that has free infested terrans.

OWAIT.

This seasons map pool is pretty bad.


I disagree. Besides Battle Royale, Heartbreak Ridge, Outsider, and Garden of God are all great maps. Having 1 shitty map in proleague doesn't make the entire map pool shitty


Battle Royal (It is NOT Royale) might be balanced with a few changes... it really has potential >.<
POGGERS
Zubins
Profile Joined January 2009
United States118 Posts
May 11 2009 13:42 GMT
#67
Yeah I realized my typo right when I hit post. Too lazy to change it though, it's no biggie
FaZ-
Profile Blog Joined April 2008
United States188 Posts
Last Edited: 2009-05-14 22:10:34
May 14 2009 21:53 GMT
#68
On May 11 2009 03:03 Chill wrote:
Why is is arbitrary? It's very, very well-defined. If it works in a melee map -> put it in. If not, keep it out. We want to affect the map, not the rules.


The HP of the Temples is different in say, Medusa and Battle Royale. (I'm convinced there was an error in translation.) So, that definition is already flawed. Look at SC2, they've already incorporated rescuable "Watch Towers." It's up to the community to define what is acceptable, and I don't think invincible burning Missile Turrets would be a huge deal at all.

I don't think the turrets are the best counter, though. If you made the area right next to the geysers buildable, I think that would be a decent fix. Protoss could put a cannon or two up when they FE to protect their geysers, Terran could put a bunker or even just a supply depot to force the zerglings to come in in a line.

Other than that, I'm at a loss. I don't understand how the map wasn't better tested before release, though.
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