New Observer Plugin - Page 3
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ruXxar
Norway5668 Posts
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mIsUZu
New Zealand528 Posts
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WhuazGoodJaggah
Lesotho777 Posts
On January 30 2009 08:00 ruXxar wrote: What would you say is the likely hood of getting detected by warden on bnet with this module? right now it is undetected, and noone can say what will be if they update warden. its using code manipulation. until now warden only checked specific code addresses. like the address you could NOP out to display the Download percentage permanently (ridiculous isnt it?). the techniques are the same APM alert is using. but also the same as zynastors maphack or many other hacks. | ||
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MasterOfChaos
Germany2896 Posts
On January 30 2009 07:52 WhuazGoodNjaggah wrote: how could I know about the .inj functionality? as I said, I made this for myself and I'm using a different way of injection my dlls. You couldn't. It was just a suggestion for future versions. but dont you think it the chaoslauncher folder could use some better structure than just throwing everything into the same folder? like a conf and a plugins subfolder? The launcher searches for plugins in its own directory and all subdirectories. So you are free to reorganize. The flat structure in the default package is mainly for compatibility so when a user extracts the new version on top of the old one he doesn't get doublicate plugins. | ||
KewlBeanZ
18 Posts
On January 30 2009 04:54 WhuazGoodNjaggah wrote: P.P.S. credits: zynastor and his maphack (helped finding offsets) zonemikel from bwhacks.com for centered Text printing Surprised nobody laughed at this part Thanks Zynastor! | ||
Hans-Titan
Denmark1711 Posts
On January 30 2009 08:13 KewlBeanZ wrote: Surprised nobody laughed at this part Thanks Zynastor! The mod is awesome, so I doubt people care about the salient details ![]() Thanks for the effort <3 | ||
Itachii
Poland12466 Posts
hope it will work, dling :D | ||
RaptorX
Germany646 Posts
it was a cool idea to add the dead/alive counter when you select a unit or building. | ||
jNOne
Canada11 Posts
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prOxi.Beater
Denmark626 Posts
On January 30 2009 07:57 Shikyo wrote: This makes my Starcraft laggy as hell. With normal plugins it works fine but with the DLL Loader and the obsmode DLL, starcraft starts lagging like crazy. It loaded the multiplayer screen with the gateways for like 10 seconds and it makes the games lag like crazy as well. It's pretty much unusable for me right now. Such a shame ._. I have exactly the same problem. Takes like 2 seconds for every letter to appear when you're writing. ![]() | ||
silent.harmony-
United States14 Posts
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synapse
China13814 Posts
On January 30 2009 06:40 SCC-AlwaysGG wrote: Ugh did it HAVE to be a .rar file......thanks though. 7zip @ google.com and lol. this thread is hawt sex <3 | ||
InKline
144 Posts
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Schnake
Germany2819 Posts
On January 30 2009 09:21 prOxi.Beater wrote: I have exactly the same problem. Takes like 2 seconds for every letter to appear when you're writing. ![]() Same problem here after I got it working thanks to the .inj file. Dunno what is causing this problem but it sc almost freezes due to lag with the obs mode. | ||
Ilikestarcraft
Korea (South)17715 Posts
works perfectly~ | ||
rredtooth
5458 Posts
Thanks for the hard work bro. | ||
YianKutKu
United States142 Posts
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mIsUZu
New Zealand528 Posts
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tec27
United States3675 Posts
On January 30 2009 09:18 jNOne wrote: The timer and the APM in your screenshot, is it from the obsmode plugin or some other one? Look like they're from APMAlert: http://www.teamliquid.net/forum/viewmessage.php?topic_id=55181 Anyway, nice job ![]() ![]() | ||
Centric
United States1989 Posts
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