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Tasteless - the interview - Page 2

Forum Index > BW General
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TS-Rupbar
Profile Blog Joined June 2004
Sweden1089 Posts
April 27 2009 12:49 GMT
#21
The phoenix for protoss is still there, no? That's kind of like a corsair...
konadora *
Profile Blog Joined February 2009
Singapore66224 Posts
April 27 2009 12:52 GMT
#22
On April 27 2009 21:49 TS-Rupbar wrote:
The phoenix for protoss is still there, no? That's kind of like a corsair...


I thought they needed to active something in order to do splash damage?
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66224 Posts
April 27 2009 13:08 GMT
#23
Just finished watching the interview, and I'll post my thoughts on the Starcraft 2 topic discussion.

I mentioned the muta-bomb on the previous page, so yeah, that's that. About the worker harassment issue, I think that it is not much of an issue IMO. The problem why gamers in Starcraft are able to so slow to react to HT/Reaver drops is not because they need to move them twice. It's because these drops tend to occur while you're not paying attention, like when you're engaged in a battle or something. So even if the shuttle is spotted on the minimap, if you're focusing on the battle, then the storm/reaver drop will still occur, and workers will still die. And on instances where they do react early, the protoss counter-reacts by dropping reavers on the path to the expo, hence killing workers while they are moving over. I don't really see the worker saving issue a big problem.

ZvZ becoming roach vs roach I think will be something like how ZvZs always end up with lings vs lings or muta/scourge vs muta/scourge. As much as I would like to see SC2 ZvZs involving much more units, and possibly even hive tech, it is because of the restrictions that Artosis and Tasteless mentioned that it'll probably never even make it to muta tech. I don't really see how Blizzard can solve this though.

Lastly, on that unlimited (?) unit selection, I think that it'll allow better unit micro during battle, but I heard Tasteless saying that it was really messy. This, we'll have to see more BRs with 200 vs 200 supply battles to see how the unlimited (?) unit selection will take place.
POGGERS
minus_human
Profile Blog Joined November 2006
4784 Posts
April 27 2009 13:13 GMT
#24
This is great. Thank you Tasteless and Artosis <3
29 fps
Profile Blog Joined March 2008
United States5724 Posts
April 27 2009 14:26 GMT
#25
this is great! and it was more than 30 minutes, which meant lots of info.
4v4 is a battle of who has the better computer.
Twilight Templar
Profile Joined April 2009
99 Posts
April 27 2009 14:29 GMT
#26
awesome
dum dadi do dum dum dee do dee da
wiesel
Profile Joined September 2008
Germany727 Posts
April 27 2009 14:37 GMT
#27
Great interview, thank you both.
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
April 27 2009 23:59 GMT
#28
Hey Guys!

Lets discuss the dynamics of matchups in a game that hasn't come out!

Sounds cool! Theorycrafting is great!!!!
why so 진지해?
G5
Profile Blog Joined August 2005
United States2906 Posts
Last Edited: 2009-04-28 01:51:04
April 28 2009 00:22 GMT
#29
sweet

<3 Dan / Nick~
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
April 28 2009 00:32 GMT
#30
BIG SCARY MUTA BALLS
why so 진지해?
Megalisk
Profile Blog Joined October 2008
United States6095 Posts
April 28 2009 00:36 GMT
#31
On April 28 2009 09:32 Rekrul wrote:
BIG SCARY MUTA BALLS


BRINGING NEW MEANING TO THE WORD TEABAG
Tear stained american saints and dirty guitar dreams across a universe of desert and blue sky , gas station coffee love letters and two dollar pistol kisses from thirty five dollar hotel room stationary .
Ingenol
Profile Blog Joined November 2008
United States1328 Posts
April 28 2009 01:14 GMT
#32
Great interview! I really envy you guys, that looks like a lot of fun you're having over there.
AlwaysGG
Profile Joined March 2009
Taiwan952 Posts
April 28 2009 01:15 GMT
#33
YEAH tasteless!
Trust 神教教主 FlaSh | Believe 火心 EffOrt
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
April 28 2009 01:46 GMT
#34
Oh Mickey, what a pity, you don't understand
You take me by the heart when you take me by the hand
Oh Mickey, you're so pretty, can't you understand
It's guys like you, Mickey
Ooh what you do Mickey, do Mickey
Don't break my heart, Mickey

I personally thank scforall for the next 5 minutes of headaches I will be suffering.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
Last Edited: 2009-04-28 02:52:01
April 28 2009 01:48 GMT
#35
awesome!

edit: I agree 100% with tasteless' idea about the selection cap, that seems to make so much more sense
latent
Profile Joined March 2009
United States428 Posts
April 28 2009 04:46 GMT
#36
I think their problem analyzing SC 2 is that they see some sort of equivalent to everything in SC. Workers will be easier to pull, but perhaps the way the new harrassing units are used will create an entirely different dynamic. Muta balls will be dangerous, but perhaps even more dangerous units out on the field will change the way mutas are used. I don't think Blizzard wants to create Starcraft 1.5 after all. I'm hoping for an entirely different game in which strategies bear little resemblance to SC.
Moo
Macavenger
Profile Blog Joined January 2008
United States1132 Posts
April 28 2009 08:36 GMT
#37
"I love to watch Stork and JangBi lose" - Artosis

I wasn't sure Artosis could get much cooler before watching this interview, but apparently he can. Hear, hear.
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
April 28 2009 10:16 GMT
#38
On April 28 2009 09:36 Megalisk wrote:
Show nested quote +
On April 28 2009 09:32 Rekrul wrote:
BIG SCARY MUTA BALLS


BRINGING NEW MEANING TO THE WORD TEABAG


for some reason this shit made me lawl in real life so hard xD

p.s. I posted on ur site daN! keep it up ur great~
w/e
Skeptic
Profile Joined April 2009
United States89 Posts
April 28 2009 23:55 GMT
#39
Regarding their last discussion, I really hope SC2 catches on in competetive gaming...
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
April 29 2009 00:10 GMT
#40
On April 28 2009 13:46 latent wrote:
I think their problem analyzing SC 2 is that they see some sort of equivalent to everything in SC. Workers will be easier to pull, but perhaps the way the new harrassing units are used will create an entirely different dynamic. Muta balls will be dangerous, but perhaps even more dangerous units out on the field will change the way mutas are used. I don't think Blizzard wants to create Starcraft 1.5 after all. I'm hoping for an entirely different game in which strategies bear little resemblance to SC.


Yeah i don't get this attitude. Why would we want the same mechanics. A whole new game to play with and make new strategies is the whole point isn't it? We don't need stacking mutas, and we dont need other unique SC strategies because this kind of thing will come naturally to a new set of units. If you want all the old features then just play SC...
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